Not with OWC Call to Arms! active.
"During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. "
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Actually, Call to Arms prevents the single Leper from placing corruption at all. From the FAQ:
Q: While the Old World card “Call to Arms” is on the Old World track and the Morrslieb Nurgle Leper upgrade is in play, how many corruption tokens would he place in a region with a single Leper figure?
A: As stated on page 26 of the base game rulebook, disabling effects are resolved before enabling effects. Thus, in this case, the Leper would normally place a total of one corruption token, but “Call to Arms” reduces that total (by one) to zero. The Leper upgrade does not take effect because the Leper did not place any corruption tokens.
Did we house rule that the Council of Thirteen card slot can't be overridden by Mystic Disregard?
+1
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Not a house rule - once again this is in the actual FAQ:
Q: Can Tzeentch use “Mystical Disregard” to play on top of a Horned Rat’s Chaos card that was played as the additional Chaos card in that region (allowed by the Horned Rat’s upgrade “Council of Thirteen”)?
A: No, Mystical Disregard only allows Tzeentch to play on top of a Chaos card that occupies one of the two card spaces in any region.
Greenskins Invade
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track.
Then, place an Event token in each of The Badlands, The Empire and Tilea. -
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase. If some of a player's battle dice have different capabilities than others, each player may choose which of his battle dice to roll.
Upgrade Effects -
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Call to Arms!
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Round 6, Draw phase
Khorne: draw 2; 8 in hand, 3 remaining in deck Nurgle: draw 2; 8 in hand, 9 remaining in deck Tzeentch: may choose to discard before drawing to five; 19 cards remaining in deck Slaanesh: draw 2; 9 in hand, 9 remaining in deck Horned Rat: draw 2; 5 in hand, 9 remaining in deck
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Call to Arms!
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Spell Effects -
Estalia: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Call to Arms!
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Spell Effects -
Estalia: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Call to Arms!
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Spell Effects -
Estalia: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
Posts
"During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. "
The Black Hole of Cygnus X-1
Will be fixed on next board.
Thanks again, blah!
The Black Hole of Cygnus X-1
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Greenskins Invade
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track.
Then, place an Event token in each of The Badlands, The Empire and Tilea. -
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase. If some of a player's battle dice have different capabilities than others, each player may choose which of his battle dice to roll.
Upgrade Effects -
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Round 6, Draw phase
Khorne: draw 2; 8 in hand, 3 remaining in deck
Nurgle: draw 2; 8 in hand, 9 remaining in deck
Tzeentch: may choose to discard before drawing to five; 19 cards remaining in deck
Slaanesh: draw 2; 9 in hand, 9 remaining in deck
Horned Rat: draw 2; 5 in hand, 9 remaining in deck
Khorne may begin the Summoning Phase.
The Black Hole of Cygnus X-1
1 Hit to Tilea.
Kill a Clan Rat. +1VP DAC
Warp Portal to Estalia. Summon horror. Do nothing else.
6/6 PP
6/6 PP
@Rius
The Black Hole of Cygnus X-1
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Upgrade Effects -
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Khorne is active.
The Black Hole of Cygnus X-1
2 Hit to Tilea.
Kill a Clan Rat. +1VP DAC
5/7 PP
3/6 PP
3/6 PP
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Upgrade Effects -
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Khorne is active.
The Black Hole of Cygnus X-1
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Move Clan Rat to Tilea.
5/7 PP
2/6 PP
2/6 PP
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Upgrade Effects -
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Khorne is active.
The Black Hole of Cygnus X-1
3/7 PP
1/6 PP
1/6 PP