The hunters returned, one of them badly maimed. They didn't manage to fell the beast - a monstrously huge bear. They tracked it as it moved south of the river, where there's little game to feed it. Such a beast desperate from hunger is a terrifying thought indeed.
Abdhyius on
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited November 2012
For my action, I will Start A Project. Those bodies up the river need to be given a proper burial, so their spirits do not follow the river and make our village a home. I think it will take one week to bury them all. Please weigh in, everyone.
The most beautiful thing in the area is The Glade, a clearing deep in the forest. It is said to be so beautiful that the gods themselves rest there. Though few eyes have seen the Children of the Forest's prized location.
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
The burying of the dead project completes.
We take the bodies and take them north, into the hills, far from the waterway. There we bury them, as equals, so their spirits will not wish any harm upon our community.
The project is to make boats and rafts as to be able to explore the coastline, visit the island where the jackals once lived, and moved large amounts of goods up and down river.
Being a rather serious project, I estimate it to take about 4 weeks or so to get our flotilla fully up and running.
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Four weeks sounds about right for making the boats, sure.
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
It's been roughly twelve hours with nobody else chiming in, so I'm locking it down as a four week project.
Abundances: warmth Scarcities: armaments, wild game, manpower Current Projects: Building watercraft (4 weeks)
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Seventh Week of Spring
Four of Hearts
What important and basic tools does the community lack? -or-
Where are you storing your food? Why is this a risky place to store things?
I've been following this thread pretty closely and I very much like the worldbuilding vibe of this game. I'd happily step into Winky's shoes if you'll take me.
We lack refrigeration, of course, not having much in the way of reliable electricity. Besides drying and curing what we can, most of our fresh food is stored in the cold river. The problem, of course, is that while it is within sight of the village, it's not really secure.
yes I know a ham is cured and wouldn't need to go in the river.
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
No projects ending this week, @Abdhyius, so you're free to take your action.
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Once again, paging @Abdhyius, it is still your turn.
I choose to start a project: send hunters down along the south coast of the bay, and look for game, supplies, anything that can help us. A thorough search taking three weeks sounds prudent.
Abundances: warmth Scarcities: armaments, wild game, manpower Current Projects: Building watercraft (3 weeks), Scouting the south coast (3 weeks)
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited November 2012
Eighth Week of Spring
Nine of Hearts
A charismatic young girl convinces many to help her with an elaborate scheme. What is it? Who joins her endeavors? Start a project to reflect. -or-
A charismatic young girl tries to tempt many into sinful or dangerous activity. Why does she do this? How does the community respond?
An investigation into a small amount of missing poultices and root vegetables leads to the discovery of an 11-year old girl who has, along with some of her friends, begun sneaking supplies to a small clearing not far from the cold food storage. In the clearing are a group of eight Children of the Forest, half-starved and visibly ill with an unknown disease. The girl and her friends have clearly been attempting to care for the sick, and while no Children have yet died they do not appear to be getting better.
What should be done about the Children in the clearing? If we leave them they will surely die, but can we risk the chance that our village might be infected by whatever is making them ill?
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Outsiders are not to be trusted. Leave them to their fate, they are not a part of our community.
(sidenote, shalmelo: questions should just be a single question, not multiple ones thrown together - in this case, just the first part of your question would be sufficient. Future reference!)
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
With that, shalmelo's turn ends.
simonwolf is up next.
End of turn summary:
Abundances: warmth Scarcities: armaments, wild game, manpower
Current Projects: Building watercraft (2 weeks), Scouting the south coast (2 weeks)
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Ninth Week of Spring
Ace of Hearts
What group has the highest status in the community? What must people do to gain inclusion in this group? -or-
Are there distinct family units in the community? If so, what family structures are common?
The Speakers are the leaders and keepers of our community, both now and as far back as the histories sing. Joining their numbers requires a lifetime of service to the community, and the memorisation of the two songs - the song of Law, and the song of the People. Once you join them, you rescind all familial and personal loyalties, for you are no longer yourself, you are a Speaker.
I am going to Discover Something New.
While on night patrol around the borders of the community, the spotter notices something that makes him pale. For the first time in anyone's memory, there lights are on at Fort Frontenac, a section of the place lit up like a beacon in the night.
