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Barebones [chat]

1235798

Posts

  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    Baldurs Gate enhanced edition?

    Come on, Steam ... I thought you were done taking all my money.

  • DeebaserDeebaser on my way to work in a suit and a tie Ahhhh...come on fucking guyRegistered User regular
    Feral wrote: »
    Deebaser wrote: »
    Pony wrote: »
    Deebaser wrote: »
    TTODewback wrote: »
    Deebaser wrote: »
    TTODewback wrote: »
    Going here for lunch. I had the cuban last time I went, it was good. Going to try something different every visit.

    BOARDROOM BURGER, Y?
    O_o

    You don't belong in a boardroom unless you've had at least three bypass surgeries.

    Now that I think of it, are boardrooms even really a thing?

    I don't think I've ever worked for a company that's actually had a room whose primary purpose is for a small group of important people to meet.

    working in corporate security I have seen many, many many boardrooms and meeting rooms whose only purpose is for a bunch of people to sit around a table and talk

    Well, yeah. I'm not denying the existence of conference of conference rooms. We have a whole floor of nothing but nice conference rooms. I'm talking specifically about "Boardrooms" rooms whose only purpose is for the board to sit around a table and talk.

    Looking at the floorplans, it appears that we actually do have a conference room attached to the CEO's office which may as well be a board room considering the only people with access to that area of the floor are SUPER IMPORTANT or in a role where they aren't likely to book a room anyway.

    Yeah, the "boardroom" usually just means "the conference room in the middle of the floorplan with the really nice chairs and the ceiling-mounted projector"

    I really need to see the CEO's conference room now. Those chairs are probably super nice...

    I'll come up with a plan and take pictures. This must be done.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i dont even no wat this is but holy shit da animation is nice

    obF2Wuw.png
  • KalkinoKalkino Buttons Londres Registered User regular
    So hungry. Shutting the office early so I decided foolishly to forgoe lunch. My stomach has betrayed me!

    Freedom for the Northern Isles!
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    We don't have a boardroom, but about 25% of the floorspace of the site is conference rooms. There are three with nicer tables.

    Homogeneous distribution of your varieties of amuse-gueule
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited January 2013
    dis is interestin

    about da new consolez

    they certainly poop on da wiiu tho i guess thats xpected
    Both the next generation PlayStation - and its Xbox competitor - feature eight-core CPUs clocked at 1.6GHz according to sources trusted by Digital Foundry. The main processor architecture driving both consoles is said to be derived the new "Jaguar" technology currently in development by Intel's arch-rival, AMD. These are low-power processor cores designed for the entry-level laptop and tablet market, offering an excellent ratio between power consumption and performance. The PC Jaguar products are set to ship later this year in a quad-core configuration - next-gen consoles see the core count double with some customisations added to the overall design.

    Married to the eight-core processor, Orbis also features Radeon HD graphics hardware. We've previously suggested that AMD's mobile "Pitcairn" design - the Radeon 7970M - could be a strong basis for a next-gen console graphics core in terms of power consumption and die-size. Running at 850MHz and featuring 20 of AMD's "Graphics Core Next" compute units, our information suggests that Orbis shaves off 10 per cent of that number, offering up 18 CUs in total, and sees a mild downclock to 800MHz. Incorporated into a design dedicated to cutting-edge visuals and gameplay, this hardware has some serious potential.

    It is perhaps more than coincidence that these specs offer up the 1.84 teraflops metric for the Orbis GPU that was mooted yesterday, assuming that the figure is calculated in the same way that it is for AMD's current "Graphics Core Next" range of products. At this time we cannot confirm the make-up of the Durango graphics hardware - rumours have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related.

