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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    No sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    nope, glad to see everyone is giving it there last hurrah

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    [Imagine Uncle Si from Duck Dynasty here, going "BUH-WHOOM!"]

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    No sabotage, but I would have offered trade goods for you to play that on Muaat :(

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I thought about it, but we're close enough to the end that I decided to follow my heart.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    L1z1x's action card passes, it is now Naalu's turn.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    Tactical Action
    I'll exhaust Druaa (3R) & Loki (1R) to build 1 Cruiser & 2 Destroyers in Druaa system.

    TG/AC/PC: 0/4/0
    SA/FS/CP: 0/4/0

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    Creuss, you're up.

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  • MrBlarneyMrBlarney Registered User regular
    @SeGaTai, your action?

    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    Pass

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Jol-Nar, it's your turn to act.

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    edited April 2013
    Activate Jol/Nar. Exhaust our remaining planets and kick in our tech bonus to build one mech unit and two cruisers.

    GrimmyTOA on
  • MrBlarneyMrBlarney Registered User regular
    Looks good to me. Yin, your turn.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Pass.

    Play on the bureaucracy secondary whenever that comes up.

  • MrBlarneyMrBlarney Registered User regular
    edited April 2013
    Round 8: Action Phase Update 5

    The L1z1x Mindnet: Play Action Card "Secret Industrial Agent" to destroy the Creuss Space Dock on Lodor.
    The Naalu Collective: Activate Naalu Home System. (CP 1 --> 0)
    Exhaust Druaa (3R) and Loki (1R) to build 1 Cruiser (2R) and 2 Destroyers (2R) at Druaa.
    The Ghosts of Creuss: Pass turn.
    Universities of Jol-Nar: Activate Jol-Nar home system. (CP 2 --> 1)
    Exhaust Nar (2R), Jol (1R), Arinam (1R), Rigel II (1R), +1R from Sarween Tools to build 2 Cruisers (4R) and 1 Mechanized Unit (2R) at Nar.
    The Yin Brotherhood: Pass turn.

    Current Map: Round 8, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 7 VP
    The Embers of Muaat: 7 VP
    Universities of Jol-Nar: 6 VP
    The L1z1x Mindnet: 5 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    [2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
    [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
    3 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
    The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Yin [1] (Jol-Nar [3])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Light/Wave Deflector, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Yin [1] (Naalu [2])
    Technology: Antimass Deflectors, Enviro Compensator, Graviton Laser System, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: (L1z1x [1], L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hypermetabolism, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Ashtroth (2R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 4
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 0

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Duranium Armor, Magen Defense Grid, Neural Motivator, Magmus Reactor

    Worlds:
    X - Muaat (4R, 1I)
    X - Darien (2R, 4I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    The Yin Brotherhood - MrBody:
    Trade Goods: 7
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], Naalu [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0I, 3R, G) *values switched*
    X - Thibah (1R, 1I)
    X - Vefut II (2R, 0I, R)

    Special Effects
    Enhanced Armor - Until the end of Round 8, L1z1x's Cruisers have the Sustain Damage ability.

    Corrupt Empire - The first player to attack Jol-Nar in Space Combat or Invasion Combat will gain 1 VP.

    Order of Play
    The Naalu Collective: (0) Warfare II
    The Ghosts of Creuss: (3) Assembly PASSED
    Universities of Jol-Nar: (4) Production
    The Yin Brotherhood: (5) Trade II PASSED
    The Embers of Muaat: (7) Technology II Current Turn
    The L1z1x Mindnet: (8) Bureaucracy

    MrBlarney on
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  • MrBlarneyMrBlarney Registered User regular
    @Void Slayer, your action?

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    We have studied the issue, and believe that VS wants to forfeit all of his worlds, ships, and points to Jol Nar.

    Thank you. Your generous donation will allow these universities to continue to offer the top-notch educational and athletic services that the galaxy demands.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I'll athletic you!

    Whatever that means.

    Sorry for the delay, Pass.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    L1z1x, what do you want to do?

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  • MrBodyMrBody Registered User regular
    I worked in a university's Major Gifts department once (high profile donation begging). They actually have official lists of what each donation amount gets your name on. It went something like:

    $1000- 20 seat classroom
    $2000- 40 seat classroom
    $10,000- 100 seat lecture hall
    $100,000- auditorium
    $500,000- department wing
    $1,000,000- facility
    $10,000,000- New research building

  • FidohFidoh BelgiumRegistered User regular
    edited April 2013
    L1Z1X

    We activate Arinam/Meer and play action card:


    Flank Speed
    Choose a system you have just activated with a Command Counter. Increase the movement of all ships moving to that system by 1.
    Play: Immediately after activating a system with a Command Counter.


    Sabotages?

    Fidoh on
  • MrBodyMrBody Registered User regular
    No sabo

    Was wondering where those cards were.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sabotage? No.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    No Sabotage.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Attention Jol Nar: this is not an attack. We are merely helping you test your defense grid.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Attention Jol Nar: this is not an attack. We are merely helping you test your defense grid.

    Attention L1z1x: Noted. We sincerely hope that it's working as designed.

  • SeGaTaiSeGaTai Registered User regular
    No sabo

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    No sabo

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    Alright L1z1x, your card has passed. You may continue your action.

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  • MrBodyMrBody Registered User regular
    Did you know "sabo" is actually an old style French shoe? During the industrial revolution, Luddites would throw them into factory machinery in order to break it and prevent industrialization from stealing jobs. Hence the term "sabotage".

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Send two cruisers from Loki into Arinam/Meer.

    Fight to the death!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Fire the PDSes, obviously.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Hopefully the gunners are survivors of the attack on Muaat.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Hopefully the gunners are survivors of the attack on Muaat.

    One way or another, there were no survivors of that attack.

  • MrBlarneyMrBlarney Registered User regular
    Round 8 - Battle at Arinam-Meer

    Jol-Nar PDS Fire 4#1d10-1 = {4, 3, 2 < 6; 8 > 6}, Graviton Laser System 3#1d10-1 = {3, 4, 3 < 6}, 1 hit. L1z1x destroys 1 Cruiser.

    Space combat is initiated; L1z1x gains 1 Victory Point from the effects of Corrupt Empire and the effect is discarded. (L1z1x VP 5 --> 6)

    L1z1x has 1 Cruiser.
    Jol-Nar has their Flagship, 1 Cruiser, 1 Carrier (and 2 carried Ground Forces and 1 Mechanized Unit).

    Round 1: L1z1x Cruiser 1d10+1 = {10 > 7}, 1 hit. Jol-Nar, what unit will take the hit?
    Jol-Nar Flagship 2#1d10-1 = {9, 8 > 2}, Cruiser 1d10 = {10 > 7}, Carrier 1d10-1 = {5 < 9}, 5 hits. L1z1x destroys 1 Cruiser.

    Combat resolves in favor of Jol-Nar; once they have decided what unit to take the combat hit, it will be Naalu's turn to act.

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Hit the flagship and then immediately repair it with duranium armor.

  • stever777stever777 AFK most Saturdays Registered User regular
    I love having 1 VP.

    Naalu

    PASS

    TG/AC/PC: 0/4/0
    SA/FS/CP: 0/4/0

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    Jol-Nar's turn to act.

    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited April 2013
    Well done, drones!

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    7 shots with a 50/50 chance and you get 1 hit. Neener!

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