When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the Psycho Squad.
For those familiar with it, a good comparison is with the AD Police from Bubblegum Crisis 2032. Although it's not shown much, these guys are shown to be good at what they do, and even manage to take down a military-grade boomer in one episode (which is kind of like your local SWAT team taking out a tank).
(the incompetent idiots that make up the police force in Bubblegum Crisis 2040 should be ignored)
I also like the fact that dubstep did not feature anywhere in the trailer.
I'm not gonna lie. I'm not a dub-step fan, but it kinda works as the background for alot of game trailers. Plus it kind of has a charm to it due to sheer comforting repetition nowadays
It's unfortunate if other transhumanist stuff is getting ignored, but I'm fine with them concentrating on cybernetics. It's so damn early to tell though, as there's pretty much zero info on the contents of the game at this point in time. In any case, we'll see.
It's unfortunate if other transhumanist stuff is getting ignored, but I'm fine with them concentrating on cybernetics. It's so damn early to tell though, as there's pretty much zero info on the contents of the game at this point in time. In any case, we'll see.
One big hint is the mention of cyberpsychosis. In v3.0, cyberpsychosis is pretty much gone. The new generation of cybernetics present in that setting don't have the same "eat your soul" element that the older stuff did. And the members of one alt-cult are essentially brain boxes that equip fully cybernetic bodies as needed for whatever tasks they're trying to accomplish.
It's unfortunate if other transhumanist stuff is getting ignored, but I'm fine with them concentrating on cybernetics. It's so damn early to tell though, as there's pretty much zero info on the contents of the game at this point in time. In any case, we'll see.
I hope other PnP can be translated to videogame form in the future. Stuff like Transhuman Space and Eclipse Phase could be really interesting.
I always wanted a game set in Decipher's WARS setting. There is still people working on the fiction.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I also like the fact that dubstep did not feature anywhere in the trailer.
Awww you didn't like Syndicate's soundtrack?
I thought it was a perfect fit.
Skrillex's version got most of the fanboy response. Nero's version is awesome.
htp://www.youtube.com/watch?v=fDAI4OW4CRM
Nero is of course superior to Skrillex in every way. I was pleased to see Flux Pavilion on the soundtrack.
Hopefully CDP will give us a great soundtrack as well. Witcher 1 didn't have a notable soundtrack, but 2's soundtrack was pretty good, right (I haven't played it yet)?
Taranis on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
As someone who used to GM the pen and paper game back in the day I noticed alot of little easter eggs in the trailer. One of the background posters was a piece of artwork from the Cyberpunk 2020 rulebook. The "J Hammerman" mentioned in the scrolling newstext was a character archetype sample from the 2020 rulebook.
I liked that it repeated "Personal responsability". Very fitting regarding a dehumanizing world.
It makes me wonder if they will be going with the whole cyberpsychosis route honestly. The whole scene in the trailer looked like it was a C-SWAT takedown. C-SWAT being the division of most police forces, which is tasked with the takedown of people who've taken on so much cybernetic augmentation that they suffer psychotic episodes, due to an increasing loss of the ability to relate to regular human beings.
One of the big differences in terms of Shadowrun vs. Cyberpunk was that in Cyberpunk you could potentially REALLY go to town in terms of just how much you could alter yourself with cybernetics (at least in the 2020 rules, I understand they took out the cyberpsychosis stuff in more recent rules revisions). Your character essentially had an empathy stat which was the basis for both certain types of social interactions, as well as potentially how much augmentation your character could handle. If you cybered yourself up heavily, the downside was a loss of skill in social interactions, as well as increasingly frequent mental illness conditions culminating in cyberpsychosis if you went too far. In Shadowrun, there was a hard limit in terms of how much augmentation you could handle. In Cyberpunk there was no hard limit - it was simply a matter of what your character was prepared to live with and the consequences that could follow.
Braindancing? Made me think of Spec Ops: The Line a lot.
Best example is probably the movie "Strange Days" which starred Ralph Fiennes, and featured a guy who was essentially a street dealer in braindance recordings (mostly porn of course.).
I have this theory that dub-step is an incredible genre of music. Provided you force the artists to re-mix something already great.
It's like it makes them re-consider their worst urges.
I remember hearing director Joseph Kahn describing his pitch of a Neuromancer movie commenting that William Gibson predicted remixed music and dubstep a long time ago. It might be the reason a lot fans don't get its use in lots sci-fi work.
Vincenzo Natali got the job to direct the movie.
Archsorcerer on
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the Psycho Squad.
For those familiar with it, a good comparison is with the AD Police from Bubblegum Crisis 2032. Although it's not shown much, these guys are shown to be good at what they do, and even manage to take down a military-grade boomer in one episode (which is kind of like your local SWAT team taking out a tank).
