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Is the PS3 stuck in third place?

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    PureauthorPureauthor Registered User regular
    edited August 2007
    Essentially when I buy a system, I don't actually think of myself as buying a system, but only the games.

    Thus, say I want a PS3 and Resistance. Going by the most recent price drop to 499, I see myself as paying 559 US dollars for Resistance, not 499 for a PS3 and 60 for Resistance.

    If I wanted Resistance and Motorstorm, then I see myself as paying 309 for Resistance, and 309 for Motorstorm, etc.

    In this manner, it's extremely difficult to justify a 'killer app' for myself. To date, the only game I've ever considered a killer app was Advance Wars and Advance Wars DS, both because the hardware was relatively cheap, so in my calculation I'm paying less for the game, and because AW games just ooze over with content and replay value.

    Pureauthor on
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    wavecutterwavecutter Registered User regular
    edited August 2007
    Which is fancy talk for "I'm poor". In other news.

    A new suit filed against Sony Corp. of America says the PS3’s Cell processor infringes on an existing patent, and demands the “impounding and destruction” of all of Sony’s infringing processors.

    On July 26, Newport Beach, Calif.-based Parallel Processing filed a complaint against Sony that alleges the infringement of patent no. 5,056,000, according to a filing obtained by Next-Gen.

    The patent, “Synchronized Parallel Processing with Shared Memory” was issued in October 1991. It describes a high-speed computer that breaks down a program “into smaller concurrent processes running in different parallel processors” and resynchronizes the program for faster processing times.

    Parallel Processing, the “exclusive licensee” of the patent, states in the suit, filed in the US District Court’s Eastern District of Texas Tyler Division: “On information and belief, Defendant Sony Corporation of America has infringed and continues to infringe on the ‘000 Patent by making, using, importing, offering for sale and/or selling products among other things, covered by one or more claims of the ‘000 Patent, including, but not limited to, Sony Playstation III [sic].”

    Parallel Processing said that Sony’s alleged actions have caused “irreparable harm and monetary damage” to the company.

    The plaintiff seeks damages, reimbursement of legal fees, interest and “the impounding and destruction of all Defendant’s products that infringe the ‘000 Patent.”

    wavecutter on
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    JLM-AWPJLM-AWP Registered User regular
    edited August 2007
    CZroe wrote: »
    Rohan wrote: »
    Accualt wrote: »
    Looked it up. Bought the Wii component cables from Play-Asia.com for $13.39 after tax. They work great.

    I don't why anyone bothers to get component cables for the Wii... all of the games I've tested in component look much worse than they do on my SD set.

    What?! Crazy! The difference between Component and S-Video is vast. The difference between S-Video and Composite is obvious enough to be the difference between being able to read vs. not being able to read on screen text. S-Video or Component is ABSOLUTELY NEEDED unless your TV does not accept it. On an SD set, component will look at least as good as S-Video (may not be noticably better) but on an EDTV, enable progressive scan in the Wii menu and bask in the image improvement.

    FWIW, I hope you aren't expecting it to make the games look any better. Picture quality is important none-the-less IMO.

    Have you played Zelda or RE4 on both SD and 480p with a larger screen? My Samsung 42" DLP is an amazing TV, and looks stunning with high def movies and my 360, but I want to throw up when I play RE4 in 480p. I would rather play on my girlfriend's 15-year-old 24" tube than my TV. It just makes it pixelated and gross to the max. Some games it looks great on though, YMMV.

    The menus do look fantastic though, I won't argue with you there.

    JLM-AWP on
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    Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited August 2007
    Being able to afford something doesnt make it a good value.

    Dr Mario Kart on
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    Tw4winTw4win Registered User regular
    edited August 2007
    The significance of a so called "killer app" or Triple A software is probably on a sliding scale such that it is at least slightly LESS significant when we're talking about a $500/600 machine.

    I'm too appalled to even let myself consider the games on such a machine to justify the value. Games arent THAT good to me, they just arent. The more expensive a system is, the more content you'll need on it to justify it, so each title individually is diminished.

