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Gorkamorka - Welcome to da Skid

RankenphileRankenphile Passersby were amazedby the unusually large amounts of blood.Registered User, Moderator mod
edited August 2007 in Critical Failures
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Essentially, GorkaMorka was the second title in 40k's Skirmish games line after Necromunda, based around a campaign system featuring small roving bands of Orks racing around Da Skid, the huge canyon formed on a desert planet after an Ork Hulk crash-landed. The Orks all compete for scrap and fame around Mektown, a gigantic attempt at rebuilding the Hulk that eventually came to resemble a giant Ork itself - some attributed it to Gork, some to Mork, and so therein lies the primary conflict of the game.

To play you start off with a small number of points, or teef, and recruit boyz to your side to build a mob to help you survive the rough and tumble world of GorkaMorka in the hopes of becoming a bad enough dude to earn your ticket on the Hulk when it finally leaves the planet, thereby joining the Great Waaaaagh in the sky. You get a vehicle, a driver and as many boyz as you can fit on the trukk. You build a fort, you collect scrap, you visit the Mad Dok when you sustain injuries (often to hilarious and unintentional effect) - in short, you follow the life of a mob of orks as they live their violent lives in the sands in the shadow of GorkaMorka.

A number of extra parties were added in the Digganob expansion a bit later. First up, the Diggaz. These are weedy humans so impressed by the raw animosity and power of the orks that they began fashioning themselves after the hulking greenskins, strapping metal jaws to their faces and painting their skin.

Then there's the Muties - a twisted and evil race of mutants of unspecified origin that blame the crash of the Hulk with their plight and seek revenge. They ride mutated horses and fire high-tech weapons.

Then there's my personal favorite - the Gretchin Revolutionary Army. These are goblins fed up with being the oppressed working class and seek independence and the right to ride GorkaMorka as it takes to the stars. Led by The Red Gobbo, they band together and seek to overthrow their brutish greenskin oppressors.

And, of course, there's the Freebootaz, roving bands of Ork Pirates (complete with peg legs and squig parrots) that seek nothing more than glory, infamy and sweet sweet riches.

I used to play the shit out of this game back in the day and, despite its flaws, it still holds a dear place in my heart. It was a genuinely fun, fast paced and exciting game with unpredictable consequences to actions as simple as trying to heal a wounded soldier and fixing a busted up trukk.

So, anybody else have any experience with this most awesome of games?

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Rankenphile on

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    NorgothNorgoth cardiffRegistered User regular
    edited August 2007
    Shit rank, stop making awesome threads. There was a Gorkamorka game in development, but it was canceled a while ago.

    Norgoth on
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    The racing game?

    I've played it. It was suuuuuuuuuuuuch crap.

    But seriously, I've got half a notebook filled with notes on how to turn Gorkamorka into an online strategy/action MMO.

    It would seriously be the single awesomest game fucking ever.

    Rankenphile on
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    EVER.

    Rankenphile on
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    MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited August 2007
    WAAAGH!

    Any sort of 40k skirmish MMO would be incredible; I don't know if I could chose between starting up a gang and getting in underhive shootouts, or an opporunity to talk like an ork.

    Morskittar on
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    How about talking like a whole fucking band of orks that drive around in a pickup and shoot at other orks in pickups?

    Rankenphile on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2007
    You forgot boarding actions. Never forget the boarding actions!

    Mr_Rose on
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    First up, the Diggaz. These are weedy humans so impressed by the raw animosity and power of the orks that they began fashioning themselves after the hulking greenskins, strapping metal jaws to their faces and painting their skin.

    This would make an excellent "counts as" space ork army.

    GABBO GABBO GABBO on
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    LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited August 2007
    I never got around to playing this, since I spent most of my time with Necromunda. Easier to proxy figures than vehicles.

    LeumasWhite on
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    DraevenDraeven Registered User regular
    edited August 2007
    was good times but no one i know played this / plays this. Essentialy gorka morka is what the 3rd ed orks are based off. what i mean by this is, the style and look of them comes directly from this game. if you look at the difference between 2nd and 3rd modelss is just leaps and bounds. the few games i played were fun.

    hey rank, how did that conversion you were doing with that trukk i sent you go ?

