Going here for lunch. I had the cuban last time I went, it was good. Going to try something different every visit.
BOARDROOM BURGER, Y?
O_o
You don't belong in a boardroom unless you've had at least three bypass surgeries.
Now that I think of it, are boardrooms even really a thing?
I don't think I've ever worked for a company that's actually had a room whose primary purpose is for a small group of important people to meet.
working in corporate security I have seen many, many many boardrooms and meeting rooms whose only purpose is for a bunch of people to sit around a table and talk
Well, yeah. I'm not denying the existence of conference of conference rooms. We have a whole floor of nothing but nice conference rooms. I'm talking specifically about "Boardrooms" rooms whose only purpose is for the board to sit around a table and talk.
Looking at the floorplans, it appears that we actually do have a conference room attached to the CEO's office which may as well be a board room considering the only people with access to that area of the floor are SUPER IMPORTANT or in a role where they aren't likely to book a room anyway.
Yeah, the "boardroom" usually just means "the conference room in the middle of the floorplan with the really nice chairs and the ceiling-mounted projector"
I really need to see the CEO's conference room now. Those chairs are probably super nice...
I'll come up with a plan and take pictures. This must be done.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i dont even no wat this is but holy shit da animation is nice
they certainly poop on da wiiu tho i guess thats xpected
Both the next generation PlayStation - and its Xbox competitor - feature eight-core CPUs clocked at 1.6GHz according to sources trusted by Digital Foundry. The main processor architecture driving both consoles is said to be derived the new "Jaguar" technology currently in development by Intel's arch-rival, AMD. These are low-power processor cores designed for the entry-level laptop and tablet market, offering an excellent ratio between power consumption and performance. The PC Jaguar products are set to ship later this year in a quad-core configuration - next-gen consoles see the core count double with some customisations added to the overall design.
Married to the eight-core processor, Orbis also features Radeon HD graphics hardware. We've previously suggested that AMD's mobile "Pitcairn" design - the Radeon 7970M - could be a strong basis for a next-gen console graphics core in terms of power consumption and die-size. Running at 850MHz and featuring 20 of AMD's "Graphics Core Next" compute units, our information suggests that Orbis shaves off 10 per cent of that number, offering up 18 CUs in total, and sees a mild downclock to 800MHz. Incorporated into a design dedicated to cutting-edge visuals and gameplay, this hardware has some serious potential.
It is perhaps more than coincidence that these specs offer up the 1.84 teraflops metric for the Orbis GPU that was mooted yesterday, assuming that the figure is calculated in the same way that it is for AMD's current "Graphics Core Next" range of products. At this time we cannot confirm the make-up of the Durango graphics hardware - rumours have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related.
PlayStation Orbis: Spec highlights
Distilled down to the fundamentals, these are the details we can share about the technological make-up of the next generation PlayStation.
CPU: Eight-core AMD processor running at 1.6GHz
Graphics core: Radeon HD hardware, 18 compute units at 800MHz
Additional hardware: GPU-like Compute module, some resources reserved by the OS
System-on-chip codename: Liverpool
Memory: 4GB GDDR5, 512MB reserved by the OS
Previous rumours have suggested that Orbis runs its CPU cores along with some graphics hardware inside a standalone, custom AMD Fusion core with a separate, discrete GPU. Our sources suggest otherwise - all of these elements are embedded into the same piece of silicon, and we can confirm that the internal codename for the processor is indeed "Liverpool", as was mooted some time ago. Sony does have some form here for pushing the envelope - PlayStation Vita represents the only mobile GPU processor that combined quad-core ARM Cortex A9s with the PowerVR SGX543 MP4. Even on the power-hungry iPad 3, Apple stuck with dual-core CPU architecture at the same 45nm fabrication node.
The news that so much processing power is packed onto a single processor is highly significant to the point where credibility could be stretched somewhat. However, helping to explain matters is the make-up of AMD's Jaguar tech - each core occupies just 3.1mm2 of die-space at the 28nm fabrication standard. Factor in L2 cache, and the overall CPU component could be as little as 75-80mm2 in total. That's in contrast to the 235mm2 of the launch PS3's Cell processor and the 240mm2 of the Emotion Engine chip inside the original PlayStation 2 - neither of which factored in the separate graphics hardware, which in both cases was even larger. By our reckoning, the more efficient eight-core set-up still leaves plenty of space for integrating the main GPU onto the same die, with space to spare. This offers up significant production cost savings and brings down overall power consumption.
