I feel like whenever there is a new artist on these forums, and they post their work, and the community gives a critique, and he defends it once, and the community does one last push to be cordial. I feel like I need to cut in right there to warn the person before they (as they often do) post their follow up defense/new post with nothing changed but just continued attempts at showcasing their website. Right before the shit storm comes down. Just a quick:
It's never pointless though, because I usually learn something from the critiques other people give to them even if they aren't listening, and I have Wahay's art to keep me from thinking that all furry art is high-schooler half-anime chaff.
I feel like whenever there is a new artist on these forums, and they post their work, and the community gives a critique, and he defends it once, and the community does one last push to be cordial. I feel like I need to cut in right there to warn the person before they (as they often do) post their follow up defense/new post with nothing changed but just continued attempts at showcasing their website. Right before the shit storm comes down.
I really like the look of Mega Man in that trailer. But at the same time, they just recreated the original Megaman from the NES games with fancy graphics...
I'm not too impressed by anything at E3 yet. A new Mirrors Edge has piqued my interest. Mariokart/SSB looks like same old same old. And instead of a new Mario ala Galaxy or 64, we get a sequel to the 3DS version?? I liked that game, but it was on a handheld and I was kind of hoping for something more for Nintendo to reach for. It's nice that they're finally giving players 4 choices like in Super Mario 2...but why not just make a true spiritual successor to SMB2??
Really, these days I look to the indie companies for new and exciting. I don't really expect that kind of thing from e3 anymore, and that's kind of sad, but its also just reflects what I have come to want as a gamer. I'm more excited about my LA game space reward pack than anything else right now. Nintendo is kinda comfort food, I know the games will have quality and feel good to play.
At this point the last game that I bought and was super excited to play was Anti-chamber. I would say bioshock but I watched my BF play it rather than play it myself.
It's good Nintendo is finally putting out games likely to sell some systems (although personally as someone who hasn't owned a non-handheld Nintendo device since the N64, just having all the existing Nintendo franchises finally show up on this device isn't likely to go out of my way to buy a Wii U, just as that didn't do anything for me with the last 2 hardware generations.)
What I find bizarre is that I still haven't seen anything from Nintendo or Microsoft that really sells the idea of the touchscreen gamepad or the Kinect. They both seem like ideas that could lead to some interesting stuff, but they keep hyping up how cool the hardware is without any real, tangible in-game demonstrations of why it makes for a superior game experience.
If you were to go back in time and tell the 8 year old me that this technology even existed, even just as just a prototype in a lab, much less in as a mass consumer product, I would hardly believe it; but I'd find it even harder to believe that the audience and the companies themselves seem to be ignoring it as much as possible, and the current lead in the race is the company not bothering with any of that shit (I know I'm personally leaning more towards the PS4 than the other two at this point.)
Mass Effect + Borderlands + MMO + Scifi with a touch of medeival design + gorgeous color theory = Yes please
If they can avoid the Borderlands thing where 30 hours in you realize 25 hours of that time was spent farming for weapons to sell for cash to spend on slot machines to get weapons to sell for cash to spend on slot machines
and you can't progress the game because none of your friends are playing any more and the boss has 7 million hitpoints and how is this even fun
then yes, I will be very interested in Destiny. That game looks pretty cool.
Damn you EA, why did you have to go and have DICE make a new Star Wars Battlefront game!? Now I'll have to buy one of your products.
And Assassin's Creed looks like the same old regurgitated shit. I mean, I enjoyed the naval battles in 4, but it only looks like they've added boarding features and ships of the line... oh, and more pistols.
Did my first commute on my bike form my new apartment. It's a bit more distance but I think it's a bit easier in general. I have bike lanes pretty much the entire way and I get to cut through Trinity Bellwoods Park, which is pretty nice first thing in the morning.
We're all reeling from the cultural blows of discovering
1. The government watches us watch porn
2. So will Microsoft.
3. Guy gamers think there is no disparity in the representation of women in gaming.
4. That we can understand a man leaving his country, his career, and his possible freedom behind, but a pole dancing girlfriend? How?
NappuccinoSurveyor of Things and StuffRegistered Userregular
Yeah . . . this e3 was cool from a console perspective (Sony just pooping straight down Microsoft's throat) but so far the next gen games aren't really doing it for me besides The Division.
Red Raevynbecause I only take Bubble BathsRegistered Userregular
Uh oh, I'm 24 hours into BL2 and I haven't spent any time farming! It's all been having a blast blowing heads off, haha. I best get cracking on that. (Why would you farm in a game like this?)
I agree AoB, the lack of utilization of the mocap technology we have is incredibly disappointing to me. I haven't seen a single game get published that actually does something creative with it... it's all doing old shit more awkwardly and with less fidelity, with the exception of dancing games. Don't get me wrong, they are fun, but it seems like we could have some truly interesting things aaand we don't.
