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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    Round 7: Start of Status Phase

    The L1z1x Mindnet: Activate Mecatol Rex. (CP 1 --> 0)
    Move in 1 Dreadnought from Thibah and 1 Destroyer and 1 Carrier from Faunus.
    PDS Fire destroys 1 L1z1x Destroyer.
    Assault Cannons destroys 1 Creuss Destroyer; combat resolves in favor of L1z1x.
    The Yin Brotherhood: Pass turn.
    The Embers of Muaat: Activate Muaat Home System. (CP 1 --> 0)
    Exhaust Quann (2R), Centauri (1R), Gral (1R), +1R from Sarween Tools to build 1 Cruiser (2R), 2 Destroyers (2R), and 2 Fighters (1R) at Muaat.
    The L1z1x Mindnet: Pass turn.
    The Embers of Muaat: Spend 1 counter from Strategy Allocation (SA 2 --> 1) to gain 1 Destroyer at the War Sun in Hercalor-Tiamat.
    The Embers of Muaat: Spend 1 counter from Strategy Allocation (SA 1 --> 0) to gain 2 Fighters at the War Sun in Hercalor-Tiamat.
    The Embers of Muaat: Pass turn.

    Current Map: Round 7, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 5 VP
    The Embers of Muaat: 5 VP
    Universities of Jol-Nar: 4 VP
    The L1z1x Mindnet: 4 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    [2 VP] I have 5 Technology Advances of the same color.
    [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.
    3 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
    The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: L1z1x [1], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Muaat [2], Yin [1]
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Jol-Nar [3] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Ashtroth (2R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Naalu [2] (Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    X - Muaat (4R, 1I)
    X - Darien (2R, 4I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    The Yin Brotherhood - MrBody:
    Trade Goods: 5
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 0

    Trade Contracts: Jol-Nar [1], Naalu [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0I, 3R, G) *values swapped*
    X - Thibah (1R, 1I)
    X - Vefut II (2R, 0I, R)

    Special Effects
    Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.

    Multiculturalism - Creuss has copied Naalu's racial ability regarding their initiative number for the duration of round 7.

    Order of Play
    The Ghosts of Creuss: (0.6) Warfare II
    The Naalu Collective: (0.7) Technology II
    The L1z1x Mindnet: (3) Assembly
    The Yin Brotherhood: (4) Production
    Universities of Jol-Nar: (5) Trade II
    The Embers of Muaat: (8) Bureaucracy

    Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.

    Creuss has conditional orders to claim the following objective: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.

    chirisigtext.png
    Geth
  • calibercaliber Registered User regular
    How many VP are we playing to? 10? 7?

    Anyway, Jol-Nar claims [2 VP] I have 5 Technology Advances of the same color.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited March 2013
    L1z1X claim 1VP for blockading an enemy Space Dock.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    Ineligible to claim.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat claims [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    no claim...
    again

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    edited March 2013
    Action cards will go out shortly, players may make their Command Counter allocations at any time.

    L1z1x will be at 8 Action Cards and must immediately discard one when making their Command Counter allocations.

    Creuss has conditional orders to place one command counter into Strategy Allocation and one into Command Pool (SA 0--> 1, CP 1 --> 2)
    Creuss also elects to use the Refresh ability of Mirage, exhausting it to gain 2 Fighters in the Mirage system.

    EDIT:
    caliber wrote: »
    How many VP are we playing to? 10? 7?

    We'll be playing to the 9 VP under the standard Shattered Empire strategy card recommendations.

    MrBlarney on
    chirisigtext.png
  • MrBodyMrBody Registered User regular
    +2 CP

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    +2 CP

    We discard Overrun. I'm phone posting, but it's the one that lets you insta-kill a GF when attacking mech units.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    +1CP +1SA

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    +1CP +1SA

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • GrimmyTOAGrimmyTOA Registered User regular
    +2 CP please

  • MrBodyMrBody Registered User regular
    The Yin are accepting trade good offers for the promise of 6 future votes if and when they claim Mecatol Rex.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited March 2013
    Give us a turn, and we might be able to clear out of your way.

    L1z1X offers 1 TG for Yin's votes

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    Leave it to the Borg to miss a joke :p

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Humour is irrelevant.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    We'll still take the trade good though :(

    We're now HOMELESS orphans :_:

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Pity is also irrelevant.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    I'll have a game state update post tonight, but if you want to get started with the Strategy Phase of Round 8, by all means feel free to go ahead. Strategy card selection starts with L1z1x.

    chirisigtext.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    F1D0H craves reports, proposals, studies, meetings, sub-committees and review boards. He was probably a Jol-Nar, long ago.

