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[D&D 5E] Playtest of Chaos (Post-Playtest Discussion)

DenadaDenada Registered User regular
edited February 2013 in Critical Failures
Playtest of Chaos
a D&D Next playtest using the Caves of Chaos adventure

Did you know that Wizards of the Coast is currently conducting a public playtest of the next edition of D&D? Did you know that your fellow forumers have spent over 100 pages talking about it (and things tangentially related to it)? Did you know that I make fun of it a lot, and I think it's probably going to be terrible when it's finished?

If the answer to any of those was a coherent response that displayed even basic reading comprehension, then have I got a PbP thread for you!

So yeah, I've decided to go ahead and run a PbP playtest of the 5E rules, using the 11/13/2012 packet to start with. You can get the packet here if you need to download it. I'm looking to run this with a five person party, but I'm not going to do the usual kind of recruitment process. Here's how this is going to work:
  • If you want to play, !signup.
  • If you want to use one of the pregens, indicate which one you want to use in your signup post.
  • If you want to create your own character, please do. Just figure out a way to make your character sheet available to me that doesn't involve me giving you an email address. Dropbox or Google Drive are both easy solutions.
  • I will take the first five people with finished characters as the starting party, and the rest will go onto a waiting list.
  • If you die and your party can't afford and/or cast a Raise Dead spell, you're out of the party and the next person on the list will take your place. Feel free to !signup again to put yourself back on the list.
  • If you stop posting, your character will die and/or leave and you will be replaced by the next person on the list. If you come back to the forums after recovering from whatever horrific thing kept you from posting, you can put yourself back on the list.

Although I have thoroughly and repeatedly mocked the playtest rules, I am going to make a genuine effort to make this game work. I'll be picking and choosing optional rules to exercise this great modular flexibility that 5E is supposedly going to have, but I am going to do so in a manner that is not intentionally antagonistic to the game (if such a thing is possible).

For character creation, all optional rules are enabled or whatever. Post questions and sign up in this thread.

Denada on
Antimatterwebguy20
«13456710

Posts

  • LeperLeper Registered User regular
    edited November 2012
    Level? (1?)
    Expected posting frequency? (/day)
    Am I hot or not?

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • DenadaDenada Registered User regular
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    !signup I am morbidly curious as to how this is going to go.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • LeperLeper Registered User regular
    Added questions while you were quickly answering.

    Expected posting frequency? (/day)
    Refluffing (redescription of existing mechanics with no expectation of mechanical change to the system) allowed/encouraged?
    Hot or not?

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • DenadaDenada Registered User regular
    1) Daily would be great, assuming that your character is involved with whatever is going on at the time. No expectations on the weekends.
    2) Yeah that's totally fine.
    3) Italian Chicken Sandwich.

  • KilnagaKilnaga Registered User regular
    edited November 2012
    OK, I was going to sign up, but now I'm too lazy to make a character, and too stubborn to use a pre-gen. I will watch how this plays out though. ;>_>

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • texasheattexasheat Registered User regular
    edited November 2012
    !signup I'll Take the pre-gen rouge I can't bring up the doc's right now as i'm at work, but i wanted to stake my claim. I ran the first version of 5th ed play test for some friends of mine and we really enjoyed it. I wonder how far its been fleshed out....

    OK so i'm going with the pre-gen halfing rogue. His name shall be....Froto...lol J/K....i'll be Doter. Pronounced dO - ter...for all those that will be speaking it...on a pbp....lol

    texasheat on
  • LeperLeper Registered User regular
    edited November 2012
    !signup with a character I'll be creating shortly. (fighter, most likely)

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • GrimmyTOAGrimmyTOA Registered User regular
    I think I'll come in with a wave of reinforcements. I'll be watching with avid interest, however.

  • alternatingAberrationalternatingAberration I am the milk man My milk is deliciousRegistered User regular
    I foresee a team of pregens. One of the pregens dies, and cannot be resurrected. So the next person in line comes in, as the same pregen, with the same name.

    They walk, sans pomp and celebration out of the woods, an emissary of some enigmatic hive. Eating the dead, inferior drone to absorb its strength and memories.

    xI8QS1g.jpg?1
  • RiemannLivesRiemannLives Registered User regular
    what should we use for ability scores? There is the super crappy array and point buy options but the pregen characters have vastly better stats than is possible with those.

    Could I just steal the numbers from a pregen, undo any racial bonuses and rearrange them?

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited November 2012
    what should we use for ability scores? There is the super crappy array and point buy options but the pregen characters have vastly better stats than is possible with those.

    Could I just steal the numbers from a pregen, undo any racial bonuses and rearrange them?

    Wha? Those all use the array and check out just fine.

