darunia106J-bob in gamesDeath MountainRegistered Userregular
It runs pretty well on my computer with all settings on medium.
All I played was the tutorial and I must say, I'm really liking this linked regions feature. The last SimCity I played was 2000 and the linked regions makes your city feel less like an island and more like a city that depends on other city for services (much like real ones).
Like I said though, all I played was the tutorial so I'll be back later with a more detailed report. Hopefully.
This seems pretty cool! I am more excited than I was before I played the beta. The regions thing seems like a great way to play with someone else, or you can play each city in the region yourself.
Initial impressions (i've had 2x hour-long playthroughs) are that it's surprisingly good - the tutorial touches on areas which will have much bigger ramifications that what the hour-long demo gives you, with seemingly much more scope and interaction between regions (i.e. you have full control over what you can import/export with neighbouring towns/regions) and there is much more micro-management than before, such as the modular nature to the buildings and far greater range of utilities. While the graphics are the initial differentiator to previous iterations, the practical changes are the most impressive; curvy roads, zonal systems which outline the roads (odd at first, especially as it's one area it doesn't hold your hand to establish, and it's potentially the biggest strategic difference introduced in the game).
In terms of the baggage the game brings; the price is ridiculous, and it's clear they are planning to mine this franchise to death with pointless overpriced DLC/skins. The servers aren't really standing up to the demand, but considering it's a beta/test weekend, getting all this data is part of the point, plus it's a free beta - though the always-on DRM solution does raise the profile of this issue, especially in light of the Diablo3 launch server problem. On reflection, I'll probably hold off at least until the price becomes more reasonable, and the DLC gives the impression there will a catch-all bundle edition somewhere down the line.
Some differences from SC4 is that city sizes are way smaller, but as mentioned, the micromanagement is increased. Some things have been dumbed down (Taxes) and some things have been enhanced. There is no terraforming and lots are mostly flat as well.
The music is beautiful, and seamlessly adapts to whatever you're doing, making it a very very enjoyable experience. Only thing I sorta disliked was that the full score is only available when zoomed out from the city, but it's not a biggie. Performance wise, the game ran super smooth for me (i5 2500k, GTX560 Ti 448) and it is a very aesthetically pleasing game.
It will probably take a little bit getting used to that now your cities aren't do-it-alls as in previous titles, you now really have to focus each on a certain "activity" and compensate with your neighboring ones.
Looking forward to playing the full version, but I'm also still skeptical on the ridiculous price.
Edit: I also had a bug where a truck at a stoplight would not move. And the way the game calculates stuff now, that mean that everything behind it wasn't going to go anywhere. This included firetrucks, who were unable to get to a fire. (In previous games, they'd just ghost through other cars)
I'll give the biggest hug to anyone that can get me a beta key.
No I don't.
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Dusdais ashamed of this postSLC, UTRegistered Userregular
Finally got to play. The change in focus is a bit jarring, but I guess I haven't played a SimCity game since 2004 so whatever; the waaaay more detailed simulation of most things more than makes up for it. It's really fun to see your decisions take shape. I forgot to build a sewage plant for a while, until I noticed half a dozen of my sims were complaining. I plopped one (heh) down a long ways from the city on service road, then switched to the sewage map. The moment it turned on, tons of brown bubbles sprinted under the roads toward the sewage plant, and green happy signs appeared wherever they left. Very cool. Preordered the moment the time was up.
I mentioned this in the screenshots thread, but just want to say that to me this is the Civ V of the Sim City series. They've made it more accessible and streamlined, which may turn people off that were huge into the previous versions. I loved Civ IV, but the moment I loaded up Civ V I was sold on it. Same with this new Sim City.
I, too, am quite hyped for this one. I already was sucked into preorder and now having watched more videos, I'm pretty excited to get my hands on opportunity. Bummer I did not get in beta.
Is the modular customization of building as awesome as it appears to be?
Also, are subways going to be something that runs with the roads like the power now? Just plop stations and it works or do you get to create more direct lines between them?
My city before I ran out of time in the demo/beta. I am awful at city planning. :P
I'm pretty interested in the full game. While not a huge issue in a game like Sim City, the frame rate is pretty weird sometimes.