    L1z1X selects Bureaucracy (8)

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Creuss selects Assembly (3)

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat selects Technology (7))

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    Well cool, looks like I forgot the full description of the Tech strat. Muaat will be the only player that can win this round, aside from some lucky play/draw by the L1z1x. Thought you all should know, though reversing are picks I think I'd end up giving them the game anyway.

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    edited March 2013
    Round 8: Start of Strategy Phase

    Claim Objectives
    The Ghosts of Creuss: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn. (VP 5 --> 7)
    The L1z1x Mindnet: [1 VP] I am blockading an opponent's Space Dock. (VP 5 --> 6)
    Universities of Jol-Nar: [2 VP] I have 5 Technology Advances of the same color. (VP 4 --> 6)
    The Embers of Muaat: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn. (VP 5 --> 7)
    Draw Action Cards and Allocate Command Counters
    The Ghosts of Creuss: AC 6 --> 7; SA 0 --> 1, CP 1 --> 2
    Creuss exhausts Mirage to gain 2 Fighters at Mirage.
    The Naalu Collective: AC 5 --> 6; SA 0 --> 1, CP 1 --> 2
    The L1z1x Mindnet: AC 6 --> 8; CP 0 --> 2
    L1z1x immediately discards Action Card "Overrun" to comply with hand limits. (AC 8 --> 7)
    The Yin Brotherhood: AC 4 --> 5; CP 0 --> 2
    Universities of Jol-Nar: AC 4 --> 6; CP 2 --> 4
    The Embers of Muaat: AC 3 --> 5; SA 0 --> 1, CP 0 --> 1

    Current Map: Round 8, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 7 VP
    The Embers of Muaat: 7 VP
    Universities of Jol-Nar: 6 VP
    The L1z1x Mindnet: 5 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    [2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
    [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
    3 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
    The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: L1z1x [1], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Muaat [2], Yin [1]
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [3] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Ashtroth (2R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Naalu [2] (Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    R - Muaat (4R, 1I)
    R - Darien (2R, 4I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    R - Tar'mann (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Yin Brotherhood - MrBody:
    Trade Goods: 5
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], Naalu [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Vefut II (2R, 0I, R)

    Special Effects
    Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.

    Order of Play
    The L1z1x Mindnet:
    The Ghosts of Creuss:
    The Embers of Muaat:
    The Yin Brotherhood:
    Universities of Jol-Nar:
    The Naalu Collective:

    Strategy Card (1) Leadership has one bonus counter and (2) Diplomacy II has two bonus counters; players that select either of these cards may immediately convert each bonus counter on the selected card into a Trade Good or allocated Command Counter.

    MrBlarney on
    chirisigtext.png
    Geth
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    L1z1X, Creuss and Muaat have made their selections, @MrBlarney

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    Trade II (5)

  • MrBlarneyMrBlarney Registered User regular
    edited March 2013
    L1z1X, Creuss and Muaat have made their selections, MrBlarney

    I know, the update's just showing the state at the start of the Strategy Phase.

    MrBlarney on
    chirisigtext.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Oh well, if you have a system and everything that's fine I guess.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Warfare please.

  • stever777stever777 AFK most Saturdays Registered User regular
    Action Card -

    Public Disgrace
    After a player has chosen a Strategy card, play this card to force the player to return that Strategy Card and choose a different one.
    Play: Immediately after a player has chosen a Strategy Card.

    Try again, my collegiate friend.
    :winky:

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    You apparently missed my hint that that card should have been played against muaat :roll:

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    No, I got it, but last time I went after a leading power, I got smacked down.
    So, I'm just looking to improve my position, not take down anyone else.
    I've been so out of this game for so long anyways.
    Sorry.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    edited March 2013
    Nobody complains about hopeless position while Yin is still around!

    I've been reading a lot of people saying the swap ability is great because it's a free delay, but it's also a mandatory delay. Having to spend an extra action before I can build ships has hurt me a lot more often than the delay has helped.

    I don't blame Naalu for denying his hostile neighbor the Warfare card in what's probably the last turn.

    MrBody on
  • MrBodyMrBody Registered User regular
    SPACE NEWS UPDATE:

    The Muaat scourge on trading has reached an all time high. Unless someone moves to eradicate the threat they pose, they just might find their trade deals vanish this turn.

  • calibercaliber Registered User regular
    edited March 2013

    Gee mind-snakes, we thought you guys were our friends. Where's the cold-blooded camaraderie?

    Is there any chance of anyone sabotaging that AC? (I'm guessing no ...)

    Edit: In case it needs to be spelled out, no sabo on our part.

    caliber on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    No sabotage from L1z1x

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    No sabo

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    No sabotage

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Assuming Yin isn't playing a Sabotage based on his posts, the Action Card passes and Jol-Nar must select a different Strategy Card.

    Jol-Nar has conditional orders to select the (4) Production Strategy Card; Naalu is now up to select a card.

    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Warfare please.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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