He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x Mindnet: Play Action Card "Secret Industrial Agent" to destroy the Creuss Space Dock on Lodor. The Naalu Collective: Activate Naalu Home System. (CP 1 --> 0)
Exhaust Druaa (3R) and Loki (1R) to build 1 Cruiser (2R) and 2 Destroyers (2R) at Druaa. The Ghosts of Creuss: Pass turn. Universities of Jol-Nar: Activate Jol-Nar home system. (CP 2 --> 1)
Exhaust Nar (2R), Jol (1R), Arinam (1R), Rigel II (1R), +1R from Sarween Tools to build 2 Cruisers (4R) and 1 Mechanized Unit (2R) at Nar. The Yin Brotherhood: Pass turn.
The Ghosts of Creuss: 7 VP The Embers of Muaat: 7 VP Universities of Jol-Nar: 6 VP The L1z1x Mindnet: 5 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Yin [1] (Jol-Nar [3])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Light/Wave Deflector, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - Creuss (4R, 2I) R - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mecatol Rex (1R, 6I) X - Mirage (1R, 2I, F (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Duranium Armor, Magen Defense Grid, Neural Motivator, Magmus Reactor
Worlds: X - Muaat (4R, 1I) X - Darien (2R, 4I) X - Capha (3R, 0I) X - Centauri (1R, 3I) X - Gral (1R, 1I, B) X - Quann (2R, 1I, G) X - Tar'mann (1R, 1I) X - Tiamat (1R, 2I, Y)
Worlds: X - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) X - Rarron (0I, 3R, G) *values switched* X - Thibah (1R, 1I) X - Vefut II (2R, 0I, R)
Special Effects
Enhanced Armor - Until the end of Round 8, L1z1x's Cruisers have the Sustain Damage ability.
Corrupt Empire - The first player to attack Jol-Nar in Space Combat or Invasion Combat will gain 1 VP.
Order of Play The Naalu Collective: (0) Warfare II The Ghosts of Creuss: (3) AssemblyPASSED Universities of Jol-Nar: (4) Production The Yin Brotherhood: (5) Trade IIPASSED The Embers of Muaat: (7) Technology IICurrent Turn The L1z1x Mindnet: (8) Bureaucracy
We have studied the issue, and believe that VS wants to forfeit all of his worlds, ships, and points to Jol Nar.
Thank you. Your generous donation will allow these universities to continue to offer the top-notch educational and athletic services that the galaxy demands.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I worked in a university's Major Gifts department once (high profile donation begging). They actually have official lists of what each donation amount gets your name on. It went something like:
$1000- 20 seat classroom
$2000- 40 seat classroom
$10,000- 100 seat lecture hall
$100,000- auditorium
$500,000- department wing
$1,000,000- facility
$10,000,000- New research building
Flank Speed
Choose a system you have just activated with a Command Counter. Increase the movement of all ships moving to that system by 1. Play: Immediately after activating a system with a Command Counter.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Did you know "sabo" is actually an old style French shoe? During the industrial revolution, Luddites would throw them into factory machinery in order to break it and prevent industrialization from stealing jobs. Hence the term "sabotage".
+1
Options
Iron WeaselDillon!You son of a bitch!Registered Userregular
Send two cruisers from Loki into Arinam/Meer.
Fight to the death!
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Posts
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
Tactical Action
I'll exhaust Druaa (3R) & Loki (1R) to build 1 Cruiser & 2 Destroyers in Druaa system.
TG/AC/PC: 0/4/0
SA/FS/CP: 0/4/0
The Black Hole of Cygnus X-1
Play on the bureaucracy secondary whenever that comes up.
The L1z1x Mindnet: Play Action Card "Secret Industrial Agent" to destroy the Creuss Space Dock on Lodor.
The Naalu Collective: Activate Naalu Home System. (CP 1 --> 0)
Exhaust Druaa (3R) and Loki (1R) to build 1 Cruiser (2R) and 2 Destroyers (2R) at Druaa.
The Ghosts of Creuss: Pass turn.