We also have hard data on Orbis's memory set-up. It features 4GB of GDDR5 - the ultra-fast RAM that typically ships with the latest PC graphics cards - with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango's favour - there'll be 8GB in total, with a significant amount (two sources we've spoken to suggest 3GB in total) reserved for the OS.
There'll be a relatively high CPU overhead too, with potentially two cores reserved for the customisable apps Microsoft wants to run in parallel with gameplay. Orbis has no such ambitions and may power past the new Xbox simply because it focuses its resources on out-and-out games power. There's always the possibility that Microsoft has looked at the prior success of Nintendo and its own Kinect and come to the conclusion that chasing after the maximum in raw horsepower isn't the way to win the next console war.
While Durango continues to hoard many of its secrets, we now have a very good idea of the basic architectural outline of the next-gen PlayStation. So the question is, what sort of performance ballpark are we talking about here? In our Radeon 7970M review, we ran Battlefield 3 on medium settings, and Crysis 2 likewise on its very high preset - both at the magical 1080p60. With some frame-rate drops we could ramp that up to high and extreme respectively for a perfectly playable, visually arresting experience. In our tests the Radeon GPU ran in concert with a 2.3GHz Intel quad-core CPU; bearing in mind the firm's domination over AMD in single-thread performance, not to mention the Turbo Boost technology that automatically overclocks the CPU to thermal limits, we reckon this is a fairly good ballpark comparison to an eight-core AMD CPU (primarily aimed at entry level markets, remember) running at a relatively low clock speed.
Of course, these ballpark tests are not the be-all-and-end-all of next-gen power - let's not forget that the new consoles are dedicated games machines gifted with a host of advantages over PC hardware. Factor out the overhead of the Windows OS, introduce ever-evolving development tools written for a fixed platform, and consider the performance advantages of a dedicated design - particularly the fast interconnects between CPU, GPU and RAM. What we have here is hardware that easily punches above its weight compared to performance couched purely in PC terms. It's a state of affairs borne out by both the Xbox 360 and PlayStation 3: by 2007, PC hardware had already moved significantly beyond the raw horsepower offered by current-gen consoles, yet games like God of War 3, Halo 4 and Uncharted 3 have extracted visual performance that could only have been dreamed of back then. Based on what we know about the next-gen consoles, there's little reason why history can't repeat itself.
That said, the AMD connection that defines both Durango and Orbis confirms that both consoles are much closer in design to gaming PCs than their predecessors, which may result in stronger ports to the computer format, not to mention the upcoming Steam Box - a piece of hardware free to evolve and grow more powerful year upon year in a way that Sony and Microsoft's boxes can't. And surely Valve must be looking at these specs with perhaps a little relief - AMD's CPU architecture is designed with power efficiency in mind, and in pure performance terms, even an eight-core set-up should be comfortably out-performed by a fast, modern desktop Intel quad-core processor. In developing and optimising next-gen titles for the lower power console CPUs, it would be richly ironic if PC owners reaped the benefits...
for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.
Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.
I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.
But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.
You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.
for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.
Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.
I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.
But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.
You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.
why sir
it seems the console with the most ram is the microsoft offering
We don't have a boardroom, but about 25% of the floorspace of the site is conference rooms. There are three with nicer tables.
This just means that the boardroom is whichever has the nicest table at any given point. Admittedly this may involve increasingly narrow margins of nice.
for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.
Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.
I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.
But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.
You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.
why sir
it seems the console with the most ram is the microsoft offering
coincidence, perchance?
Might not be. The important thing is RAM available to developers. Based on the article you posted it could be close depending on how much RAM gets reserved for the OS in each case.
for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.
Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.
I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.
But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.
You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.
why sir
it seems the console with the most ram is the microsoft offering
coincidence, perchance?
Might not be. The important thing is RAM available to developers. Based on the article you posted it could be close depending on how much RAM gets reserved for the OS in each case.
just messing with you, i know what you mean and it seems unlikely microsoft would lock up 3 whole gigs for non game stuff
and even if they did thats still 5gb versus 3.5
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Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
We don't have a boardroom, but about 25% of the floorspace of the site is conference rooms. There are three with nicer tables.
This just means that the boardroom is whichever has the nicest table at any given point. Admittedly this may involve increasingly narrow margins of nice.
Japan, Im going to give you a bunch of stickers. Go to everyone's office and mark the doors of what you deem to be the boardrooms.