(the incompetent idiots that make up the police force in Bubblegum Crisis 2040 should be ignored)
Yeah, fuck 2040. Awful drek.
I'm just going to say that I'm incredibly excited for this. Like, wet in the pants. Anything even vaguely Gibson-esque has my attention.
(at least in the 2020 rules, I understand they took out the cyberpsychosis stuff in more recent rules revisions
Cyberpsychosis is indeed gone. But you can still go nuts with the cybernetics. In fact, one of the alt-cults that players can start out as members of is essentially full of brain boxes that are implanted into fully artificial bodies.
I suspect cyberpsychosis was removed as a balance decision. It allowed the game to incorporate the alt-cult mentioned in the previous paragraph without worrying about your character going nuts. And it also kept characters with heavy cyber set-ups from getting frustrated when members of the bio-mod alt-cult or the pet alt-cults got to do crazy stuff without having to worry about losing their souls.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I suspect cyberpsychosis was removed as a balance decision. It allowed the game to incorporate the alt-cult mentioned in the previous paragraph without worrying about your character going nuts. And it also kept characters with heavy cyber set-ups from getting frustrated when members of the bio-mod alt-cult or the pet alt-cults got to do crazy stuff without having to worry about losing their souls.
Yeah, I can see the logic there. From a practical standpoint with the old cyberpsychosis stuff, it was a bit of a game-over situation if a player character ended up becoming cyberpsychotic (Damn you humanity loss rolls! Why must you always roll so high! *shakefist*).
It's a shotgun. The text says MILITECH 12 GA AU, or possibly AO, but I'm assuming the cutoff portion is "auto."
Judging by the size of the magazine compared to the character's fingers it could just as likely be a 5.56mm if I'm misinterpreting the text (5.56 rounds are just shorter than my pinky). It's definitely too big for an SMG though.
It's the militech "crusher". It's actually an old weapon in 2077 (it dates back to the old 2020 ruleset). It's a pistol that fires 20 gauge shotgun slugs.
I suspect cyberpsychosis was removed as a balance decision. It allowed the game to incorporate the alt-cult mentioned in the previous paragraph without worrying about your character going nuts. And it also kept characters with heavy cyber set-ups from getting frustrated when members of the bio-mod alt-cult or the pet alt-cults got to do crazy stuff without having to worry about losing their souls.
Yeah, I can see the logic there. From a practical standpoint with the old cyberpsychosis stuff, it was a bit of a game-over situation if a player character ended up becoming cyberpsychotic (Damn you humanity loss rolls! Why must you always roll so high! *shakefist*).
I generally liked the concept of cyberpyschosis. The idea that you lose touch with other humans as you become more inhuman had a kind of romanticism to it and had interesting role playing opportunities. Unfortunately rules wise it made for a lot of weird min/maxing. This was especially true with Solos, the class most likely to be decked out in the most cybernetics. Since the Empathy stat determined your humanity, people running Solos would always try to max it out as much as possible initially so they could cram the most junk in their body before they went off the deep end. This strangely meant that the best candidate for a solo was a warm caring I-feel-your-pain type who gets weepy after romantic comedies.
Of course without some limits every Solo would end up looking like this as soon as it could be arranged.
I generally liked the concept of cyberpyschosis. The idea that you lose touch with other humans as you become more inhuman had a kind of romanticism to it and had interesting role playing opportunities. Unfortunately rules wise it made for a lot of weird min/maxing. This was especially true with Solos, the class most likely to be decked out in the most cybernetics. Since the Empathy stat determined your humanity, people running Solos would always try to max it out as much as possible initially so they could cram the most junk in their body before they went off the deep end. This strangely meant that the best candidate for a solo was a warm caring I-feel-your-pain type who gets weepy after romantic comedies.
Of course without some limits every Solo would end up looking like this as soon as it could be arranged.
There was an amusing article that I read once iirc in a short-lived Cyberpunk (capital 'C') periodical. It discussed how to deal (in an RP sense) with heavily chromed characters and the ever-decreasing Empathy stat. I don't remember the article, but I do remember the cartoon that accompanied it, with a hideous-looking cyborg trying to give his girlfriend a rather bad-looking handful of flowers, and saying, "But I've got +6 Seduction!" She was having none of it.
I generally liked the concept of cyberpyschosis. The idea that you lose touch with other humans as you become more inhuman had a kind of romanticism to it and had interesting role playing opportunities. Unfortunately rules wise it made for a lot of weird min/maxing. This was especially true with Solos, the class most likely to be decked out in the most cybernetics. Since the Empathy stat determined your humanity, people running Solos would always try to max it out as much as possible initially so they could cram the most junk in their body before they went off the deep end. This strangely meant that the best candidate for a solo was a warm caring I-feel-your-pain type who gets weepy after romantic comedies.
