After digging through the sides, I found them to have quite a few differences already. I've definitely not seen anything that would make me call CoH2 a generic rts though. Directional cover, on and off map indirect fire, weapon angles of fire, suppression, complex armor (penetration values, armor facings ect) and vehicle damage elements are all there, and seem to work much like CoH1 did. It's not as realistic as Men of War but neither was CoH1. So to me if all that is present, how can it be a generic rts when the only rts games I can think of that have that are DoW2, CoH1, and Men of War?
Now I'm not saying I think CoH2 is perfect by any stretch. I some ways I don't think its quite different enough from CoH1 to really get me super excited. It is however pretty cool and alot of fun so far, which is good enough for me since that's why I play games in the first place.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
After digging through the sides, I found them to have quite a few differences already. I've definitely not seen anything that would make me call CoH2 a generic rts though. Directional cover, on and off map indirect fire, weapon angles of fire, suppression, complex armor (penetration values, armor facings ect) and vehicle damage elements are all there, and seem to work much like CoH1 did. It's not as realistic as Men of War but neither was CoH1. So to me if all that is present, how can it be a generic rts when the only rts games I can think of that have that are DoW2, CoH1, and Men of War?
Now I'm not saying I think CoH2 is perfect by any stretch. I some ways I don't think its quite different enough from CoH1 to really get me super excited. It is however pretty cool and alot of fun so far, which is good enough for me since that's why I play games in the first place.
Yeah I'm not too fond of the UI either. It feels really cluttered and hard to read at a glance. I do however really like the unit list in the upper right. I can easily select any of my units from anywhere on the map without looking at them. I also like the status icons it puts on them, like idle / in light / heavy cover, doods in the squad / health, that kind of thing. The rest is kind of messy and too busy looking.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
There are warning signs for minefields now, lol! That's a nice touch.
Unit quotes aren't as memorable compared to the original, although there are some decent lines.
I always suspected that was going to be the case, largely because it's all Russian and German sides talking in English. I'm sure it's hard enough not to make every other line sound completely Hollywood cheesy.
I really liked CoH, but I'm seriously worried about the monetizing DLC. Paying for doctrines? Campaign missions? This is a concerning precedent for CoH, which originally had exceptional expansion packs and not DLC packs.
There are warning signs for minefields now, lol! That's a nice touch.
Unit quotes aren't as memorable compared to the original, although there are some decent lines.
I always suspected that was going to be the case, largely because it's all Russian and German sides talking in English. I'm sure it's hard enough not to make every other line sound completely Hollywood cheesy.
Aw, come on, the original German lines had some really good stuff in there (skip to 46 seconds for the Germans):
I wish I could talk about this game. There's so much I'd love to talk about, both good and ill.
Anyways, at some point today Company of Heroes 1 servers will be migrating from Relic Online to Steamworks. Hopefully this will be a vast improvement and breath some life into the game before CoH2 hits the shelves. I know I will be checking it out!
We should get folks together and play around on the new servers. I'm intrigued to see if this will bring the matchmaking into being playable for non-1v1 and 2v2 games.
I can confirm that yes, I activated my retail cd key for CoH on Steam. I'm not sure how to opt-in to this new Steamworks online thing for the matchmaking.
Level doesn't correspond to skill in CoH 2, it's just based on XP which you get just for playing. And you can get better even if you lose...
What.
One of the best parts in CoH was the rank in automatch. Very few people ever hit level 10 and even then, losing could set you back. I have a huge gripe with games that "rank" you up so everyone eventually becomes a five-star general.
Yeah, don't sweat level too much. It does correspond to people's experience with the game but other than that it's fairly meaningless. This game is not CoHO like in that level and items make a massive difference.
Level doesn't correspond to skill in CoH 2, it's just based on XP which you get just for playing. And you can get better even if you lose...
What.
One of the best parts in CoH was the rank in automatch. Very few people ever hit level 10 and even then, losing could set you back. I have a huge gripe with games that "rank" you up so everyone eventually becomes a five-star general.
There's a way to see your ELO if you look through the game files so maybe they will find a way to display that during automatch. At the very least I'm sure they will have ladders so everyone will be ranked even if there isn't a number corresponding to the rank.
I'm crushing the standard computer pretty well lately. Still not very good, no actual solid build orders, strategies or micro, but I can hold my own "general mellee" style.
God I hate the fucking mortars the computer makes like crazy.
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this game......... squint.
I don't know if I should submit myself to Relic again...
Now I'm not saying I think CoH2 is perfect by any stretch. I some ways I don't think its quite different enough from CoH1 to really get me super excited. It is however pretty cool and alot of fun so far, which is good enough for me since that's why I play games in the first place.
I agree with most of this.
Job one: Fix the shitty UI. The rest will follow.
Those unit upgrade boxes are just so tiny, I miss them a lot of the time.
this site seems to be giving away a bunch
http://www.curse.com/betas/company-of-heroes-2
I agree. The design of the original UI was better and shouldn't have been changed.
Thank for this! is it a 'time restricted stress-test'? i.e. should I get my time in this weekend?
Thanks a lot for this, been looking for a key!
You require additional comrades.
Unit quotes aren't as memorable compared to the original, although there are some decent lines.
I always suspected that was going to be the case, largely because it's all Russian and German sides talking in English. I'm sure it's hard enough not to make every other line sound completely Hollywood cheesy.
There's less humor injected in the lines here and there. Which is too bad. Pak guy is still sort of ornery in this game though.
"Jesus Conrad, tie your fucking laces!"
I want a beta key, but not enough to put down $60
http://youtu.be/9mwJaQCf6to
http://www.youtube.com/watch?v=G4SpP7VBtA8
Anyways, at some point today Company of Heroes 1 servers will be migrating from Relic Online to Steamworks. Hopefully this will be a vast improvement and breath some life into the game before CoH2 hits the shelves. I know I will be checking it out!
We should get folks together and play around on the new servers. I'm intrigued to see if this will bring the matchmaking into being playable for non-1v1 and 2v2 games.
I actually rebought the game for steam already when it was super cheap during a sale...
Was playing with 2 friends and we were getting rolled by 2 easy computers
then we decided to actually play real people and it matches us with people who were all level 15 or higher
how are we meant to get better if we don't have a chance
What.
One of the best parts in CoH was the rank in automatch. Very few people ever hit level 10 and even then, losing could set you back. I have a huge gripe with games that "rank" you up so everyone eventually becomes a five-star general.
Let 'em eat fucking pineapples!
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
God I hate the fucking mortars the computer makes like crazy.
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