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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    caliber wrote: »
    Question:

    Did our military engagement in Naalu space count as a successful invasion with an opposing GF, or does the bombardment of the world negate our ability to claim the objective?

    Use of bombardment does not negate the conditions for satisfying the new objective.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat will play on the secondary.

    TG/AC/PC:3/2/1
    SA/FS/CP:1/4/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    I PLAY the secondary ability.

    TG/AC/PC: 1/4/3
    SA/FS/CP: 1/3/1

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    I took a peek at the next objective and it's a victory point for giving trade goods to Yin.

  • SeGaTaiSeGaTai Registered User regular
    seems like that would have been a better choice than the option that gives a VP to the Jol-Nar and l1z1x

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Nah, I can't give MYSELF trade goods, so this was definitely the better choice.

  • MrBlarneyMrBlarney Registered User regular
    All Action Cards and Political Cards drawn from the secondary have been sent out; it is now the Naalu's turn to act.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Can I ask how many unplayed sabotage cards are left?

  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    PASS

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    MrBody wrote: »
    Can I ask how many unplayed sabotage cards are left?

    There are a total of five Sabotage cards in the deck, of which we have seen three played. Two Sabotage cards remain, either in players' hands or in the deck.

    4463rwiq7r47.png
  • KilnagaKilnaga Registered User regular
    The L1Z1X take a Tactical Action, activating the 0.0.0 system. The L1Z1X exhausts 0.0.0 (5R), Faunus (1R), and Vega Major (2R) as well as turning in 1 PC for an additional resource.

    PC Expended:
    (PC: Enemy of the Throne (LAW)
    Elect Player: If a player wins a Space Battle against this player, the attacker gains 2 Trade Goods, 1 Command Counter, and 1 Action Card. This card is then discarded.

    With these resources, produce the following at the space dock located at 0.0.0:
    GF x2 (1R)
    Carrier x1 (3R)
    Crusier x2 (4R)
    Destroyer x1 (1R)




    TG/AC/PC: 0/3/0
    SA/FS/CP: 1/4/1


    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBlarneyMrBlarney Registered User regular
    edited November 2012
    Round 4: Action Phase Update 4

    The Embers of Muaat: Play the Primary Strategy of the (7) Technolgy II Strategy Card to gain Hylar V Assault Laser then exhaust Muaat (4R), Quann (2R), Gral (1R), and 1 Trade Good (TG 4 --> 3) to gain Deep Space Cannon.
    Yin plays on the secondary ability (SA 3 --> 2), exhausting Darien (2R), 3 Trade Goods (TG 3 --> 0), and discarding Political Card "Publicize Weapon Schematics" (PC 2 --> 1) to gain Stasis Capsules.
    Jol-Nar plays on the secondary ability (SA 3 --> 2), gaining Magen Defense Grid from their racial ability and exhausting Bereg (3R), Lirta IV (2R), and Arinam (1R) to gain Graviton Laser System.
    The Yin Brotherhood: Play Action Card "Local Unrest" (AC 4 --> 3), but is countered by a Creuss "Sabotage" (Creuss AC 3 --> 2).
    Play the Primary Strategy of the (8) Bureaucracy Strategy Card, placing one Command Counter into Fleet Supply (FS 6 --> 7).
    Yin draws the top two card of the Objective Deck, placing one back onto the Objective Deck and adding the other to the Public Objectives list: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.
    Yin declines to claim any Public Objective Cards.
    Jol-Nar plays on the secondary ability (SA 2 --> 1), drawing 1 Action and 1 Political card (AC 3 --> 4, PC 3 --> 4).
    Naalu plays on the secondary ability (SA 2 --> 1), drawing 1 Action and 1 Political card (AC 3 --> 4, PC 2 --> 3).
    Creuss plays on the secondary ability (SA 2 --> 1), drawing 1 Action and 1 Political card (AC 2 --> 3, PC 2 --> 3).
    Muaat plays on the secondary ability (SA 2 --> 1), drawing 1 Action and 1 Political card (AC 1 --> 2, PC 0 --> 1).
    The Naalu Collective: Pass turn.
    Universities of Jol-Nar: Pass turn.
    The L1z1x Mindnet: Activate L1z1x Home System (CP 2 --> 1).
    Exhaust [0.0.0] (5R), Vega Major (2R), Faunus (1R), and discard Political Card "Enemy of the Throne" (PC 1 --> 0)to build 2 Cruisers (4R), 1 Destroyer (1R), 1 Carrier (3R), and 2 Ground Forces (1R) at [0.0.0].

    Current Map: Round 4, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.:
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.:
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    R - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 8
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 3
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0I, 3R, G) *values reversed*
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Warfare II PASSED
    Universities of Jol-Nar: (1) Leadership PASSED
    The L1z1x Mindnet: (2) Diplomacy II
    The Ghosts of Creuss: (5) Trade II Current Turn
    The Embers of Muaat: (7) Technology
    The Yin Brotherhood: (8) Bureaucracy

    MrBlarney on
    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    edited October 2012
    Creuss

    Tactical action on Creuss. Build in Creuss system-4 fighters, 1 carrier, 1 mech unit for (7R), exhaust lodor (3R) 1 PC as a TG(1R), and 3 TGs for (7R) total.

    PC:Compensated Disarmament
    Elect Planet: All Ground Forces on this planet are destroyed, but the planet's controller receives one Trade Good for each unit destroyed and retains control of the planet.

