FaranguI am a beardy manWith a beardy planRegistered Userregular
Change of initiative. We are at an Order Phase.
Both teams can, if they so choose, take any orders from their Recycle deck back into their hand. After they have told me they have done so, both teams will fill their order hands back up to 6 cards.
Discard Boarding Action (3, start, recycle) - If executed in the Vengeful Spirit region, move any units and heroes from 1 area in the Palace region to the Vengeful Spirit Catacombs. If executed in any other region, move any units and heroes from any 1 Vengeful Spirit area to the Inner Palace area. Activate the Inner Palace area in either case.
Pick up Assemble(1, start, recycle) - Choose a destination area in this region. Move any units and heroes from any number of areas to the destination area. Activate the destination area. STEF - Do not activate the destination area.
-and-
Firefight - (2, start, recycle) - Attack a target area in this region from 1 adjacent area. Fight 4 iterations. Activate the target and origin area.
Discards -
Redeploy (2, start, recycle) - Move any units and heroes from any number of areas to any number of destination areas in this region. Activate each destination area.
Assault (3, start, recycle) - Attack a target area in this region from any number of adjacent origin areas. Fight 6 iterations. Activate the target area and each origin area.
FaranguI am a beardy manWith a beardy planRegistered Userregular
Also a note, you can exceed the total cost of time with your order cards. Ex. if you have one time left, you can still play an order with a cost of two or more. It just gives the other side more time to do their works.
First we strategically activate our Assault card in the Volcanus region. +1 initiative
Assault (3, start, recycle) - Choose a destination area in this region. Move any units and heroes from any number of areas to the destination area. Activate the destination area. STEF - Do not activate the destination area.
Destination area will be Space Port Primus. We move the two White Scar Marines from the Fortress of Truth, two titans and a tank division from 29, and the Fabricator General from the Volcanus Factory Complex.
Then we play Firefight from our hand in the Imperial Plateau region. +2 initiative.
Firefight - (2, start, recycle) - Attack a target area in this region from 1 adjacent area. Fight 4 iterations. Activate the target and origin area.
We activate Eternity Wall Space Port as the target and a as the origin. We also move in Jaghatai Khan and two White Scar Marines into a as flying support.
FaranguI am a beardy manWith a beardy planRegistered Userregular
Just a note, as this might change your mind: The stacking limit for any fortified area is three units. There are already three at A. If you don't completely destroy all Chaos units in the spaceport or force them to flee, you will automatically lose three space marines.
What do you mean we can only fit three squadrons of marines in the western wing of the Palace?!? Obviously the architects were Chaos traitors!
So, uh, oops. I'd like to cancel that card and just bury the strategy card on top the Imperial Plateau if that's ok. If not, we'll just go in with Dorn and his 3 marine squads.
FaranguI am a beardy manWith a beardy planRegistered Userregular
That's totally fine. Co-existence battle in Primus. Imperial cards will go out now. Chaos gets to utilize Angron's ability to look at the top 4 combat cards, then put them on either the top or bottom of their deck before drawing.
Do they? Angron's text says: Angron (AG)– When attacking and supported by World Eaters, before you draw combat cards at the start of battle, look at the top 4 cards of your combat deck. Place each card on the top or bottom of the deck in any order.
Isn't Imperium always the attacker for co-existence?
Curses! The feeling of the tables turning against us! Quick question: If I discard shields to counter that effect, does that count against the 1 card limit for the first iteration?
While that's the answer I was hoping for, 5 is an expensive cost for countering.
Defend with: 1 – To Me! - 3 shields – Hero: Move 1 friendly unit from any area adjacent to this Hero into this Hero's area. The unit may move from an area with a normal or routed activation marker. Then draw combat cards equal to half the unit's rank, rounded up. The unit is considered to be engaged in the battle.
All damage blocked, but we get +1 Initiative.
Iteration 2:
1 – Angels of Death – 2 shields – Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.
Activate Angel of Death, targeting your World Eater Marine, also 3 damage.
Phew, wasn't looking forward to that +1 initiative. You kinda know what we're holding, but you're also fessing up and I hate punishing people for admitting mistakes that hurt them. So I'll let you do a take-back if you want to replay iteration 1.
Would it be easier to start the combat again? We have good cards, so thats not the reason. I think knowing what you hold is a bit of a pain.
Not sure how easy it is for Farangu or if you'd be interested but thought I should offer.
Hell, this is the point of this game as far as I am concerned, learn the game. I don't understand anything well enough to make good plans.
Okay new iteration 1...
1 – Noose of Ruin – 2 shields – Chaos Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
Kill a Titan
1 – To Me! - 3 shields – Hero: Move 1 friendly unit from any area adjacent to this Hero into this Hero's area. The unit may move from an area with a normal or routed activation marker. Then draw combat cards equal to half the unit's rank, rounded up. The unit is considered to be engaged in the battle.
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.
1 – Know No Fear – 1 shield – Space Marines: The next 2 times during this battle when a friendly Space Marine unit would be eliminated due to regular dmg, you may instead place it in an adjacent friendly or neutral area with 2 points of dmg
Effect countered, but we take 1 damage
1 – Angels of Death – 2 shields – Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
1 – Hunker Down - +Defending Unit: Immediately draw 2 additional combat cards.
Activate Angel of Death, targeting your World Eater again. Also, 2 damage
Counter the special effect, take 2 damage...
