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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    MrBody, it's your turn.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited January 2013
    Activate Dreaming Dark. Move 2 Centauri cruisers there.

    TG/AC/PC:4/2/1
    SA/FS/CP:1/7/0

    MrBody on
  • MrBlarneyMrBlarney Registered User regular
    ERROR: The Centauri-Gral system was already activated by you earlier in the Round, so the ships there can't be moved. Re-do your action?

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    I'M SICK OF YOU AND YOUR RULES, DAD!

    pass

  • MrBlarneyMrBlarney Registered User regular
    <something about building character>

    Muaat, it's your turn.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited January 2013
    Muaat

    Place 2 fighters in Darien for 1 SA.

    TG/AC/PC:0/5/0
    SA/FS/CP:1/5/1

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • FidohFidoh BelgiumRegistered User regular
    L1Z1X

    The Overmind passes


  • MrBlarneyMrBlarney Registered User regular
    Creuss and Muaat are the last players eligible to act this turn.

    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    Pass

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Pass

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2013
    finally...

    E - You guys take too many actions!
    (Not bashing you, Void.)

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh come on, I could have take 2 more...

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    Oh, umm, why didn't you?

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    stever777 wrote: »
    Oh, umm, why didn't you?

    Oh, you'll see.
    I have nothing specific planned and all I could have done was build 1 destroyer and send it to battle the Jol-Nar warsun by itself.

    Useful!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Round 6: Start of Status Phase

    The L1z1x Mindnet: Play Primary Ability of the (1) Leadership Strategy Card, placing 1 counter in Strategic Allocation and 2 counters into Command Pool (SA 0 --> 1, CP 0 --> 2).
    Creuss plays on the secondary, exhausting Mecatol Rex (6I) to place 3 counters into Command Pool (CP 0 --> 3).
    Muaat plays on the secondary, exhausting Centauri (3I) and discarding Political Card "Science Community Speaker" (PC 1 --> 0) to place 1 counter into Strategic Allocation and 1 counter into Fleet Supply (SA 1 --> 2, FS 4 --> 5).
    Yin plays on the secondary, exhausting Rarron (3I) to place 1 counter into Command Pool (CP 1 --> 2).
    Jol-Nar plays on the secondary, exhausting Meer (4I) to place 1 counter into Strategic Allocation and 1 counter into Command Pool (SA 3 --> 4, CP 3 --> 4).
    Naalu plays on the secondary, exhausting Maaluuk (2I) to place 1 counter into Command Pool (CP 1 --> 2).
    The Ghosts of Creuss: Activate Lodor system (CP 3 --> 2).
    Exhaust Mirage (1R) and Wellon (1R) to build 2 Fighters (1R) and 2 Ground Forces (1R) at Lodor.
    The Yin Brotherhood: Pass turn.
    The Embers of Muaat: Spend 1 counter from Strategic Allocation (SA 2 --> 1) to build 2 Fighters at Darien.
    The L1z1x Mindnet: Pass turn.
    The Ghosts of Creuss: Pass turn.
    The Embers of Muaat: Pass turn.

    Current Map: Round 6, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 3 VP
    The Embers of Muaat: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 4
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: L1z1x [1], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yin [1] (Naalu [2])
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [3] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    X - Muaat (4R, 1I)
    X - Darien (2R, 4I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], Naalu [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Special Effects
    Strategic Planning - Muatt may play on Strategy Cards' secondary abilities this round without expending counters from Strategy Allocation.

    Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.

    Order of Play
    The Naalu Collective:
    The L1z1x Mindnet:
    The Ghosts of Creuss:
    Universities of Jol-Nar:
    The Yin Brotherhood:
    The Embers of Muaat:

    Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Claim secret objective.

    Secret Objective:
    [2 VP] Conqueror: I control all the planets in another player’s Home System.

    Since you were not kind enough to leave a GF on the planet I guess that is it.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    None, again.
    :cry:

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • GrimmyTOAGrimmyTOA Registered User regular
    We claim Public Objective: I now spend three CCs.

    We'll spend one from SA and two from CP please.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited February 2013

    L1z1x claim no Objectives.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Creuss claims Secret Objective: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.

    Also Iron Weasel is a jerk for telling everyone what my objective was-not cool bra

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited February 2013
    I wasn't trying to be a jerk - it was an educated guess! I mean, why else would you be having a Cruiser Party at MR?

