CarbonFireSee youin the countryRegistered Userregular
Update, the patch notes are live:
Patch Notes August 20
Greetings MechWarriors,
Wow another patch notes intro! I hope I never stop writing these and I hope you never stop reading.
Lots happening in the the world of MWO so first a little recap
The Launch Event was announced if you can make it we hope to see you there.
Phoenix Variants were revealed and the Loyalty program is unlocking bonus content adding more and more value.
Sarah's Jenner donation drive is over and It raised a lot of money for a good cause. Thank you from the bottom of our hearts for making this such a success.
Top Speed: 69.8 kph
Max Engine Rating: 315
Torso Movement:
120 degrees to each side.
16 degrees up and down.
Arm Movement:
0 degrees to each side.
35 degrees up and down.
Armor: 394 (Ferro-Fibrous)
Internal Structure: Endo-Steel
Weapons & Equipment:
Left Arm: LRM 15, Streak SRM 2 x2
Right Torso: Beagle Active Probe
Right Arm: LRM 15, Streak SRM 2 x2
Hardpoints:
Left Arm: 3 Missile
Right Torso: 1 AMS
Right Arm: 3 Missile
Heat Sinks: 10 Double
Jump Jets: 0 (4 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Large
10% XP bonus
Cockpit Items
Highlander Statue.
New Skin
Virus skin.
Gameplay
Reducing spread on LBX-10 from 2.25 down to 1.3
Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
Ultra AC/5 has a 15% chance of jamming, down from 25%
Streak SRM-2 damage has been increased from 1.5 to 2.5
AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.
Reduced the amount of Conquest Resource reward for the losing team.
Increased heat amount on lava in Terra Therma.
Lava heat increased by 20%.
Lava damage amount per second doubled.
Slightly increased ambient heat in center volcano area.
Third Person View:
In the options menu is a "Start In Third Person" option to determine which view you start each match in
By default, this option is toggled on (to start games in third person view)
When you are in third person view, Arm Lock is turned on and cannot be turned off
When you are in third person view, the lance and minimap HUD elements are not available
When you are in third person view, there is a camera drone hovering behind you that other players can see
By default, you can press F4 to toggle between third and first person view
This key can be rebound in the options menu
You cannot switch views while your Mech is shut down
Medium Mech Tuning:
Blackjack:
Torso Pitch Angle increased to 30 degrees
Torso twist speed increased by 25%
Centurion:
Torso pitch angle increased to 25 degrees
Torso twist speed increased by 25%
Arm pitch angle increased to 35 degrees
Cicada:
Torso pitch angle increased to 30 degrees
Torso twist speed increased by 10%
Hunchback:
HBK-4H, -4J, -4P, -4SP:
Torso pitch angle increased to 20 degrees
Torso twist speed increased by 25%
Arm pitch angle increased to 35 degrees
Max engine size increased to 275
Torso pitch speed increased by 10%
Torso twist angle increased to 125 degrees
HBK-4G:
Torso pitch angle remains at 25 degrees
Torso twist speed increased by 25%
Arm pitch angle increased to 35 degrees
Max engine size increased to 275
Torso pitch speed increased by 10%
Torso twist angle increased to 125 degrees
Kintaro:
KTO-20:
Torso pitch angle increased to 35 degrees
Torso twist speed increased by 25%
KTO-18, -19, -GB:
Torso pitch angle increased to 30 degrees
Torso twist speed increased by 25%
Trebuchet:
Torso pitch angle increased to 35 degrees
Torso twist speed increased by 25%
Front End
Performance
Bug Fixes
Changed spawn location in Terra Therma for players spawning too close to the shipping containers. This was causing Mechs to have human scale movement collision capsules, making it very difficult to navigate the world.
Removed collision around the hole in center of Terra Therma's platform in Assault mode.
Fixed many "stuck bugs" in Terra Therma.
Fixed some collision issues in River City (Night) where certain sized Mechs were getting stuck between buildings.
General
Navigation marker posts in Terra Therma will now actually cast light (med+ spec) for slightly better path-finding. Pro-tip: If the marker post is on the right edge of the path, you are headed toward the center volcano.
Terra Therma - Damage and heat sustained whilst in the Volcano has been increased and is subject to further tweaking.
Cockpit lights indicating the open/closed state of weapon bay doors are currently non-functional. Normal functionality will return in a future release.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team
Balance Changes:
Reducing spread on LBX-10 from 2.25 down to 1.3
Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
Ultra AC/5 has a 15% chance of jamming, down from 25%
Streak SRM-2 damage has been increased from 1.5 to 2.5
AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.
Reduced the amount of Conquest Resource reward for the losing team.
Increased heat amount on lava in Terra Therma.
Lava heat increased by 20%.
Lava damage amount per second doubled.
Slightly increased ambient heat in center volcano area.
Well this all sounds pretty good. Except the fact that the increased max engine size on the Hunchbacks breaks all the established max engine size rules, which will make them harder to explain and bugs me.
