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Iruka's Thread, Sketchbook Dumpin' since twenty ten Y'all.

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Posts

  • MolybdenumMolybdenum Registered User regular
    38 Studios? I've heard of them. Can't seem to remember what for though? Maybe they did halo- yeah, that must be it.

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • WassermeloneWassermelone Registered User regular
    ^no 34 did halo, 38 did kindom of amalar I think.

    That was the joke

  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    So, I'll probably be applying your guys advice to my portfolio the week after christmas, as I'll have some time off, My boyfriend will be out of town, and I shouldn't have any other real distractions.

    till then secret santas

    CoJoeTheLawyer already figured me out, so I'll post these over here. They are super heros based on his daughters (who are twins)
    5lod6sssw58o.jpg
    65ol2rmdo388.jpg
    2k4phv1ycelv.jpg

    Iruka on
  • MuddyParasolMuddyParasol Registered User regular
    Words fail me on how awesome those are! I love the facial expressions, especially the little smirk from Madeleine.

  • NightDragonNightDragon 6th Grade Username Registered User regular
    I think that those two are going in the right direction, but their shape design could be improved quite a bit. The rendering is cleaner in most areas, but the composition and silhouette still seem kinda lacking.

    They both seem like their entire bodies are more-or-less on the same plane, depth-wise. Like they've been pressed in a book. The cape on the 2nd one starts to show some depth, but the flat rendering on the top kinda prevents the illusion from being very successful. The hair seems very conservative, in very close-knit clumps, and I think that can be made more dynamic in both pieces. Same with the poses (mainly the legs). The legs and ankles look very stiff, and they're being viewed from almost the same angles.

    The shape-language in the 2nd one is also a little confusing in the ends of the cape, and on the inside of the palm on her left hand (on our right).

    Also-also, push your hues a bit more between shadows/midtones/highlights! :) The shadows seem either very same-hued, or black...and the highlights sometimes seem gray or desaturated/white.

  • IrukaIruka Registered User, Moderator mod
    Thanks for the crits ND. These guys are for secret santa over in G&T, So I had to get them to a relatively finished state faster than maybe I would have liked. I appreciate the crits, I'm not sure all of them could be applied in retrospect to these two, but I will try to do some adjustments when I can get back to them.

  • NightDragonNightDragon 6th Grade Username Registered User regular
    No probs bro

  • NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    Ive always loved your stuff, but that last page...!!!... You like leveled UP!

  • earthwormadamearthwormadam ancient crust Registered User regular
    those are radpants

  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    Just wanted to update my thread a bit, hopefully art camp will give me some things to throw in here, but I will refrain from cross posting to much. Here are some pokemon, and other doodles from the beginning of the year.

    I've admittedly slowed down in pace, lately. We were transitioning (Moving, getting stable again money wise, things like that) everything's not perfect, but I should be able to sit down and draw more, which will also mean sharing more things.
    jj31n673bews.jpg
    6etddu0f779c.jpg
    iruka.iseenothing.commi98m0cfzyv5.jpg

    Iruka on
  • ChicoBlueChicoBlue Registered User regular
    The lighting and colour on that Charmeleon is very nice. The head feels especially solid.

  • IrukaIruka Registered User, Moderator mod
    He is the best of the bunch for sure. I was a little more reserved in my color picking. I am trying to find a happy medium between "Do a painting pretty quickly in a day" and "get good shapes and form". Pokemon have pretty strong designs, especially in the 151.

  • sharky tsharky t LondonRegistered User regular
    Love the venasaur and charmeleon! And those bird designs are great

  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    Getting back into portfolio refinement now that we are moving. Really pushing for casual games companies.

    I still need to ad wear and tear to the coins, but I like this page:
    tbh8jkc6jp6j.png


    Going to do some low poly modeling as well.
    f8zlhix6pmp8.png

    Iruka on
  • WassermeloneWassermelone Registered User regular
    Those look fantastic!

    I really like those coins.

    I like the painting of the crate as well! If its not going to get any normal mapping the only thing I would change is to exaggerate the shadows around the inside square so it looks like it has more relief to it.

  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    added some wear real fast:
    9ds7deiam6vj.png


    Thanks wasser! I'll probably get back into that box soon. I think I may model the coins as well.

    Iruka on
  • FlayFlay Registered User regular
    Heck yeah Iruka, Those are looking sharp.