    You made the point I was going to make. Basically, do "Killer apps" and must have games actually sell systems if the system is $500? In my mind there's a huge difference in paying for a SNES/N64/PS1/PS2 to play a must have and paying the price of a PS3 just to play one game. I suspect we'll see more system sellers on the Wii because of it's lower price. The 360 may have some (i.e. Halo 3) but I think the number of system sellers on the PS3 is going to be limited. Not because there won't be killer games but because of the price point.

    Tw4win on
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    darkwarriorvadarkwarriorva Senior Keyboard Basher, Touch Thingy Specialist Registered User regular
    edited August 2007
    JLM-AWP wrote: »
    CZroe wrote: »
    Rohan wrote: »
    Accualt wrote: »
    Looked it up. Bought the Wii component cables from Play-Asia.com for $13.39 after tax. They work great.

    I don't why anyone bothers to get component cables for the Wii... all of the games I've tested in component look much worse than they do on my SD set.

    What?! Crazy! The difference between Component and S-Video is vast. The difference between S-Video and Composite is obvious enough to be the difference between being able to read vs. not being able to read on screen text. S-Video or Component is ABSOLUTELY NEEDED unless your TV does not accept it. On an SD set, component will look at least as good as S-Video (may not be noticably better) but on an EDTV, enable progressive scan in the Wii menu and bask in the image improvement.

    FWIW, I hope you aren't expecting it to make the games look any better. Picture quality is important none-the-less IMO.

    Have you played Zelda or RE4 on both SD and 480p with a larger screen? My Samsung 42" DLP is an amazing TV, and looks stunning with high def movies and my 360, but I want to throw up when I play RE4 in 480p. I would rather play on my girlfriend's 15-year-old 24" tube than my TV. It just makes it pixelated and gross to the max. Some games it looks great on though, YMMV.

    The menus do look fantastic though, I won't argue with you there.

    I have. Played Zelda and RE4 using both S-Video and component cables on a 120" screen using a 720p projector. The component looked noticably sharper than S-Video. Doesn't seem too pixellated to me, though, just sharper.

    darkwarriorva on
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    jothkijothki Registered User regular
    edited August 2007
    wavecutter wrote: »
    Which is fancy talk for "I'm poor". In other news.

    A new suit filed against Sony Corp. of America says the PS3’s Cell processor infringes on an existing patent, and demands the “impounding and destruction” of all of Sony’s infringing processors.

    On July 26, Newport Beach, Calif.-based Parallel Processing filed a complaint against Sony that alleges the infringement of patent no. 5,056,000, according to a filing obtained by Next-Gen.

    The patent, “Synchronized Parallel Processing with Shared Memory” was issued in October 1991. It describes a high-speed computer that breaks down a program “into smaller concurrent processes running in different parallel processors” and resynchronizes the program for faster processing times.

    Parallel Processing, the “exclusive licensee” of the patent, states in the suit, filed in the US District Court’s Eastern District of Texas Tyler Division: “On information and belief, Defendant Sony Corporation of America has infringed and continues to infringe on the ‘000 Patent by making, using, importing, offering for sale and/or selling products among other things, covered by one or more claims of the ‘000 Patent, including, but not limited to, Sony Playstation III [sic].”

    Parallel Processing said that Sony’s alleged actions have caused “irreparable harm and monetary damage” to the company.

    The plaintiff seeks damages, reimbursement of legal fees, interest and “the impounding and destruction of all Defendant’s products that infringe the ‘000 Patent.”

    As much as that would be completely awesome, I think it's ridiculous and deserves to be thrown out of court.

    jothki on
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    JLM-AWPJLM-AWP Registered User regular
    edited August 2007
    JLM-AWP wrote: »
    CZroe wrote: »
    Rohan wrote: »
    Accualt wrote: »
    Looked it up. Bought the Wii component cables from Play-Asia.com for $13.39 after tax. They work great.

    I don't why anyone bothers to get component cables for the Wii... all of the games I've tested in component look much worse than they do on my SD set.

