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[Twilight Imperium] Game 5 - Round 8: Game Over!
Posts
Or Maybe they are double-not acting?!
This means WAR!
The Division, Warframe (XB1)
GT: Tanith 6227
I din't really like that Space Dock anyway.
The Division, Warframe (XB1)
GT: Tanith 6227
Professor Finsworth's "What-If Machine" showed each of us the horrifying world that awaited us if we did not issue no sabotage orders. Obviously, we were left with only one choice.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Swap values of planet Rarron
Let's hope he doesn't do that to my buddies Jol and Nar!
Oh, yeah.
I spend a Command Pool Counter to activate the Druaa system and perform a Tactical Action.
PDS fire.
TG/AC/PC: 6/2/1
SA/FS/CP: 1/3/0
The Black Hole of Cygnus X-1
Naalu PDS Fire: 2d10 = {5, 3 < 6}, no hits.
Naalu, any further actions on your turn?
I'll exhaust Ashthroth Abaddon & Druaa (4R) & build 1 PDS, 1 mech & 4GF on Druaa, thanks to Prod Spike AC (+1 prod capacity).
TG/AC/PC: 6/2/1
SA/FS/CP: 1/3/0
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Universities of Jol-Nar: Pass turn.
The Embers of Muaat: Activate The Lucky Lady system (CP 2 --> 1).
Move in Flagship, 1 Destroyer, and 4 Fighters.
Jol-Nar utilizes PDS Fire, destroying 4 Muaat Fighters.
Before battle, Muaat plays Action Card "Flanking Tactic" to prevent Yin from retreating (AC 6 --> 5).
In the space battle, Yin loses 1 Destroyer while Muaat takes no casualties; combat resolves in favor of Muaat.
The Ghosts of Creuss: Play Action Card "Local Unrest" on Vega Major, destroying the L1z1x Space Dock there and returning the planet to neutral control (AC 3 --> 2).
The Yin Brotherhood: Swap Resource and Influence values of Rarron.
The Naalu Collective: Activate Naalu Home System (CP 1 --> 0).
Naalu PDS Fire misses.
Exhaust Druaa (3R) and Abaddon (1R) to build 1 Mechanized Unit (2R) and 4 Ground Forces (2R) on Druaa.
Current Map: Round 5, Action Phase Update 5
Current Technologies
Victory Points and Objectives
The Ghosts of Creuss: 3 VP
Universities of Jol-Nar: 2 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Meer (0R, 4I)
X - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: (Naalu [2], Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (L1z1x [1], L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
R - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 9
Command Pool: 3
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
X - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 7
Command Pool: 1
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 1
Trade Contracts: (Yin [1], Yin [1])
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0I, 3R, G) *values swapped*
X - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Planets and Special Effects
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play
The Naalu Collective: (0) Trade II
The L1z1x Mindnet: (1) Leadership Current Turn
Universities of Jol-Nar: (2) Diplomacy PASSED
The Embers of Muaat: (3) Assembly
The Ghosts of Creuss: (4) Production
The Yin Brotherhood: (6) Warfare II
The Division, Warframe (XB1)
GT: Tanith 6227
Activate Home System
Exhaust 0.0.0 and Vega Minor (6R)
Build 2 Cruisers (4R) and 4 GFs (2R)
The Division, Warframe (XB1)
GT: Tanith 6227
Activate Qucen'n/Rarron with a tactical action, move 2 cruisers in from Quann.
TG/AC/PC: 2/6/2
SA/FS/CP: 0/7/0
Couldn't possibly turn into some kind of intergalactic war...
Activate Tequ'ran/Torkan system-Move in Carrier w/ 4 fighters + 1 mechanized infantry and 1 destroyer from Creuss system. Land Mechanized infantry on Tequ'ran.
TG/AC/PC:7/2/1
SA/FS/CP:2/9/2
Activate Darien system. Build 3 destroyers and 2 cruisers, exhausting all remaining planets for 7R.
TG/AC/PC:1/3/1
SA/FS/CP:3/7/0
@stever777
Oh, umm, ready?
PASS
The Black Hole of Cygnus X-1
The L1z1x Mindnet: Activate L1z1x Home System (CP 4 --> 3).
Exhaust [0.0.0] (5R) and Vega Minor (1R) to build 2 Cruisers (4R) and 4 Ground Forces (2R) at [0.0.0].
The Embers of Muaat: Activate the Qucen'n-Rarron system (CP 1 --> 0).
Move in 2 Cruisers from Quann.
The Ghosts of Creuss: Activate the Tequ'ran-Torkan system (CP 3 --> 2).
Move in 1 Destroyer, 1 Carrier, 4 Fighters, and 1 Mechanized Unit from the Creuss Home System.
Land 1 Mechanized Unit on Tequ'ran.
The Yin Brotherhood: Activate Yin Home System (CP 1 --> 0).
Exhaust Darien (2R), Rarron (3R), Qucen'n (1R), and Tiamat (1R) to build 2 Cruisers (4R) and 3 Destroyers (3R) at Darien.
The Naalu Collective: Pass turn.
Current Map: Round 5, Action Phase Update 6
Current Technologies
Victory Points and Objectives
The Ghosts of Creuss: 3 VP
Universities of Jol-Nar: 2 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Meer (0R, 4I)
X - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: (Naalu [2], Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: (L1z1x [1], L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Torkan (0R, 3I, B)
X - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 9
Command Pool: 2
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
X - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 7
Command Pool: 0
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 0
Trade Contracts: (Yin [1], Yin [1])
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
X - Rarron (0I, 3R, G) *values swapped*
X - Thibah (1R, 1I)
X - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Planets and Special Effects
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play
The Naalu Collective: (0) Trade II PASSED
The L1z1x Mindnet: (1) Leadership Current Turn
Universities of Jol-Nar: (2) Diplomacy PASSED
The Embers of Muaat: (3) Assembly
The Ghosts of Creuss: (4) Production
The Yin Brotherhood: (6) Warfare II
PASS.
The Division, Warframe (XB1)
GT: Tanith 6227
How do you expect me to not give into temptation.
Activate Quaan system-Move in destroyers from Lodor and Wormhole nexus ( don't worry I don't plan to stay long )
TG/AC/PC:7/2/1
SA/FS/CP:2/9/1
Nice.
PDS GO!
Round 5 - Battle at Quann
Muaat PDS Fire: 2d10 = {9, 7 > 6}, 2 hits. Creuss removes 2 Destroyers.
I believe that's all Creuss can do, so the turn moves on to Yin.