    TG/AC/PC:5/3/2
    SA/FS/CP:1/8/1

    SeGaTai on
    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Can you do a transfer action there? I thought you had to have units in both systems. Page 12 of the rulebook.

  • SeGaTaiSeGaTai Registered User regular
    edited October 2012
    Suppose your right, I had always considered it mine though I suppose it's neutral space in the "letter of the law"

    NM-only option is to just replace it with a tactical action keeping the build-ignore the move

    SeGaTai on
    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Hmm, the creepy clone-father seems to be right:
    1) ACTIVATE TWO SYSTEMS
    After announcing a Transfer Action, the active player takes one Command Counter from his Command Pool and activates a system by placing the Command Counter upon it. Then the active player takes a Command Counter from his reinforcements and activates another system adjacent to the one just activated. Both activated systems must contain at least one unit controlled by the active player and must contain absolutely no enemy units (including Ground Forces and PDS).
    Emphasis mine.

    You could accomplish basically the same thing with just a basic build order in Creuss - pretty sure your FS can handle it!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Never know when 7 more ships are going to show up for the party

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I can guess!

    (My guess is: next turn)

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    It is the Muaat's turn to act. @Void Slayer?

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited October 2012
    Not much else to do this turn.

    Muaat: I will Pass

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Yin PASS

  • KilnagaKilnaga Registered User regular
    The L1Z1X Mindnet takes a Tactical Action, activating the Faunus system. We move in the carrier from the Loki system to the Faunus system.


    TG/AC/PC: 0/3/0
    SA/FS/CP: 1/4/0


    @SeGaTai is up

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBodyMrBody Registered User regular
    Wrong Twilight Imperium portrait!

  • KilnagaKilnaga Registered User regular
    MrBody wrote: »
    Wrong Twilight Imperium portrait!

    Clearly Ithe Avatar is there to assist my RPing for Blarney's Phalla. :P

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • SeGaTaiSeGaTai Registered User regular
    Creuss Passes

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    L1Z1X PASSES

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBlarneyMrBlarney Registered User regular
    edited November 2012
    Round 4: Start of Status Phase

    The Ghosts of Creuss: Activate Creuss Home System (CP 2 --> 1).
    Exhaust Lodor (3R), 3 Trade Goods (TG 8 --> 5), and discard Political Card "Compensated Disarmament" (PC 3 --> 2) to build 1 Carrier (3R), 1 Mechanized Unit (2R), and 4 Fighters (2R) at Creuss.
    The Embers of Muaat: Pass turn.
    The Yin Brotherhood: Pass turn.
    The L1z1x Mindnet: Activate Faunus system (CP 1 --> 0).
    Move in 1 Carrier from Ashtroth-Abaddon-Loki.
    The Ghosts of Creuss: Pass turn.
    The L1z1x Mindnet: Pass turn.

    Current Map: Round 4, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.:
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.:
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    R - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 3
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0I, 3R, G) *values reversed*
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective:
    Universities of Jol-Nar:
    The L1z1x Mindnet:
    The Ghosts of Creuss:
    The Embers of Muaat:
    The Yin Brotherhood:

    Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.

    MrBlarney on
    4463rwiq7r47.png
  • KilnagaKilnaga Registered User regular
    edited November 2012
    The L1Z1X claim the public objective:

    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.:

    The L1Z1X reveal their secret objective and claim it:

    Secret Objective: [2 VP] Threatening: I control systems adjacent to 2 different player’s Home Systems (Tequ'Ran/Torkan & Queen's Folly). I “control” a system if I have at least one (non-Fighter) ship there, and I control every planet in the system.

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu
    No claim

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    WOW that secret objective is a heck of a lot easier than both of mine.

    Yin no claim

  • calibercaliber Registered User regular
    edited November 2012
    No kidding, that's an awesome objective. L1Z1X are pretty threatening by default! :P

    Jol-Nar CLAIMS public objective:

    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.

    caliber on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Our Secret Objective wasn't easy at all - we had to declare war on half the galaxy!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat I can not clam any objectives.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    Creuss Claim public objective I control Mecatol Rex[1VP]

    we also would like to remind the Yin that they are now able to break the trade agreement with the ever expanding, currently dominating l1z1x. They would then be able to trade with the falling behind Naalu-just a thought.

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Action cards will go out shortly; you may allocate your command counters at any time.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2012
    Naalu

    +1 SA & +1 CP

    TG/AC/PC: 1/5/3
    SA/FS/CP: 2/3/2

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    1 in SA, 1 in CP

    TG/AC/PC:5/4/2
    SA/FS/CP:2/8/2

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    edited November 2012
    Yin +2 SA

    TG/AC/PC:0/3/1
    SA/FS/CP:4/7/2

    MrBody on
  • MrBodyMrBody Registered User regular
    caliber wrote: »
    No kidding, that's an awesome objective. L1Z1X are pretty threatening by default! :P

    It's amazing how many bonuses they start out with. Four(!) starting techs giving them a +1 bonus to every ship in the game and the best homeworld. I want to have a word with the designer who thought Yin was the other race that needed 1/1 trade treaties :(
    Our Secret Objective wasn't easy at all - we had to declare war on half the galaxy!

    Most players have empty spaces next to their homeworld. It's just a matter of moving a single ship there.

    Trust me though, you do not want to see how difficult the other secret objectives are. One of mine requires a similar war declaration AND expenditure of over 20 resources. Same amount of points too.

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