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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • KilnagaKilnaga Registered User regular
    edited October 2012
    Alright, dad.

    Spend a Counter from the Command Pool to activate Queen's Folly.
    Move 2 Dreadnaughts from Loki to Queen's Folly.
    Make menacing faces at the snake-people

    TG/AC/PC: 0/3/1
    SA/FS/CP: 1/4/2

    Nooooooooooooooooooooooooooooo...

    Moving while I'm asleep. Totally not what we wanted to do this turn. Way to cave to pressure from those silly clones. :P

    Meh, it works.

    Kilnaga on
    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Take a transfer action, activating Lodor system and wormhole nexus. Send a destroyer from Lodor to wormhole nexus, send the carrier w/ 1 GF from wormhole nexus to Lodor, land the GF on Lodor. Building in Lodor system, build 2 destroyers, 1 cruiser, 2 fighters (5R). Exhausting Creuss(4R) and Mirage(1R).

    TG/AC/PC:8/3/2
    SA/FS/CP:2/8/2

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    @Void Slayer is up.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    I play the technology II card, taking Hylar V Assualt Laser.

    I Exhaust Muaat(4R) Gral(1R) Quann(2R) and 1 Trade Good to take Deep Space Cannon for 8R.

    All other players may play or pass on the secondary.


    TG/AC/PC:3/1/0
    SA/FS/CP:2/4/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • KilnagaKilnaga Registered User regular
    L1z1x PASS on the secondary.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBlarneyMrBlarney Registered User regular
    Round 4: Action Phase Update 3

    The Embers of Muaat: Play Action Card "Privateers", targeting Jol-Nar.
    Jol-Nar's Trade Goods are lost, half are gained by Muaat (AC 2 --> 1, TG 5 --> 7, Jol-Nar TG 4 --> 0).
    The Yin Brotherhood: Activate Qucen'n-Rarron system (CP 3 --> 2).
    Move in 1 Carrier and 1 Cruiser from The Lucky Lady and 1 Destroyer from the Yin Home System.
    Exhaust Rarron (3R), Vefut II (2R), Hercalor (1R), Qucen'n (1R), and Thibah (1R) to build 2 Destroyers (2R) and 3 Mechanized Units (6R) at Rarron.
    The Naalu Collective: Activate Naalu Home System (CP 1 --> 0).
    Exhaust Druaa (3R), Ashtroth (2R), Abaddon (1R), and Loki (1R) to build 1 Carrier (3R), 1 PDS (2R), and 4 Fighters (2R) at Druaa.
    Universities of Jol-Nar: Play the Primary Strategy of the (1) Leadership Strategy Card and exhaust Meer (4I) and Rigel II (2I) to place 2 Command Counters into Strategic Allocation, 1 in Fleet Supply, and 3 into Command Pool (SA 1 --> 3, FS 3 --> 4, CP 1 --> 4).
    Naalu exhausts Maaluuk (2I) to place 1 Command Counter into Command Pool (CP 0 --> 1).
    L1z1x exhausts Vega Minor (2I) and Saudor (2I) to place 1 Command Counter into Fleet Supply and 1 into Command Pool (FS 3 --> 4, CP 2 --> 3).
    Creuss exhausts Mallice (3I), Wellon (2I), and 1 Trade Good (TG 9 --> 8) to place 2 Command Counters into Fleet Supply and 1 into Command Pool (FS 6 --> 8, CP 2 --> 3).
    Muaat exhausts Centauri (3I) and 3 Trade Goods (TG 7 --> 4) to place 1 Command Counter into Strategic Allocation and 1 into Command Pool (SA 1 --> 2, CP 0 --> 2).
    Yin exhausts Tiamat (2I) to place 1 Command Counter into Strategic Allocation (SA 2 --> 3).
    The L1z1x Mindnet: Activate the Queen's Folly system (CP 3 --> 2).
    Move in 2 Dreadnoughts from Ashtroth-Abaddon-Loki.
    The Ghosts of Creuss: Activate Lodor and Wormhole Nexus systems (CP 3 --> 2).
    Transfer 1 Carrier and 1 Ground Force from Wormhole Nexus to Lodor system.
    Transfer 1 Destroyer from Lodor to Wormhole Nexus.
    Land 1 Ground Force on Lodor.
    Exhaust Creuss (4R) and Mirage (1R) to build 1 Cruiser (2R), 2 Destroyers (2R), and 2 Fighters (1R) at Lodor.

    Current Map: Round 4, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    R - Jol (1R, 2I)
    X - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 8
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 4
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    R - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0I, 3R, G) *values reversed*
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Warfare II
    Universities of Jol-Nar: (1) Leadership
    The L1z1x Mindnet: (2) Diplomacy II
    The Ghosts of Creuss: (5) Trade II
    The Embers of Muaat: (7) Technology Current Turn
    The Yin Brotherhood: (8) Bureaucracy

    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu PASS on the secondary.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    edited October 2012
    Yin
    PLAY on secondary
    Exhaust Darien 2(R) + 3 trade goods + political card Publicize Weapon Schematics (For: Each player gains the War Sun Technology (for free), even if he does not own the prerequisites) :p

    Research Stasis Capsules

    TG/AC/PC:0/4/1
    SA/FS/CP:2/6/2


    MrBody on
  • KilnagaKilnaga Registered User regular
    I think we need @SeGaTai as well as the Jol-Nar to still declare. Although IDK if the Jol-Nar have the resources to play on this secondary?

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • GrimmyTOAGrimmyTOA Registered User regular
    We do. Just working out what we'd like to buy.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Kilnaga wrote: »
    Alright, dad.

    Spend a Counter from the Command Pool to activate Queen's Folly.
    Move 2 Dreadnaughts from Loki to Queen's Folly.
    Make menacing faces at the snake-people

    TG/AC/PC: 0/3/1
    SA/FS/CP: 1/4/2

    Nooooooooooooooooooooooooooooo...

    Moving while I'm asleep. Totally not what we wanted to do this turn. Way to cave to pressure from those silly clones. :P

    Meh, it works.
    I know how you hate to have your regeneration cycles interrupted, so I made an executive call.

    I'll see to it that some drones are severely punished for my mistake.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    The Universities Play on the Secondary, exhausting Arinam, Bereg, and Lirta to purchase Magen Defense Grid. With our Racial ability we activate the Primary ability of the card to receive Graviton Laser System

  • SeGaTaiSeGaTai Registered User regular
    Creuss passes on secondary

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    GrimmyTOA wrote: »
    The Universities Play on the Secondary, exhausting Arinam, Bereg, and Lirta to purchase Magen Defense Grid. With our Racial ability we activate the Primary ability of the card to receive Graviton Laser System

    Are you sure you're not Xxcha? Because I see TURTLES

  • SeGaTaiSeGaTai Registered User regular
    The current map is also missing my build orders FYI

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    SeGaTai wrote: »
    The current map is also missing my build orders FYI

    My apologies, map image updated. I believe it's now Yin's turn to act?

    chirisigtext.png
  • MrBodyMrBody Registered User regular
    edited October 2012
    Yin

    I now--


    WE INTERRUPT THIS TURN FOR A GALACTIC UPDATE. THIS JUST IN: LOCAL INSURGENTS ON PLANET QUANN HAVE WRESTED CONTROL OF THE PLANET FROM MUAAT OCCUPATIONAL FORCES. LOCAL FACILITIES SMASHED, VANDALIZED. WIDESPREAD LOOTING REPORTED.

    Local Unrest
    Choose a planet in a non-Home system. Exhaust that planet and destroy one Ground Force on it, if able. If there are no Ground Forces left on the planet, it reverts to neutral status.
    Play: As an action.

    TG/AC/PC:0/3/1
    SA/FS/CP:2/6/2

    MrBody on
  • KilnagaKilnaga Registered User regular
    L1z1x, no sabotage.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • GrimmyTOAGrimmyTOA Registered User regular
    No sabotage from the university.

  • MrBodyMrBody Registered User regular
    Muaat now has 2 movement warsuns, fyi. Those are a lot scarier than L1z1x's peace parade dreadnauts.

  • KilnagaKilnaga Registered User regular
    MrBody wrote: »
    Muaat now has 2 movement warsuns, fyi. Those are a lot scarier than L1z1x's peace parade dreadnauts.