What gets me about E3 every year is how totally overblown the hyperbole is. No one can say "We've made a fun game, we think you'll like it." It's all:
"we believe in pushing boundaries"
"... signals the beginning of a new era."
"... with the power of xbox one, we've transcended." (he doesn't say what they've transcended)
"True innovation is unlocked ..."
"Creators are able to shatter your expectations"
Then they can say things like "Forza Motorsport 5 will redefine the expectations of racing fans" with a straight face, while promoting a game that is touting its ability to render bugs splatted on the bumper while still not having any weather effects or night driving. Fans have consistently, passionately clamored for them for 6 years. I guess when he says "redefine expectations" he means they'll continue to ignore ways to improve gameplay in favor of improving the stupid graphics.
Which is to say, I'm looking forward to using my PC through the next generation of consoles.
Its kind of funny but a lot of people in the industry kind of act rather apathetic about it. 'Oh its not that cool and you don't get to see that much.' or 'Its not as good as it use to be.' but going is basically a childhood dream of mine so I'm kind of giddy like... well like a little boy who grew up loving and dreaming about video games. I got into the industry on the east coast and it never made sense for me to spend all that money getting out here, but now I'm driving distance. Eeeeeeeeeee
In the racing game world, the sim games stay away from night time driving because real race cars don't have head lights. F1 has rain and rooster tails a plenty, but is the only sim to do so. The dirt series excluded due to wonky physics. This is all my opinion, or justification for why I still play the games.
I have recently discovered Time Team on youtube and holy balls this is everything the History Channel should be.
Why can't american television treat viewers as though they have any measure of intelligence like the BBC does?
BTW, thanks for bringing this to my attention; now I've got a new cool thing to have on in the background during my workday.
Absolutely. I leave it on in the background because it is nice and long, fairly tame - I won't miss super-important plot details if I zone out hyperfocusing on work - and I learn things, which is more than I can say for a lot of television.
The Division, Watch_Dogs, Destiny and Battlefield 4 are all day ones for me. Especially the Division because holy shit that was the best thing at E3 (besides maybe Octodad: Dadliest Catch) and was about the only thing that made tablet integration look like a really cool thing.
As far as games go I guess I don't really have the most refined tastes. I like the tactical shootemups and what not.
The Division, Watch_Dogs, Destiny and Battlefield 4 are all day ones for me. Especially the Division because holy shit that was the best thing at E3 (besides maybe Octodad: Dadliest Catch) and was about the only thing that made tablet integration look like a really cool thing.
As far as games go I guess I don't really have the most refined tastes. I like the tactical shootemups and what not.
Holy shit, new octodad!? Why did I not hear about this, that should be the most hyped announcement at E3!
Yeah, I got really close to getting to go to E3 a few years back when I was doing iPhone games. Kinda bummed that never panned out, but totally agree with you Wasser.
And I have to say, AAA title games are getting me less and less excited, there's a few cool ones like Watch Dogs, Destiny and new Mirrors Edge that have piqued interest. But, like Iruka Indie games are really gettin' me lately. That's mostly what I've been playing besides DOTA for the last year or two. And on that note, if you all haven't played Gunpoint, you should. There's a free demo on Steam too if you just want to try it out.
I'm excited for Beyond Two Souls, but I've always liked what that company has done to create an interesting cinematic experience that really no one else does to that degree. Been crazy excited now for Dark Souls 2 above anything else, taking an idle curiousity in the next Final Fantasy MMO just to see how they decided to remake it from their previous snafu. Other than that I'm not excited by a lot either, all the graphics for next gen are gorgeous blah blah, I guess I'm mostly excited for the PS4 and its attributes in general and how it's going to be a positive platform for indie games cause that seems to be the only place where there are ever fresh ideas. But yeah, Dark Souls 2.
I should finish (or try to) Dark Souls. I was playing it pretty steadily over the winter but stopped for some reason. I'm trying to remember where I left off. I think it was a part where you had to follow these light orbs on the ground and it was pitch black. I know there's a lantern you can get from an earlier boss but it never dropped for me, so I have to find another way to get it.
I completely lost all will to play Dark Souls after I accidentally killed the second blacksmith without realizing he was a blacksmith, because he's a goddamn giant monster and someone left a message on the ground suggesting I "attack from here".
I should finish (or try to) Dark Souls. I was playing it pretty steadily over the winter but stopped for some reason. I'm trying to remember where I left off. I think it was a part where you had to follow these light orbs on the ground and it was pitch black. I know there's a lantern you can get from an earlier boss but it never dropped for me, so I have to find another way to get it.
