i personally am not a big fan of magic and technology not mixing.
I can usually get the reasoning for it, but personally i like the idea of a lich being the centre of a data network, or trolls using electric fences as armour.
Normally I agree.
In this case, it was a way to avoid a whole lot of rules complications from trying to get modern tech to work in D&D.
My only problem with Magitech is that it doesn't really fit in a typical D&D setting. Technology in generally seems out of place, though, which is the source of the issue.
It'd be great in Eberron, and if I ever run an Eberron game there will totally be a technoLich at some point, now that I have that idea in my head.
I like my magic to be dangerous and mysterious, a kind of unreality. But that doesn't really work for D&D.
It depends on the setting. In WoD, I like magic that's sort of on a bell curve. "Cantrip" level stuff should be shit that Mages can just fucking do (but counts toward domino effect and shit), but actual real deal reality warping zomgMagick should be very unpredictable and powerful.
My only problem with Magitech is that it doesn't really fit in a typical D&D setting. Technology in generally seems out of place, though, which is the source of the issue.
It'd be great in Eberron, and if I ever run an Eberron game there will totally be a technoLich at some point, now that I have that idea in my head.
If by D&D you mean Tolkien's D&D, I suppose i can agree with you to a point, but even that had bombs and gunpowder and machinations of Sauron. He was all about industrialization and tech. Perhaps not computer tech, but the concept is still sound.
Then again Final Fantasy was a formative part of my fantasy world growing up, so . . .
Also nothing about Tolkien stuff was ever really magitech, though. Like, yes, there was magic, yes there was technology. They were two totally different disciplines.
Also nothing about Tolkien stuff was ever really magitech, though. Like, yes, there was magic, yes there was technology. They were two totally different disciplines.
My notion of D&D covers "stuff that was made for 4th ed" and "things that I read from 3rd ed", so my concept of D&D is limited to that.
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if I ever actually ran a real DnD setting game I would not be able to resist pulling the twist that one old computer game did
might and magic?
where the fantasy world is a spaceborne colony ship whose occupants have forgotten where they were and the players are fighting robots and stuff by the end
Greyhawk
Forgotten Realms
Dragonlance
Dark Sun
Planescape
Eberron
Points of Light
Nentir Vale
I'm convinced I'm missing at least one in there.
Magitech could work in Eberron very well, and potentially in Planescape, depending on how you used it. Also I've seen it done in Dragonlance with tinker gnomes.
Outside of that, however, I think technology and magic work better as separate disciplines. They can interact, but they shouldn't heavily overlap.
Greyhawk
Forgotten Realms
Dragonlance
Dark Sun
Planescape
Eberron
Points of Light
Nentir Vale
I'm convinced I'm missing at least one in there.
Magitech could work in Eberron very well, and potentially in Planescape, depending on how you used it. Also I've seen it done in Dragonlance with tinker gnomes.
Outside of that, however, I think technology and magic work better as separate disciplines. They can interact, but they shouldn't heavily overlap.
To each their own, I suppose. I magic, tech ,and the possible criss-crosses thereof.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Yeah I think it just depends on the setting. I guess I could see it being pulled off in Forgotten Realms, as well, if done carefully.
But really in a "traditional" D&D setting, I don't think it's a good fit. Like, ain't no magimechs in Conan. King Arthur and the Knights of the Round Table didn't have to defend Camelot from a droid invasion.
It can work well when done carefully. Sometimes, though, it's just not a good fit for the setting. Other times, it's a natural element.
Spelljammer! That was the other one I was thinking of.
Although I think Spelljammer is technically just part of planescape. In 4e though Spelljammer could be a rad setting.
Instead of points of light in the world just chunks of rock in the Astral Sea. The world never became a thing, or blew up or something. So all the Fey and Shadow races are just sort of colonizing "space" and then you have the immortal races of the Astral Sea like the Gith and the Deva and shit.
5) Forgotten Realms - the old standard
4) Dark Sun - Blackhole sun, won't you come?
