Activate the (7) Technology card. Play on the primary, taking Duranium Armor for free and exhausting Muaat(4r), Quaan(2r), Centauri(1r), Gral(1r) to take Magen Defense Grid for 8 resources.
TG/AC/PC: 0/5/0
SA/FS/CP: 1/5/0
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I realized no one has used the Queen's Rift wormhole all game.
Cruess has been sitting on the other gates, so no one can move in.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Excellent. The upfront cost of our class F bonds is steep, but we find that the long-run returns are quite profitable. Now, if you'll just transmit your command and security codes, we'll get this annexation underway!
Rules as written, you cannot have a Shock Troop unless you have a friendly Ground Force with it as well (to denote ownership), so your action as posted won't work. Please revise.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Universities of Jol-Nar: Activate Quann system. (CP 3 --> 2)
Move in 1 Warsun, 1 Dreadnought, and 6 Fighters from Lucky Lady, 1 Carrier and 3 Ground Forces from Rigel, and 1 Warsun, 1 Fighter, and 2 Mechanized Units from the Jol-Nar home system.
PDS Fire destroys 1 Jol-Nar Fighter.
During the space combat, Jol-Nar loses 2 War Suns, 1 Dreadnought, 1 Carrier, 7 Fighters, 2 Mechanized Units, 3 Ground Forces, and expends one counter from Strategic Allocation for their racial reroll ability (SA 2 --> 1) and Action Cards "Into the Breach" and "Experimental Weaponry" (AC 6 --> 4), while Muaat loses 1 Destroyer, 5 Fighters, and expends Action Card "Sabotage" (AC 5 --> 4).
Combat resolves in favor of Muaat. The Yin Brotherhood: Switch resource and influence values for Rarron. The Embers of Muaat: Play Primary Ability of the (7) Technology II Strategy Card, gaining Duranium Armor and exhausting Muaat (4R), Quann (2R), Centauri (1R), and Gral (1R) to gain Magen Defense Grid.
Jol-Nar plays on the secondary (SA 1 --> 0), gaining Light/Wave Deflector (from racial ability).
Naalu plays on the secondary (SA 1 --> 0), exhausting Bereg (3R), Lirta IV (2R), and Abaddon (1R) to gain Graviton Laser System.
L1z1x plays on the secondary (SA 1 --> 0), exhausting Ashtroth (2R), Vega Major (2R), +2 tech bonus from Faunus to gain Hypermetabolism. The L1z1x Mindnet: Activate L1z1x Home System. (CP 2 --> 1)
Exhaust [0.0.0] (5R) and Vega Minor (1R) to build 3 Cruisers (6R) at [0.0.0]. The Naalu Collective: Play Action Card "Advanced Reinforcements" to gain 2 Ground Forces on Loki. (AC 5 --> 4)
The Ghosts of Creuss: 7 VP The Embers of Muaat: 7 VP Universities of Jol-Nar: 6 VP The L1z1x Mindnet: 5 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Light/Wave Deflector, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: R - Jol (1R, 2I) R - Nar (2R, 3I) R - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B)
Worlds: R - Creuss (4R, 2I) R - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mecatol Rex (1R, 6I) X - Mirage (1R, 2I, F (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Duranium Armor, Magen Defense Grid, Neural Motivator, Magmus Reactor
Worlds: X - Muaat (4R, 1I) X - Darien (2R, 4I) X - Capha (3R, 0I) X - Centauri (1R, 3I) X - Gral (1R, 1I, B) X - Quann (2R, 1I, G) X - Tar'mann (1R, 1I) X - Tiamat (1R, 2I, Y)
Worlds: X - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) R - Rarron (0I, 3R, G) *values switched* X - Thibah (1R, 1I) X - Vefut II (2R, 0I, R)
Special Effects
Enhanced Armor - Until the end of Round 8, L1z1x's Cruisers have the Sustain Damage ability.
Corrupt Empire - The first player to attack Jol-Nar in Space Combat or Invasion Combat will gain 1 VP.