So basically all of the mediums had some combination of their torso pitch, arm pitch, and torso twist speed/angle increased and the Hunches got their max engine bumped up three steps. Awesome!
TheCanMan on
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Is it just me, or did they change the AC2 firing delay to "fix" the heat scale issue, rather than actually fixing the heat scale issue?
Considering the bugs they've found in the past I wouldn't be surprised if the heat bug is way down deep and this is the simplest fix they can implement while they get the deeper issue resolved
+2
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SarksusATTACK AND DETHRONE GODRegistered Userregular
At least they made the shotgun better. Fitting it to my Flame was a lot of fun.
Honestly, as a lead-spewing Dragon, I thought that machineguns were a bit too good. I hope they aren't overly nerfed now though. What was the original values for machineguns before the buff?
I'm suprised to see that streaks got buffed. They needed to be buffed, but I wasn't expecting it to actually happen anytime soon. UAC5 change is good, LBX10 is good I guess? Also, the AC2 changes make me laugh a bit because basically they messed up something with ghost heat, and the solution was just to slow down AC2's instead of actually fixing the problem.
3PV and the changes to mediums I'll actually have to try to form any opinion about it.
Well this all sounds pretty good. Except the fact that the increased max engine size on the Hunchbacks breaks all the established max engine size rules, which will make them harder to explain and bugs me.
How much extra speed does the Hunchback change translate to? That quirk might give them a niche against other mediums that can do the same loadouts better.
I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?
Is it just me, or did they change the AC2 firing delay to "fix" the heat scale issue, rather than actually fixing the heat scale issue?
My gut reaction to this was "Bah, ugly workaround." Then I realized that this is still much preferrable to waiting, what, 7 months for a PPC "fix" that introduced a new, unnecessarily convoluted and badly documented game mechanic that still doesn't address a problem that may have been solved by just tweaking the numbers in a single XML file.
I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?
If you've already played post Open Beta release it won't be too hard. Be sure to turn off throttle decay and arm lock (unless you are one of those mythical people that likes those "features"). Other than that, use the offline mechlabs to figure out some builds and stuff, and hop on vent and you shouldn't have too many issues.
I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?
Not at all hard; just jump in and join us on Vent.
Biggest jeer of an overall pretty OK patch, which I don't see anybody discussing here:
Rewards for the losing team reduced on Conquest. Right on the heels of CB earnings getting drastically reduced overall, and 12-mans making longer matches more common, and Conquest already averaging longer games than Assault. Playing Conquest is a really bad choice now if you need to grind CB.
+2
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The MG nerfs are a little sad but probably needed to happen, to be honest. If you had a stripped section and ran into someone with MGs you were just dead immediately, which while rad was maybe more powerful than a weapon that you can get 2 of + 1 ton of ammo for 2 tons should be.
In other news, LBX-10 builds might be a little more viable now? Maybe?
The MG nerfs are a little sad but probably needed to happen, to be honest. If you had a stripped section and ran into someone with MGs you were just dead immediately, which while rad was maybe more powerful than a weapon that you can get 2 of + 1 ton of ammo for 2 tons should be.
In other news, LBX-10 builds might be a little more viable now? Maybe?
It was fun while it lasted. But yeah, 4 MG Spiders were a little silly as clean up mechs. Hopefully they didn't nerf them too much.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited August 2013
These all seem like pretty great changes (opinions on 3rd person notwithstanding). I look forward to not getting stuck on T-Therma, and to actually feel a little threatened when I traipse across the freaking lava pools like they aren't there.
But man, that Streak bump. Ugh. They couldn't have just bumped it 2.0 like it's non-Streak brethren?
Also, and I'm late to the party on the news, but the Phoenix Project stuff? Unf unf unf, so good.
@Karrde1842 If you played before, it's not hard to get back in! Jump on Vent with some Oosiks!
Amidst all of the sturm und drang on the official forum right now there is actually a fair point: whether or not 3PV is truly useful, PGI did give their word that people using 3PV would be in a separate queue and nobody would ever be forced to play against people who use 3PV. Now they appear to have completely broken that promise without a word of explanation, and in fact made 3PV the default option for everybody.
(And if browser settings teach us anything, it's that the majority of people never bother to or learn how to change default settings. Ironically 3PV as implemented could end up being a small advantage for experienced players, if only to be used briefly to peek over hills and such, while at the same time UTTERLY SCREWING OVER newbies.)
People who feel strongly about 3PV being in the game have a right to be upset by this. It's simply very poor form to violate players' trust in such a cavalier fashion, but sadly not too surprising considering PGI's history of inept community relations.
Before my post becomes irrelevant, I just wanted to say "Thanks TOGSolid for a good morning laugh!". The pic of the Atlas with the cap and pointer in the OP for whatever reason just made me laugh for a few good minutes. Still smiling as I type this.