Lanterns are actually not from a boss but from one of those necromancer dicks in that selfsame level. There's other light sources too: the Sunlight Maggot helmet and the light spell Dusk of Oolacile sells if you have the Int to use it.
... God I am the biggest hugest Demon's/Dark Souls dork. And I agree that its lack of telling you what to do, passive storytelling and generous passing out of rope to hang yourself with is a huge part of its appeal.
In the racing game world, the sim games stay away from night time driving because real race cars don't have head lights. F1 has rain and rooster tails a plenty, but is the only sim to do so. The dirt series excluded due to wonky physics. This is all my opinion, or justification for why I still play the games.
Several racing series have night driving with headlights (endurance races primarily). And even cars which don't have headlights still feature night driving. NASCAR does it very often, and the F1 Singapore race is also in the night.
Also, racing simulations have night driving as well. iRacing, rFactors 1 and 2, and Richard Burns Rally all have some night locations.
As for racing games, nearly every single car in Forza has headlights. From the prototypes to the GTs to the Ferrari and even the little Datsun, they're all equipped with some form of forward-facing light. The stock car is the only one I can think of that doesn't have them.
I think it's more of an issue of reworking the engine and the locations to allow for realistic night lighting.
P.S. The F1 games are about as unrealistic as the DiRT series. Same developer, similar arcade physics. The grip levels are way too high and the handling is much too non-linear and simple, even for those spaceships we call Formula 1 cars.
I should finish (or try to) Dark Souls. I was playing it pretty steadily over the winter but stopped for some reason. I'm trying to remember where I left off. I think it was a part where you had to follow these light orbs on the ground and it was pitch black. I know there's a lantern you can get from an earlier boss but it never dropped for me, so I have to find another way to get it.
Lanterns are actually not from a boss but from one of those necromancer dicks in that selfsame level. There's other light sources too: the Sunlight Maggot helmet and the light spell Dusk of Oolacile sells if you have the Int to use it.
... God I am the biggest hugest Demon's/Dark Souls dork. And I agree that its lack of telling you what to do, passive storytelling and generous passing out of rope to hang yourself with is a huge part of its appeal.
The first few hours of gameplay was me trying to get through the skeleton graveyard and getting completely destroyed, then trying to make it through the ghosts, then finally making it to the "correct" starting area. I really liked how everything is explained in the context of the world and not "this gives you +statboost".
Somehow I beat Ornstein and Smough on the first try, though I did unknowingly take the 'easier' route. I had like 1px sliver of health left too. Good times.
I get a huge kick out of people's griefing videos, there are SO MANY. There was one I watched where they were in the catacombs, disguised as a vase, and pulling a lever when the invader was on the bridge that turns upside down, so clever!
Posts
Critique is hard skill to master from both ends.
Why can't american television treat viewers as though they have any measure of intelligence like the BBC does?
3DS: 0447-9966-6178
I'm not too impressed by anything at E3 yet. A new Mirrors Edge has piqued my interest. Mariokart/SSB looks like same old same old. And instead of a new Mario ala Galaxy or 64, we get a sequel to the 3DS version?? I liked that game, but it was on a handheld and I was kind of hoping for something more for Nintendo to reach for. It's nice that they're finally giving players 4 choices like in Super Mario 2...but why not just make a true spiritual successor to SMB2??
INSTAGRAM
At this point the last game that I bought and was super excited to play was Anti-chamber. I would say bioshock but I watched my BF play it rather than play it myself.
Mass Effect + Borderlands + MMO + Scifi with a touch of medeival design + gorgeous color theory = Yes please
It's good Nintendo is finally putting out games likely to sell some systems (although personally as someone who hasn't owned a non-handheld Nintendo device since the N64, just having all the existing Nintendo franchises finally show up on this device isn't likely to go out of my way to buy a Wii U, just as that didn't do anything for me with the last 2 hardware generations.)
What I find bizarre is that I still haven't seen anything from Nintendo or Microsoft that really sells the idea of the touchscreen gamepad or the Kinect. They both seem like ideas that could lead to some interesting stuff, but they keep hyping up how cool the hardware is without any real, tangible in-game demonstrations of why it makes for a superior game experience.
If you were to go back in time and tell the 8 year old me that this technology even existed, even just as just a prototype in a lab, much less in as a mass consumer product, I would hardly believe it; but I'd find it even harder to believe that the audience and the companies themselves seem to be ignoring it as much as possible, and the current lead in the race is the company not bothering with any of that shit (I know I'm personally leaning more towards the PS4 than the other two at this point.)
Twitter
BTW, thanks for bringing this to my attention; now I've got a new cool thing to have on in the background during my workday.
Twitter
It was kind of great.
Regarding E3, I wanted Microsoft to make me want an Xbox but then Sony made me want a ps4.