Universities of Jol-Nar: Activate Jol-Nar home system. (CP 2 --> 1)
Exhaust Nar (2R), Jol (1R), Arinam (1R), Rigel II (1R), +1R from Sarween Tools to build 2 Cruisers (4R) and 1 Mechanized Unit (2R) at Nar.
The Yin Brotherhood: Pass turn.
Current Map: Round 8, Action Phase Update 5
Current Technologies
Victory Points and Objectives
The Embers of Muaat: 7 VP
Universities of Jol-Nar: 6 VP
The L1z1x Mindnet: 5 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 4
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Yin [1] (Jol-Nar [3])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Light/Wave Deflector, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 4
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 0
Trade Contracts: Yin [1] (Naalu [2])
Technology: Antimass Deflectors, Enviro Compensator, Graviton Laser System, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Loki (1R, 2I)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 1
Trade Contracts: (L1z1x [1], L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hypermetabolism, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Ashtroth (2R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 7
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 0
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mecatol Rex (1R, 6I)
X - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 0
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Duranium Armor, Magen Defense Grid, Neural Motivator, Magmus Reactor
Worlds:
X - Muaat (4R, 1I)
X - Darien (2R, 4I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 7
Command Pool: 1
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
X - Rarron (0I, 3R, G) *values switched*
X - Thibah (1R, 1I)
X - Vefut II (2R, 0I, R)
Special Effects
Corrupt Empire - The first player to attack Jol-Nar in Space Combat or Invasion Combat will gain 1 VP.
Order of Play
The Naalu Collective: (0) Warfare II
The Ghosts of Creuss: (3) Assembly PASSED
Universities of Jol-Nar: (4) Production
The Yin Brotherhood: (5) Trade II PASSED
The Embers of Muaat: (7) Technology II Current Turn
The L1z1x Mindnet: (8) Bureaucracy
Thank you. Your generous donation will allow these universities to continue to offer the top-notch educational and athletic services that the galaxy demands.
Whatever that means.
Sorry for the delay, Pass.
$1000- 20 seat classroom
$2000- 40 seat classroom
$10,000- 100 seat lecture hall
$100,000- auditorium
$500,000- department wing
$1,000,000- facility
$10,000,000- New research building
We activate Arinam/Meer and play action card:
Flank Speed
Choose a system you have just activated with a Command Counter. Increase the movement of all ships moving to that system by 1.
Play: Immediately after activating a system with a Command Counter.
Sabotages?
Was wondering where those cards were.
The Division, Warframe (XB1)
GT: Tanith 6227
Attention L1z1x: Noted. We sincerely hope that it's working as designed.
The Black Hole of Cygnus X-1
Fight to the death!
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
One way or another, there were no survivors of that attack.
Jol-Nar PDS Fire 4#1d10-1 = {4, 3, 2 < 6; 8 > 6}, Graviton Laser System 3#1d10-1 = {3, 4, 3 < 6}, 1 hit. L1z1x destroys 1 Cruiser.
Space combat is initiated; L1z1x gains 1 Victory Point from the effects of Corrupt Empire and the effect is discarded. (L1z1x VP 5 --> 6)
L1z1x has 1 Cruiser.
Jol-Nar has their Flagship, 1 Cruiser, 1 Carrier (and 2 carried Ground Forces and 1 Mechanized Unit).
Round 1: L1z1x Cruiser 1d10+1 = {10 > 7}, 1 hit. Jol-Nar, what unit will take the hit?
Jol-Nar Flagship 2#1d10-1 = {9, 8 > 2}, Cruiser 1d10 = {10 > 7}, Carrier 1d10-1 = {5 < 9}, 5 hits. L1z1x destroys 1 Cruiser.
Combat resolves in favor of Jol-Nar; once they have decided what unit to take the combat hit, it will be Naalu's turn to act.
Naalu
PASS
TG/AC/PC: 0/4/0
SA/FS/CP: 0/4/0
The Black Hole of Cygnus X-1
The Division, Warframe (XB1)
GT: Tanith 6227