Order of Play The Naalu Collective: (0) Warfare II The Ghosts of Creuss: (3) AssemblyCurrent Turn Universities of Jol-Nar: (4) Production The Yin Brotherhood: (5) Trade II The Embers of Muaat: (7) Technology II The L1z1x Mindnet: (8) Bureaucracy
Hmm, was certain someone would interfere with my plans. Stand up meatbags all of you.
Activate Arinam/Meer, Move in destroyer from Lodor, going through warpgate A.
TG/AC/PC:4/7/1
SA/FS/CP:1/8/0
You gassy ghosts have been quite masterful in convincing everyone that the biggest threat to the galaxy was anyone but yourselves. Alas.
Activate PDS cannons! I sure hope our defensive guidance systems weren't built by the same guys who manned the guns on our last armada. Maybe we were lucky and got some Muaat contractors ...
PDS Fire is a step separate from Space Battle, and if your destroyers are hit during that step, no Space Battle will be engaged for the purposes of Corrupt Empire.
Posts
Flip I/R values of Rarron. Ooooo yeah! Feel the burn! You just got Yinned!
Activate the (7) Technology card. Play on the primary, taking Duranium Armor for free and exhausting Muaat(4r), Quaan(2r), Centauri(1r), Gral(1r) to take Magen Defense Grid for 8 resources.
TG/AC/PC: 0/5/0
SA/FS/CP: 1/5/0
Meh and bah.
Cruess has been sitting on the other gates, so no one can move in.
Play on secondary.
Exhaust Abaddon (1R), Bereg (3R) & Lirta IV (2R) to purchase Graviton Laser System.
TG/AC/PC: 0/5/0
SA/FS/CP: 0/4/1
The Black Hole of Cygnus X-1
The Division, Warframe (XB1)
GT: Tanith 6227
.... Was it a space-pony? Hylar/Nar municipal bonds?
PLAY on secondary.
Buy one million Hylar/Nar municipal bonds.
Begin a space-pony breeding program.
Exhaust Ashtroth (2R) and Vega Major (2R) and leverage Faunus technology credit (Gx2) to acquire Hypermetabolism .
TG/AC/PC: 0 / 5 / 1
SA/FS/CP: 1 / 5 / 2
The Division, Warframe (XB1)
GT: Tanith 6227
Thanks for your business!
The Division, Warframe (XB1)
GT: Tanith 6227
We have some interesting options, but I'm phone posting from work so our next play will have to wait.
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
Activate 0.0.0
Exhaust 0.0.0 (5R) and Vega Minor (1R) to build 3 cruisers
TG/AC/PC: 0 / 5 / 1
SA/FS/CP: 0 / 5 / 1
The Division, Warframe (XB1)
GT: Tanith 6227
Action Card
Advanced Reinforcements
Place 2 Ground Forces or 1 Shock Troop on any one planet you control.
Play: As an action.
1 Shock Troop on Loki.
TG/AC/PC: 0/4/0
SA/FS/CP: 0/4/1
The Black Hole of Cygnus X-1
Action Card
Advanced Reinforcements
Place 2 Ground Forces or 1 Shock Troop on any one planet you control.
Play: As an action.
2 Ground Forces on Loki.
TG/AC/PC: 0/4/0
SA/FS/CP: 0/4/1
The Black Hole of Cygnus X-1
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Division, Warframe (XB1)
GT: Tanith 6227
Universities of Jol-Nar: Activate Quann system. (CP 3 --> 2)
Move in 1 Warsun, 1 Dreadnought, and 6 Fighters from Lucky Lady, 1 Carrier and 3 Ground Forces from Rigel, and 1 Warsun, 1 Fighter, and 2 Mechanized Units from the Jol-Nar home system.
PDS Fire destroys 1 Jol-Nar Fighter.
During the space combat, Jol-Nar loses 2 War Suns, 1 Dreadnought, 1 Carrier, 7 Fighters, 2 Mechanized Units, 3 Ground Forces, and expends one counter from Strategic Allocation for their racial reroll ability (SA 2 --> 1) and Action Cards "Into the Breach" and "Experimental Weaponry" (AC 6 --> 4), while Muaat loses 1 Destroyer, 5 Fighters, and expends Action Card "Sabotage" (AC 5 --> 4).