3) Planescape - can easily get out of hand, but so fun and creative
2) Ebberon - magitech is besttech
1) Spell Jammer - Fuck yeah spell jammer
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Nothin'
They'll be nothin'
N-no!
Normally I agree.
In this case, it was a way to avoid a whole lot of rules complications from trying to get modern tech to work in D&D.
I would just nerf the guns from gamma world or make them slightly better crossbows personally.
actually that's what i did. it's okay. i also put a bunch of restrictions on them that i am reconsidering.
I.E. Leather Jacket +3 of Fireshroud. Nerf Pistol +1.
It depends on the setting. In WoD, I like magic that's sort of on a bell curve. "Cantrip" level stuff should be shit that Mages can just fucking do (but counts toward domino effect and shit), but actual real deal reality warping zomgMagick should be very unpredictable and powerful.
If by D&D you mean Tolkien's D&D, I suppose i can agree with you to a point, but even that had bombs and gunpowder and machinations of Sauron. He was all about industrialization and tech. Perhaps not computer tech, but the concept is still sound.
Then again Final Fantasy was a formative part of my fantasy world growing up, so . . .
My wife owns one of those.
Dungeons and Dragons has a version of it.
That is the version I am referring to.
Also nothing about Tolkien stuff was ever really magitech, though. Like, yes, there was magic, yes there was technology. They were two totally different disciplines.
D&D is Swords and Sorcery with some elves and dwarfs in it
My notion of D&D covers "stuff that was made for 4th ed" and "things that I read from 3rd ed", so my concept of D&D is limited to that.
might and magic?
where the fantasy world is a spaceborne colony ship whose occupants have forgotten where they were and the players are fighting robots and stuff by the end
Greyhawk
Forgotten Realms
Dragonlance
Dark Sun
Planescape
Eberron
Points of Light
Nentir Vale
I'm convinced I'm missing at least one in there.
Magitech could work in Eberron very well, and potentially in Planescape, depending on how you used it. Also I've seen it done in Dragonlance with tinker gnomes.
Outside of that, however, I think technology and magic work better as separate disciplines. They can interact, but they shouldn't heavily overlap.
To each their own, I suppose. I magic, tech ,and the possible criss-crosses thereof.
I like settings with and without it but if you make magitech a cool part of a setting I am there man
I am there
But really in a "traditional" D&D setting, I don't think it's a good fit. Like, ain't no magimechs in Conan. King Arthur and the Knights of the Round Table didn't have to defend Camelot from a droid invasion.
It can work well when done carefully. Sometimes, though, it's just not a good fit for the setting. Other times, it's a natural element.
oh man, but imagine if they did.
Star Wars Prequels.
Five peasants with attitude recruited by the demigod Zor-Dan to foil the plans of a demon lord
Blessed with suits of magical armor
When something big attacks the township, they mount literal dinosaurs to fight it off
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Hell, Blackmoor was pretty much built on that idea.
yeah I'd play it
Although I think Spelljammer is technically just part of planescape. In 4e though Spelljammer could be a rad setting.
Instead of points of light in the world just chunks of rock in the Astral Sea. The world never became a thing, or blew up or something. So all the Fey and Shadow races are just sort of colonizing "space" and then you have the immortal races of the Astral Sea like the Gith and the Deva and shit.
Could be a lot of fun.
That's where mind went, in fact.
As would I.
I just really want that one scene where a player disarms the main villain and back him against a cliff edge
"WHO ARE YOU?!"
"Me? I'm just a farmer."
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Twitter (mean leftist discourse)
5) Forgotten Realms - the old standard
4) Dark Sun - Blackhole sun, won't you come?
3) Planescape - can easily get out of hand, but so fun and creative
2) Ebberon - magitech is besttech
1) Spell Jammer - Fuck yeah spell jammer
Makes me think of Izumi in FMA.
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But Giff!
I can't fault you there.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan