Okay, another correction needed: Yin, you already have six ships at Qucen'n-Rarron, so your stated production secondary builds would put you over your Fleet Supply limit. You'll need to update your orders so that you don't go over.
Play on warfare secondary, spend a strategic allocation to move Warsun carrying two fighters from Muaat to Centauri/Gral and Flagship carrying 4 fighters from Quann to Centauri/Gral.
Pass on secondary.
Thank you mrbody, now I do not have to worry about other warsuns.
TG/AC/PC: 2/6/2
SA/FS/CP: 1/5/2
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Void Slayer, I believe that play is in error since you do not have control over Centauri-Gral as defined by the rules: control requires not only control of planets in the system, but also the presence of at least one non-Fighter ship. Please revise your orders.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Embers of Muaat: Play the Primary Ability of the (3) Assembly Strategy Card, drawing 1 Political Card and 2 Action Cards (PC 1 --> 2, AC 4 --> 6).
Claim the Speaker Token, electing Creuss to play a Political Card.
Creuss plays Political Card "Sharing of Technology" (PC 2 --> 1).
During voting, Yin plays Action Card "Fantastic Rhetoric", increasing his vote's power by 10 (AC 4 --> 3).
The agenda is voted 52 AGAINST (Yin, Jol-Nar, L1z1x) to 5 FOR (Naalu) (Creuss and Muaat abstaining): all trade agreements are immediately broken. The Ghosts of Creuss: Play the Primary Ability of the (4) Production Strategy Card, exhausting Creuss (4R), 2 Trade Goods (TG 9 --> 7), and 2 free resources to build 3 Cruisers (6R) and 2 Destroyers (2R) at Lodor.
Muaat plays on the secondary (SA 2 --> 1), exhausting Muaat (4R), Capha (3R), Quann (2R), 3 Trade Goods (TG 5 --> 2), and 1 resource from Sarween Tools to build 1 Warsun (12R) and 2 Fighters (1R) at Muaat.
Yin plays on the secondary (SA 4 --> 3), exhausting Vefut II (2R), Thibah (1R), and Hercalor (1R) to build 1 Cruiser (2R) and 1 Mechanized Unit (2R) at Rarron.
Jol-Nar plays on the secondary (SA 3 --> 2), exhausting Jol (1R), Nar (2R), Bereg (3R), Lirta IV (2R), Arinam (1R), Rigel II (1R), Rigel III (1R), and 1 resource from Sarween Tools to build their Flagship (10R) and 1 Cruiser (2R) at Nar.
Naalu plays on the secondary (SA 2 --> 1), exhausting Loki (1R) and discarding Political Card "Wormhole Reconstruction" and "Repeal" (PC 3 --> 1) to build 1 Cruiser (2R) and 2 Fighters (1R) at Druaa. The Yin Brotherhood: Play Primary Ability of the (6) Warfare II Strategy Card, placing the High Alert token into Qucen'n-Rarron.
Jol-Nar plays on the secondary (SA 2 --> 1), moving their Flagship and 1 Dreadnought from Jol-Nar to the Rigel system.
The L1z1x Mindnet: 4 VP The Ghosts of Creuss: 3 VP Universities of Jol-Nar: 2 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - [0.0.0] (5R, 0I) R - Faunus (1R, 3I, G (x2)) R - Saudor (2R, 2I) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Worlds: R - Darien (2R, 4I) X - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) X - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Special Effects
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play The Naalu Collective: (0) Trade IICurrent Turn The L1z1x Mindnet: (1) Leadership Universities of Jol-Nar: (2) Diplomacy The Embers of Muaat: (3) Assembly The Ghosts of Creuss: (4) Production The Yin Brotherhood: (6) Warfare II
I spend a Command Pool Counter to activate Queen's Folly and perform a Tactical Action.
1 Carrier with six Fighters and a Cruiser from the Druaa Home System will be moved in.
Building units (w/+1 Capacity for Productivity Spike): I exhaust Druaa (3R), Abaddon (1R) & Ashtroth (2R) & 5TG.
Build 2 Carriers (6R), a Cruiser (2R), two Fighters (1R) & a Mech (2R) at Druaa.