Combat resolves in favor of Muaat.
The Yin Brotherhood: Switch resource and influence values for Rarron.
The Embers of Muaat: Play Primary Ability of the (7) Technology II Strategy Card, gaining Duranium Armor and exhausting Muaat (4R), Quann (2R), Centauri (1R), and Gral (1R) to gain Magen Defense Grid.
Jol-Nar plays on the secondary (SA 1 --> 0), gaining Light/Wave Deflector (from racial ability).
Naalu plays on the secondary (SA 1 --> 0), exhausting Bereg (3R), Lirta IV (2R), and Abaddon (1R) to gain Graviton Laser System.
L1z1x plays on the secondary (SA 1 --> 0), exhausting Ashtroth (2R), Vega Major (2R), +2 tech bonus from Faunus to gain Hypermetabolism.
The L1z1x Mindnet: Activate L1z1x Home System. (CP 2 --> 1)
Exhaust [0.0.0] (5R) and Vega Minor (1R) to build 3 Cruisers (6R) at [0.0.0].
The Naalu Collective: Play Action Card "Advanced Reinforcements" to gain 2 Ground Forces on Loki. (AC 5 --> 4)
Current Map: Round 8, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Embers of Muaat: 7 VP
Universities of Jol-Nar: 6 VP
The L1z1x Mindnet: 5 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 4
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 2
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Light/Wave Deflector, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 4
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Muaat [2], Yin [1]
Technology: Antimass Deflectors, Enviro Compensator, Graviton Laser System, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
R - Loki (1R, 2I)
Action Cards: 5
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Jol-Nar [3] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hypermetabolism, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Ashtroth (2R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 7
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 1
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mecatol Rex (1R, 6I)
X - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 4
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Duranium Armor, Magen Defense Grid, Neural Motivator, Magmus Reactor
Worlds:
X - Muaat (4R, 1I)
X - Darien (2R, 4I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 7
Command Pool: 1
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
R - Rarron (0I, 3R, G) *values switched*
X - Thibah (1R, 1I)
X - Vefut II (2R, 0I, R)
Special Effects
Corrupt Empire - The first player to attack Jol-Nar in Space Combat or Invasion Combat will gain 1 VP.
Order of Play
The Naalu Collective: (0) Warfare II
The Ghosts of Creuss: (3) Assembly Current Turn
Universities of Jol-Nar: (4) Production
The Yin Brotherhood: (5) Trade II
The Embers of Muaat: (7) Technology II
The L1z1x Mindnet: (8) Bureaucracy
Hmm, was certain someone would interfere with my plans. Stand up meatbags all of you.
Activate Arinam/Meer, Move in destroyer from Lodor, going through warpgate A.
TG/AC/PC:4/7/1
SA/FS/CP:1/8/0
You gassy ghosts have been quite masterful in convincing everyone that the biggest threat to the galaxy was anyone but yourselves. Alas.
Activate PDS cannons! I sure hope our defensive guidance systems weren't built by the same guys who manned the guns on our last armada. Maybe we were lucky and got some Muaat contractors ...
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Division, Warframe (XB1)
GT: Tanith 6227
If so I'd like to add the additional destroyer from Mallice if you'd allow it.
The Division, Warframe (XB1)
GT: Tanith 6227
I'll add the second Destroyer to the activation.
Round 8 - Battle at Arinam-Meer
Jol-Nar PDS Fire 4#1d10-3 = {3, 1, -1, 4 < 6}, Graviton Laser System 4#1d10-3 = {-1, 4 < 6; 7, 6 >= 6}, 2 hits. Creuss removes 2 Destroyers.
Combat resolves in favor of Jol-Nar; since Space Combat was not triggered, Creuss does not gain 1 VP. It is now Jol-Nar's turn to act.
The Division, Warframe (XB1)
GT: Tanith 6227