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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    Round 8: Start of Action Phase

    The L1z1x Mindnet: Select (8) Bureaucracy Strategy Card.
    The Ghosts of Creuss: Select (3) Assembly Strategy Card.
    The Embers of Muaat: Select (7) Technology II Strategy Card.
    The Yin Brotherhood: Select (5) Trade II Strategy Card.
    Universities of Jol-Nar: Select (6) Warfare II Strategy Card.
    Naalu plays Action Card "Public Disgrace" to require Jol-Nar to select a different Strategy Card. (AC 6 --> 5)
    Jol-Nar selects the (4) Production Strategy Card.
    The Naalu Collective: Select (6) Warfare II Strategy Card.

    A bonus counter is placed on the (1) Leadership and (2) Diplomacy Strategy Cards.



    Order of Play
    The Naalu Collective: (0) Warfare II Current Turn
    The Ghosts of Creuss: (3) Assembly
    Universities of Jol-Nar: (4) Production
    The Yin Brotherhood: (5) Trade II
    The Embers of Muaat: (7) Technology II
    The L1z1x Mindnet: (8) Bureaucracy

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  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    I activate the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in the Lirta IV system.

    Others to play on the Secondary Ability: Reinforce Spend 1 Command Counter from your Strategy Allocation area to move up to two of your ships from unactivated systems into any adjacent systems you control. This does not activate the destination systems.

    TG/AC/PC: 0/5/0
    SA/FS/CP: 1/4/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    Creuss Passes on secondary

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    PASS

  • FidohFidoh BelgiumRegistered User regular
    edited March 2013
    L1Z1X passes on the secondary.

    Creuss, what would it take for you not to attack our home system?

    Fidoh on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    My guess is: A Miracle.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
    caliber
  • SeGaTaiSeGaTai Registered User regular
    Your 1 TG before I take an action would go a long way. Spending an action to drop a GF on Faunus or Vega and I'll forget your homeworld even existed.

    PSN SeGaTai
  • FidohFidoh BelgiumRegistered User regular
    Sadly, we don't have any TG right now. We can give you 2TG when Trade is played and spend our first action to move a ground force to Faunus.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    So, you want a TG and you want us to spend one of our actions dropping a GF someplace, is that right?

    Assuming we agreed, what could we expect you to do with your first turn?

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    The map and status update show you as having 1 TG, if that's an error I'll reevaluate.

    PSN SeGaTai
  • FidohFidoh BelgiumRegistered User regular
    My bad, wasn't looking in the right place.

  • SeGaTaiSeGaTai Registered User regular
    So yes, the TG now, drop a GF somewhere accessible and poorly guarded, and the servers on your homeworld will remain functional. Not attacking you my options are to probably hit up Muaat. Though by myself there is no option that knocks them down to the 8 resources they need so somewhat pointless. Jol-nar appears to be in full turtle mode so thats not helping. Playing assembly early keeps anyone else from benefiting from the secondary, also a good option.

    PSN SeGaTai
  • FidohFidoh BelgiumRegistered User regular
    Alright, if Iron Weasel agrees, I say we give you that trade good.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I don’t see what good a single TG will do us now, so why not.

    Transfer 1 TG to Creuss

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    What does 8 resources give Muaat?

  • SeGaTaiSeGaTai Registered User regular
    Well far be it from me to tell Muaat how to win if they haven't figured it out. But the tech strategy gives you 1 free tech and you can claim a 2nd for 8 resources. They have 7VP, there's an objective that gives you 2VP for having 5 techs of the same color. Guess how many techs Muaat needs to get 5 of the same color.

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Waiting on Jol-Nar and Muaat to declare their plays on the Warfare II secondary.

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  • GrimmyTOAGrimmyTOA Registered User regular
    Pass on the secondary.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sorry bout that,

    Pass on secondary.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Creuss, it's now your turn to act.