Of course without some limits every Solo would end up looking like this as soon as it could be arranged.
Haha, yeah that sounds pretty much like the experience I had with most solo characters in my games. :P From the video game standpoint though, I think they could actually pull off implementing cyberpsychosis complete with all manner of fun and crazy side effects. Come to think of it, I'm incredibly curious to see what sorts of archetypes they'll go with and how the game mechanics with those archetypes will work. Obviously some will be easier to implement than others (I'm looking at you rockerboy archetype) in a video game setting. Though I'll admit a guitarist who carries two axes, one for music and one for everything else does have a certain appeal.
Plenty of cyber, not a ton of punk. Psycho Squad, the kickass police who are awesome, is about as anti punk (and thus anticyberpunk) as you can get. And braindances are obviously just ripping off Strange Days. Still looking forward to the game, ridiculous sexualized exploitation aside.
Okay, I guess I have two disconnects with that statement.
1. Do we have any indication that the protagonist is a cop, and if so do we have any indication that this makes law and order a good thing (which would be so far outside the bounds for CD Projekt I'd be stunned)?
2. What is punk in this context, I don't think I actually know, I had just assumed it to be
Well, I see the dichotomy like this. Positive stories about transhumanism are about how technology can help us overcome our problems (Kurzweil, though he's not a fiction author). Cyberpunk is about how technology will do nothing of the sort (Gibson).
1. Do we have any indication that the protagonist is a cop, and if so do we have any indication that this makes law and order a good thing (which would be so far outside the bounds for CD Projekt I'd be stunned)?
The youtube video notes make it sound like you'll be playing a member of a law enforcement squad that hunts down cyberpsychotics.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Well it's not punk, because not a single one of the characters in the trailer had liberty spikes or a mohawk. I also don't think I saw anyone wearing leather.
No one was on the internet so it couldn't have been cyber. Maybe the chick with scythe hands was responding to a craig's list ad. That's still not technically cyber though.
Well I mean normally I wouldn't say anything but the game is called "Cyberpunk."
It lets people know what they're buying.
I know why it's named cyberpunk, I'm just pointing out that it's not really an example of the genre from what we've seen, assuming Psycho Squad are the protagonists and assuming it doesn't pull a Deus Ex.
Posts
For those familiar with it, a good comparison is with the AD Police from Bubblegum Crisis 2032. Although it's not shown much, these guys are shown to be good at what they do, and even manage to take down a military-grade boomer in one episode (which is kind of like your local SWAT team taking out a tank).
(the incompetent idiots that make up the police force in Bubblegum Crisis 2040 should be ignored)
Awww you didn't like Syndicate's soundtrack?
I thought it was a perfect fit.
I'm not gonna lie. I'm not a dub-step fan, but it kinda works as the background for alot of game trailers. Plus it kind of has a charm to it due to sheer comforting repetition nowadays
Skrillex's version got most of the fanboy response. Nero's version is awesome.
http://www.youtube.com/watch?v=fDAI4OW4CRM
"We have years of struggle ahead, mostly within ourselves." - Made in USA
It's like it makes them re-consider their worst urges.
One big hint is the mention of cyberpsychosis. In v3.0, cyberpsychosis is pretty much gone. The new generation of cybernetics present in that setting don't have the same "eat your soul" element that the older stuff did. And the members of one alt-cult are essentially brain boxes that equip fully cybernetic bodies as needed for whatever tasks they're trying to accomplish.
We'll see, though.
I hope other PnP can be translated to videogame form in the future. Stuff like Transhuman Space and Eclipse Phase could be really interesting.
I always wanted a game set in Decipher's WARS setting. There is still people working on the fiction.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Nero is of course superior to Skrillex in every way. I was pleased to see Flux Pavilion on the soundtrack.
Hopefully CDP will give us a great soundtrack as well. Witcher 1 didn't have a notable soundtrack, but 2's soundtrack was pretty good, right (I haven't played it yet)?
edit: This is crazy talk.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
It makes me wonder if they will be going with the whole cyberpsychosis route honestly. The whole scene in the trailer looked like it was a C-SWAT takedown. C-SWAT being the division of most police forces, which is tasked with the takedown of people who've taken on so much cybernetic augmentation that they suffer psychotic episodes, due to an increasing loss of the ability to relate to regular human beings.
One of the big differences in terms of Shadowrun vs. Cyberpunk was that in Cyberpunk you could potentially REALLY go to town in terms of just how much you could alter yourself with cybernetics (at least in the 2020 rules, I understand they took out the cyberpsychosis stuff in more recent rules revisions). Your character essentially had an empathy stat which was the basis for both certain types of social interactions, as well as potentially how much augmentation your character could handle. If you cybered yourself up heavily, the downside was a loss of skill in social interactions, as well as increasingly frequent mental illness conditions culminating in cyberpsychosis if you went too far. In Shadowrun, there was a hard limit in terms of how much augmentation you could handle. In Cyberpunk there was no hard limit - it was simply a matter of what your character was prepared to live with and the consequences that could follow.