If they can avoid the Borderlands thing where 30 hours in you realize 25 hours of that time was spent farming for weapons to sell for cash to spend on slot machines to get weapons to sell for cash to spend on slot machines
and you can't progress the game because none of your friends are playing any more and the boss has 7 million hitpoints and how is this even fun
then yes, I will be very interested in Destiny. That game looks pretty cool.
And Assassin's Creed looks like the same old regurgitated shit. I mean, I enjoyed the naval battles in 4, but it only looks like they've added boarding features and ships of the line... oh, and more pistols.
1. The government watches us watch porn
2. So will Microsoft.
3. Guy gamers think there is no disparity in the representation of women in gaming.
4. That we can understand a man leaving his country, his career, and his possible freedom behind, but a pole dancing girlfriend? How?
http://www.youtube.com/watch?v=EWJD8DMasCU
I agree AoB, the lack of utilization of the mocap technology we have is incredibly disappointing to me. I haven't seen a single game get published that actually does something creative with it... it's all doing old shit more awkwardly and with less fidelity, with the exception of dancing games. Don't get me wrong, they are fun, but it seems like we could have some truly interesting things aaand we don't.
What gets me about E3 every year is how totally overblown the hyperbole is. No one can say "We've made a fun game, we think you'll like it." It's all:
Then they can say things like "Forza Motorsport 5 will redefine the expectations of racing fans" with a straight face, while promoting a game that is touting its ability to render bugs splatted on the bumper while still not having any weather effects or night driving. Fans have consistently, passionately clamored for them for 6 years. I guess when he says "redefine expectations" he means they'll continue to ignore ways to improve gameplay in favor of improving the stupid graphics.
Which is to say, I'm looking forward to using my PC through the next generation of consoles.
Its kind of funny but a lot of people in the industry kind of act rather apathetic about it. 'Oh its not that cool and you don't get to see that much.' or 'Its not as good as it use to be.' but going is basically a childhood dream of mine so I'm kind of giddy like... well like a little boy who grew up loving and dreaming about video games. I got into the industry on the east coast and it never made sense for me to spend all that money getting out here, but now I'm driving distance. Eeeeeeeeeee
Absolutely. I leave it on in the background because it is nice and long, fairly tame - I won't miss super-important plot details if I zone out hyperfocusing on work - and I learn things, which is more than I can say for a lot of television.
3DS: 0447-9966-6178
As far as games go I guess I don't really have the most refined tastes. I like the tactical shootemups and what not.
And I have to say, AAA title games are getting me less and less excited, there's a few cool ones like Watch Dogs, Destiny and new Mirrors Edge that have piqued interest. But, like Iruka Indie games are really gettin' me lately. That's mostly what I've been playing besides DOTA for the last year or two. And on that note, if you all haven't played Gunpoint, you should. There's a free demo on Steam too if you just want to try it out.
My Portfolio Site
Oh yeah Elder Scrolls MMO, maybe?
Haha, this: https://www.youtube.com/watch?feature=player_embedded&v=71H69yDZ6W4
Lanterns are actually not from a boss but from one of those necromancer dicks in that selfsame level. There's other light sources too: the Sunlight Maggot helmet and the light spell Dusk of Oolacile sells if you have the Int to use it.
... God I am the biggest hugest Demon's/Dark Souls dork. And I agree that its lack of telling you what to do, passive storytelling and generous passing out of rope to hang yourself with is a huge part of its appeal.
Several racing series have night driving with headlights (endurance races primarily). And even cars which don't have headlights still feature night driving. NASCAR does it very often, and the F1 Singapore race is also in the night.
https://www.youtube.com/watch?v=_3RjGV-ewRg
Also, racing simulations have night driving as well. iRacing, rFactors 1 and 2, and Richard Burns Rally all have some night locations.
As for racing games, nearly every single car in Forza has headlights. From the prototypes to the GTs to the Ferrari and even the little Datsun, they're all equipped with some form of forward-facing light. The stock car is the only one I can think of that doesn't have them.
I think it's more of an issue of reworking the engine and the locations to allow for realistic night lighting.
P.S. The F1 games are about as unrealistic as the DiRT series. Same developer, similar arcade physics. The grip levels are way too high and the handling is much too non-linear and simple, even for those spaceships we call Formula 1 cars.
The first few hours of gameplay was me trying to get through the skeleton graveyard and getting completely destroyed, then trying to make it through the ghosts, then finally making it to the "correct" starting area. I really liked how everything is explained in the context of the world and not "this gives you +statboost".
Somehow I beat Ornstein and Smough on the first try, though I did unknowingly take the 'easier' route. I had like 1px sliver of health left too. Good times.
I really like this one:
http://www.youtube.com/watch?v=Ywyll7GUG5Q