    Besides, I only did it because I hoped someone might attack you there to slow you down, but in the end it made no difference and now you are winning.

    Well done so far, by the way.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Well the Yin did delay me for a turn on that objective, but you can see how well that is working out for them at the moment

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    Calling SeGaTai to Earth.
    SeGaTai to Earth.
    Please pick up the white courtesy phone.
    You have some diseases to fight.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    Since Yin does not control their home system, they are ineligible for fulfilling objectives.

    I'll be sending out Action Card draws shortly; one received, players will be able to make their Command Counter allocations.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2013
    Naalu

    1 SA, 1 FS.

    TG/AC/PC: 0/4/0
    SA/FS/CP: 2/4/2

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    2 to SA

    TG/AC/PC: 0/7/0
    SA/FS/CP: 3/5/1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    1 to SA, 1 to CP

    TG/AC/PC:3/6/2
    SA/FS/CP:2/8/3

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    +2 to SA

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    +1 SA
    +1 CP

    2/5/3

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    Just waiting on Jol-Nar's command counter allocations.

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Apologies.

    +1SA
    +1CP please.

    Sorry for the delay (and the lack of consult, Caliber)

  • MrBlarneyMrBlarney Registered User regular
    edited February 2013
    Round 7: Start of Strategy Phase

    Claim Objectives
    Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. (VP 3 --> 5)
    Jol-Nar: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 4 --> 3, CP 4 --> 2; VP 3 --> 4)
    Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. (VP 2 --> 4)
    Draw Action Cards and Allocate Command Counters
    The Naalu Collective: AC 3 --> 4; SA 1 --> 2, FS 3 --> 4.
    The L1z1x Mindnet: AC 4 --> 6; SA 1 --> 2, CP 2 --> 3.
    The Ghosts of Creuss: AC 5 --> 6, SA 1 --> 2, CP 2 --> 3.
    Universities of Jol-Nar: AC 3 --> 4; SA 3 --> 4, CP 2 --> 3.
    The Yin Brotherhood: AC 2 --> 3; SA 1 --> 3.
    The Embers of Muaat: AC 4 --> 6; SA 1 --> 3.

    Current Map: Round 7, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 5 VP
    Universities of Jol-Nar: 4 VP
    The L1z1x Mindnet: 4 VP
    The Embers of Muaat: 4 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
    The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 4
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: L1z1x [1], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Yin [1] (Naalu [2])
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Jol-Nar [3] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 6
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    R - Muaat (4R, 1I)
    R - Darien (2R, 4I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    R - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], Naalu [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Special Effects
    Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.

    Order of Play
    The Ghosts of Creuss:
    The Embers of Muaat:
    The Yin Brotherhood:
    Universities of Jol-Nar:
    The Naalu Collective:
    The L1z1x Mindnet:

    Strategy Card (2) Diplomacy II has one bonus counter and (8) Bureaucracy has two bonus counters; players that select either of these cards may immediately convert the bonus counters on the selected card into a Trade Good or allocated Command Counter.

    MrBlarney on
    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    Creuss selects warfare(6)

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Play Signal Jamming, placing a Jol-Nar CC on Quann.

    Signal Jamming
    Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
    Play: During the Strategy Phase.

    Sorry for the delay, pausing for sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    If I have a card to play as well do I have to play it now or can it be played after all strategies have been picked?

    PSN SeGaTai
  • GrimmyTOAGrimmyTOA Registered User regular
    In order to avoid confusion it might be best to wait until Sabotages have been declared for this one... dunno if anyone would have any reason to sabotage this, though (least of all us, Muaat --for shame).

    We don't need to do sabotages in turn order, do we?

  • MrBlarneyMrBlarney Registered User regular
    The official procedure is to first declare that you will play an Action Card, wait for others to declare, then reveal, but there's no obligation for other players to play an immediate follow-up unless they want to. (There are some cases where knowing what another player is playing then getting in front of them with order of play might be important, so that's the reason for the official procedure.) SeGaTai, you can wait until later to play your card if you wish, as long as the conditions remain valid for it.

    Sabotage declarations do not need to be made in play order for the sake of efficiency.

    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    Will wait for strategy cards to be drawn then, no sabotage for the Muaat

    PSN SeGaTai
  • GrimmyTOAGrimmyTOA Registered User regular
    No sabotage

  • stever777stever777 AFK most Saturdays Registered User regular
    No sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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