Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Twilight Imperium] Game 5 - Round 8: Game Over!

1373840424368

Posts

  • stever777stever777 AFK most Saturdays Registered User regular
    Well, this one's easy.
    Block this, meatbags!

    Lucky Shot
    Destroy one enemy Dreadnought, Cruiser, or Destroyer currently in a system containing a planet under your control.
    Play: As an action.

    Bye, Jol dread!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    No sabotage

  • SeGaTaiSeGaTai Registered User regular
    No sabotage

    Nice

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    We'll allow it
    (No sabotage)

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular

  • GrimmyTOAGrimmyTOA Registered User regular
    I find it UNLIKELY that Void Slayer will Sabotage this, so I'll just jump in and No Sabotage it myself.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    You can read me like a book.

    Battle on literally the other side of the universe?

    Uninterested.

    No sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Naalu's action card passes, Jol-Nar's Dreadnought in the Naalu Home System is destroyed, and the turn moves to the L1z1x.

    chirisigtext.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Haven't heard much from the Dear OverMind recently, but I believe he would approve of this:

    Activate Vega System
    Move 1 Destroyer, 2 Cruiser and a Carrier with 2 GFs, 1 MI and 2 Fighters into Vega from 0.0.0
    Exhaust Saudor and Tequ’ran (4R) to build a Space Dock on Vega Major


    TG/AC/PC: 0/3/0
    SA/FS/CP: 2/4/4

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    edited December 2012
    Round 5: Action Phase Update 4

    The Ghosts of Creuss: Activate Mecatol Rex system (CP 4 --> 3).
    Move in 4 Cruisers and 1 Destroyer from Lodor and 2 Destroyers from Wellon.
    Exhaust Lodor (3R) and Wellon (1R) to build a Space Dock (4R) on Mecatol Rex.
    The Yin Brotherhood: Activate Mecatol Rex system (CP 2 --> 1).
    Move in 2 Cruisers, 3 Destroyers, 2 Carriers, 4 Mechanized Units, and High Alert token from Qucen'n-Rarron.
    Pre-combat, Creuss plays Action Card "Communications Breakdown", preventing any other Action Cards from being played for the combat (AC 4 --> 3).
    In the space battle, Creuss loses 4 Destroyers to Yin's 2 Cruisers, 3 Destroyers, 2 Carriers, and 4 Mechanized Units; combat resolves in favor of Creuss.
    The Naalu Collective: Play Action Card "Lucky Shot" to destroy a Jol-Nar Destroyer in the Naalu Home System (AC 3 --> 2).
    The L1z1x Mindnet: Activate Vega system (CP 5 --> 4).
    Move in 2 Cruisers, 1 Destroyer, 1 Carrier, 2 Fighters, 1 Mechanized Unit, and 2 Ground Forces from L1z1x Home System.
    Exhaust Saudor (2R) and Tequ'ran (2R) to build a Space Dock (4R) on Vega Major.

    Current Map: Round 5, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Meer (0R, 4I)
    X - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 6
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: (Naalu [2], Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: (L1z1x [1], L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 7
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 9
    Command Pool: 3

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 2
    Action Cards: 6
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: (Yin [1], Yin [1])
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Special Effects
    Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.

    Order of Play
    The Naalu Collective: (0) Trade II
    The L1z1x Mindnet: (1) Leadership
    Universities of Jol-Nar: (2) Diplomacy Current Turn
    The Embers of Muaat: (3) Assembly
    The Ghosts of Creuss: (4) Production
    The Yin Brotherhood: (6) Warfare II

    MrBlarney on
    chirisigtext.png
  • MrBodyMrBody Registered User regular
    edited November 2012
    Jolly Nar buddies! We hope the recent friendship fleet parade at our recent peacekeeping maneuvering exercise has cemented our forever undying trust! After all, the specter of Muaat aggression still hangs over us, as well as the Naalu who could at any moment activate their home system to fire their PDS again to almost guarantee a cruiser kill if not the flagship too!