    I totally agree. You all should go after the Muaat or something. :P

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • calibercaliber Registered User regular
    Sooooo ... if Quaan reverts to neutral, does that mean the dock there goes kablooie? :shock:

  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu
    No sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    caliber wrote: »
    Sooooo ... if Quaan reverts to neutral, does that mean the dock there goes kablooie? :shock:

    Yup!

    caliber
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    No... I do not actually have movement 2 warsuns...

    Since I have 0 warsuns.

    You do realize that if I am building warsuns, I really only need one planet, right?

    Muaat, no sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    edited October 2012
    No sabotage from creuss

    edit: we hold off on that actually, would be willing to sabotage for a large unnamed favor next round if the space dock is valuable to you

    SeGaTai on
    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    SeGaTai wrote: »
    No sabotage from creuss

    edit: we hold off on that actually, would be willing to sabotage for a large unnamed favor next round if the space dock is valuable to you

    I'm the only thing holding back Yin and Jol-Nar from being your other flank, my good friend who I tried to extort earlier.

    Long as it does not leave me undefended I'll take your ghastly bargain. @SeGaTaI

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    edited October 2012
    Ha, what? I'm nowhere near Creuss. Muaat is the one on your flank. There's empty space between me and him while the path to wormhole D is littered with nice planets to gobble up. The idea of my conquering Muatt and moving on to Creuss is silly. My max strength fleet with 2 actions cards barely beat his half formed fleet. I'm just destroying his forward base right on the wormhole.

    Do not underestimate how insanely good full powered movement 2 warsuns are. If you think my fleets of a couple destroyers and cruisers nowhere near you is somehow the bigger threat...

    Do you not want to avenge those innocent trade goods Muaat stole from you?

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    Yin's watchdogging for the Jol-Nar allowed for them to freely attack the Naalu is what put us in this mess. Someone's gotta clean up that mess and I can't think of anything better than 2 movement warsuns.

    There's no reason for anyone to ever go through the D gate unless I'm a point away from winning or they have an objective to claim someone's homeworld.

    And besides if you got rid of Muaat's spacedock how would we get a chance to blockade it ( I kid, I kid)

    Creuss plays a sabotage card-we hope you remember this going forward and will continue to act in our mutual interests

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Yin's Action Card is countered by Creuss' Sabotage; Yin must make a different action for their turn.

    chirisigtext.png
  • MrBodyMrBody Registered User regular
    edited October 2012
    Pfffffff

    Activate Bureaucracy. Place command counter in strategic actions fleet supply.



    TG/AC/PC:0/3/1
    SA/FS/CP:2/7/2

    MrBody on
  • MrBodyMrBody Registered User regular
    Way to gang up on the guy with a DEAD WIFE. Jerks.

  • KilnagaKilnaga Registered User regular
    L1z1x PASSES on the secondary.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBlarneyMrBlarney Registered User regular
    Yin selects the following Objective Card to be put into play:

    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.

    The other Objective Card is returned face down to the Objective Deck, which now contains 1 Stage I Objective and 5 Stage II Objectives.

    All players aside from the Yin may now decide to play or pass on the secondary ability.

    chirisigtext.png
  • MrBodyMrBody Registered User regular
    question:

    The FAQ and everything are kind of explicit that mech units never fall under any rule mentioning ground forces. Does this mean invading a planet with no ground forces but a mech unit would not fulfill that objective? Sounds like the letter of the law says it wouldn't, but the spirit of the law says it would.

  • MrBlarneyMrBlarney Registered User regular
    MrBody wrote: »
    question:

    The FAQ and everything are kind of explicit that mech units never fall under any rule mentioning ground forces. Does this mean invading a planet with no ground forces but a mech unit would not fulfill that objective? Sounds like the letter of the law says it wouldn't, but the spirit of the law says it would.

    Succesfully invading a world containing a Mechanized Unit and no Ground Forces does not count towards the conditions of the public objective.

    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    Creuss Plays on secondary

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Yin
    DECLINE to claim any public objectives

  • calibercaliber Registered User regular
    edited October 2012
    Jol-Nar PLAYS on secondary.

    TG/AC/PC:0/4/4
    SA/FS/CP:2/4/4

    caliber on
  • calibercaliber Registered User regular
    edited October 2012
    Question:

    Did our military engagement in Naalu space count as a successful invasion with an opposing GF, or does the bombardment of the world negate our ability to claim the objective?

    caliber on
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