The L1Z1X play LEADERSHIP and gains three CCs, putting 2 in CP and 1 in SA. The L1Z1X play on the secondary, exhausting Torkan (3I) and Faunus (3I) to gain 3 more CCs, placing 2 in CP and 1 in SA.
TG/AC/PC: 0/3/0
SA/FS/CP: 2/4/5
Kilnaga on
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
Jol-Nar PLAYS on secondary, exhausting Meer (4I) and Rigel I (1I) and cashing in a PC for 2 CCs, placing 1 each in SA and CP.
Political card burned is:
Class Struggle (LAW)
For: When players receive Trade Goods from the Trade Strategy card, all Trade Goods are added together and distributed evenly to every player that would receive at least 1. Any that cannot be evenly distributed are lost.
Against: Each player immediately loses 2 Trade Goods.
Creuss, I just noticed something that I forgot to make notification about, that being the Command Counter limit. Each player has a maximum of 16 Command Counters; since there is already one on the board from Diplomacy, you can have only 15 allocated and can only purchase two additional counters. For future note, if a player has allocated all their counters and a game effect requires a command counter to be placed from the reserves, such as Diplomacy, then the player must select an allocated counter to be placed instead.
Once Creuss has updated orders and Muaat has made theirs, the turn will pass to Jol-Nar.
I thought I had 5 in Fleet, 4 at the round beginning and added 1 from the bonus counter on assembly, but I might be wrong, the board says 4.
Muaat
I will exhaust Centauri(3I) and Gral(1I) to take two command counters, placing both in fleet supply.
TG/AC/PC: 2/6/2
SA/FS/CP: 1/7/2
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
- Terence McKenna
Change order from 2 destroyers to 1 cruiser, exhausting same planets.
Play Warfare II primary to put Rarron system on high alert for peacekeeping exercises.
TG/AC/PC: 1/3/1
SA/FS/CP: 3/7/2
Fixed.
The Black Hole of Cygnus X-1
- Terence McKenna
The Black Hole of Cygnus X-1
Play on warfare secondary, spend a strategic allocation to move Warsun carrying two fighters from Muaat to Centauri/Gral and Flagship carrying 4 fighters from Quann to Centauri/Gral.
Pass on secondary.
Thank you mrbody, now I do not have to worry about other warsuns.
TG/AC/PC: 2/6/2
SA/FS/CP: 1/5/2
TG/AC/PC: 4/4/4
SA/FS/CP: 1/4/4
Just giving the engines a little exercise, gotta make sure the kinks are all worked out.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Happy to shoot down the proposal you so heavily fought for!
We prefer to think of it as a shakedown exercise that, happily, has resulted in our fleet being positioned to defend Rigel.
YOU are still an orphan-hater!
The Embers of Muaat: Play the Primary Ability of the (3) Assembly Strategy Card, drawing 1 Political Card and 2 Action Cards (PC 1 --> 2, AC 4 --> 6).
Claim the Speaker Token, electing Creuss to play a Political Card.
Creuss plays Political Card "Sharing of Technology" (PC 2 --> 1).
During voting, Yin plays Action Card "Fantastic Rhetoric", increasing his vote's power by 10 (AC 4 --> 3).
The agenda is voted 52 AGAINST (Yin, Jol-Nar, L1z1x) to 5 FOR (Naalu) (Creuss and Muaat abstaining): all trade agreements are immediately broken.
The Ghosts of Creuss: Play the Primary Ability of the (4) Production Strategy Card, exhausting Creuss (4R), 2 Trade Goods (TG 9 --> 7), and 2 free resources to build 3 Cruisers (6R) and 2 Destroyers (2R) at Lodor.
Muaat plays on the secondary (SA 2 --> 1), exhausting Muaat (4R), Capha (3R), Quann (2R), 3 Trade Goods (TG 5 --> 2), and 1 resource from Sarween Tools to build 1 Warsun (12R) and 2 Fighters (1R) at Muaat.
Yin plays on the secondary (SA 4 --> 3), exhausting Vefut II (2R), Thibah (1R), and Hercalor (1R) to build 1 Cruiser (2R) and 1 Mechanized Unit (2R) at Rarron.