    If anything I think the human fighter has a lower wisdom score than he's supposed to.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • RiemannLivesRiemannLives Registered User regular
    what should we use for ability scores? There is the super crappy array and point buy options but the pregen characters have vastly better stats than is possible with those.

    Could I just steal the numbers from a pregen, undo any racial bonuses and rearrange them?

    Wha? Those check out just fine.

    If anything I think the human fighter has a lower wisdom score than he's supposed to.

    With the point buy or pregen array in the playtest you cannot have a score above 15 prior to racial mods. The human cleric pregen has an 18 wisdom and the human figher pregen has an 18 dex.

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    what should we use for ability scores? There is the super crappy array and point buy options but the pregen characters have vastly better stats than is possible with those.

    Could I just steal the numbers from a pregen, undo any racial bonuses and rearrange them?

    Wha? Those check out just fine.

    If anything I think the human fighter has a lower wisdom score than he's supposed to.

    With the point buy or pregen array in the playtest you cannot have a score above 15 prior to racial mods. The human cleric pregen has an 18 wisdom and the human figher pregen has an 18 dex.

    Yes.

    And then you add +2 to a chosen score from the human racial mod (the rest get +1), and then another +1 from the class mod.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • RiemannLivesRiemannLives Registered User regular
    what should we use for ability scores? There is the super crappy array and point buy options but the pregen characters have vastly better stats than is possible with those.

    Could I just steal the numbers from a pregen, undo any racial bonuses and rearrange them?

    Wha? Those check out just fine.

    If anything I think the human fighter has a lower wisdom score than he's supposed to.

    With the point buy or pregen array in the playtest you cannot have a score above 15 prior to racial mods. The human cleric pregen has an 18 wisdom and the human figher pregen has an 18 dex.

    Yes.

    And then you add +2 to a chosen score from the human racial mod (the rest get +1), and then another +1 from the class mod.

    aaah, I had missed the class bonus. Ok that makes sense.

  • LeperLeper Registered User regular
    edited November 2012
    Only thing I'm having trouble finding is the rules for themes... where are those? Same thing as Specialties?

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • NealnealNealneal Registered User regular
    edited November 2012
    !signup
    I'll get you a character later tonight. Probably a High Elf Rogue Skill Specialist. Why yes, that is 12 trained skills.

    Nealneal on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    I'm gonna be a dwarf brewer wizard and be smashed 24/7

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • LeperLeper Registered User regular
    Character submission! Bruce the Mad

    Last couple times I played no one was certain about creation rules and I am not entirely certain I got it right this time either. If there's anything that's missing or incorrect, let me know.
    9MvaY.jpg

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • wildwoodwildwood Registered User regular
    I'll be hanging with @GrimmyTOA, in case extras are needed.

  • RiemannLivesRiemannLives Registered User regular
    edited November 2012
    Here is my human blaster wizard
    Archibald Mendaev (aka Manfried Aurstadt von Fernbach aka James James III aka etc....) 
    
    Despite his frequent claims to be a member of the Nobility (though of which kingdom and of what family is a matter of some confusion) Archibald can often be found wandering alone on the fringes of civlization. If met in the wild he will usually be taken for an unkempt madman, though a few hours in town will usually see him transformed once again into a figure of considerable dignity; at least until the bill comes due. At such times he has been known to sign on with any damnfool group of "adventurers" who happen to be leaving town in a hurry. 
    
    Human
    Wizard
    Lawful Evil
    
    STR:  9  -1
    DEX: 14  +2
    CON: 14  +2
    INT: 18  +4
    WIS: 12  +1
    CHR: 14  +2
    
    HP :    8
    HD :    ?
    AC :   12 (14 with mage armor)
    Init :  +6
    
    Base Magic Attack:  +3 (total +7) 
    Base Weapon Attack: +2 (total +4 for dex weapons and +1 for str)
    Base Save DC:       +1 (total 15)
    
    Background: Charlatan
    - trained in Bluff, Disguise, Persuade, Sleight of Hand
    - trait of False Identity 
    
    Speciality: Ambush Specialist
    - Improved Initiative +4
    
    Class Features:
    - Wizardly Knowledge, training in Knowledge: Arcana
    - Arcane Magic Spellbook (4 0th level and 3 1st level)
    - Spell Preperation (3 0th level and 1 1st level)
    - Only spells with no somatic components can be cast in armor
    - Can use ritual versions of prepared spell
    Focus: Battle Mage
    - While any of burning hands, mage armor and shocking grasp is prepared they may be cast at will. 
    - Signature spell: thunderwave
    - Spell Tactician: When casting an AOE, can exclude spell level +1 targets of choice from damage but not other effects.
    