    PlayStation Orbis: Spec highlights
    Distilled down to the fundamentals, these are the details we can share about the technological make-up of the next generation PlayStation.
    CPU: Eight-core AMD processor running at 1.6GHz
    Graphics core: Radeon HD hardware, 18 compute units at 800MHz
    Additional hardware: GPU-like Compute module, some resources reserved by the OS
    System-on-chip codename: Liverpool
    Memory: 4GB GDDR5, 512MB reserved by the OS

    Previous rumours have suggested that Orbis runs its CPU cores along with some graphics hardware inside a standalone, custom AMD Fusion core with a separate, discrete GPU. Our sources suggest otherwise - all of these elements are embedded into the same piece of silicon, and we can confirm that the internal codename for the processor is indeed "Liverpool", as was mooted some time ago. Sony does have some form here for pushing the envelope - PlayStation Vita represents the only mobile GPU processor that combined quad-core ARM Cortex A9s with the PowerVR SGX543 MP4. Even on the power-hungry iPad 3, Apple stuck with dual-core CPU architecture at the same 45nm fabrication node.

    The news that so much processing power is packed onto a single processor is highly significant to the point where credibility could be stretched somewhat. However, helping to explain matters is the make-up of AMD's Jaguar tech - each core occupies just 3.1mm2 of die-space at the 28nm fabrication standard. Factor in L2 cache, and the overall CPU component could be as little as 75-80mm2 in total. That's in contrast to the 235mm2 of the launch PS3's Cell processor and the 240mm2 of the Emotion Engine chip inside the original PlayStation 2 - neither of which factored in the separate graphics hardware, which in both cases was even larger. By our reckoning, the more efficient eight-core set-up still leaves plenty of space for integrating the main GPU onto the same die, with space to spare. This offers up significant production cost savings and brings down overall power consumption.

    We also have hard data on Orbis's memory set-up. It features 4GB of GDDR5 - the ultra-fast RAM that typically ships with the latest PC graphics cards - with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango's favour - there'll be 8GB in total, with a significant amount (two sources we've spoken to suggest 3GB in total) reserved for the OS.

    There'll be a relatively high CPU overhead too, with potentially two cores reserved for the customisable apps Microsoft wants to run in parallel with gameplay. Orbis has no such ambitions and may power past the new Xbox simply because it focuses its resources on out-and-out games power. There's always the possibility that Microsoft has looked at the prior success of Nintendo and its own Kinect and come to the conclusion that chasing after the maximum in raw horsepower isn't the way to win the next console war.

    While Durango continues to hoard many of its secrets, we now have a very good idea of the basic architectural outline of the next-gen PlayStation. So the question is, what sort of performance ballpark are we talking about here? In our Radeon 7970M review, we ran Battlefield 3 on medium settings, and Crysis 2 likewise on its very high preset - both at the magical 1080p60. With some frame-rate drops we could ramp that up to high and extreme respectively for a perfectly playable, visually arresting experience. In our tests the Radeon GPU ran in concert with a 2.3GHz Intel quad-core CPU; bearing in mind the firm's domination over AMD in single-thread performance, not to mention the Turbo Boost technology that automatically overclocks the CPU to thermal limits, we reckon this is a fairly good ballpark comparison to an eight-core AMD CPU (primarily aimed at entry level markets, remember) running at a relatively low clock speed.

    Of course, these ballpark tests are not the be-all-and-end-all of next-gen power - let's not forget that the new consoles are dedicated games machines gifted with a host of advantages over PC hardware. Factor out the overhead of the Windows OS, introduce ever-evolving development tools written for a fixed platform, and consider the performance advantages of a dedicated design - particularly the fast interconnects between CPU, GPU and RAM. What we have here is hardware that easily punches above its weight compared to performance couched purely in PC terms. It's a state of affairs borne out by both the Xbox 360 and PlayStation 3: by 2007, PC hardware had already moved significantly beyond the raw horsepower offered by current-gen consoles, yet games like God of War 3, Halo 4 and Uncharted 3 have extracted visual performance that could only have been dreamed of back then. Based on what we know about the next-gen consoles, there's little reason why history can't repeat itself.