1 – Lead by Example – 2 shields – Hero: Draw 1 combat card. Then inflict 2 dmg to 1 opposing Hero
3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]
2 – Diversionary Tactics – 2 shields – Hero: Move your opponent's init marker forward 1 space. [5 shields counter]
3rd iteration -
and another
1 – Noose of Ruin – 2 shields – Chaos Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
0 – Open Warp Rift – 2 shields – Chaos Cultists: Take a Daemon Horde affiliated with this Cultists from the stockpile and place it in the Cultist's area. The Daemon Horde is considered engaged in the combat. Then draw 2 combat cards. [5 shields counter]
Take out the Titan
Hmm, I think this is the first proper fight, I like the way they work
PS: Why did you play Open Warp Rift? I'm pretty sure you can only play the special text of one card at a time, and as it doesn't do any damage, it doesn't do anything for you when you're active.
Posts
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Black Hole of Cygnus X-1
Both teams can, if they so choose, take any orders from their Recycle deck back into their hand. After they have told me they have done so, both teams will fill their order hands back up to 6 cards.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Are the cards I discard/pick back up done openly? I'll post them up if so ...
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Discard Boarding Action (3, start, recycle) - If executed in the Vengeful Spirit region, move any units and heroes from 1 area in the Palace region to the Vengeful Spirit Catacombs. If executed in any other region, move any units and heroes from any 1 Vengeful Spirit area to the Inner Palace area. Activate the Inner Palace area in either case.
Pick up Assemble(1, start, recycle) - Choose a destination area in this region. Move any units and heroes from any number of areas to the destination area. Activate the destination area. STEF - Do not activate the destination area.
-and-
Firefight - (2, start, recycle) - Attack a target area in this region from 1 adjacent area. Fight 4 iterations. Activate the target and origin area.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Black Hole of Cygnus X-1
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Redeploy (2, start, recycle) - Move any units and heroes from any number of areas to any number of destination areas in this region. Activate each destination area.
Assault (3, start, recycle) - Attack a target area in this region from any number of adjacent origin areas. Fight 6 iterations. Activate the target area and each origin area.
Snag back Port Landing from Recycle.
The Black Hole of Cygnus X-1
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
First we strategically activate our Assault card in the Volcanus region. +1 initiative
Assault (3, start, recycle) - Choose a destination area in this region. Move any units and heroes from any number of areas to the destination area. Activate the destination area. STEF - Do not activate the destination area.
Destination area will be Space Port Primus. We move the two White Scar Marines from the Fortress of Truth, two titans and a tank division from 29, and the Fabricator General from the Volcanus Factory Complex.
Then we play Firefight from our hand in the Imperial Plateau region. +2 initiative.
Firefight - (2, start, recycle) - Attack a target area in this region from 1 adjacent area. Fight 4 iterations. Activate the target and origin area.
We activate Eternity Wall Space Port as the target and a as the origin. We also move in Jaghatai Khan and two White Scar Marines into a as flying support.
The war is on!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
So, uh, oops. I'd like to cancel that card and just bury the strategy card on top the Imperial Plateau if that's ok. If not, we'll just go in with Dorn and his 3 marine squads.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Isn't Imperium always the attacker for co-existence?
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Defend with: 1 – To Me! - 3 shields – Hero: Move 1 friendly unit from any area adjacent to this Hero into this Hero's area. The unit may move from an area with a normal or routed activation marker. Then draw combat cards equal to half the unit's rank, rounded up. The unit is considered to be engaged in the battle.
All damage blocked, but we get +1 Initiative.
Iteration 2:
1 – Angels of Death – 2 shields – Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.
Activate Angel of Death, targeting your World Eater Marine, also 3 damage.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Not sure how easy it is for Farangu or if you'd be interested but thought I should offer.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Okay new iteration 1...
1 – Noose of Ruin – 2 shields – Chaos Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
Kill a Titan
1 – To Me! - 3 shields – Hero: Move 1 friendly unit from any area adjacent to this Hero into this Hero's area. The unit may move from an area with a normal or routed activation marker. Then draw combat cards equal to half the unit's rank, rounded up. The unit is considered to be engaged in the battle.
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.
1 – Know No Fear – 1 shield – Space Marines: The next 2 times during this battle when a friendly Space Marine unit would be eliminated due to regular dmg, you may instead place it in an adjacent friendly or neutral area with 2 points of dmg
Effect countered, but we take 1 damage
1 – Angels of Death – 2 shields – Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
1 – Hunker Down - +Defending Unit: Immediately draw 2 additional combat cards.
Activate Angel of Death, targeting your World Eater again. Also, 2 damage
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Damage one of the Space Marines.
1 – Lead by Example – 2 shields – Hero: Draw 1 combat card. Then inflict 2 dmg to 1 opposing Hero
3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]
2 – Diversionary Tactics – 2 shields – Hero: Move your opponent's init marker forward 1 space. [5 shields counter]
3rd iteration -
and another
1 – Noose of Ruin – 2 shields – Chaos Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter]
0 – Open Warp Rift – 2 shields – Chaos Cultists: Take a Daemon Horde affiliated with this Cultists from the stockpile and place it in the Cultist's area. The Daemon Horde is considered engaged in the combat. Then draw 2 combat cards. [5 shields counter]
Take out the Titan
Hmm, I think this is the first proper fight, I like the way they work
PS: Why did you play Open Warp Rift? I'm pretty sure you can only play the special text of one card at a time, and as it doesn't do any damage, it doesn't do anything for you when you're active.
2 damage to your Marine.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu