As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Forum Dice Roller Testing & Development Extravaganza Thread?

1234568

Posts

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    No worries dude, I could just learn to be less fail. Thanks for considering it though!

  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Out of curiosity, what's the cause for the reluctance to use the Geth roller?

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    Hm. I think one guy feels that it breaks up the visual flow, and the other prefers rolls be under spoiler tags.

  • Options
    InfidelInfidel Heretic Registered User regular
    It isn't a very good reasoning but some people just say no.

    Cause there is, you know, everything else about the forums around the posts.

    OrokosPA.png
  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    So Geth.
    Geth roll 1d20

    1d20 15 [1d20=15]

  • Options
    SmasherSmasher Starting to get dizzy Registered User regular
    Geth roll 1d1
    Geth roll 1d1+1
    Geth roll 1d1+2
    Geth roll 1d1+3

    1d1 1 [1d1=1]
    1d1+1 2 [1d1=1]
    1d1+2 3 [1d1=1]
    1d1+3 4 [1d1=1]

  • Options
    SmasherSmasher Starting to get dizzy Registered User regular
    Geth roll 1d1
    Geth roll 1d1

    1d1 1 [1d1=1]
    1d1 1 [1d1=1]

  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    3tfhrd.jpg

  • Options
    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited May 2013
    Interesting.
    So nested spoilers, first one is in the open?
    Geth roll 1d20+17; 2d6+9 for attack and damage
    Geth roll 3d6 for crit damage <br/>5 on going Fire, target is knocked prone

    E: or just a work in progress.

    crit damage
    5
    :
    3d6 13 [3d6=6, 2, 5]

    ArbitraryDescriptor on
  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Just because you CAN nest them doesn't mean you should be.

  • Options
    SpoitSpoit *twitch twitch* Registered User regular
    Geth Roll 1d20

    Geth roll 2d20

    1d20 17 [1d20=17]
    2d20 31 [2d20=14, 17]

    steam_sig.png
  • Options
    SpoitSpoit *twitch twitch* Registered User regular
    oops, I meant
    Geth roll 1d20
    Geth roll 2d20

    2d20 20 [2d20=16, 4]

    steam_sig.png
  • Options
    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    IcyDoozer has completed a new feature!
    Geth roll 1d6 Fraggles appear!

    Fraggles appear!:
    1d6 3 [1d6=3]

  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Your nested bullshit should work now too.

    Minion roll 1d1
    Minion roll 1d1+1
    Minion roll 1d1+2
    Minion roll 1d1+3

    1d1 1 [1d1=1]
    1d1+1 2 [1d1=1]
    1d1+2 3 [1d1=1]
    1d1+3 4 [1d1=1]

  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Hurm..

  • Options
    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Geth roll 1d20+17; 2d6+9 attack and damage
    Geth roll 3d6 crit damage <br/>5 ongoing Fire, target is knocked prone

    Result: Open roll followed by spoiler roll?

    crit damage
    5 ongoing Fire, target is knocked prone
    :
    3d6 10 [3d6=3, 4, 3]

  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Why are you putting BRs in there

  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Minion roll "1d20+17; 2d6+9" attack and damage
    Minion roll 3d6 crit damage <br/>5 ongoing Fire, target is knocked prone

    Result: Open roll followed by spoiler roll?

    attack and damage:
    1d20+17 31 [1d20=14]
    2d6+9 11 [2d6=1, 1]
    crit damage
    5 ongoing Fire, target is knocked prone
    :
    3d6 10 [3d6=4, 4, 2]

  • Options
    InfidelInfidel Heretic Registered User regular
    It seems to be displaying everything at the highest level rolls are exposed at?

    Which seems just fine to me.
    Geth roll 1d100 for inside
    Geth roll 1d100 for inside twice

    inside:
    1d100 58 [1d100=58]
    inside twice:
    1d100 50 [1d100=50]

    OrokosPA.png
  • Options
    InfidelInfidel Heretic Registered User regular
    Although that doesn't appear to work (anymore?).
    Geth roll 1d100

    1d100 79 [1d100=79]

    OrokosPA.png
  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    Minion, please roll 6#3d6 for testing purposes.

    testing purposes:
    6#3d6 6 # 9 [3d6=4, 4, 1] 10 [3d6=3, 1, 6] 9 [3d6=4, 4, 1] 10 [3d6=4, 5, 1] 10 [3d6=5, 1, 4] 8 [3d6=2, 5, 1]

  • Options
    InfidelInfidel Heretic Registered User regular
    I think Icy said fuck-it and turned it off before bed. :lol: But I think if he gets it working where the entire thing is spoilered or not based on if all rolls are spoilered or not (any amount of nesting irrelevant) that would be simple and best.