    That said, the AMD connection that defines both Durango and Orbis confirms that both consoles are much closer in design to gaming PCs than their predecessors, which may result in stronger ports to the computer format, not to mention the upcoming Steam Box - a piece of hardware free to evolve and grow more powerful year upon year in a way that Sony and Microsoft's boxes can't. And surely Valve must be looking at these specs with perhaps a little relief - AMD's CPU architecture is designed with power efficiency in mind, and in pure performance terms, even an eight-core set-up should be comfortably out-performed by a fast, modern desktop Intel quad-core processor. In developing and optimising next-gen titles for the lower power console CPUs, it would be richly ironic if PC owners reaped the benefits...
    So next year's consoles are last year's PCs.

    matt has a problem on
    nibXTE7.png
  • STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    Kalkino wrote: »
    So hungry. Shutting the office early so I decided foolishly to forgoe lunch. My stomach has betrayed me!

    Make a paper dagger, make it look like it is coming from inside your stomach and say: Et Tu, stomach

  • RiemannLivesRiemannLives Registered User regular
    edited January 2013
    for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.

    Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.

    I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.

    But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.

    You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.

    RiemannLives on
    Attacked by tweeeeeeees!
  • RMS OceanicRMS Oceanic Registered User regular
    A snowy city at night is kinda neat, the way my back window is a dull orange magnified by the snow's reflective powaz.

  • Shazkar ShadowstormShazkar Shadowstorm Registered User regular
    A snowy city at night is kinda neat, the way my back window is a dull orange magnified by the snow's reflective powaz.
    I WANT SNOW WAHHHHHHHH

    poo
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.

    Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.

    I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.

    But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.

    You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.

    why sir

    it seems the console with the most ram is the microsoft offering

    coincidence, perchance?

    obF2Wuw.png
  • japanjapan Registered User regular
    Mojo_Jojo wrote: »
    We don't have a boardroom, but about 25% of the floorspace of the site is conference rooms. There are three with nicer tables.

    This just means that the boardroom is whichever has the nicest table at any given point. Admittedly this may involve increasingly narrow margins of nice.

  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    i dont even no wat this is but holy shit da animation is nice


    Like Aeon Flux meets You Got Served.

    nibXTE7.png
  • LudiousLudious I just wanted a sandwich A temporally dislocated QuiznosRegistered User regular
    4 day weekend. not sure what I should do with myself.

    4 days of white guilt

  • RiemannLivesRiemannLives Registered User regular
    for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.

    Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.

    I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.

    But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.

    You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.

    why sir

    it seems the console with the most ram is the microsoft offering

    coincidence, perchance?

    Might not be. The important thing is RAM available to developers. Based on the article you posted it could be close depending on how much RAM gets reserved for the OS in each case.

    Attacked by tweeeeeeees!
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    Maybe I'll try The Secret World this weekend.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    for the next gen of consoles my money is on whoever ships the device with the most system RAM usable by developers (so not locked to the OS and not dedicated VRAM) having the most potential.

    Not processer speed. Not video ram. Not video power. Not number of cores. Not RAM bus speed.

    I think Minecraft on the 360 (which you will never see on the ps3 because of RAM constraints) is a leading indicator. Consoles have shown us what can be done with lots of video power: drab brown "realistic" modern military shooters. Woo fucking hoo.

    But having a huge amount of system RAM is what you need to do really innovative things like dynamiclly responsive worlds or player created content.

    You know the kind of thing people wish the world of Skyrim was but isn't quite? That is gonna need a ton of RAM.

    why sir

    it seems the console with the most ram is the microsoft offering

    coincidence, perchance?

    Might not be. The important thing is RAM available to developers. Based on the article you posted it could be close depending on how much RAM gets reserved for the OS in each case.

    just messing with you, i know what you mean and it seems unlikely microsoft would lock up 3 whole gigs for non game stuff

    and even if they did thats still 5gb versus 3.5

    obF2Wuw.png
  • DeebaserDeebaser on my way to work in a suit and a tie Ahhhh...come on fucking guyRegistered User regular
    japan wrote: »
    Mojo_Jojo wrote: »
    We don't have a boardroom, but about 25% of the floorspace of the site is conference rooms. There are three with nicer tables.