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    Draeven wrote: »
    was good times but no one i know played this / plays this. Essentialy gorka morka is what the 3rd ed orks are based off. what i mean by this is, the style and look of them comes directly from this game. if you look at the difference between 2nd and 3rd modelss is just leaps and bounds. the few games i played were fun.

    hey rank, how did that conversion you were doing with that trukk i sent you go ?

    halfway finished and 100% awesome, jsut like seventy fuckbillion other projects I got going on

    one of these days, though, I'll finish it up

    Rankenphile on
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    The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited August 2007
    I should post my new War-trukk.

    I quite like it, It's unpainted and Unfinished though.
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    I like the spear :P

    The Black Hunter on
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    thorpethorpe Registered User regular
    edited August 2007
    In the Necron Codex, there's actually a reference to the planet Gorkamorka takes place on.

    I found it amusing.

    thorpe on
    [SIGPIC][/SIGPIC]
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    The Gorkamorka rulebooks actually contained the first mention of the necrons, as well as the first real explanation of how orks grow from spores.

    Rankenphile on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2007
    They also contained the shocking implication that the Humans on Angelus (or whatever the planet's Imperial designation was) were/are solely responsible for the resurrection of the Necrontyr empire and the reawakening of the C'tan and the Necrons....

    Mr_Rose on
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    how so?

    Rankenphile on
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    FibretipFibretip Registered User regular
    edited August 2007
    I have not so fond memories of that fucking cardboard fort that came in the box and never stuck together properly ever.... half way through a game it would suddenly ping apart firing my orks across the room, in the end i made a base for it and glued that bastard down....at which point it got sat on by a friend.

    loved the game though, the grot models were just fantastic. The sense of fun in gorkamorka was just brilliant,

    Fibretip on
    I believe in angels, not the kind with wings, no...not the kind with halos, the kind who bring you home
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    Sharp101Sharp101 TorontoRegistered User regular
    edited August 2007
    Guys, I'm going to buy the rules to this one Ebay.

    Do I need anything more than Da Roolz Book, Da Uvver Book, Read Dis Furst, and Games Cards?

    Sharp101 on
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    all you really need are Da Roolz and Da Uvver Book.

    Turning templates are pretty handy, though.

    Rankenphile on
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    FibretipFibretip Registered User regular
    edited August 2007
    the rules will be fine and you know....

    D:the fort D:

    Fibretip on
    I believe in angels, not the kind with wings, no...not the kind with halos, the kind who bring you home
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    fuck the cardboard fort. The real fun is in making your own fort out of scrap and trash.

    Rankenphile on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2007
    how so?
    Well the diggaz were originally Mechanicus techs investigating a mysterious pyramid tomb on an otherwise completely lifeless world, right?
    Then the Orks came in their hulk, which also trashed the mechanicus ship in orbit as it passed (which also crashed and the survivors became the muties), sealing the adepts inside the tomb-complex for a bunch of years (around a couple of centuries I think).
    So the archaeologist-adepts are trapped by the debris of the impact, which collapsed the entrances to the tombs, plus their ancient stuff is beginning to wear out, so they have this internecine war in the tunnels over the limited resources that are left (flashlights and food replicators basically) until one of the tribes, previously thought lost, returns from its explorations with new and strange metal allies.
    All we know about how this happened is that the tribe swore fealty to whatever was found in the tomb, in exchange for deliverance or something. But given the parties involved, it wouldn't surprise me if they swore on behalf of all humanity without realising.
    So basically a lost tribe of archaeologists woke the Necrons on Angel then told them they could have the rest if only they'd spare the tribe. This all happened about two hundred years before the first Necron raids were recorded.

    Mr_Rose on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited August 2007
    awesome

    Sharp101 on
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    oh snap, the diggas were Mechanicus techs?

    I've got the digganob book, but I never really read much of the fluff yet.

    That's pretty fucking badass.

    Rankenphile on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2007
    Sharp101 wrote: »
    awesome
    Isn't it just?

    Seriously, people complaining about how the Necrons/Ctan were just shoved into the fluff randomly with no preamble are people who never played GorkaMorka.

