As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[Twilight Imperium] Game 5 - Round 8: Game Over!

1293032343568

Posts

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited November 2012
    MrBody wrote: »
    caliber wrote: »
    No kidding, that's an awesome objective. L1Z1X are pretty threatening by default! :P

    It's amazing how many bonuses they start out with. Four(!) starting techs giving them a +1 bonus to every ship in the game and the best homeworld. I want to have a word with the designer who thought Yin was the other race that needed 1/1 trade treaties :(
    This is why you want to be our friend.

    Also, I think I know what Objective you're referring to, and you're right: it sucks.

    -edit- we will post our CC allocation soon, just conferring with the Overmind.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    You also lucked out that the creuss gate counts as a homeworld, since it seems far less threatening than our actual homeworld

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    We initially thought we'd have to occupy the Gate to qualify, but a re-reading of the rules cleared that up.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Jol Nar adds 2 CCs to SA.

    SA/FS/CP 3/4/4

  • KilnagaKilnaga Registered User regular
    L1Z1X places 2 CCs in CP.


    TG/AC/PC: 0/4/0
    SA/FS/CP: 1/4/2

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • KilnagaKilnaga Registered User regular
    We need @Void Slayer to allocate CCs. After that, I believe we can move on to the next phase.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • MrBodyMrBody Registered User regular
    L1z1x is also on the verge of getting yet another VP out of blockading Creuss' space dock ;_;

    Does that objective not get fulfilled if you invade and destroy the space dock?

  • MrBlarneyMrBlarney Registered User regular
    MrBody wrote: »
    Does that objective not get fulfilled if you invade and destroy the space dock?

    That's correct: you must be actively blockading the space dock at the time you fulfill the objective.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh,

    Muaat

    I put 2 Command Counters into Strategic Allocaton.


    TG/AC/PC: 3/4/1
    SA/FS/CP: 3/4/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited November 2012
    MrBody wrote: »
    L1z1x is also on the verge of getting yet another VP out of blockading Creuss' space dock ;_;

    Does that objective not get fulfilled if you invade and destroy the space dock?
    It's never too early to sign up for our Vassal Species Program!

    Call now and we'll send you a free information holo-vid, How I Learned to Stop Worrying, Feeling or Thinking for Myself and Serve the OverMind Without Question or Hesitation.

    Ask about our Assimilation Procedures for Preferred Sentients!

    L1Z1X forces are standing by
    to blot out the sun above your worlds and feed your screaming people into Assimilaton Vats
    Act now!

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    edited November 2012
    Round 5: Start of Strategy Phase

    Claim Objectives
    Universities of Jol-Nar: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn. (VP 1 --> 2)
    The L1z1x Mindnet: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn. AND [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. (VP 1 --> 4)
    The Ghosts of Creuss: [1 VP] I control Mecatol Rex. (VP 2 --> 3)
    Draw Action Cards and Allocate Command Counters
    The Naalu Collective: AC 4 --> 5; SA 1 --> 2, CP 1 --> 2.
    Universities of Jol-Nar: AC 4 --> 5; SA 1 --> 3.
    The L1z1x Mindnet: AC 3 --> 4; CP 0 --> 2.
    The Ghosts of Creuss: AC 3 --> 4; SA 1 --> 2, CP 1 --> 2.
    The Embers of Muaat: AC 2 --> 4; SA 1 --> 3.
    The Yin Brotherhood: AC 3 --> 4; SA 2 --> 4.

    Current Map: Round 5, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 1
    Action Cards: 5
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 5
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 4
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Tar'mann (1R, 1I)

    Order of Play
    The L1z1x Mindnet:
    The Ghosts of Creuss:
    The Embers of Muaat:
    The Yin Brotherhood:
    Universities of Jol-Nar:
    The Naalu Collective:

    Strategy Cards (3) Assembly and (4) Production each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.

    MrBlarney on
    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    L1z1x select Leadership (1)

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Creuss takes Production, placing the bonus counter in CP.

    We ask Muaat (@Void Slayer) to fulfill his devil's bargain by claiming assembly and using it to name himself speaker and allow us to play a law.

    It's a decent enough card for you, some action cards, bonus counter. It also pushes myself and the L1z1x to the end of the strategy selection. The law will provide some benefit to everyone, though obviously I plan for it to help me the most and will be useful in keeping the l1z1x in check, who most likely chose leadership to deny me any chance of claiming diplomacy and plans to cripple my fleet before it can converge, netting him another VP due to the spacedock.

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    We just want to be your friends SeGa. :D

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • stever777stever777 AFK most Saturdays Registered User regular
    Do I have to follow play order when playing AC's during the Strategy Phase?

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    stever777 wrote: »
    Do I have to follow play order when playing AC's during the Strategy Phase?

    No, but the "declare --> play" protocol does apply during the phase. That is to say, to play an Action Card during this time, you first declare you have a card to play, then other players are allowed to declare. After all have declared or declined, cards are resolved in order of play.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Do you have something to declare @stevver777 otherwise I will pick my card.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    @stever777 even not stevver

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited November 2012
    Well either way, unless someone does something, I select (3)Assembly, converting the bonus counter into a Command counter in Fleet Supply.

    TG/AC/PC: 3/4/1
    SA/FS/CP: 3/5/2

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    I'll wait.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    Picking Warfare II for peacekeeping purposes.

  • SeGaTaiSeGaTai Registered User regular
    *cough*bullshit*cough*

    PSN SeGaTai
  • GrimmyTOAGrimmyTOA Registered User regular
    We'll take Diplomacy over here, please.

  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    Play AC -
    Productivity Spike
    Choose one of your Space Docks. The production capacity of that Space Dock increases by a number equal to its planet's influence this round.
    Play: During the Strategy Phase.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    edited November 2012
    Yin- no sabo

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    no sabotage from Creuss

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    No sab from l1z1x

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    No Sabotage

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    No Sabotage

  • MrBlarneyMrBlarney Registered User regular
    Naalu's Action Card goes through, increasing the Druaa Space Dock production capacity by 1 for the round. Naalu is still up for selection of their Strategy Card.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    Play AC -
    Signal Jamming
    Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
    Play: During the Strategy Phase.

    Place a CC from L1Z1X in Queen's Folly.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    No sabotage.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Nor from us at the university.

  • SeGaTaiSeGaTai Registered User regular
    no sabotage from creuss-but we do enjoy the added suspense of what strategy card your taking

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    No sabo from yin

  • MrBodyMrBody Registered User regular
    And we would once again just like to reiterate our fleet's high alert status is simply a peacekeeping exercise.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    UN peacekeeping or Farscape Peacekeeping?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Can I assume that to be a pass on the sabotage, Void Slayer? If so, then Naalu's Action Card passes. Naalu still to select their Strategy Card for the round.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh shoot sorry I missed that, yes Pass on sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Sign In or Register to comment.