Ack. This is what I meant by a double edged sword. I have to build more ships in Rarron but I'd have to spend a turn flipping the values first and it would be too late then. You guys are lucky these 1,1 trade treaties are keeping the Yin from overpowering the galaxy.
Bah. I have to punt.
Activate Rarron. Exhaust all planets but Rarron (5R) to build 2 cruisers and 1 destroyer.
The Naalu Collective: Play Primary Ability of the (6) Warfare II Strategy Card, placing the High Alert token into Bereg-Lirta IV.
No player plays on the secondary ability.
L1z1x transfers 1 Trade Good to Creuss (TG 1 --> 0; Creuss TG 3 --> 4) The Ghosts of Creuss: Activate Muaat Home System (CP 2 --> 1)
Move in 2 Cruisers, 3 Destroyers, 1 Carrier, 2 Fighters, and 1 Mechanized Unit from Mirage.
PDS Fire destroys 1 Creuss Destroyer and 2 Fighters.
During the space battle, Creuss loses 2 Cruisers and 2 Destroyers to Muaat's 1 Fighter.
Creuss plays Action Card "Strategic Retreat" to move his remaining 1 Cruiser and 1 Mechanized Unit to Capha (AC 7 --> 6); combat resolves in favor of Muaat. Universities of Jol-Nar: Activate Qucen'n-Rarron. (CP 4 --> 3)
Move in Flagship, 1 Carrier, 1 Mechanized Unit, and 2 Ground Forces from Arinam-Meer and 1 Carrier, 2 Fighters, and 2 Mechanized Units from Jol-Nar Home System.
Creuss expends his Minister of Peace ability to nullify Jol-Nar's fleet movements. The Yin Brotherhood: Activate Qucen'n-Rarron. (CP 2 --> 1)
Exhaust Vefut II (2R), Hercalor (1R), Qucen'n (1R), and Thibah (1R) to build 2 Cruisers and 1 Destroyer at Rarron.
The Ghosts of Creuss: 7 VP The Embers of Muaat: 7 VP Universities of Jol-Nar: 6 VP The L1z1x Mindnet: 5 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: R - Jol (1R, 2I) R - Nar (2R, 3I) R - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B)
Worlds: R - Creuss (4R, 2I) R - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mecatol Rex (1R, 6I) X - Mirage (1R, 2I, F (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds: R - Muaat (4R, 1I) R - Darien (2R, 4I) R - Capha (3R, 0I) R - Centauri (1R, 3I) R - Gral (1R, 1I, B) R - Quann (2R, 1I, G) R - Tar'mann (1R, 1I) R - Tiamat (1R, 2I, Y)
Worlds: X - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) X - Thibah (1R, 1I) X - Vefut II (2R, 0I, R)
Order of Play The Naalu Collective: (0) Warfare II The Ghosts of Creuss: (3) Assembly Universities of Jol-Nar: (4) Production The Yin Brotherhood: (5) Trade II The Embers of Muaat: (7) Technology II Current Turn The L1z1x Mindnet: (8) Bureaucracy
Activate Quaan with a tactical action, move warsun with two fighters and one Mech unit to Quaan. Exhaust Tiamat (1R) Darian (2R) Tar'Mann (1R) and Capha (3R), build a Dreadnaught 2 fighters and a Mechanical unit at Quaan (8R).
TG/AC/PC:0/5/0
SA/FS/CP:1/5/0
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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Iron WeaselDillon!You son of a bitch!Registered Userregular
edited March 2013
[b][color=royalblue]Play an Action Card:
Enhanced Armor: Until the end of the Round, all your Cruisers gain the Sustain Damage ability.[/b][/color]
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
L1z1x plays Action Card "Target Their Flagship", using their Dreadnought to target a Naalu Cruiser.
Target Their Flagship!
Choose one of your ships and target one opposing ship. Roll 1 die. If the roll is equal to or greater than your ship's combat value, the target ship is immediately hit (and does not receive return fire). Your ship does not roll during the first round of combat. Play: Immediately before a Space Battle.
Sabotage plays?
(No, I hadn't forgotten about the card play, I thought that it was to be done after Anti-Fighter Barrage and Assault Cannons. FAQ says I should have done the Action Card first. Doesn't make a difference in this case, fortunately.)
Posts
Uh, yes. Apparently you guys are. Who knew?
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Use Minister of Peace to negate the action
The Division, Warframe (XB1)
GT: Tanith 6227
Seriously though, is our turn over?
The Division, Warframe (XB1)
GT: Tanith 6227
Bah. I have to punt.
Activate Rarron. Exhaust all planets but Rarron (5R) to build 2 cruisers and 1 destroyer.
TG/AC/PC:5/5/0
SA/FS/CP:2/7/1
The Naalu Collective: Play Primary Ability of the (6) Warfare II Strategy Card, placing the High Alert token into Bereg-Lirta IV.