This must be done for science.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
also the idea behind that urbance video, on investigation, is that in the neon darkness of the far future men are fighting women
urbanly
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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
[chat] I made a game! (sort of)
Well it's more of a tech demo since right now it's just two rooms, but it's got a complete story, voice acting, sprite animations, puzzles, music, instruction manual, etc.
I started working on this game (primarily as a demo) back last September with the goal of wrapping it up before a convention at the end of October. After a solid 2 months of work I completed the game on time and got to give away copies of it at the show. I even convinced the Two Guys from Andromeda to sit down and play it and they were very friendly, despite it being pretty low rent compared to what they put out : )
And here's the obligatory screenshots of the game in action
Based on the never popular webcomic of the same name, Trouble Ticket begins after a long night of mad science, where the brilliant roommate Evan has accidentally sent his closest two friends and himself, and possibly the entire world, into a virtual environment full of annoying puzzles and snarky dialogue. Can you, as the gruff and temperamental roommate Chuck, help solve the problem of a maniac computer gone rogue? Enlist the help of your other roommate Couch, the suave Australian ladies man, to solve the challenges and escape this game of doom.
All of the artwork and code was done by me, and I had voice acting help from some local talent/friends of mine. (I voiced the main character Chuck)
Enjoy, and let me know what you think.
Features
-voice acting
-640x400 resolution
-swappable player/inventory system
-really, really snarky dialogue...
Well it's more of a tech demo since right now it's just two rooms, but it's got a complete story, voice acting, sprite animations, puzzles, music, instruction manual, etc.
I started working on this game (primarily as a demo) back last September with the goal of wrapping it up before a convention at the end of October. After a solid 2 months of work I completed the game on time and got to give away copies of it at the show. I even convinced the Two Guys from Andromeda to sit down and play it and they were very friendly, despite it being pretty low rent compared to what they put out : )
And here's the obligatory screenshots of the game in action
Based on the never popular webcomic of the same name, Trouble Ticket begins after a long night of mad science, where the brilliant roommate Evan has accidentally sent his closest two friends and himself, and possibly the entire world, into a virtual environment full of annoying puzzles and snarky dialogue. Can you, as the gruff and temperamental roommate Chuck, help solve the problem of a maniac computer gone rogue? Enlist the help of your other roommate Couch, the suave Australian ladies man, to solve the challenges and escape this game of doom.
All of the artwork and code was done by me, and I had voice acting help from some local talent/friends of mine. (I voiced the main character Chuck)
Enjoy, and let me know what you think.
Features
-voice acting
-640x400 resolution
-swappable player/inventory system
-really, really snarky dialogue...
I would be interested in any info about the tools / languages used to create it and code architecture.
Attacked by tweeeeeeees!
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TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
edited January 2013
Behold the bayou classic. Not impressed? Then think about this. This is all cooked up in an old Quiznos serving line. That's right this place is in an old Quiznos and they make all of this shit themselves with a limited kitchen.
-posted fron my iPhone like a boss
Boss wants a countdown clock for the paczki contest, like a scoreboard clock at a basketball game. Cheapest one I can find that fits the bill is about $170. He says go for it.
So I just bought a $170 clock we'll use for exactly 5 minutes a year.
+4
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cptruggedI think it has something to do with free will.Registered Userregular
Wow, this company newsletter has a story about one of the plant IT team leaders being a Star Wars cosplayer. With in an attempt at an in depth explanation of "Mandalorian Merc Culture". For as straight laced as this company is, I'm completely surprised they went with the article.
It's scripting based and free for commercial use (as long as you use .ogg instead of .mp3, etc) and it's got ports for android, iOS, and mac (that work to varying degrees, but there's constant dev to it)
It's got an engine and an editor bundled together, and can handle up to 1024x768 I believe, so no true HD (there's some plugins though)
I can send you examples of the scripting and stuff, but the program comes with a demo game/code.
It's mostly used for point-and-click adventures, but it's capable of much more. I'm prolly going to unity for my next project if I can afford it.
it is so good and all the cool kids are playing it
(go templar)
Have Jacob or I send you an invite to the cabal. Apparently our cabal government is a Military Junta. Because it gave me that option and Military Juntas usually have uniforms that would make a peacock envious.
it is so good and all the cool kids are playing it
(go templar)
Have Jacob or I send you an invite to the cabal. Apparently our cabal government is a Military Junta. Because it gave me that option and Military Juntas usually have uniforms that would make a peacock envious.