Jol-Nar plays on the secondary (SA 3 --> 2), exhausting Jol (1R), Nar (2R), Bereg (3R), Lirta IV (2R), Arinam (1R), Rigel II (1R), Rigel III (1R), and 1 resource from Sarween Tools to build their Flagship (10R) and 1 Cruiser (2R) at Nar.
Naalu plays on the secondary (SA 2 --> 1), exhausting Loki (1R) and discarding Political Card "Wormhole Reconstruction" and "Repeal" (PC 3 --> 1) to build 1 Cruiser (2R) and 2 Fighters (1R) at Druaa.
The Yin Brotherhood: Play Primary Ability of the (6) Warfare II Strategy Card, placing the High Alert token into Qucen'n-Rarron.
Jol-Nar plays on the secondary (SA 2 --> 1), moving their Flagship and 1 Dreadnought from Jol-Nar to the Rigel system.
Current Map: Round 5, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Ghosts of Creuss: 3 VP
Universities of Jol-Nar: 2 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 4
Political Cards: 4
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: (Naalu [2], Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: (L1z1x [1], L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 8
Command Pool: 3
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
R - Wellon (1R, 2I)
Action Cards: 6
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 2
Trade Contracts: (Yin [1], Yin [1])
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
X - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Special Effects
Order of Play
The Naalu Collective: (0) Trade II Current Turn
The L1z1x Mindnet: (1) Leadership
Universities of Jol-Nar: (2) Diplomacy
The Embers of Muaat: (3) Assembly
The Ghosts of Creuss: (4) Production
The Yin Brotherhood: (6) Warfare II
CRY HAVOC!
Once more, into the breach!
I spend a Command Pool Counter to activate Queen's Folly and perform a Tactical Action.
1 Carrier with six Fighters and a Cruiser from the Druaa Home System will be moved in.
Building units (w/+1 Capacity for Productivity Spike): I exhaust Druaa (3R), Abaddon (1R) & Ashtroth (2R) & 5TG.
Build 2 Carriers (6R), a Cruiser (2R), two Fighters (1R) & a Mech (2R) at Druaa.
TG/AC/PC: 6/3/1
SA/FS/CP: 1/3/1
The Black Hole of Cygnus X-1
Fixed.
War first!
The Black Hole of Cygnus X-1
Pre-Combat: L1z1x Assault Cannons 2d10 = {3 < 5, 6 > 5}, 1 hit. Naalu removes 1 Fighter.
Round 1: L1z1x declares a Tactical Retreat, activating the Queen's Rift system (SA 1 --> 0).
Naalu Cruiser 1d10 = {6 < 7}, Carrier 1d10 = {8 < 9}, Fighters 5#1d10+1 = {8, 2, 6, 8 < 9, 11 > 9}, 1 hit. L1z1x takes damage to one of his Dreadnoughts.
L1z1x Dreadnoughts 2#1d10+1 = {2 < 5; 5 = 5}, 1 hit. Naalu removes 1 Fighter.
L1z1x retreats his Dreadnoughts to the Queen's Rift; it is now L1z1x's turn to act.
TG/AC/PC: 0/3/0
SA/FS/CP: 2/4/5
- Terence McKenna
The Division, Warframe (XB1)
GT: Tanith 6227
Political card burned is:
Class Struggle (LAW)
For: When players receive Trade Goods from the Trade Strategy card, all Trade Goods are added together and distributed evenly to every player that would receive at least 1. Any that cannot be evenly distributed are lost.
Against: Each player immediately loses 2 Trade Goods.
TG/AC/PC: 4/4/1
SA/FS/CP: 2/4/5
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
play on secondary, exhaust mecatol rex for 6I=3 counters, placing 1 in FS, 21 in CP
TG/AC/PC:7/4/1
SA/FS/CP:2/9/4
The Black Hole of Cygnus X-1
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
TG/AC/PC: 4/4/1
SA/FS/CP: 3/4/5
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Once Creuss has updated orders and Muaat has made theirs, the turn will pass to Jol-Nar.
Muaat
I will exhaust Centauri(3I) and Gral(1I) to take two command counters, placing both in fleet supply.
TG/AC/PC: 2/6/2
SA/FS/CP: 1/7/2