    Trained skills: 
    Arcana          +7
    Bluff           +5
    Disguise        +5
    Persuade        +5
    Sleight of Hand +5
    
    Spellbook
    0: Burning Hands, Mage Armor, Shocking Grasp, Ray of Frost
    1: Thunderwave, Identify, Magic Missile
    
    Prepared
    0: Burning Hands, Mage Armor, Shocking Grasp
    1: Thunderwave
    
    Equipment
     2     1   Dagger
      .2   4   Quarterstaff
    25     6   Light Crossbow
     4    12   40 Bolts
    14    23   Adventurers Kit with silk rope and dropping the 10 torches for weight
      .5   3   Common clothes
    14     6   Fine Clothes
      .8   8   8 x Oil Flask
      .02  5   10 x Iron Spike
      .2   2   Hammer
     2     4   Grappling hook
     1     5   Bedroll
      .5   3   Winter Blanket
     5     2   Hooded Lantern
      .1   1   10 Candles
     2     2   Ball Bearings x2
     1     2   Caltrops
    
    15     -   40 gp worth of ritual components
    
    cash: 40gp 7sp 8 cp
    weight carried: 89
    

    RiemannLives on
  • Mikey CTSMikey CTS Registered User regular
    !sign up

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Mikey CTSMikey CTS Registered User regular
    I'll get a character ready to go.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • RiemannLivesRiemannLives Registered User regular
    I would strongly encourage everyone to load up on flasks of oil. They are only 1 silver each and when you have someone in the party who can cast Burning Hands at will they are nasty.

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2012
    Grugni the Dipsomancer
    
    STR 8  -1
    DEX 14 +2
    CON 14 +2
    WIS 12 +1
    INT 16 +3
    CHA 10  0
    

    Hill Dwarf NG Wizard

    AC: 12
    Att: +1
    mAtt: +5
    Save DC: 14

    speed 25ft
    low light vision
    Init: +2

    Trained Skills
    -Gather Rumors
    -Knowledge Dungeoneering
    -Knowledge Folklore
    -Knowledge Nature

    Racial Features
    Dwarven Resilience (adv vs. poison saves, resist poison)
    Dwarven Weapon Training
    Stonecunning (trained in dungeoneering)
    Languages: Common, Dwarven
    +1 CON, increase HD 1 step, +1 starting HP

    Class Features
    Int +1
    HP: 9 (1d8+con)
    Profs: dagger, slings, staffs, light crossbows
    Wizardly knowledge: nature
    Arcane magic
    Academic Tradition (any 0 level at-will, +1 to highest level slot)
    +3 magic attack
    +2 weapon attack
    +1 save DC
    Level 0 slots: 3
    Level 1 slots: 2

    Background
    Artisan (brewer)
    Skills: Gather RUmors, Knowledge (folklore), Persuade, Profession (brewing)
    Brewers Guild Membership

    Specialization
    Endurance Specialist
    Level 1: Durable.
    When rolling for HP or spending a HD, roll twice and take the highest

    Magic
    Level 0- 3 slots
    mage armor *memorized*
    prestidigitation *memorized*
    burning hands *memorized*
    detect magic

    Level 1- 1+1 slots
    magic missile *memorized*
    sleep *memorized*
    color spray

    Equipment
    Equip: Brewing Kit, small steel mirror, masterwork brewing still, common clothes, quarterstaff, 39gp 2sp

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • RiemannLivesRiemannLives Registered User regular
    edited November 2012
    so do wizards have to pay for their spellbook out of their pocket (1/2 their starting money)?

    edit: I also had misunderstood what a speciality was. Fixed that.

    RiemannLives on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    "You have a spellbook containing the spells that you know"

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • AegeriAegeri Plateau of LengRegistered User regular
    I really like the concept you have for this Denada. Going to watch it with interest.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Mikey CTSMikey CTS Registered User regular
    !withdraw I thought I had time, but I don't think I will. Rather than keep it in limbo I'll go ahead and drop so else someone can get in.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    I'll be watching this, but not even the awesome that is @Denada can get me to playtest this mess again right now.

    "there's sin enough without treating love like a sin"
  • NealnealNealneal Registered User regular
    edited December 2012
    Name: Kal Ratha
    Race: High Elf
    Class: Rogue
    Alignment: Chaotic Neutral (no..not Chaotic Stupid...)
    Hit Points: 6
    AC: 14
    Melee: +5 to-hit, 1d6+3 damage (Short Sword), 1d4+3 (Dagger)
    Ranged: +5 to-hit, 1d6+3 damage (Short Bow), 1d4+3 (Dagger)

    Abilities:
    Strength- 8
    Dexterity- 16
    Constitution- 10
    Intelligence- 14
    Wisdom- 12
    Charisma- 14

    Racial Features:
    Medium Size
    Low-Light Vision
    Elf Weapon Training
    Keen Senses
    Free Spirit
    Trance
    Cantrip (Detect Magic)

    Class Features:
    Expertise- 1d4
    Rogue Scheme- Thief
    Maneuvers- Tumbling Dodge

    Skill Specialist:
    Superior Skill Training (Use Rope, Gather Rumors)

    Guild Thief Background:
    Thieves’ Cant- Secret Language of thieves.