I joined some random Templar guild and that's going pretty well for me. They have a GOTMD that basically says 'be nice, don't say 'rape' or 'gay' to mean 'defeated' or 'lame'' and it's full of doormats who run me through higher level content. I have a bunch of T8 gear sitting in my bags I can't even use yet.
Is Dragon Age essentially a fantasy Mass Effect? I'm mostly thinking in terms of character interaction and plot.
It occurs to me that there aren't a lot of games around that tread that middle ground of having a character you can influence but isn't a totally blank slate.
Posts
Come on, Steam ... I thought you were done taking all my money.
I really need to see the CEO's conference room now. Those chairs are probably super nice...
I'll come up with a plan and take pictures. This must be done.
Make a paper dagger, make it look like it is coming from inside your stomach and say: Et Tu, stomach
Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.
I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.
But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.
You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.
why sir
it seems the console with the most ram is the microsoft offering
coincidence, perchance?
This just means that the boardroom is whichever has the nicest table at any given point. Admittedly this may involve increasingly narrow margins of nice.
Like Aeon Flux meets You Got Served.
4 days of white guilt
Might not be. The important thing is RAM available to developers. Based on the article you posted it could be close depending on how much RAM gets reserved for the OS in each case.
just messing with you, i know what you mean and it seems unlikely microsoft would lock up 3 whole gigs for non game stuff
and even if they did thats still 5gb versus 3.5
Japan, Im going to give you a bunch of stickers. Go to everyone's office and mark the doors of what you deem to be the boardrooms.
This must be done for science.
urbanly
Well it's more of a tech demo since right now it's just two rooms, but it's got a complete story, voice acting, sprite animations, puzzles, music, instruction manual, etc.
I started working on this game (primarily as a demo) back last September with the goal of wrapping it up before a convention at the end of October. After a solid 2 months of work I completed the game on time and got to give away copies of it at the show. I even convinced the Two Guys from Andromeda to sit down and play it and they were very friendly, despite it being pretty low rent compared to what they put out : )
And here's the obligatory screenshots of the game in action
Based on the never popular webcomic of the same name, Trouble Ticket begins after a long night of mad science, where the brilliant roommate Evan has accidentally sent his closest two friends and himself, and possibly the entire world, into a virtual environment full of annoying puzzles and snarky dialogue. Can you, as the gruff and temperamental roommate Chuck, help solve the problem of a maniac computer gone rogue? Enlist the help of your other roommate Couch, the suave Australian ladies man, to solve the challenges and escape this game of doom.
All of the artwork and code was done by me, and I had voice acting help from some local talent/friends of mine. (I voiced the main character Chuck)
Enjoy, and let me know what you think.
Features
-voice acting
-640x400 resolution
-swappable player/inventory system
-really, really snarky dialogue...
kickass
I would be interested in any info about the tools / languages used to create it and code architecture.
-posted fron my iPhone like a boss
So I just bought a $170 clock we'll use for exactly 5 minutes a year.
it is so good and all the cool kids are playing it
(go templar)
Meh
It's scripting based and free for commercial use (as long as you use .ogg instead of .mp3, etc) and it's got ports for android, iOS, and mac (that work to varying degrees, but there's constant dev to it)
It's got an engine and an editor bundled together, and can handle up to 1024x768 I believe, so no true HD (there's some plugins though)
I can send you examples of the scripting and stuff, but the program comes with a demo game/code.
It's mostly used for point-and-click adventures, but it's capable of much more. I'm prolly going to unity for my next project if I can afford it.
Oh good, I was afraid I had missed the [chat] train.
Gettin' dat shit.
Have Jacob or I send you an invite to the cabal. Apparently our cabal government is a Military Junta. Because it gave me that option and Military Juntas usually have uniforms that would make a peacock envious.
Sony focusing first and foremost on number of polygons they can push is a bizarre decision
I see your opinion is still the same. That makes me pretty hesitant to buy.
I joined some random Templar guild and that's going pretty well for me. They have a GOTMD that basically says 'be nice, don't say 'rape' or 'gay' to mean 'defeated' or 'lame'' and it's full of doormats who run me through higher level content. I have a bunch of T8 gear sitting in my bags I can't even use yet.
Good thing the roommate is at work today. HOpefully this doesn't push us over the monthly limit...
It occurs to me that there aren't a lot of games around that tread that middle ground of having a character you can influence but isn't a totally blank slate.
Also, the chippy appear to have taken the phone off the hook. Unsure of what to do now.
Well, I do basically have extra money now that I don't need to spend money for Valentine's day :P