No player plays on the secondary ability.
L1z1x transfers 1 Trade Good to Creuss (TG 1 --> 0; Creuss TG 3 --> 4)
The Ghosts of Creuss: Activate Muaat Home System (CP 2 --> 1)
Move in 2 Cruisers, 3 Destroyers, 1 Carrier, 2 Fighters, and 1 Mechanized Unit from Mirage.
PDS Fire destroys 1 Creuss Destroyer and 2 Fighters.
During the space battle, Creuss loses 2 Cruisers and 2 Destroyers to Muaat's 1 Fighter.
Creuss plays Action Card "Strategic Retreat" to move his remaining 1 Cruiser and 1 Mechanized Unit to Capha (AC 7 --> 6); combat resolves in favor of Muaat.
Universities of Jol-Nar: Activate Qucen'n-Rarron. (CP 4 --> 3)
Move in Flagship, 1 Carrier, 1 Mechanized Unit, and 2 Ground Forces from Arinam-Meer and 1 Carrier, 2 Fighters, and 2 Mechanized Units from Jol-Nar Home System.
Creuss expends his Minister of Peace ability to nullify Jol-Nar's fleet movements.
The Yin Brotherhood: Activate Qucen'n-Rarron. (CP 2 --> 1)
Exhaust Vefut II (2R), Hercalor (1R), Qucen'n (1R), and Thibah (1R) to build 2 Cruisers and 1 Destroyer at Rarron.
Current Map: Round 8, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Embers of Muaat: 7 VP
Universities of Jol-Nar: 6 VP
The L1z1x Mindnet: 5 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 6
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Muaat [2], Yin [1]
Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Loki (1R, 2I)
Action Cards: 7
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [3] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
R - Ashtroth (2R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 1
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mecatol Rex (1R, 6I)
X - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds:
R - Muaat (4R, 1I)
R - Darien (2R, 4I)
R - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Quann (2R, 1I, G)
R - Tar'mann (1R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 7
Command Pool: 1
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
X - Thibah (1R, 1I)
X - Vefut II (2R, 0I, R)
Order of Play
The Naalu Collective: (0) Warfare II
The Ghosts of Creuss: (3) Assembly
Universities of Jol-Nar: (4) Production
The Yin Brotherhood: (5) Trade II
The Embers of Muaat: (7) Technology II Current Turn
The L1z1x Mindnet: (8) Bureaucracy
Oh geez I didn't realize Jol-nar couldn't try moving in again this turn. duurrrrrr
Activate Quaan with a tactical action, move warsun with two fighters and one Mech unit to Quaan. Exhaust Tiamat (1R) Darian (2R) Tar'Mann (1R) and Capha (3R), build a Dreadnaught 2 fighters and a Mechanical unit at Quaan (8R).
TG/AC/PC:0/5/0
SA/FS/CP:1/5/0
Enhanced Armor: Until the end of the Round, all your Cruisers gain the Sustain Damage ability.[/b][/color]
The Division, Warframe (XB1)
GT: Tanith 6227
Ah, right. The text was correct but I didn't update the maps for this round for the swap. I'll do that when I get home tonight.
L1z1x, if you're playing an Action Card as an action, you can just go ahead with it: no need to use the "declare, then play" procedure in this case.
The Division, Warframe (XB1)
GT: Tanith 6227
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Black Hole of Cygnus X-1
I spend a Command Pool Counter to activate the Loki system and perform a Tactical Action.
Fighter-filled carrier from Lirta IV with the High Alert token, 2 cruisers & 1 destroyer from Druaa to Loki.
TG/AC/PC: 0/5/0
SA/FS/CP: 1/4/1
The Black Hole of Cygnus X-1
The Division, Warframe (XB1)
GT: Tanith 6227
Pre-Battle: Naalu Anti-Fighter Barrage 2#1d10+1 = {2, 4 < 9}, no hits.
L1z1x Assault Cannons 2d10 = {1 < 5, 7 > 5}, 1 hit. Naalu, which unit will be hit?
The Black Hole of Cygnus X-1
The Division, Warframe (XB1)
GT: Tanith 6227
Target Their Flagship!
Choose one of your ships and target one opposing ship. Roll 1 die. If the roll is equal to or greater than your ship's combat value, the target ship is immediately hit (and does not receive return fire). Your ship does not roll during the first round of combat.
Play: Immediately before a Space Battle.
Sabotage plays?
(No, I hadn't forgotten about the card play, I thought that it was to be done after Anti-Fighter Barrage and Assault Cannons. FAQ says I should have done the Action Card first. Doesn't make a difference in this case, fortunately.)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Division, Warframe (XB1)
GT: Tanith 6227
The Black Hole of Cygnus X-1