    Skills:
    Listen
    Spot
    Disable Device
    Sleight of Hand
    Sneak
    Balance
    Search
    Intimidate
    Persuade
    Sense Motive
    Gather Rumors
    Use Rope

    Equipment:
    Leather Armor
    Dagger
    Short Sword
    Short Bow
    Quiver w/ 20 Arrows
    Adventurer’s Kit
    Climbing Kit
    2 sets of Thieves’ Tools
    Lampblack
    Oil Can
    Breeches with secret pocket
    Steel Mirror
    Belt Pouch
    60 gold, 4 silver

    Nealneal on
  • DenadaDenada Registered User regular
    edited November 2012
    Good news everyone! We have a starting party.

    Our first five [strike]victims[/strike] characters are:

    -Kal Ratha, High Elf Rogue Guild Thief Skill Specialist, played by @Nealneal
    -Grogni the Dipsomancer, Hill Dwarf Wizard of the Academic Tradition Artisan Brewer Endurance Specialist, played by @Der Waffle Mous
    -Archibald Mendaev, Human Wizard Battle Mage Charlatan Ambush Specialist, played by @RiemannLives
    -Bruce the Mad, Human Custom Fighter Custom Background Custom Specialist, played by @Leper
    -Blank, Halfling Rogue Thief Artisan Cook Ambush Specialist, played by @texasheat

    I will be posting the game thread soon, where you will find a list of what options (dare I say modules?) I will be using in this game. This thread will remain for signups and discussion of the game and the playtest rules used to run it.

    Speaking of signups, those are still open. Add your name to the list any time with a simple [green]!signup[/green] and an indication of what character you want to play (custom or pregen). Right now, our bench consists of:

    @Kilnaga

    and that's it.

    Denada on
  • DenadaDenada Registered User regular
    The game thread is up:

    http://forums.penny-arcade.com/discussion/170423/dd-5e-playtest-of-chaos-game-thread

    Give me a minute to post the start of the adventure, then it's ADVENTURE TIME.

  • GrimmyTOAGrimmyTOA Registered User regular
    I'll likely go pregen, or just be the clone of the player whose space I take.

    !Signup

  • wildwoodwildwood Registered User regular
    edited November 2012
    Ooh, ooh! Me too!

    !Signup

    I'll go with a pregen cleric (if there are multiple choices for that, whichever one @Denada is most curious about), for that point, after a few deaths, and people start saying, "You know, we could probably use some healing."

    And also to help if we make it to the Evil Temple of Evil Darkness cave. Of Evil.

    Edit: Yes, I will play "Human Cleric". He shall be known as "Mitch", and he will serve the God of the Blue Canary in the Outlet by the Light Switch.

    wildwood on
  • RiemannLivesRiemannLives Registered User regular
    edited November 2012
    note for Denada: I am about to make a couple edits to the character sheet above to fix a math error and spend the 75gp I apparently didn't have to use for my spellbook.

    Also, rules question! Since the overall theme with 5th ed is so grognardy I figure this kind of shit matters. Does wielding a weapon (either one or two handed) interfere with casting wizard spells? How about holding stuff in one or both hands (eg: holding a torch or lantern or other non weapon)?

    The playtest says armor interferes with spells that have a somatic component but then doesn't specifiy which spells have somatic components so I will assume armor interferes with all of them for now.

    edit: And what size dice do we use for Hit Dice? It says your class will specify what die to use but the class section never mentions it. Since the wizard has a base HP of 6 does that mean a d6 hit die?

    RiemannLives on
  • DenadaDenada Registered User regular
    In regards to wielding a weapon or item, you'll find this information in the Spell Components section of the Casting a Spell section of the Magic section of the How to Play document. Basically, all spells have verbal and somatic components unless the spell says otherwise, and all of those somatic components require one free hand (again, unless the spell says otherwise). My initial skimming of the Spells document indicates that no Wizard spells specifically make mention of somatic components, so cast away as long as you have a hand free. Unfortunately, this also means that, since they all have somatic components, wearing armor keeps you from casting any of them.

    Hit Dice are easier. They're listed under Class Features rather than where the rest of the basic stats are. You are correct in your assumption that Wizards get a d6.

  • NealnealNealneal Registered User regular
    edited December 2012
    I think I have successfully created the least useful combat character in the first group.

    Should I go through the awesome in-depth effort of telling you exactly where I have all items stashed on my person? Extra set of thieve's tool in the secret pocket etc.

    EDIT: I just noticed that I can't actually take Defensive Roll in the Thief scheme. I'll switch it to Tumbling Dodge if that's cool.

    Nealneal on
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