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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • SeGaTaiSeGaTai Registered User regular
    Hope there are no hard feelings, saw an easy VP that wasn't going to hinder your next turn most likely

    PSN SeGaTai
  • GrimmyTOAGrimmyTOA Registered User regular
    We learned that move from Jol-Nar.

    Something something tuition fees something something.

    caliber
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    SeGaTai wrote: »
    Hope there are no hard feelings, saw an easy VP that wasn't going to hinder your next turn most likely

    I'm sorry, did something happen? My defense systems just shot down a few stray meteors.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Hmmm....these military VP objectives kind of snowball with encouraging people to pick on the weaker players and leave the leader alone. Totally calling this game for Creuss right now. Short of a major unified effort I don't see anything dislodging his lead or position, but there's really no incentive to do that instead of going for the easy VPs.

    Yin PASS

  • SeGaTaiSeGaTai Registered User regular
    I just threw 2 destroyers into a wall of death

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    edited December 2012
    SeGaTai wrote: »
    I just threw 2 destroyers into a wall of death

    Game over, man!

    I'm curious who here has played this before.

    MrBody on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I've played a few games of TI in-person but only the base set.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • calibercaliber Registered User regular
    I've played a few half-games in person (normally the games takes two nights since we can only play for 3~4ish hours a night and it takes 6ish to do a full game for us ...) and maybe one complete game? Can't quite remember. Certainly not enough times to have much familiarity with the races or even the newer strategy cards.

  • SeGaTaiSeGaTai Registered User regular
    Never IRL, been apart of a couple games now on here

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Well, at least the Objectives in the expansion are more conducive to generating combat than those found in the base set.

    Creuss is the only player who has not yet passed.

    chirisigtext.png
  • GrimmyTOAGrimmyTOA Registered User regular
    I have played the base game twice (once since we started this one). I was Jol Nar in my second live game, and I think that this has proved to be a very useful education.

  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Activate Lodor, Build 5 destroyers, exhausting Mirage(1R) and 4TGs

    PASS on following turn

    TG/AC/PC:3/2/1
    SA/FS/CP:2/9/0

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    edited December 2012
    Round 5: Start of Status Phase

    The L1z1x Mindnet: Pass turn.
    The Embers of Muaat: Pass turn.
    The Ghosts of Creuss: Activate Quann system (CP 2 --> 1).
    Move in 1 Destroyer from the Wormhole Nexus and 1 Destroyer from Lodor.
    Muaat PDS Fire destroyes 2 Destroyers.
    The Yin Brotherhood: Pass turn.
    The Ghosts of Creuss: Activate Lodor system (CP 1 --> 0).
    Exhaust Mirage (1R) and 4 Trade Goods (TG 7 --> 3) to build 5 Destroyers (5R) at Lodor.
    The Ghosts of Creuss: Pass turn.

    Current Map: Round 5, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Meer (0R, 4I)
    X - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 6
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: (Naalu [2], Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: (L1z1x [1], L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Torkan (0R, 3I, B)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 3
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 9
    Command Pool: 0

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 2
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 7
    Command Pool: 0

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 7
    Command Pool: 0

    Trade Contracts: (Yin [1], Yin [1])
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0I, 3R, G) *values swapped*
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Planets and Special Effects
    N - Vega Major (2R, 1I)

    Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.

    Order of Play
    The Naalu Collective:
    The L1z1x Mindnet:
    Universities of Jol-Nar:
    The Embers of Muaat:
    The Ghosts of Creuss:
    The Yin Brotherhood:

    Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.

    MrBlarney on
    chirisigtext.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Universities claim: (1 vp) We are blockading an enemy's space dock.

  • SeGaTaiSeGaTai Registered User regular
    Cruess: no claim

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat claims: (1 vp) We are blockading an enemy's space dock.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    L1z1X claims no Objectives.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    Yin: no claim

    Also I'm getting a 404 error on the map image.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Me too.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    No idea why that's happening. Might be Photobucket being silly.

    Just waiting on Naalu (@stever777) to declare on objectives before we move on to the next part of the Status Phase.