Best example is probably the movie "Strange Days" which starred Ralph Fiennes, and featured a guy who was essentially a street dealer in braindance recordings (mostly porn of course.).
I remember hearing director Joseph Kahn describing his pitch of a Neuromancer movie commenting that William Gibson predicted remixed music and dubstep a long time ago. It might be the reason a lot fans don't get its use in lots sci-fi work.
Vincenzo Natali got the job to direct the movie.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Yeah, fuck 2040. Awful drek.
I'm just going to say that I'm incredibly excited for this. Like, wet in the pants. Anything even vaguely Gibson-esque has my attention.
Cyberpsychosis is indeed gone. But you can still go nuts with the cybernetics. In fact, one of the alt-cults that players can start out as members of is essentially full of brain boxes that are implanted into fully artificial bodies.
I suspect cyberpsychosis was removed as a balance decision. It allowed the game to incorporate the alt-cult mentioned in the previous paragraph without worrying about your character going nuts. And it also kept characters with heavy cyber set-ups from getting frustrated when members of the bio-mod alt-cult or the pet alt-cults got to do crazy stuff without having to worry about losing their souls.
An option to print out your character sheet? Heh.
edit: woooo looks like i'm hella late
Yeah, I can see the logic there. From a practical standpoint with the old cyberpsychosis stuff, it was a bit of a game-over situation if a player character ended up becoming cyberpsychotic (Damn you humanity loss rolls! Why must you always roll so high! *shakefist*).
It's the militech "crusher". It's actually an old weapon in 2077 (it dates back to the old 2020 ruleset). It's a pistol that fires 20 gauge shotgun slugs.
I generally liked the concept of cyberpyschosis. The idea that you lose touch with other humans as you become more inhuman had a kind of romanticism to it and had interesting role playing opportunities. Unfortunately rules wise it made for a lot of weird min/maxing. This was especially true with Solos, the class most likely to be decked out in the most cybernetics. Since the Empathy stat determined your humanity, people running Solos would always try to max it out as much as possible initially so they could cram the most junk in their body before they went off the deep end. This strangely meant that the best candidate for a solo was a warm caring I-feel-your-pain type who gets weepy after romantic comedies.
Of course without some limits every Solo would end up looking like this as soon as it could be arranged.
There was an amusing article that I read once iirc in a short-lived Cyberpunk (capital 'C') periodical. It discussed how to deal (in an RP sense) with heavily chromed characters and the ever-decreasing Empathy stat. I don't remember the article, but I do remember the cartoon that accompanied it, with a hideous-looking cyborg trying to give his girlfriend a rather bad-looking handful of flowers, and saying, "But I've got +6 Seduction!" She was having none of it.
Heh.
Haha, yeah that sounds pretty much like the experience I had with most solo characters in my games. :P From the video game standpoint though, I think they could actually pull off implementing cyberpsychosis complete with all manner of fun and crazy side effects. Come to think of it, I'm incredibly curious to see what sorts of archetypes they'll go with and how the game mechanics with those archetypes will work. Obviously some will be easier to implement than others (I'm looking at you rockerboy archetype) in a video game setting. Though I'll admit a guitarist who carries two axes, one for music and one for everything else does have a certain appeal.
And then a bullet bounced off of her face as if sheered on concrete
And I saw the blood
And
Also, they chose a great song for that trailer. I am a mark for trailers with great music.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
..really?
Still a very cool trailer, and they seemed to have dropped that aspect near the end
I don't understand how insane cops makes something anti-punk though
Fine it's post-cyberpunk.
Although it really isn't that hard to find examples of cyberpunk stories with cop protagonists.
1. Do we have any indication that the protagonist is a cop, and if so do we have any indication that this makes law and order a good thing (which would be so far outside the bounds for CD Projekt I'd be stunned)?
2. What is punk in this context, I don't think I actually know, I had just assumed it to be
Well, I see the dichotomy like this. Positive stories about transhumanism are about how technology can help us overcome our problems (Kurzweil, though he's not a fiction author). Cyberpunk is about how technology will do nothing of the sort (Gibson).
Am I wrong?
The youtube video notes make it sound like you'll be playing a member of a law enforcement squad that hunts down cyberpsychotics.
It lets people know what they're buying.
No one was on the internet so it couldn't have been cyber. Maybe the chick with scythe hands was responding to a craig's list ad. That's still not technically cyber though.