    MrBody on
  • GrimmyTOAGrimmyTOA Registered User regular
    We trust the Yin implicitly, and thank them for not mentioning the impending danger hanging over our fleet!

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Oh for heaven's sake - would you guys just kiss and get it over with?

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    Or better yet, adopt me?

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    My Other Warsun, a student play from the Jol-Nar about adoption, slavery, vengeance and love.

    Coming to a holodrome near you!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
    Iron Weasel
  • MrBlarneyMrBlarney Registered User regular
    I've returned from Taiwan, so we'll be back to regularly-scheduled programming. It's still Jol-Nar's turn. @caliber or @GrimmyTOA?

    chirisigtext.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Apologies.

    PASS

  • MrBlarneyMrBlarney Registered User regular
    Muaat, your action?

    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited December 2012
    Muaat

    Activate Lucky Lady with a tactical action using a command count.

    Move Flagship, 4 fighters and a destroyer into Lucky lady, from Quann.


    TG/AC/PC: 2/6/2
    SA/FS/CP: 0/7/1

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Ruh roh.

    Iron Weaselcaliber
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Round 2.

    Sorry for the delay on that.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    I assume it'll be carrying the 4 Fighters it already has loaded as well?

    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    yes... I thought I typed that in...

    Correcting that...

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    PDS fire? =O

  • MrBlarneyMrBlarney Registered User regular
    Indeed. Before we get to the Space Battle, Jol-Nar may elect to use PDS Fire against Muaat's units.

    chirisigtext.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Consulting. A we don't know which way this assault may lead, we may have no choice.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I do not plan on invading your homeworld.

    Then again you really couldn't stop me at this point if I was going to.

    Rarron is my target.

    I'll leave your worlds alone.

    But fire if you must.

    No hard feelings.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Good stuff. We're glad that there is no need for conflict between our peoples, and that we can move for- Fire the PDS batteries! -ward in the spirit of harmony.

    caliber
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Oh dear, those automated defence systems can be so unreliable. What a dreadful mishap.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    It's all these experimental AIs we're running. Can't trust 'em. Ah well. Some lucky doctoral student will get a degree out of this terrible, terrible accident.

  • MrBlarneyMrBlarney Registered User regular
    Round 5 - Battle at The Lucky Lady

    Jol-Nar elects to use PDS Fire against the entering Muaat fleet.

    Pre-battle: Jol-Nar PDS Fire 4d10 = {4, 3, 2 < 6; 8 > 6}, Graviton Laser System Reroll 3d10 = {7, 8, 8 > 6}, 4 hits. Muaat, what units will take the hits?

    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Remove the four fighters.

    Fewh, nothing valuable got hit.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Round 5 - Battle at The Lucky Lady

    Muaat removes 4 fighters and plays Action Card "Flanking Tactic" from his hand before the battle.

    Flanking Tactic
    Your opponent may not retreat from the battle (regardless of Special Abilities or Action Cards that would allow a retreat).
    Play: Immediately before a Space Battle in which you are participating.

    I'm going to expedite things by assuming that nobody will want to play a Sabotage on this card and allow it to pass automatically.

    Round 1: Muaat Flagship 3d10 = {4, 3 < 5; 7 > 5}, Destroyer 1d10+1 = {4 < 9}, 1 hit. Yin removes his Destroyer.
    Yin Destroyer 1d10+1 = {4 < 9}, miss.

    Combat resolves in favor of Muaat and the turn moves on to the Creuss.

    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    Cruess

    Play action card: Local Unrest - targeting Vega Major

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    edited December 2012
    Spending a CC to retreat one destroyer, that's a good one :rotate:

    Nice shootin with the PDS! Too bad it could only hit fighters that the defense turrets would have shot down anyway.

    No sabotage

    MrBody on
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu
    still no sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    No sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Universities

    No Sabotage

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2012
    Ugh, No sabotage

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
Sign In or Register to comment.