Called it. Note the lack of edits in posts and such.
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FlimflammeryThere's always money in the banana stand...Oxford, UKRegistered Userregular
Round 4, Battle Phase
Old World card effects:
The Horned One's Due
Place one Skaven token in each of Bretonnia and The Empire, or in each of Estalia and Tilea. - While this Old World card remains in play, only one Chaos card (rather than two) may be played in any region containing one or more Skaven tokens.
Electors Sue For Peace
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of The Empire and one other region. During the battle phase, no battle dice may be rolled in regions where there is at least one Event token, i.e. the Empire and Tilea.
Upgrade effects:
Power of Blood - +1 PP per turn Provender of Ruin - Score 3 VP each time a region is ruined Deluge of Magic - Draw to 6 cards per turn instead of 5
Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
Chaos card effects:
Troll Country: Temporal Stasis - The cost for opponents of Tzeentch to summon figures to this region, and play Chaos cards in this region, is increased by two.
The Empire: Battle Cry - No corruption tokens may be placed in this region during this round.
The Skull Throne - When adding up his domination value in this region, count the sum of Khorne's figures' attack power instead of quantity.
Moot point, but I should only have 6 cultists in Troll Country as Prime killed one.
He rolled a 2 and a 3, so he didn't kill anything. You had Troll Country locked down tighter than a really tightly locked down thing...
Ah.. Right, missed that, just saw the 5.
Should we start the new game here in this thread? Does @Cerberus want to play, do we want a 5 player game? So many questions!
Let's start right now before Cerbs gets home! I vote same again, though if we want to switch to Morrslieb stuffs I'm all good with that.
I'd love to start another one, but I'd really better do some work today. I can start it either tonight or over the weekend, no probs. I'd prefer to start a new thread though.
Moot point, but I should only have 6 cultists in Troll Country as Prime killed one.
He rolled a 2 and a 3, so he didn't kill anything. You had Troll Country locked down tighter than a really tightly locked down thing...
Ah.. Right, missed that, just saw the 5.
Should we start the new game here in this thread? Does @Cerberus want to play, do we want a 5 player game? So many questions!
Let's start right now before Cerbs gets home! I vote same again, though if we want to switch to Morrslieb stuffs I'm all good with that.
I'd love to start another one, but I'd really better do some work today. I can start it either tonight or over the weekend, no probs. I'd prefer to start a new thread though.
I'm up for playing or assisting again, whatever people want.
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FlimflammeryThere's always money in the banana stand...Oxford, UKRegistered Userregular
So, I'm willing to set something up; might as well use the tail-end of this thread to decide on how we want to proceed. Please let me know your preference between:
Four-player base game?
Four-player Morrslieb expansion game? (preferably with just the original four gods, not the Horned Rat)
Five-player Morrslieb expansion game? (obviously including the Horned Rat)
Hmmm I'm on the edge, I think I'm out. Got the idea of the game but think I want to actually physically play it before I do this again. I'll watch what you do carefully though.
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FlimflammeryThere's always money in the banana stand...Oxford, UKRegistered Userregular
Cool, no worries Prime! @Belfast have you a preference? Shall we tag some others in as a possible fifth?
Posts
Old World card effects:
Place one Skaven token in each of Bretonnia and The Empire, or in each of Estalia and Tilea. - While this Old World card remains in play, only one Chaos card (rather than two) may be played in any region containing one or more Skaven tokens.
Electors Sue For Peace
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of The Empire and one other region. During the battle phase, no battle dice may be rolled in regions where there is at least one Event token, i.e. the Empire and Tilea.
Upgrade effects:
Provender of Ruin - Score 3 VP each time a region is ruined
Deluge of Magic - Draw to 6 cards per turn instead of 5
Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
Chaos card effects:
The Empire: Battle Cry - No corruption tokens may be placed in this region during this round.
The Skull Throne - When adding up his domination value in this region, count the sum of Khorne's figures' attack power instead of quantity.
Battle dice:
Troll Country: 2 dice, 2 dice
Bretonnia: 1 die
Estalia: 6 dice
@Prime @Belfast
Estalia
Estalia Explode
I feel bad now
Nah let's not bother dignifying what Rudolph has done here. Just start the next game already.
Board at the End of Battle Phase
Domination Step
Troll Country: +2 VP
The Empire: +5 VP
Estalia: +4 VP
The Badlands: +2 VP
Corruption Step
Troll Country: +7 DAC
Estalia: +2 DAC
The Badlands: +2 DAC
Check for ruined regions - Troll Country ruins fifth: +5 VP, +3 VP (Provender of Ruin).
Updated Victory Points:
Khorne: 28 + 9 = 37
Nurgle: 38 + 3 = 41
Tzeentch: 37 + 2 + 5 = 44
Slaanesh: 33 + 2 = 35
This and also I hate you all.
Board at the beginning of the End Phase
1. Remove Chaos Cards from the Board - No cards will remain.
2. Hero Tokens are resolved - Leper dies in Estalia
3. Resolve Old World cards - None
4. Score Ruined Regions - Troll Country ruins fifth: +8 VP
5. Advance Threat Dials - All gods tick once.
Khorne:
14 - Draw 2 Chaos cards
Nurgle:
18 - Score 3 VP
Tzeentch:
25 - Upgrade
Slaanesh:
19 - Upgrade
6. Check for Game end - Five regions are Ruined, the game ends.
Updated Victory Points:
Khorne: 37
Nurgle: 41 + 3 = 44
Tzeentch: 44 + 8 = 52
Slaanesh: 35
Tzeentch has achieved a VP victory!
He rolled a 2 and a 3, so he didn't kill anything. You had Troll Country locked down tighter than a really tightly locked down thing...
Ah.. Right, missed that, just saw the 5.
Should we start the new game here in this thread? Does @Cerberus want to play, do we want a 5 player game? So many questions!
Let's start right now before Cerbs gets home! I vote same again, though if we want to switch to Morrslieb stuffs I'm all good with that.
I'd love to start another one, but I'd really better do some work today. I can start it either tonight or over the weekend, no probs. I'd prefer to start a new thread though.
New thread. Start now. Priorities.
Four-player base game?
Four-player Morrslieb expansion game? (preferably with just the original four gods, not the Horned Rat)
Five-player Morrslieb expansion game? (obviously including the Horned Rat)
@Prime @Tayrun @Belfast @Cerberus
I'll wait until I hear from you four first, then expand the pool if anyone drops out and we need a fifth player.
Other than that, no preferences.
Let's go with a four-player Morrs game without the Rat. I don't think I've ever had a game with that configuration before, should be interesting!