He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I have nothing specific planned and all I could have done was build 1 destroyer and send it to battle the Jol-Nar warsun by itself.
Useful!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x Mindnet: Play Primary Ability of the (1) Leadership Strategy Card, placing 1 counter in Strategic Allocation and 2 counters into Command Pool (SA 0 --> 1, CP 0 --> 2).
Creuss plays on the secondary, exhausting Mecatol Rex (6I) to place 3 counters into Command Pool (CP 0 --> 3).
Muaat plays on the secondary, exhausting Centauri (3I) and discarding Political Card "Science Community Speaker" (PC 1 --> 0) to place 1 counter into Strategic Allocation and 1 counter into Fleet Supply (SA 1 --> 2, FS 4 --> 5).
Yin plays on the secondary, exhausting Rarron (3I) to place 1 counter into Command Pool (CP 1 --> 2).
Jol-Nar plays on the secondary, exhausting Meer (4I) to place 1 counter into Strategic Allocation and 1 counter into Command Pool (SA 3 --> 4, CP 3 --> 4).
Naalu plays on the secondary, exhausting Maaluuk (2I) to place 1 counter into Command Pool (CP 1 --> 2). The Ghosts of Creuss: Activate Lodor system (CP 3 --> 2).
Exhaust Mirage (1R) and Wellon (1R) to build 2 Fighters (1R) and 2 Ground Forces (1R) at Lodor. The Yin Brotherhood: Pass turn. The Embers of Muaat: Spend 1 counter from Strategic Allocation (SA 2 --> 1) to build 2 Fighters at Darien. The L1z1x Mindnet: Pass turn. The Ghosts of Creuss: Pass turn. The Embers of Muaat: Pass turn.
The L1z1x Mindnet: 4 VP The Ghosts of Creuss: 3 VP Universities of Jol-Nar: 3 VP The Embers of Muaat: 2 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: X - Creuss (4R, 2I) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) X - Mecatol Rex (1R, 6I) X - Mirage (1R, 2I, F (x2)) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Wellon (1R, 2I)
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds: X - Muaat (4R, 1I) X - Darien (2R, 4I) X - Capha (3R, 0I) X - Centauri (1R, 3I) X - Gral (1R, 1I, B) X - Quann (2R, 1I, G) X - Tar'mann (1R, 1I)
Worlds: X - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) X - Rarron (0R, 3I, G) X - Thibah (1R, 1I) X - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Special Effects
Strategic Planning - Muatt may play on Strategy Cards' secondary abilities this round without expending counters from Strategy Allocation.
Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.
Order of Play The Naalu Collective: The L1z1x Mindnet: The Ghosts of Creuss: Universities of Jol-Nar: The Yin Brotherhood: The Embers of Muaat:
Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.
Secret Objective: [2 VP] Conqueror: I control all the planets in another player’s Home System.
Since you were not kind enough to leave a GF on the planet I guess that is it.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Creuss claims Secret Objective: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
Also Iron Weasel is a jerk for telling everyone what my objective was-not cool bra
PSN SeGaTai
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
edited February 2013
I wasn't trying to be a jerk - it was an educated guess! I mean, why else would you be having a Cruiser Party at MR?
Besides, I only did it because I hoped someone might attack you there to slow you down, but in the end it made no difference and now you are winning.
Well done so far, by the way.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Claim Objectives
Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. (VP 3 --> 5)
Jol-Nar: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 4 --> 3, CP 4 --> 2; VP 3 --> 4)
Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. (VP 2 --> 4) Draw Action Cards and Allocate Command Counters The Naalu Collective: AC 3 --> 4; SA 1 --> 2, FS 3 --> 4. The L1z1x Mindnet: AC 4 --> 6; SA 1 --> 2, CP 2 --> 3. The Ghosts of Creuss: AC 5 --> 6, SA 1 --> 2, CP 2 --> 3. Universities of Jol-Nar: AC 3 --> 4; SA 3 --> 4, CP 2 --> 3. The Yin Brotherhood: AC 2 --> 3; SA 1 --> 3. The Embers of Muaat: AC 4 --> 6; SA 1 --> 3.