    OrokosPA.png
  • Options
    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Lets see if this is working as intended
    Bunch of text with no attachment to the roller stuff, will the roll still be spoilered?
    Geth, roll 1d6+1d6

    1d6+1d6 9 [1d6=3] [1d6=6]

    VRXwDW7.png
  • Options
    tastydonutstastydonuts Registered User regular
    jdarksun wrote: »
    Hm. I think one guy feels that it breaks up the visual flow, and the other prefers rolls be under spoiler tags.

    hm, I actually mentioned that earlier in this thread when I asked if there were a flag to tell Geth hide the roll behind a spoiler. I see it was addressed but how would this work?

    like geth's roll is going to default into a spoiler? or geth's roll can be told to put itself into one?

    “I used to draw, hard to admit that I used to draw...”
  • Options
    InfidelInfidel Heretic Registered User regular
    jdarksun wrote: »
    Hm. I think one guy feels that it breaks up the visual flow, and the other prefers rolls be under spoiler tags.

    hm, I actually mentioned that earlier in this thread when I asked if there were a flag to tell Geth hide the roll behind a spoiler. I see it was addressed but how would this work?

    like geth's roll is going to default into a spoiler? or geth's roll can be told to put itself into one?

    The idea is that if you roll in a spoiler, it will show the results in a spoiler, so that gives you some way to indicate what you want.

    OrokosPA.png
  • Options
    jothkijothki Registered User regular
    Geth roll 1d1 for asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf

    asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf:
    1d1 1 [1d1=1]

  • Options
    IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Geth, set phasers to toast

  • Options
    wildwoodwildwood Registered User regular
    edited May 2013
    Are there set rules (actual or desired) for how the text after the roll gets parsed?

    Geth roll 3d8 for damage on target

    Edit: is there a reason why the 'on target' part disappears?

    damage:
    3d8 18 [3d8=5, 7, 6]

    wildwood on
  • Options
    jothkijothki Registered User regular
    Robot Santa roll 1d10.

  • Options
    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    On seems to be a reserved* word for Geth. Either way, your string will break on the first 'on'. Words like Onomatopoeia and Megatron appear to be fine.

  • Options
    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    I would be really interested in having the spoiler function for the dice rolls working. Not nested spoilers or anything, but just being able to have them in spoilers, so players can see the result and just implement it as narration into their posts (while those curious about the mechanics can see them if they want).

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Options
    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited May 2013
    Geth roll 1d100 for Sanity Check
    Geth roll 1d6 for Sanity Loss

    Edit: Excellent. So happy about this. If either icyliquid or infidel feel like playing in a game of Delta Green, just let me know as I am looking for people to play at the moment.

    Sanity Check:
    1d100 54 [1d100=54]
    Sanity Loss:
    1d6 2 [1d6=2]

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Options
    HachfaceHachface Not the Minister Farrakhan you're thinking of Dammit, Shepard!Registered User regular
    Geth roll 3d20 for shits and giggles

    shits and giggles:
    3d20 29 [3d20=18, 7, 4]

  • Options
    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Aegeri wrote: »
    I would be really interested in having the spoiler function for the dice rolls working. Not nested spoilers or anything, but just being able to have them in spoilers, so players can see the result and just implement it as narration into their posts (while those curious about the mechanics can see them if they want).
    Yeah. I like to think I'm good at contriving the thinnest of reasons to spend hours writing something, but even I can't think of a reason for nested spoilers.

  • Options
    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    I was thinking it would be good for Call of Cthulhu, as it means the other players don't have to know what a rolls result was, but can just read the narration to piece together what happened more seamlessly. I think it's just a neat idea, but I won't lose sleep over it if it's not desirable. This is such a great feature to the forum and I can't express my appreciation enough.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Options
    jdarksunjdarksun Struggler VARegistered User regular
  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    Minion, roll "1d20+4; 1d8+2" for Attack v AC & Damage

    Attack v AC & Damage:
    1d20+4 24 [1d20=20]
    1d8+2 4 [1d8=2]

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
  • Options
    am0nam0n Registered User regular
    Geth roll 1d6 for AC's
    Geth roll 1d6 for AC vs.
    Geth roll 1d6 for AC: T
    Geth roll 1d6 for lawls
    Geth roll 1d6 for IDK

    AC's:
    1d6 4 [1d6=4]
    AC vs:
    1d6 3 [1d6=3]
    AC: T:
    1d6 4 [1d6=4]
    lawlsGeth roll 1d6 for IDK:
    1d6 6 [1d6=6]

  • Options
    am0nam0n Registered User regular
    Geth roll 1d6 for stuff
    Geth roll 1d6 for who knows

    stuff:
    1d6 1 [1d6=1]
    who knows:
    1d6 2 [1d6=2]

This discussion has been closed.