MagicToaster wrote: »
Kallisti, where can I see your portfolio?
My fav is when I can get my kiss on with other dudes.
Angel_of_Bacon wrote: »
Unfortunately, I can't tell you how much difference there is in feel between the two, since I've always used Intuoses and Cintiqs- maybe someone else has some more insight there.
Angel_of_Bacon wrote: »
@Kallisti: Sorry to make you wait a few days, but I put this off so I'd have the time to really think through my response.
Disclaimer: As frustrating as it may be, it's hard to give too definitive an answer on what your should be doing with your portfolio; I don't know where you want your career to go, I don't know what the studios around you make or what they're looking for, etc. So I could say, 'more elaborate stuff', and you may hate working on that and lose out on your dream job doing simplified characters with the guys who made Journey. Or I could say, "even simpler" and miss out on your other dream job working on Darksiders 3 where everything is overdrawn to the extreme. Or I could tell you how to gear things towards games and you'd miss out on animation opportunities. And even if you told me all this, I might not have good advice to give you, and you'd be better off talking to the people who are doing the stuff you want to be doing directly.
Fanart may not work to your advantage; it's cool if it's a clever new take on a very well known character or applying a wildly different style or is just something to serve as a subject for a demonstration of extreme pure technical skill, but if it's just a simply well-drawn image of a known character, it may not do much for you in terms of portfolio (and it'll be embarrassing if you get to an interview situation and have to explain to someone who isn't familiar with that character that you didn't actually design it.) A goofy image of C3PO transforming into a motorcycle or something is probably ok, an image of C3PO standing around just bein' C3PO probably isn't.
donhonk wrote: »
Ok, I want to take drawing seriously again. I've pursued 3D modeling stuff wayyyy harder than my 2D fundamentals. (Hey you can buy something I made in TF2 now! Woo!)
But I feel entirely and wholly discouraged anytime I try and draw, and I'm not sure where to even start. I did a couple basic drawing classes a year ago at my local community college and while I felt I made progress I still felt nothing in pursuing it on my own. Was going to do life drawing there as well but then I moved. Its like I have ideas of things I want to exist but none of the skills to make them happen. I feel trapped behind a barrier of my fear of failure. Any time I draw and its successful it feels like an accident. When I do actually start I feel distracted, impatient, and frustrated.
Not sure why Im posting this, but maybe some encouragement will help. That or someone will confirm my suspicions that art is clearly not for me and I should pursue something else. ( tl;dr: HALP. )
SpaceMoose wrote: »
@Siegfried that's the right direct link url but you need to wrap it in img tags. (you're also missing the http:// but not sure if that was on purpose or not)
tynic wrote: »
I'm also seeing a lot of jaggies on your linework there although that may be an image compression issue.
Personally I don't like inking in photoshop (prefer sketchbook pro), but I don't find line-width variation to be too much of a problem; you might want to play with your sensitivity settings and see what works better for you. I hate to say it but it might be more of a problem with drawing technique than with brushes or the program. It's hard to tell without seeing a process video, but your inking looks very very cautious, which is going to create stiff lines and not much width variation; loosening up and speeding up may help you find the 'flow' that you're looking for.