Hey dudes, I still draw when I can and am trying to get better (I swear).
Here's a dump of stuff I've done over the last few months, no scanner so I just photograph them as best I can. I'm going to try and update as much as I have stuff to update with.
They're in order by date from oldest to most recent (top to bottom).
Sketchin' during Big Bang theory.
1st sitting of figure drawings from a few weeks back.
^5mins
^10mins
^20mins
^20mins
Second session last weekend.
^2mins
^5mins
^5 or 10, can't remember
^20
Critiques totes welcome, nay... encouraged.
Thanks and I'm really going to try to keep this updated, I'm doing some leatherworking too so I'll probably post some of that as well.
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You figure work is coming together, I would really like to see a super detailed and fully rendered and shaded figure though. I think the charcoals at the bottom are your strongest. Great stuff!
P.S. I love the ink doodle at the bottom of the first page!
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Still, looking good!
shit what's your name
Popsicle-science!
I know it's major hypo-c comin from me
but I agree with broke
there's great benefit in seeing a piece through, even if you feel it turned out badly
I'm not sure what instruction you've got going in your figure class, but one thing I might suggest is trying to work for longer, bolder CSI strokes in your layin, and work to connect the body through rhythms- drawing from shoulder to shoulder, neck to hip, etc. to create a more solid, constructed feel. Right now what you've got is pretty great in terms of observation, but being able to simplify it down into simple sweeps will make for a stronger read than having a lot of lines scribbled in- especially in a quick pose (and yes, a whole 20 minutes IS still a quick pose).
Try to think less in terms of creating finished drawings in 20 minutes (or whatever), and more in terms of creating a strong blueprint, that represents a solid plan for creating a finished drawing later on, when you can commit some real time to it.
A pretty good example of what I'm talking about is somebody like Ryan Woodward- might be a little abstract in places, but the point is he's using deliberate, bold straights, curves, and simple tonal block ins to create a very convincing illusion of a full, well-constructed figure without a lot of detail. If he wanted to go ahead and spend 5 hours rendering out one of these figures he could, because he's already captured the essence of what makes the figure interesting in the first few minutes.
http://ryanwoodwardart.com/my-works/conte-animated/
Tried to do an example drawover to show you what I mean- not a really great drawing, but it should serve as an ok example of the principle.
I also tried to make a video of me doing the drawover- but it might just be confusing more than anything, considering I set it to speed things up, and I'm rotating the canvas all over the place to get the lines I want. End result being the important parts at the beginning look like they are being filmed from the inside of a tumble dryer, and then the parts where I start faffing about with shading (post 0:30) really aren't that important to my point.
(Let's just say, I'm trying to learn things here too.)
http:///bacon.iseenothing.com/otherpeoplestuff/prosp1.avi
This isn't really accurate to the original pose or model so much, it just represents general figure construction- creating your centerline, making a triangle from hip to neck to hip, ditto shoulder to crotch to shoulder, defining limbs in simple sweeps, etc.
Most places will do longer poses by having the model take a 5 minute break every 20 minutes, and then go back into the same pose.
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It's actually not a "class", it's just an open session where people come and do the figure drawin's. I took about 3 life drawings in college about 7 years ago and have done these 3 hour sessions here and there over the years. We actually did have a vote at the last class to do an hour session broken up into 20's but only like 3 of us voted out of like 20 people
I definitely need to work on my CSI strokes - I had learned them back in the day (we never called them CSI that I can remember though or we did and I forgot), but the linked explanation actually really helps. The Blueprint comment is perfect, thinking about it like that will definitely be big when going back to draw.
Thanks again!
@tam yeah, I definitely need to finish some works. I've never really gone back to a 20 minute figure drawing to "finish it" I didn't even really know that was a thing. I always looked at the shorter figure drawings as done when the timer was up - I guess that's not really a great way of thinking about it though. I've got a couple ideas I've started to sketch out and I'm hoping to finish both of them.
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"Queen of Hearts" themed, WIP.
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However, I am doing my bi-weekly resolution. Right now this is my current project, done with Sculpty for my gf. Next step is to paint and make a butterfly for her finger. Going to buff/sand down some of the rough spots, was sort of going for a simple & smooth look akin to a munny.
e: woops forgot photos
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Was kinda going for a more curvy mermaid here, didn't come out quite how I had imagined in that regard, still somewhat happy.
Learnt: Need to make basic shapes first (similar to drawing), I keep trying to add and add, seems like it's better to have more and carve/shape it out after. Otherwise it seems to take twice as long.
Concept
Excecution?
Learnt: think I'm going to use my dremel and some sand paper from now on to smooth some rough spots I missed before baking the pieces. Getting the basic structure down definitely helped quicken things up quite a bit though. This one I finished in about 4 sittings, whereas the mermaid took me about 10-15 because I couldn't get the shapes right.
Will probably add some gloss to the dinohippodigimon guy.
Critiques very much welcome as usual.
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