The Ghosts of Creuss: 5 VP Universities of Jol-Nar: 4 VP The L1z1x Mindnet: 4 VP The Embers of Muaat: 4 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: R - Jol (1R, 2I) R - Nar (2R, 3I) R - Arinam (1R, 2I, B) R - Bereg (3R, 1I, R) R - Lirta IV (2R, 3I, G) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B)
Worlds: R - Creuss (4R, 2I) R - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mecatol Rex (1R, 6I) R - Mirage (1R, 2I, F (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds: R - Muaat (4R, 1I) R - Darien (2R, 4I) R - Capha (3R, 0I) R - Centauri (1R, 3I) R - Gral (1R, 1I, B) R - Quann (2R, 1I, G) R - Tar'mann (1R, 1I)
Worlds: R - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) R - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) R - Vefut II (2R, 0I, R)
Special Effects
Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.
Order of Play The Ghosts of Creuss: The Embers of Muaat: The Yin Brotherhood: Universities of Jol-Nar: The Naalu Collective: The L1z1x Mindnet:
Strategy Card (2) Diplomacy II has one bonus counter and (8) Bureaucracy has two bonus counters; players that select either of these cards may immediately convert the bonus counters on the selected card into a Trade Good or allocated Command Counter.
Play Signal Jamming, placing a Jol-Nar CC on Quann.
Signal Jamming
Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
Sorry for the delay, pausing for sabotage.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
In order to avoid confusion it might be best to wait until Sabotages have been declared for this one... dunno if anyone would have any reason to sabotage this, though (least of all us, Muaat --for shame).
We don't need to do sabotages in turn order, do we?
The official procedure is to first declare that you will play an Action Card, wait for others to declare, then reveal, but there's no obligation for other players to play an immediate follow-up unless they want to. (There are some cases where knowing what another player is playing then getting in front of them with order of play might be important, so that's the reason for the official procedure.) SeGaTai, you can wait until later to play your card if you wish, as long as the conditions remain valid for it.
Sabotage declarations do not need to be made in play order for the sake of efficiency.
Posts
TG/AC/PC:4/2/1
SA/FS/CP:1/7/0
pass
Muaat, it's your turn.
Place 2 fighters in Darien for 1 SA.
TG/AC/PC:0/5/0
SA/FS/CP:1/5/1
The Overmind passes
E - You guys take too many actions!
(Not bashing you, Void.)
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Oh, you'll see.
Useful!
The L1z1x Mindnet: Play Primary Ability of the (1) Leadership Strategy Card, placing 1 counter in Strategic Allocation and 2 counters into Command Pool (SA 0 --> 1, CP 0 --> 2).
Creuss plays on the secondary, exhausting Mecatol Rex (6I) to place 3 counters into Command Pool (CP 0 --> 3).
Muaat plays on the secondary, exhausting Centauri (3I) and discarding Political Card "Science Community Speaker" (PC 1 --> 0) to place 1 counter into Strategic Allocation and 1 counter into Fleet Supply (SA 1 --> 2, FS 4 --> 5).
Yin plays on the secondary, exhausting Rarron (3I) to place 1 counter into Command Pool (CP 1 --> 2).
Jol-Nar plays on the secondary, exhausting Meer (4I) to place 1 counter into Strategic Allocation and 1 counter into Command Pool (SA 3 --> 4, CP 3 --> 4).
Naalu plays on the secondary, exhausting Maaluuk (2I) to place 1 counter into Command Pool (CP 1 --> 2).
The Ghosts of Creuss: Activate Lodor system (CP 3 --> 2).
Exhaust Mirage (1R) and Wellon (1R) to build 2 Fighters (1R) and 2 Ground Forces (1R) at Lodor.
The Yin Brotherhood: Pass turn.
The Embers of Muaat: Spend 1 counter from Strategic Allocation (SA 2 --> 1) to build 2 Fighters at Darien.
The L1z1x Mindnet: Pass turn.
The Ghosts of Creuss: Pass turn.
The Embers of Muaat: Pass turn.