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  • MrBodyMrBody Registered User regular
    If any beginnerish people are interested, there's a beginner(ish) game being started here that I just signed up for. Using the BGG house rules that should be interesting to give a shot.

    http://timp3.forumprofi.de/game-wanted-players-wanted-f14/galactic-conquest-101-a-beginner-friendly-game-t1736-s10.html#p33823

  • SeGaTaiSeGaTai Registered User regular
    edited March 2013
    Creuss

    Tactical action-activate Muaat, move in 3 destroyers, 2 cruisers, 1 carrier w/ 2 fighters and 1 mech unit from Mirage

    TG/AC/PC:4/7/1
    SA/FS/CP:1/8/1

    SeGaTai on
    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Clash of the Titans all up ins.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    edited March 2013
    Round 8 - Battle at Muaat Home System

    Pre-Battle: Muaat PDS Fire 2#1d10-1 = {7, 7 > 6}, 2#1d10-2 = {7 > 6, 1 < 6}, 3 hits. Creuss removes 2 Fighters and 1 Destroyer.

    Creuss has 2 Cruisers, 2 Destroyers, and 1 Carrier (with 1 Mechanized Unit)
    Muaat has 1 Cruiser, 2 Destroyers, and 2 Fighters (with 1 Mechanized Unit on Muaat)

    Pre-Battle: Creuss Anti-Fighter Barrage 4#1d10+1 = {3, 4, 7, 8 < 9}, no hits.

    Round 1: Creuss Cruisers 2#1d10+1 = {4, 2 < 7}, Destroyers 2#1d10+1 = {11 > 9, 8 < 9}, Carrier 1d10 = {8 < 9], 1 hit. Muaat removes 1 Fighter.
    Muaat Cruiser 1d10+1 = {4 < 7}, Destroyers 2#1d10+1 = {11, 10 > 9}, Fighters 2d10 = {6, 1 < 9}, 2 hits. Creuss removes 2 Destroyers.

    Round 2: Creuss Cruisers 2#1d10+1 = {5, 5 < 7}, Carrier 1d10 = {6 < 9}, no hits.
    Muaat Cruiser 1d10+1 = {7 = 7}, Destroyer 2#1d10+1 = {10 > 9, 7 < 9}, Fighter 1d10 = {2 < 9}, 2 hits. Creuss, which units will be destroyed?

    MrBlarney on
    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    My fighters were killed by the destroyer anti fighter barrage?

    I mean I assumed they would be but just wondering.

    This battle is way too close... all up to the dice now...

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Oh, whoops. Missed that you had Fighters at the Space Dock. Anti-Fighter barrage landed no hits, and results have been updated.

    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    Lose cruiser and carrier, press the attack

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Accidentally gave SeGaTai a misclarification in PMs, so his actions have been appended to destroy both Cruisers, then prior to Round 3 of combat play Action Card "Skilled Retreat" with intent to move to Capha.

    Skilled Retreat
    Choose one of your fleets that is participating in a Space Battle. Place a Command Counter from your reinforcements in a friendly or empty unactivated system adjacent to that fleet. Move the chosen fleet into that system.
    Play: Before any round of a Space Battle.

    Anyone wish to play a Sabotage?

    chirisigtext.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    No sabo.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    No sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    No sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    No sabotage cards in my hand. Auto-pass for me this turn.

  • MrBlarneyMrBlarney Registered User regular
    Alrighty. Creuss' card passes and his Carrier and Mechanized Unit retreat to the Capha system. It is now Jol-Nar's turn to act.

    chirisigtext.png
  • calibercaliber Registered User regular
    edited March 2013
    Yin, you homeless space orphan MONSTERS! We've learned your terrible secret!


    All this time your delicious tuna snacks truly contained Hylar! :shock:

    Jol-Nar activates Rarron/Qu'cenn moving in our flagship, the carrier in Arinam/Meer (2GFs, mech), and the carrier in Jol (1 fighter, 2 mech). Our children shall be avenged!

    caliber on
    GrimmyTOAIron Weasel
  • SeGaTaiSeGaTai Registered User regular
    Can anyone think of a good reason why I should allow jol nar to eliminate the yin?

    PSN SeGaTai
  • calibercaliber Registered User regular
    SeGaTai wrote: »
    Can anyone think of a good reason why I should allow jol nar to eliminate the yin?

    Point of order, my gaseous fellow. The Yin quite clearly have an outpost on Thibah.

  • GrimmyTOAGrimmyTOA Registered User regular
    'Cause it has no bearing on your game?

    caliber
  • SeGaTaiSeGaTai Registered User regular
    But I'd love to meddle in yours

    PSN SeGaTai
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