I just wish the beta/demo didn't have most of the buildings disabled.
So after playing this for a bit I'm not sure how much I'm digging it. The way I have to drag zoning around 4 sides of a block is annoying. It's very hard to judge how big buildings will be and therefore how big blocks should be. The modular customization thing is pretty cool.
Just finished my third city run. Each time I've gotten something a little different/further than the last, but for the life of me can't get my density up (so have yet to see those fancy high-rises). Last run did see my first mansions (big suckers) and independent (non-casino-attached) beachfront hotels spring up. Also ended up with 90% curved roads so the final city ended up a big circle.
Really enjoying it and can't wait to see the multitude of "Not In Beta" things come in. It looks like there will be a ton of options once they're all in-game and, considering the smaller city sizes, it should really make for much more unique city planning than previous ones.
I like the modular buildings. Need more buses for your bus system? Add another bus garage to your depot. More capacity in the grade school? Add classrooms. And then add bus stops and school bus stops to expand your coverage.
Posts
Seems to run fine on mine. What system are you running?
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Do you have to 30 fps limiter turned on, or off?
I don't have the greatest system (p4 quad core, gtx 260 and 4gb ram) so I'll be back with how it runs.
All I played was the tutorial and I must say, I'm really liking this linked regions feature. The last SimCity I played was 2000 and the linked regions makes your city feel less like an island and more like a city that depends on other city for services (much like real ones).
Like I said though, all I played was the tutorial so I'll be back later with a more detailed report. Hopefully.
I do indeed have it turned on. Did not even realize it was a thing.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Poo demos masquerading as betas.
My bandwidth cap says I better not download it.
Fuck.
Seems fun.
Just as well, the beta's closed (as it you can't play it) at the moment.
yeah me too. Guess we just weren't picked.
Really wanted to try it out before paying $80 for this.
EDIT: Claimed already. Sorry guys.
Steam: CavilatRest
In terms of the baggage the game brings; the price is ridiculous, and it's clear they are planning to mine this franchise to death with pointless overpriced DLC/skins. The servers aren't really standing up to the demand, but considering it's a beta/test weekend, getting all this data is part of the point, plus it's a free beta - though the always-on DRM solution does raise the profile of this issue, especially in light of the Diablo3 launch server problem. On reflection, I'll probably hold off at least until the price becomes more reasonable, and the DLC gives the impression there will a catch-all bundle edition somewhere down the line.
Some differences from SC4 is that city sizes are way smaller, but as mentioned, the micromanagement is increased. Some things have been dumbed down (Taxes) and some things have been enhanced. There is no terraforming and lots are mostly flat as well.
The music is beautiful, and seamlessly adapts to whatever you're doing, making it a very very enjoyable experience. Only thing I sorta disliked was that the full score is only available when zoomed out from the city, but it's not a biggie. Performance wise, the game ran super smooth for me (i5 2500k, GTX560 Ti 448) and it is a very aesthetically pleasing game.
It will probably take a little bit getting used to that now your cities aren't do-it-alls as in previous titles, you now really have to focus each on a certain "activity" and compensate with your neighboring ones.
Looking forward to playing the full version, but I'm also still skeptical on the ridiculous price.
Edit: I also had a bug where a truck at a stoplight would not move. And the way the game calculates stuff now, that mean that everything behind it wasn't going to go anywhere. This included firetrucks, who were unable to get to a fire. (In previous games, they'd just ghost through other cars)
Also, this:
And that's terrible.
Is the modular customization of building as awesome as it appears to be?
Also, are subways going to be something that runs with the roads like the power now? Just plop stations and it works or do you get to create more direct lines between them?
My city before I ran out of time in the demo/beta. I am awful at city planning. :P
I'm pretty interested in the full game. While not a huge issue in a game like Sim City, the frame rate is pretty weird sometimes.
I just wish the beta/demo didn't have most of the buildings disabled.
So basically my city might as well be from Driver for the PS1.
Really enjoying it and can't wait to see the multitude of "Not In Beta" things come in. It looks like there will be a ton of options once they're all in-game and, considering the smaller city sizes, it should really make for much more unique city planning than previous ones.
http://imgur.com/UuXJvSV