    And we know what to do with their sort 'round here, right? :P

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
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    DropBox invite link - get 500MB extra free.
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    FEED EM TO DA SQIGS, DA WEEDY SNOTS!

    Rankenphile on
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    DraevenDraeven Registered User regular
    edited August 2007
    I'm kind of suprised that the specialst games hasn't taken over Gorkamorka. Was a fun fast paced game.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2007
    They kinda did though; since GM was basically Necromunda on crack, they reintegrated the vehicle rules into the main Necromunda rule set for the ash wastes expansion (nomads roaming the pollution deserts outside the hives looking for discarded archaeotech and other lucrative junk), as well as adding an Ork gang option to the selection.

    But, yeah, proper support would have been nice...

    Mr_Rose on
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    DraevenDraeven Registered User regular
    edited August 2007
    oh, didn't relize there was an xpack with an ork game for necromunda ? nice ill have to go give that a look. i still have a double set of necromunda + assorted gangs in my closet.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

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    thorpethorpe Registered User regular
    edited August 2007
    I fucking loathe what GW has done to Specialist Games.

    It looked like SG was finally entering into a golden age, with Battlefleet Gothic, Epic, and Mordheim all selling moderately well and then- SHUT DOWN.

    thorpe on
    [SIGPIC][/SIGPIC]
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    Sharp101Sharp101 TorontoRegistered User regular
    edited August 2007
    Sweet, just got the two main Rulebooks and the Digganob supplement for $60(Canadian) all shipped.

    Sharp101 on
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    TastyfishTastyfish Registered User regular
    edited August 2007
    Its worth seeing if you can find one or two of the white dwarfs from back then as well - particularly the one with the multiplayer scenarios (Big bash, Hunt da 'dred and Sand Gulpas I think). Everything's better with giant sand worms.

    Rebel Grots were just plain mean, Fakshun 17 dominated our group for quite a while. The wonderful combination of a Big Lugga that regularly goes around 20+" a turn and enough grots to make boarding actions painful. Fundez' Trukk got more kills than any actual member of the mob, what with racking up exploding vehicles and carrying enough angry grots ready to board that many orks felt safer on the ground than on a transport.

    Cuttas seemed a bit of a waste though, the odd slow drive by was all they ever amounted to. Just seemed there to pick up scrap and get out rather than actually fighting.

    There's nothing funnier than a Snot with the mighty throw skill either

    Tastyfish on
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    DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited August 2007
    That digga shit sounds pretty freaking awesome.

    I always wanted to start a gretchin revolutionary party. chinese style communism+ gretchin for the win!

    DodgeBlan on
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    RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited August 2007
    I actually have two copies of the White Dwarf collected Gorkamorka rulebooks, with all of the extra gubbins and scenarios and such. They've got some pretty fantastic shit in them.

    I really, really wish they'd do something with this game again, update it and re-release new models. It was such a brilliant idea, and I'd love to have some new stuff to play it instead of having to scour ebay for parts. Diggas and muties, in particular, are practically impossible to find. I still have a Red GObbo model, and it isn't hard to find grots and snots from other parts (the snotling pump wagon is a veritable goldmine) to build a small group, but still - this is a woefully neglected game.

    Rankenphile on
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    TastyfishTastyfish Registered User regular
    edited August 2007
    Did really, really badly from what I've heard which is why there hasn't been a serious attempt to bring it back other than with the Ash Wastes supplement for Necromunda. Its a real shame since it was so much fun, don't know whether its me preferring either sensible scifi or failing that out and out silly scifi but I never got into necromunda despite friends playing it. Seemed to take itself a bit too seriously with a ridiculous setting, whilst Gorkamorka was right up my alley.

    Chaos Marauders with Orc/ky bits would make quite decent Diggas though - wouldn't take a lot of conversion work there. Muties though, they're going to be a bit trickier. That said, Chaosorc has the Grot Head Honcho and the Digga shaman (for $2.50 as well)

    Tastyfish on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited August 2007
    My books arrived today!

    Main Rule Book, Da Uvver Book and Digganob. Plus he threw in the card Summary Sheet!

    If I wasn't playing so much Bioshock, I would be ripping through these right now.

    Sharp101 on
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