  • F87F87 So Say We All Registered User regular
    edited August 2013
    Irukaaaaaaa

    I want to give you some awesome feedback like you always do for me, but damnit those look really good and I wouldn't change a thing. Also, these are so perfect for mobile/casual game companies, great idea!

    F87 on
  • brokecrackerbrokecracker Registered User regular
    Gonna chime in with praise for the money tear sheet as well. The coins are dope as eff. The minerals are super clean, is that a wolf face hidden in the reflection/refraction of the diamond? I really like how all of the minerals have sort of inherent "realness" too them, as if you thought out how they had formed and how they might have been collected.

    Dig the box as well! It looks like there is a, I don't know what to call it so I am gonna call it "ghosting?" effect on the sides with crossbeams? Like maybe one was overlayed the opposite direction and then had the opacity dropped down to like 5%. What program are you building those in? I know you can do it in After Effects but have never tried.

  • NightDragonNightDragon 6th Grade Username Registered User regular
    edited August 2013
    Woot!

    Really cool to see these again. Textures/materials are kinda my jam, so I'm going to throw a lot of wordage at you...:P it might be a little nitpicky and personal preference-y, but I feel like my overall points are valid. I really like your style...I like how you've rendered things like the refracted light in the blue crystal with chunky forms, rather than smooth. I kinda feel like your material definition may need a little refinement though - you've got down that these things are all shiny, but you can really push a few things here and there that would really help sell the fact that your metal is different than your crystal. I remember that when you were doing those "material balls", I had a similar critique.

    Always have reference while you're doing these. There are subtle differences between similar materials that you likely won't catch unless you're actively checking references.

    There were times when I had to create textures for things like:
    packed white clay
    drawn-in red clay
    red clay rocks
    packed grey dirt wall
    rocky dirt ground
    dirt ground
    sandy ground
    etc. etc. etc.
    ...and they all had to look distinctly different! And there was a lot that I learned from grabbing reference and seeing, aside from color, exactly how each of those things differed visually. Rock and stone was similar - we had like 30+ different types of rock and stone that all had specific purposes...and they were all formed differently, so they all had to be painted differently. While in many cases they were very similar, their shapes would differ, their reflective properties would differ, their hues and amount of hue variation would differ, etc.
    I'm not suggesting you do like..."30 different crystal types", but I think if you at least grab some real reference for each of these shiny things and compare them, and really try to figure out how they're different (in shapes, refraction, reflection, hue, hue variation, durability, specific types of wear) it would help you immensely.

    Check out some crystal stuff (just google "crystal clusters"...I found a lot of good material there). The blue crystal has a slight amount of refraction going on inside of it, but the pink/purple cluster looks pretty opaque. That might've been intentional, but I'm not sure. For the cluster, the gradient-shading on crystal planes doesn't fall off that quickly - often each plane is mostly a solid color...because it's perfectly flat! You definitely see some gradients like that, but I think in the cluster you have, there's not much "solid" color to denote planes. There's a lot of fall-off, which may be breaking the illusion.

    Reference would also help you put the proper kind of "wear" into each material. Scratches and "cuts" are a nice go-to method for making things looks distressed...but consider what kind of material each of these things is. Your blue crystal has what looks like a large crack in it, but that should probably look a little more like a chip (the things you have in the front). Don't try to make up the planes - reference images to see where the crystal planes tend to form, and how these things actually distress. For the coins, if you have a scratch that falls off the edge, continue the highlighted-edge onto the circumference a little bit. Carrying scratches/cracks that are on edges over to the bordering plane is a great trick that almost always helps "sell" the crack or scratch. And it makes sense too if you think about it - the scratch would end up breaking through the other plane. There are a handful of tiny little divots that look a bit out of place...partially in their treatment (and they're all the same size), and partially because they seem to cluster in spots, and then the remainder of the coin is mostly pristine. Seeing as how these are coins, super tiny distressed marks like those divots may feel a little too tiny.

    Lastly, when adding wear-and-tear, try to avoid one large "spot", or a cluster of "busyness" unless it's intentional (i.e. if the bill was ripped almost entirely in half, that would be a pretty obviously intentional thing). Try adding just a few smaller tears (or fraying) around the other edges of the bill, so you don't have that single large tear drawing your eye all the time.

    I'm really glad you're doing this, and I'd like help you as much as possible! :) I hope you can find some of this stuff useful.