    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu: no claim

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    Alright, everyone should have their new Action Card draws. Players are now free to make their Command Counter allocations.

    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Take 3 counters out of fleet supply. Distribute the 5 as follows: 2 in Strategy Allocation and 3 in Command Pool.


    TG/AC/PC: 2/7/2
    SA/FS/CP: 2/4/3

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    Place two in Command Pool.

    TG/AC/PC: 6/3/1
    SA/FS/CP: 1/3/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    edited December 2012
    Yin

    Swap one from SA to CP, put the two new in CP

    TG/AC/PC: 1/3/1
    SA/FS/CP: 2/7/3

    MrBody on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    One CC in FS, one in Command Pool


    TG/AC/PC: 0/4/0
    SA/FS/CP: 2/5/4

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    edited December 2012
    1 in SA, 1 in CC please

    GrimmyTOA on
  • MrBodyMrBody Registered User regular
    How did you get 3?

  • GrimmyTOAGrimmyTOA Registered User regular
    I don't know what you're talking about. We have always had two command counters to distribute, and have always been at war with Eastasia.

    caliber
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Move 1 counter from FS to CP, place 2 new counters in CP

    TG/AC/PC:3/2/1
    SA/FS/CP:2/8/3

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    edited December 2012
    Round 6: Start of Strategy Phase

    Claim Objectives
    Universities of Jol-Nar: [1 VP] I am blockading an opponent's Space Dock. (VP 2 --> 3)
    The Embers of Muaat: [1 VP] I am blockading an opponent's Space Dock. (VP 1 --> 2)
    Draw Action Cards and Allocate Command Counters
    The Embers of Muaat: AC 5 --> 7; SA 0 --> 2, FS 7 --> 4, CP 0 --> 3.
    The Yin Brotherhood: AC 3 --> 4; SA 3 --> 2, CP 0 --> 3.
    Universities of Jol-Nar: AC 2 --> 3; SA 3 --> 4, CP 4 --> 5.
    The Naalu Collective: AC 2 --> 3; CP 0 --> 2.
    The L1z1x Mindnet: AC 3 --> 4; FS 4 --> 5, CP 3 --> 4.
    The Ghosts of Creuss: AC 2 --> 3 FS 9 --> 8, CP 0 --> 3.

    Current Map: Round 6, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 3 VP
    The Embers of Muaat: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 4
    Fleet Supply: 4
    Command Pool: 5

    Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 6
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: (Naalu [2], Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 4

    Trade Contracts: (L1z1x [1], L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Torkan (0R, 3I, B)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 3
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 2
    Action Cards: 7
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    R - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 3

    Trade Contracts: (Yin [1], Yin [1])
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Planets and Special Effects
    N - Vega Major (2R, 1I)

    Order of Play
    The Embers of Muaat:
    The Yin Brotherhood:
    Universities of Jol-Nar:
    The Naalu Collective:
    The L1z1x Mindnet:
    The Ghosts of Creuss:

    Strategy Cards (7) Technology II and (8) Bureaucracy each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.

    MrBlarney on
    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Okay, first I want to play Strategic Planning.

    Strategic Planning
    You do not have to pay Command Counters from your Strategy Allocation area in order to execute the secondary ability of Strategy Cards for the remainder of the game round.
    Play: During the Strategy Phase.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    Damn that would be a nice card to get early in the game.

    Creuss-No sabotage

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu: no sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • GrimmyTOAGrimmyTOA Registered User regular
    No sabotage from the Universities

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    No sabotage - enjoy your free secondaries!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    No sabo

    Ho-lee geeeez that is a ridiculous card. What's next, 2 VP objectives where you just have to stand next to a homeworld?

    caliber
  • MrBlarneyMrBlarney Registered User regular
    Muaat's card passes, and they may play on secondary abilities for Strategy Cards without Command Counter costs (but must still pay other costs as applicable).

    Muaat still up for Strategy Card selection.

    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Select (6) Warfare II

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    warsuns going to be war-ing

    PSN SeGaTai
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