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The Resurrection of FASA?

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    NorayNoray Registered User regular
    edited December 2007
    I remember hearing rumors a little while back about work on a Crimson Skies sequel. I can only pray. That game just did something... right. Somehow, the game just clicked and left you starving for more. The Industrial States of America? Insanely awesome plane design? Interesting parallel-world story? Lightning-bolt shooting spider-robots? Airship eating airships?! HELL YES!

    This. I would love to see a new Crimson Skies game. Blazing Angels kind of tried to do what it did, but wasn't nearly as good. I loved the PC original, that Errol Flynn vibe and the setting were really cool.

    Noray on
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    BigityBigity Lubbock, TXRegistered User regular
    So FASA is regaining the rights to Earthdawn, with Red Brick getting out of the game publishing business.

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    ArchsorcererArchsorcerer Registered User regular
    But who owns FASA?

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    Dead Thread.... Riiiiiiiise.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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    The WalrusThe Walrus ChicagoRegistered User regular
    edited August 2012
    Hmmm... Earthdawn? I have never actually been able to get anyone to play Earthdawn with me. For being 'Shadowrun Fantasy' it just wasn't goofy enough to pull people in I think. Besides they didn't say 'chummer'. Maybe if they do a new game for it I can finally hang out with eternal elves when they were young!

    The Walrus on
    http://wreck-age.net Home of your soon to be favorite post-collapse, dystopian, SF Table Top Strategy game & RPG

    http://www.kickstarter.com/projects/hyacinthgames/a-tabletop-rpg-and-board-games-project-from-chicag
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    BigityBigity Lubbock, TXRegistered User regular
    I always liked Earthdawn for the way it attempted to explain the typical fantasy RPG tropes.

    Why are there holes in the ground filled with treasure and monsters? Why doesn't a character keep his families sword instead of tossing it into the trash when the first +1 weapon shows up, etc.

    Love the game, but yea, I've also had the hardest time finding groups willing to play it. I think it was just too different when it was new.

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