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[WoW]More dots, more dots.... okay stop dots (Warlock thread)
Posts
Got the cloth for my frozen shadoweave robes.
Just need to get the last 16 water primals..
That reminds me. Need to farm primals on riz's warlock. I continue to be amazed at how easy it is. I've played a shadowpriest, a (poorly geared) mage, and a rogue. And nothing even begins to approach grinding on a warlock.
TK instances, the only thing I want is the belt from Arc.
We did Mech.
/puke
Everyone in my guild was telling me how "awesome" mechanar was on heroic..
"Here guys have some tokens that you need a bazillion of for anything good"
Wow! Awesome!
"Here guys have some sub-par level 70 blue loot"
Wow! Awesome!
Frozen Shadoweave kicks ass. I passed on my T4 shoulders today and opted to keep my FS instead -- they're just that good. I'll be passing on my T5 as well probably (when we finally get people to stay on long enough to get that bastard down).
Fishing FTW! You can fish about 2 primal waters in literally 5 minutes.
Meh, I find Mech rather boring. Only reason I ever do it is because the first 3 badges are literally a walk in the park.
Most bosses drop the same blues as non-heroic, or at least equivalent crappy blues. It's the badges that really matter and even more, it's the kickass epics that drop off the final boss in each heroic. Those are why you should do heroics.
do you lack faith, brother?
or do you believe?
I guess I should save up for the offhand that everyone seems to use though.
Why? I'm assuming you're talking about the shoulders, which are better than Frozen Shadoweave (I haven't looked at the other pieces, but I'd assume they're the same). And the set bonus doesn't really seem that great. When do warlocks run out of mana anyway?
My server's down at the moment, so I can't get the exact numbers, but I'd loose something like 10 damage (I thought it was more than that, hmm). Then again, I would gain 14 hit (fuck, I need hit) and a little hp and mana (meh).
But don't underestimate the set bonus. Each shadow bolt heals me for 60 to 125.
*sigh* Now that I think of it though, I'm starting to regret passing on the T4 now, damnit. T5 I definitely don't want (the set bonus sucks), but those T4 are starting to look nicer and nicer. Plus the T4 (4) set isn't half bad...
Oh well, I can take solace in that I rolled for fun (to see what I woulda gotten) and I wouldn't have won anyway. heh
Next week perhaps...
My eyes hurt..
The eels NE of Shat are easy to kill and drop motes of water. I farmed TONS of the ones on Elemental Plat., but I think those eels might be easier.
Now to try and get the pattern for the battlecast hood etc.
The T5 four-piece is awesome though. And if you're low on hit, the shoulders are a huge upgrade in that sense. I think with proper socketing I lost like 5 shadow damage for more stam, more int, and a lot more hit. It's arguable about the set bonus but there's few fights where I even approach mana issues (Void Reaver, fucking robots; Tidewalker if I get tombed a lot), it's nice but just not necessary.
FixT
I.. I need crit?
I'd rather the stam coming out the ass. I do plan on doing some PvP aswell..
Edit: Also, the set bonus!
Spellstriiiiiike. The Netherspite one is Spellstrike minus two gem sockets. Voidheart is decent but still less damage and no hit. Value of a meta socket is debatable I guess.
Xbox Live: Kunohara
Grind it, or use a leveling guide like Jame's.
Felwood should get you to 55, at which point you can go rock in Winterspring for awhile.
Felwood is good too cause you can farm demons which drop shit tailors want, so if you are a tailor good for you. If you are not, good for you gold count.
Then in winterspring you can get Firewater's from the furblogs. Which is nice because there is nothing scarier than a warlock, except a bigger warlock
Not quite sure if I shoud wear it.
I have Hydromancer's Headwrap with a swift starfire diamond, in it and the Sha'tar spell damage and spell hit enchant on it.
Is it worth putting them on the Crown as well and wearing that?
crit you shadowbolts do
6x0.17+3x0.83= 3.51K damage
= 1400 DPS
immolate =
1000 damage + 1200 over time
= 1466 DPS
so you gain a bit of damage, but lose 0.17 of a shadow vunerability proc, so it could go either way depending on how many shadow users and how many other warlocks there are.
http://www.itchy-animation.co.uk/tutorials/light01.htm
http://itchstudios.com/psg/art_tut.htm
http://alexhays.com/loomis/
http://video.google.co.uk/videoplay?docid=2273017122992832167&q=Drawing+The+Human+Figure+From+Your+Mind+-+Video+Lesson+1
Does this all add up to doing LESS damage than the tanks. Sigh. Whenever I did DPS, I kept dots up, and shadowbolted, but, ugh. Just, ugh.
Xbox Live: Kunohara
I'm pretty well geared, but so is the rest of my raid; I don't see any reason you should wind up doing less damage than the tank, unless you've got an ubergeared bear tanking mags or something.
do you lack faith, brother?
or do you believe?
Awesome, thanks.
No.
Go to Shadowmoon Valley and do the spectricles chain (not sure if you're horde or alliance or if it differs at all). That orc warlock next to the altar of shadows w/e his name is ends up having the last three parts of the chain. Just get a group for the Armor part of that chain and the rest of it is easily soloable. The riders should be cake for mages and priests but could be troublesome for Warlocks. I sac'd my Void and spammed Seed on them, though. :p You end up getting that Nethercrap palette swapped thing that everyone else is wearing.
Also, don't bother with head enchants or meta gems unless it's an epic or you're filthy rich.
If you aren't assigned to a specific curse, you can take advantage of curse of doom. When he gets banished, instead of being immune, you deal 2x damage against him. Each time you -aren't- channeling, put CoD up when the other team is channels. Since there is about a minute between each blast wave, when it's your turn to channel, your CoD will go off and you'll get a little extra damage.
You still won't top the dps meter, but hey it helps.
Also: I put up shadow ward right before I start channeling. Hardly necessary, but it's nice to absorb a little damage on your own.
Really, warlock damage on the fight post-phase one is probably better than most classes, since your dots can be ticking while you're channeling or being bounced around. It's just that you won't catch the few people that have been DPSing since the first channeler went down.
You could reset your meter after the last channeler dies, if you wanted, which would give you a better idea of how you compared to other classes.
do you lack faith, brother?
or do you believe?
also, wrecking peoples shit with math
Sounds like your guild is awesome. Sure wish I could roll against alts for loot.
Not a true alt. It's her main (and only real) alliance char. Her true main is a 70 Tauren druid.
And looking back on it, we all decided we probably shoulda made her pass as she's new to 70 and all, but with HK being on farm, we weren't too worried about it.