Abundances: warmth Scarcities: armaments, wild game, manpower Current Projects: Building watercraft (1 weeks), Scouting the south coast (1 weeks)
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Tenth Week of Spring
Eight of Hearts
An old piece of machinery is discovered, broken but perhaps repairable. What is it? What would it be useful for? -or-
An old piece of machinery is discovered, cursed and dangerous. How does the community destroy it?
In forest was found an old truck-mounted crane. The cable has rusted away and snapped, and the fuel tank is empty. But, if able to be brought back to the village it could help in many constructive tasks.
Posts
It may help if you @ people in posts when it becomes their turn or we are waiting on their action. Should help smooth out fidelity of play a pinch.
That said, @Abdhyius, your hunting project has ended, please tell the result.
The hunters returned, one of them badly maimed. They didn't manage to fell the beast - a monstrously huge bear. They tracked it as it moved south of the river, where there's little game to feed it. Such a beast desperate from hunger is a terrifying thought indeed.
No need to edit, but for future reference (as always) you only weigh in on time for the project, not why you think it should go ahead or not.
End of turn summary:
Abundances: warmth
Scarcities: armaments, wild game, manpower
Current Projects: Burying the dead (1 week)
Queen of Hearts
What’s the most beautiful thing in this area?
-or-
What’s the most hideous thing in this area?
We take the bodies and take them north, into the hills, far from the waterway. There we bury them, as equals, so their spirits will not wish any harm upon our community.
The project is to make boats and rafts as to be able to explore the coastline, visit the island where the jackals once lived, and moved large amounts of goods up and down river.
Being a rather serious project, I estimate it to take about 4 weeks or so to get our flotilla fully up and running.
Inquisitor's turn ends.
@Abdhyius is next.
Abundances: warmth
Scarcities: armaments, wild game, manpower
Current Projects: Building watercraft (4 weeks)
Four of Hearts
What important and basic tools does the community lack?
-or-
Where are you storing your food? Why is this a risky place to store things?
Possibly you could replace me with another player?
Again, really sorry.
@shalmelo is next.
End of turn summary
Abundances: warmth
Scarcities: armaments, wild game, manpower
Current Projects: Building watercraft (3 weeks), Scouting the south coast (3 weeks)
Nine of Hearts
A charismatic young girl convinces many to help her with an elaborate scheme. What is it? Who joins her endeavors? Start a project to reflect.
-or-
A charismatic young girl tries to tempt many into sinful or dangerous activity. Why does she do this? How does the community respond?
What should be done about the Children in the clearing? If we leave them they will surely die, but can we risk the chance that our village might be infected by whatever is making them ill?
(sidenote, shalmelo: questions should just be a single question, not multiple ones thrown together - in this case, just the first part of your question would be sufficient. Future reference!)
The taint of plague must be cleansed. It is known.
simonwolf is up next.
End of turn summary:
Abundances: warmth
Scarcities: armaments, wild game, manpower
Current Projects: Building watercraft (2 weeks), Scouting the south coast (2 weeks)
Ace of Hearts
What group has the highest status in the community? What must people do to gain inclusion in this group?
-or-
Are there distinct family units in the community? If so, what family structures are common?
The Speakers are the leaders and keepers of our community, both now and as far back as the histories sing. Joining their numbers requires a lifetime of service to the community, and the memorisation of the two songs - the song of Law, and the song of the People. Once you join them, you rescind all familial and personal loyalties, for you are no longer yourself, you are a Speaker.
I am going to Discover Something New.
While on night patrol around the borders of the community, the spotter notices something that makes him pale. For the first time in anyone's memory, there lights are on at Fort Frontenac, a section of the place lit up like a beacon in the night.
With that, my turn ends. @Inquisitor is up next.
End of turn summary
Abundances: warmth
Scarcities: armaments, wild game, manpower
Current Projects: Building watercraft (1 weeks), Scouting the south coast (1 weeks)
Eight of Hearts
An old piece of machinery is discovered, broken but perhaps repairable. What is it? What would it be useful for?
-or-
An old piece of machinery is discovered, cursed and dangerous. How does the community destroy it?