Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Call to Arms!
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Spell Effects -
Estalia: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round.
Bloodletters - You gain ONE victory point each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die. Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Call to Arms!
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Spell Effects -
Estalia: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
Troll Country: 7 dice; 3 dice; 2 dice; 3 dice
Estalia: 3 dice; 1 die
The Border Princes: 3 dice; 1 die & Rat Ogres upgrade
Round 6, End Phase Board at the beginning of the End Phase
1. Remove Chaos Cards from the Board - No cards will remain.
2. Hero Tokens are resolved - The Bloodthirster is killed in Troll Country, a Daemonette is killed in The Empire, a Clan Rat is killed in Bretonnia and a Bloodletter is killed in Estalia.
I'm just happy Magic Geek will be impressed with the size of my genitals by not taking the bloodletter upgrade.
Very impressed that Tz did not take the Bloodletter Upgrade.
Khorne still seemed to get about 20 points from it in 2 turns.
Good to see the Mr Angry Upgrade winning this game.
(Call to Arms deserves a mention too)
. . . Once again Mystic Disregard was just not that impressive.
Mystic Disregard actually seems kinda fair, and over-rated.
Posts
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Upgrade Effects -
Bloodletters - You gain ONE victory points each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Khorne is active.
The Black Hole of Cygnus X-1
2/7 PP
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
0/6 PP
0/6 PP
The Black Hole of Cygnus X-1
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
2/7 PP
0/7 PP
Upgrade Effects -
Bloodletters - You gain ONE victory point each time you kill a figure in a region containing a Bloodletter.
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die.
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Seductresses - When summoned from the board (rather than from your stockpile), a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Greenskins Invade
While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase.
Troll Country: 7 dice; 3 dice; 2 dice; 3 dice
Estalia: 3 dice; 1 die
The Border Princes: 3 dice; 1 die & Rat Ogres upgrade
Please roll in listed order.
The Black Hole of Cygnus X-1
Kill three Acolyte and two Seductress
+5VP, DAC
1 Hit to Estalia.
Kill a Leper
+1VP, DAC
3 Hit to The Border Princes.
Kill Rat Ogre and one Clan Rat
+2VP, DAC
GG.
The Black Hole of Cygnus X-1
THIS GAME HAS WITNESSED THE BIRTH OF GETH!
geth roll 3d6
Kill a Acolyte.
geth roll 1d6
No hits in Estalia
Is there nothing he can't do?
The Black Hole of Cygnus X-1
The game might get delayed!
geth roll 3d6h4
Three hits; kill one Acolyte and two Seductresses.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
geth roll 1d6h4
Zero hits; GG Khorne WP.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Bloodletter killed since no Acolytes were left.
The Black Hole of Cygnus X-1
Board at the End of Battle Phase
Domination Step
Norsca: +1 VP
Troll Country: +7 VP
Bretonnia: +3 VP DAC
Estalia: +4 VP
Tilea: +3 VP
The Border Princes: +1 VP
The Badlands: +1 VP
Corruption Step
Estalia: +5 DAC; +3 DAC
Tilea: +1
Check for ruined regions - Estalia ruins third: +4 VP; +4 VP
Updated Victory Points:
Khorne: 47 + 6 = 53
Nurgle: 44 + 8 = 52
Tzeentch: 31 + 4 = 35
Slaanesh: 35 + 7 = 42
Horned Rat: 38 + 3 = 41
The Black Hole of Cygnus X-1
Board at the beginning of the End Phase
1. Remove Chaos Cards from the Board - No cards will remain.
2. Hero Tokens are resolved - The Bloodthirster is killed in Troll Country, a Daemonette is killed in The Empire, a Clan Rat is killed in Bretonnia and a Bloodletter is killed in Estalia.
3. Resolve Old World cards - None
4. Score Ruined Regions - Estalia ruins third: +10 VP; +5 VP
5. Advance Threat Dials - Khorne ticks twice. All others, except Slaanesh, tick once.
Khorne:
X - Khorne Victory!
Nurgle:
18 - +3 VP
Tzeentch:
21 - Place 2 Warpstones
Horned Rat:
28 - +5 VP
Updated Victory Points:
Khorne: 53
Nurgle: 52 + 8 = 60
Tzeentch: 35 + 10 = 45
Slaanesh: 42
Horned Rat: 41 + 5 = 46
6. Check for Game end - The game does end.
Khorne has won a dial victory!!!
The Black Hole of Cygnus X-1
Congrats, BG!
GG, all!
The Black Hole of Cygnus X-1
Very impressed that Tz did not take the Bloodletter Upgrade.
Khorne still seemed to get about 20 points from it in 2 turns.
Good to see the Mr Angry Upgrade winning this game.
(Call to Arms deserves a mention too)
. . . Once again Mystic Disregard was just not that impressive.
Mystic Disregard actually seems kinda fair, and over-rated.