    This just means that the boardroom is whichever has the nicest table at any given point. Admittedly this may involve increasingly narrow margins of nice.

    Japan, Im going to give you a bunch of stickers. Go to everyone's office and mark the doors of what you deem to be the boardrooms.
    This must be done for science.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    also the idea behind that urbance video, on investigation, is that in the neon darkness of the far future men are fighting women

    urbanly

    obF2Wuw.png
  • amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    [chat] I made a game! (sort of)

    Well it's more of a tech demo since right now it's just two rooms, but it's got a complete story, voice acting, sprite animations, puzzles, music, instruction manual, etc.

    I started working on this game (primarily as a demo) back last September with the goal of wrapping it up before a convention at the end of October. After a solid 2 months of work I completed the game on time and got to give away copies of it at the show. I even convinced the Two Guys from Andromeda to sit down and play it and they were very friendly, despite it being pretty low rent compared to what they put out : )

    ttgame.png


    And here's the obligatory screenshots of the game in action

    screenshot1.png

    screenshot2.png

    Based on the never popular webcomic of the same name, Trouble Ticket begins after a long night of mad science, where the brilliant roommate Evan has accidentally sent his closest two friends and himself, and possibly the entire world, into a virtual environment full of annoying puzzles and snarky dialogue. Can you, as the gruff and temperamental roommate Chuck, help solve the problem of a maniac computer gone rogue? Enlist the help of your other roommate Couch, the suave Australian ladies man, to solve the challenges and escape this game of doom.

    All of the artwork and code was done by me, and I had voice acting help from some local talent/friends of mine. (I voiced the main character Chuck)

    Enjoy, and let me know what you think.

    Features
    -voice acting
    -640x400 resolution
    -swappable player/inventory system
    -really, really snarky dialogue...

    are YOU on the beer list?
  • RiemannLivesRiemannLives Registered User regular
    [chat] I made a game! (sort of)

    Well it's more of a tech demo since right now it's just two rooms, but it's got a complete story, voice acting, sprite animations, puzzles, music, instruction manual, etc.

    I started working on this game (primarily as a demo) back last September with the goal of wrapping it up before a convention at the end of October. After a solid 2 months of work I completed the game on time and got to give away copies of it at the show. I even convinced the Two Guys from Andromeda to sit down and play it and they were very friendly, despite it being pretty low rent compared to what they put out : )

    ttgame.png


    And here's the obligatory screenshots of the game in action

    screenshot1.png

    screenshot2.png

    Based on the never popular webcomic of the same name, Trouble Ticket begins after a long night of mad science, where the brilliant roommate Evan has accidentally sent his closest two friends and himself, and possibly the entire world, into a virtual environment full of annoying puzzles and snarky dialogue. Can you, as the gruff and temperamental roommate Chuck, help solve the problem of a maniac computer gone rogue? Enlist the help of your other roommate Couch, the suave Australian ladies man, to solve the challenges and escape this game of doom.

    All of the artwork and code was done by me, and I had voice acting help from some local talent/friends of mine. (I voiced the main character Chuck)

    Enjoy, and let me know what you think.

    Features
    -voice acting
    -640x400 resolution
    -swappable player/inventory system
    -really, really snarky dialogue...

    kickass

    I would be interested in any info about the tools / languages used to create it and code architecture.

    Attacked by tweeeeeeees!
  • TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    edited January 2013
    KrwzB.jpg
    Behold the bayou classic. Not impressed? Then think about this. This is all cooked up in an old Quiznos serving line. That's right this place is in an old Quiznos and they make all of this shit themselves with a limited kitchen. <3
    -posted fron my iPhone like a boss

    TTODewback on
    Bless your heart.
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    Boss wants a countdown clock for the paczki contest, like a scoreboard clock at a basketball game. Cheapest one I can find that fits the bill is about $170. He says go for it.

    So I just bought a $170 clock we'll use for exactly 5 minutes a year.

    nibXTE7.png
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    Wow, this company newsletter has a story about one of the plant IT team leaders being a Star Wars cosplayer. With in an attempt at an in depth explanation of "Mandalorian Merc Culture". For as straight laced as this company is, I'm completely surprised they went with the article.