    What?! Crazy! The difference between Component and S-Video is vast. The difference between S-Video and Composite is obvious enough to be the difference between being able to read vs. not being able to read on screen text. S-Video or Component is ABSOLUTELY NEEDED unless your TV does not accept it. On an SD set, component will look at least as good as S-Video (may not be noticably better) but on an EDTV, enable progressive scan in the Wii menu and bask in the image improvement.

    FWIW, I hope you aren't expecting it to make the games look any better. Picture quality is important none-the-less IMO.

    Have you played Zelda or RE4 on both SD and 480p with a larger screen? My Samsung 42" DLP is an amazing TV, and looks stunning with high def movies and my 360, but I want to throw up when I play RE4 in 480p. I would rather play on my girlfriend's 15-year-old 24" tube than my TV. It just makes it pixelated and gross to the max. Some games it looks great on though, YMMV.

    The menus do look fantastic though, I won't argue with you there.

    I have. Played Zelda and RE4 using both S-Video and component cables on a 120" screen using a 720p projector. The component looked noticably sharper than S-Video. Doesn't seem too pixellated to me, though, just sharper.

    Maybe pixelated was the wrong word. The aliasing is just more pronounced. On SD, the lines just look a lot smoother due to the slight blurring.

    JLM-AWP on
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    JihadJesusJihadJesus Registered User regular
    edited August 2007
    It is usually price drops that break the camel's back, and not games.[/QUOTE]
    This man speaks the truth. Games make you *want* a system, that's for sure. But it seems pretty obvious that historically for most consumers it's the price drops (and to a lesser extent 'Greatest Hits' etc lines of $20 titles) that finally bump a console from 'want!' to 'bought!' and sales really take of sustainably. What I mean is Halo 3 might push 2 million 360s in a month, but a $100 price drop would create a similar spike AND push an extra 500k consoles every month for a year or whatever (note: numbers have been pulled out of my ass to illustrate a point).

    JihadJesus on
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    ChopperDaveChopperDave Registered User regular
    edited August 2007
    I think this is right, but I also think games can push people to buy systems that have not had a price drop. It just requires a bunch of them.

    Halo 3 might not be enough to make a significant amount of people buy hardware. But Halo 3, Mass Effect, GTA4, and Assasin's Creed, together, might. I know that the release of all those games - in addition to the great 360 games already out - is already making me seriously consider getitng a 360 this fall, price drop nonwithstanding.

    The PS3, from what I can tell, doesn't really have anything up there of that caliber, besides the obvious ports of GTA4 and Assasin's Creed. Sure, Ratchet & Clank and Assasin's Creed and all that look cool, but they aren't really system selling material. The only real option Sony has to get people like me is a near suicidal price drop, and even that might not do it for me, seeing as there's no games coming out that really drive me to want the system.

    ChopperDave on
    3DS code: 3007-8077-4055
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    bruinbruin Registered User regular
    edited August 2007
    Halo 3 might not be enough to make a significant amount of people buy hardware.

    No, it will be. The other games will help, but Halo 3 alone would sell plenty of 360s this year. Halo 2 launched in November 2004, and November and December of that year were the only months ever when Xbox outsold PS2. Halo is a big deal and definitely a system seller.

    bruin on
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    EtericEteric Registered User regular
    edited August 2007
    Wonder if Smash Bros will sell Wiis?

    Though I guess the Wii doesn't need them to push anything, as they're still selling out. :/

    Eteric on
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    wunderbarwunderbar What Have I Done? Registered User regular
    edited August 2007
    Eteric wrote: »
    Wonder if Smash Bros will sell Wiis?

    Though I guess the Wii doesn't need them to push anything, as they're still selling out. :/

    ya, i'm sure it would sell some Wii's, as would Galaxy, if there were any extra stock around to be sold.

    wunderbar on
    XBL: thewunderbar PSN: thewunderbar NNID: thewunderbar Steam: wunderbar87 Twitter: wunderbar
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    bruinbruin Registered User regular
    edited August 2007
    Eteric wrote: »
    Wonder if Smash Bros will sell Wiis?