    NightDragon on
  • IrukaIruka Registered User, Moderator mod
    Thanks for the crits, ND! I'll try and work at the things that will just require small modification, and leave the larger points to the next round of painting. Those are for sure useful tips that I will keep in mind. I want to do some simple environment textures as I get more into 3D, and so I will try to be more attentive and differentiate my materials.


    Broke, that weird ghosting is actually leftover from a normal map I was playing with. I cant get Zbrush to not lock up on me when I import the box, so it was a frustrating endeavor, I'll venture to clean that up before it goes on the website.

  • wahaywahay Your Handicapped Hero Cincinnati, USARegistered User regular
    Great stuff, all around! Those little items have a lot of personality, too!
    I know readability is the priority when those designs are small, so I'd recommend making the coin scratches more obvious. Hope this is just me, but the small, clean marks leave me to assume the coins are incredibly huge.

    "Sorry ladies, I give my everything to Sallie Mae."
    My Artist Corner Thread • Everywhere I Post
  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    Alright I'll stop clogging up the doodle thread:
    q74cvemib37u.png

    Iruka on
  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    Well, If no one is going to look at the NatcoWriMo thread, I will I guess cross post my stuff in here.

    84ur97xl3ff8.png

    m70v2cwf0i12.png


    Still working on this: Its all smushy around the edges but its coming along I think.
    gpk1k3ht4c4h.png



    Iruka on
  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    feqcn26mbkgj.png

    I was making a new avatar but if I just wait two months the snow will be appropriate again...

    Iruka on
  • Aaaaaaaaaghhh

    If you make that your avatar I'm going to involuntarily have one of those empathy shutters every time you post.
    You know, like in movies where they show a closeup of someone getting injected by a giant fucking needle, and the entire audience kinda winces and inhales through their teeth?
    Like that.

    Take care of your eyeballs.
    Or if you're making this avatar because of horrific real life events, take care of your remaining eyeball.

  • lyriumlyrium Registered User regular
    Is your NatCoWriMo comic going to be (kinda) monochromatic? That's surprising considering... well, it's you! And you do crazy colors!

  • IrukaIruka Registered User, Moderator mod
    @angel_of_bacon its already on facebook, luckily, I dont post much on facebook. Its funny, because no one seems to react that way when I draw bleeding, drooling snarling dogs, but you draw a droopy eye on a person and everyone's like "are you okay??"


    @lyrium Yeah, its going to be mostly monochromatic, in the hopes that I will not put color all over the damn place and really focus on whats more important in comic making, value and composition. I also tend to noodle around with color way too long, and so Im hoping keeping it blue will push things to go a little faster.

  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    pokes, for october month.
    jfc3xc2qhxuh.jpg

    Iruka on
  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    7rkvw44bhea7.jpg
    gybeq3fwj2kf.jpg
    dpjq6angm9im.jpg

    Iruka on
  • m3nacem3nace Registered User regular
    Cool money, Money. Love the flow of the last page, works really effin well.

  • NightDragonNightDragon 6th Grade Username Registered User regular
    Looking great!

  • ProspicienceProspicience The Raven King DenvemoloradoRegistered User regular
    Yeah 'ruka, every frame has a ton of character to it. Also really dig the monochromatic blue (green? god I hope that's blue) look. Would absolutely love to see more.

  • F87F87 So Say We All Registered User regular
    Iruka, wow. That just oozes style and flows great! : )

  • brokecrackerbrokecracker Registered User regular
    Oh my god iruka. That is great. The limited pallet and angular characters are amazing. Sometimes the text gets a bit close to the bubble edge, but I can't wait to see more.
    Little touches like the reverse "EAT IN" sign make this delicious to look at. DELICIOUS I SAY!

  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    Christmas is over, I'm going back to working on comics, But first, sketchbook dump:
    mre7z6dkuxhu.jpg

    btd9mauli11q.jpg

    7hr5rdqravug.jpg

    rq51d3xjc0fx.jpg
    ynrqyhfbl7k4.jpg

    v8gujme3s60i.jpg

    Iruka on
  • IrukaIruka Registered User, Moderator mod
    edited May 2016
    x3tduf3znutw.jpg

    Iruka on
  • lyriumlyrium Registered User regular
    edited January 2014
    That is extremely badass, but admittedly it was this guy:
    skullmandoodle.jpg
    who really got me!
    You should do a mini-comic with him plz

    lyrium on
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