  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    Maybe I'll try The Secret World this weekend.

    it is so good and all the cool kids are playing it

    (go templar)

  • RMS OceanicRMS Oceanic Registered User regular
    I'm not sure, but I think I've managed to get my boiler to start up, and maybe we have some heating oil after all. This would be nice.

  • descdesc Goretexing to death Registered User regular
    Maybe I'll try The Secret World this weekend.

    Meh

  • amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    @RiemannLives I used AGS (Adventure Game Studio)

    It's scripting based and free for commercial use (as long as you use .ogg instead of .mp3, etc) and it's got ports for android, iOS, and mac (that work to varying degrees, but there's constant dev to it)

    It's got an engine and an editor bundled together, and can handle up to 1024x768 I believe, so no true HD (there's some plugins though)

    I can send you examples of the scripting and stuff, but the program comes with a demo game/code.

    It's mostly used for point-and-click adventures, but it's capable of much more. I'm prolly going to unity for my next project if I can afford it.

    are YOU on the beer list?
  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    fuq u dorsc

  • Silas BrownSilas Brown That's hobo style. Registered User regular
    Maybe I'll try The Secret World this weekend.

    it is so good and all the cool kids are playing it

    (go templar)

    Oh good, I was afraid I had missed the [chat] train.

    Gettin' dat shit.

  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    Maybe I'll try The Secret World this weekend.

    it is so good and all the cool kids are playing it

    (go templar)

    Have Jacob or I send you an invite to the cabal. Apparently our cabal government is a Military Junta. Because it gave me that option and Military Juntas usually have uniforms that would make a peacock envious.

  • override367override367 ALL minions Registered User regular
    Microsoft again not focusing on beating sony in horsepower is a good decision I think

    Sony focusing first and foremost on number of polygons they can push is a bizarre decision

  • ShivahnShivahn Unaware of her barrel shifter privilege Western coastal temptressRegistered User, Moderator mod
    desc wrote: »
    Maybe I'll try The Secret World this weekend.

    Meh

    I see your opinion is still the same. That makes me pretty hesitant to buy.

  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    Thomamelas wrote: »
    Maybe I'll try The Secret World this weekend.

    it is so good and all the cool kids are playing it

    (go templar)

    Have Jacob or I send you an invite to the cabal. Apparently our cabal government is a Military Junta. Because it gave me that option and Military Juntas usually have uniforms that would make a peacock envious.

    I joined some random Templar guild and that's going pretty well for me. They have a GOTMD that basically says 'be nice, don't say 'rape' or 'gay' to mean 'defeated' or 'lame'' and it's full of doormats who run me through higher level content. I have a bunch of T8 gear sitting in my bags I can't even use yet.

  • Silas BrownSilas Brown That's hobo style. Registered User regular
    Holy christ, 40 gigs!?

    Good thing the roommate is at work today. HOpefully this doesn't push us over the monthly limit...

  • Silas BrownSilas Brown That's hobo style. Registered User regular
    Shivahn get it we can be newbies together and solve mysteries?????(????)

  • Silas BrownSilas Brown That's hobo style. Registered User regular
    oh wait it's 18 gigs maybe I am delusional

  • japanjapan Registered User regular
    Is Dragon Age essentially a fantasy Mass Effect? I'm mostly thinking in terms of character interaction and plot.

    It occurs to me that there aren't a lot of games around that tread that middle ground of having a character you can influence but isn't a totally blank slate.

  • RMS OceanicRMS Oceanic Registered User regular
    Nope, it died again.

    Also, the chippy appear to have taken the phone off the hook. Unsure of what to do now.

  • ShivahnShivahn Unaware of her barrel shifter privilege Western coastal temptressRegistered User, Moderator mod
    Shivahn get it we can be newbies together and solve mysteries?????(????)

    Well, I do basically have extra money now that I don't need to spend money for Valentine's day :P

This discussion has been closed.