    Though I guess the Wii doesn't need them to push anything, as they're still selling out. :/

    Smash Bros. Melee and Mario Kart were the two main games that sold Gamecubes, I'm sure Brawl will be a big hit as well.

    bruin on
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    AccualtAccualt Registered User regular
    edited August 2007
    Rohan wrote: »
    Accualt wrote: »
    Looked it up. Bought the Wii component cables from Play-Asia.com for $13.39 after tax. They work great.

    I don't why anyone bothers to get component cables for the Wii... all of the games I've tested in component look much worse than they do on my SD set.

    I have a 40" LCD TV. I couldn't play my Wii until the component cables arrived because the blurry SD picture was, no kidding, making me motion sick. Now on a regular old SD set I don't know, I could sort of tell the difference on my Xbox between composite and component but it wasn't huge.

    Accualt on
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    CZroeCZroe Registered User regular
    edited August 2007
    JLM-AWP wrote: »
    JLM-AWP wrote: »
    CZroe wrote: »
    Rohan wrote: »
    Accualt wrote: »
    Looked it up. Bought the Wii component cables from Play-Asia.com for $13.39 after tax. They work great.

    I don't why anyone bothers to get component cables for the Wii... all of the games I've tested in component look much worse than they do on my SD set.

    What?! Crazy! The difference between Component and S-Video is vast. The difference between S-Video and Composite is obvious enough to be the difference between being able to read vs. not being able to read on screen text. S-Video or Component is ABSOLUTELY NEEDED unless your TV does not accept it. On an SD set, component will look at least as good as S-Video (may not be noticably better) but on an EDTV, enable progressive scan in the Wii menu and bask in the image improvement.

    FWIW, I hope you aren't expecting it to make the games look any better. Picture quality is important none-the-less IMO.

    Have you played Zelda or RE4 on both SD and 480p with a larger screen? My Samsung 42" DLP is an amazing TV, and looks stunning with high def movies and my 360, but I want to throw up when I play RE4 in 480p. I would rather play on my girlfriend's 15-year-old 24" tube than my TV. It just makes it pixelated and gross to the max. Some games it looks great on though, YMMV.

    The menus do look fantastic though, I won't argue with you there.

    I have. Played Zelda and RE4 using both S-Video and component cables on a 120" screen using a 720p projector. The component looked noticably sharper than S-Video. Doesn't seem too pixellated to me, though, just sharper.

    Maybe pixelated was the wrong word. The aliasing is just more pronounced. On SD, the lines just look a lot smoother due to the slight blurring.

    Sure, I noticed long ago that the squirrels on the title screen to 1080 Avalanche suddenly looked like pixelated blobs with progressive scan enabled on my Gamecube, but it's not a problem with the component cables. The same squirrels would look great through component without progressive scan, but real detail > false detail, so I ignore that. It simply means that my television stops mucking with the image using its internal image processor because it is getting a progressive signal and it wants to preserve it. Blame the TV, not the cables and, even then, you should just disable progressive scan and use them (if pixels bother you) because component is still far better than composite and there is no reason to use the less-flexible and inferior S-Video (even if it's "good enough").

    CZroe on
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    slash000slash000 Registered User regular
    edited August 2007
    bruin wrote: »
    Eteric wrote: »
    Wonder if Smash Bros will sell Wiis?

    Though I guess the Wii doesn't need them to push anything, as they're still selling out. :/

    Smash Bros. Melee and Mario Kart were the two main games that sold Gamecubes, I'm sure Brawl will be a big hit as well.



    Mario Kart is pretty powerful.


    The DS was selling 'okay' for its first year or so. Then Mario Kart DS came out, and the system's sales took the fuck off like a rocket. That's where the DS amazing sales began, and they haven't slowed since.



    Mario Kart Wii has a lot of potential to keep the Wii momentum rolling.

    slash000 on
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    BlueBlueBlueBlue Registered User regular
    edited August 2007
    Smash Brothers Brawl was the Wii's "killer launch app" that made me buy one. And it wasn't even a launch title.

    BlueBlue on
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    ArcSynArcSyn Registered User regular
    edited August 2007
    I bought a Wii for Zelda. I owned a GC too. :D

    Well, that and I really wanted to try out the new controls and I knew it was going to be a huge hit.

    ArcSyn on
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