Current Map: Round 6, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Ghosts of Creuss: 3 VP
Universities of Jol-Nar: 3 VP
The Embers of Muaat: 2 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 3
Political Cards: 3
Strategy Allocation: 4
Fleet Supply: 4
Command Pool: 4
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yin [1] (Naalu [2])
Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Action Cards: 4
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [3] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 2
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
X - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 4
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds:
X - Muaat (4R, 1I)
X - Darien (2R, 4I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 7
Command Pool: 2
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
X - Rarron (0R, 3I, G)
X - Thibah (1R, 1I)
X - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Special Effects
Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.
Order of Play
The Naalu Collective:
The L1z1x Mindnet:
The Ghosts of Creuss:
Universities of Jol-Nar:
The Yin Brotherhood:
The Embers of Muaat:
Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.
Claim secret objective.
Secret Objective: [2 VP] Conqueror: I control all the planets in another player’s Home System.
Since you were not kind enough to leave a GF on the planet I guess that is it.
None, again.
The Black Hole of Cygnus X-1
We'll spend one from SA and two from CP please.
L1z1x claim no Objectives.
The Division, Warframe (XB1)
GT: Tanith 6227
Also Iron Weasel is a jerk for telling everyone what my objective was-not cool bra
Besides, I only did it because I hoped someone might attack you there to slow you down, but in the end it made no difference and now you are winning.
Well done so far, by the way.
The Division, Warframe (XB1)
GT: Tanith 6227
SeGaTai to Earth.
Please pick up the white courtesy phone.
You have some diseases to fight.
The Black Hole of Cygnus X-1
I'll be sending out Action Card draws shortly; one received, players will be able to make their Command Counter allocations.
1 SA, 1 FS.
TG/AC/PC: 0/4/0
SA/FS/CP: 2/4/2
The Black Hole of Cygnus X-1
2 to SA
TG/AC/PC: 0/7/0
SA/FS/CP: 3/5/1
1 to SA, 1 to CP
TG/AC/PC:3/6/2
SA/FS/CP:2/8/3
+1 CP
2/5/3
The Division, Warframe (XB1)
GT: Tanith 6227
+1SA
+1CP please.
Sorry for the delay (and the lack of consult, Caliber)
Claim Objectives
Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. (VP 3 --> 5)
Jol-Nar: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 4 --> 3, CP 4 --> 2; VP 3 --> 4)
Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. (VP 2 --> 4)
Draw Action Cards and Allocate Command Counters
The Naalu Collective: AC 3 --> 4; SA 1 --> 2, FS 3 --> 4.
The L1z1x Mindnet: AC 4 --> 6; SA 1 --> 2, CP 2 --> 3.
The Ghosts of Creuss: AC 5 --> 6, SA 1 --> 2, CP 2 --> 3.
Universities of Jol-Nar: AC 3 --> 4; SA 3 --> 4, CP 2 --> 3.
The Yin Brotherhood: AC 2 --> 3; SA 1 --> 3.
The Embers of Muaat: AC 4 --> 6; SA 1 --> 3.
Current Map: Round 7, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
Universities of Jol-Nar: 4 VP
The L1z1x Mindnet: 4 VP
The Embers of Muaat: 4 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 4
Political Cards: 3
Strategy Allocation: 4
Fleet Supply: 4
Command Pool: 3
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Arinam (1R, 2I, B)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 4
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Yin [1] (Naalu [2])
Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
R - Loki (1R, 2I)
Action Cards: 6
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Jol-Nar [3] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 6
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 8
Command Pool: 3
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 6
Political Cards: 0
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 1
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds:
R - Muaat (4R, 1I)
R - Darien (2R, 4I)
R - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Quann (2R, 1I, G)
R - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 2
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
R - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
R - Vefut II (2R, 0I, R)
Special Effects
Order of Play
The Ghosts of Creuss:
The Embers of Muaat:
The Yin Brotherhood:
Universities of Jol-Nar:
The Naalu Collective:
The L1z1x Mindnet:
Strategy Card (2) Diplomacy II has one bonus counter and (8) Bureaucracy has two bonus counters; players that select either of these cards may immediately convert the bonus counters on the selected card into a Trade Good or allocated Command Counter.
Signal Jamming
Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
Sorry for the delay, pausing for sabotage.
We don't need to do sabotages in turn order, do we?
Sabotage declarations do not need to be made in play order for the sake of efficiency.
The Black Hole of Cygnus X-1