W00dst0ck on
+8
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Yeah, it's pretty ridiculous. Highly considering canceling my Phoenix preorder (if that's even possible. I guess I could just demand it from support if there's no immediately obvious cancel button), because they've now shoehorned in a feature that basically no one wanted before tackling the serious issues the game has (weight balancing and PPC/gauss spring to mind). Their priorities are fucked.
Someone on the official forum also pointed out what a hilariously bad idea it was to make F4 the default key to change views.
Yeeeeah my armlock toggle key is set to left Alt.
WHAT COULD GO WRONG
Your mistake is using armlock.
Not really. I will maintain until the day I die that it's more efficient to keep your torso and arm guns synced until you need to move the arms separately, at which point you just do that because the arms will move basically instantaneously to their max separation once you turn arm lock off.
I have watched so many perspectives of people without it trying to get the arms to skew around to the target along with the torso and it's just not happening and they can't get enough shots off before they die.
Turning arm lock off constantly just reduces your accuracy and ability to pinpoint people while maybe giving you a slight edge in a minority of situations. It's not worth it.
Posts
Patch Notes August 20
Wow another patch notes intro! I hope I never stop writing these and I hope you never stop reading.
Lots happening in the the world of MWO so first a little recap
The Launch Event was announced if you can make it we hope to see you there.
Phoenix Variants were revealed and the Loyalty program is unlocking bonus content adding more and more value.
Sarah's Jenner donation drive is over and It raised a lot of money for a good cause. Thank you from the bottom of our hearts for making this such a success.
On to the Patch content
3rd Person is here! We hope you enjoy it!
The Kintaro is available for C-bills now and we have also released a slew of patterns for the Kintaro.
The Catapult Champion CPLT-A1©, with its 10% XP bonus, is available for MC now.
See you on the Battlefield,
Matt Newman
Content
[color=rgb(0,0,0)]New Mechs[/color]
Kintaro KTO-20
Tonnage: 55
Engine: 275 Standard
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
115 degrees to each side.
25 degrees up and down.
Arm Movement:
45 degrees to each side.
30 degrees up and down.
Armor: 358 (Ferro-Fibrous)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: SRM 6
Center Torso: Large Laser
Right Torso: SRM 6, LRM 5
Right Arm: Medium Laser x2
Hardpoints:
Left Arm: 1 Missile
Left Torso: 1 AMS
Center Torso: 2 Energy
Right Torso: 2 Missile
Right Arm: 2 Energy
Heat Sinks: 10 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Medium
Kintaro KTO-18
Tonnage: 55
Engine: 275 Standard
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
100 degrees to each side.
20 degrees up and down.
Arm Movement:
35 degrees to each side.
30 degrees up and down.
Armor: 352 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: SRM 6, LRM 5, Medium Laser
Center Torso: SRM 6
Right Torso: SRM 6
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy, 2 Missile
Left Torso: 1 AMS
Center Torso: 1 Missile
Right Torso: 2 Missile
Right Arm: 1 Energy
Heat Sinks: 10 Single
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Medium
Kintaro KTO-19
Tonnage: 55
Engine: 275 Standard
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
100 degrees to each side.
20 degrees up and down.
Arm Movement:
35 degrees to each side.
30 degrees up and down.
Armor: 358 (Ferro-Fibrous)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: SRM 6, LRM 5, Medium Laser
Center Torso: Narc
Right Torso: SRM 6
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy, 2 Missile
Left Torso: 1 AMS
Center Torso: 1 Missile
Right Torso: 1 Missile
Right Arm: 2 Energy
Heat Sinks: 10 Single
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Medium
Catapult CPLT-A1©
Tonnage: 65
Engine: 280 Standard
Top Speed: 69.8 kph
Max Engine Rating: 315
Torso Movement:
120 degrees to each side.
16 degrees up and down.
Arm Movement:
0 degrees to each side.
35 degrees up and down.
Armor: 394 (Ferro-Fibrous)
Internal Structure: Endo-Steel
Weapons & Equipment:
Left Arm: LRM 15, Streak SRM 2 x2
Right Torso: Beagle Active Probe
Right Arm: LRM 15, Streak SRM 2 x2
Hardpoints:
Left Arm: 3 Missile
Right Torso: 1 AMS
Right Arm: 3 Missile
Heat Sinks: 10 Double
Jump Jets: 0 (4 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Large
10% XP bonus
Cockpit Items
Highlander Statue.
New Skin
Virus skin.
Gameplay
Reducing spread on LBX-10 from 2.25 down to 1.3
Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
Ultra AC/5 has a 15% chance of jamming, down from 25%
Streak SRM-2 damage has been increased from 1.5 to 2.5
AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.
Reduced the amount of Conquest Resource reward for the losing team.
Increased heat amount on lava in Terra Therma.
Lava heat increased by 20%.
Lava damage amount per second doubled.
Slightly increased ambient heat in center volcano area.
Third Person View:
In the options menu is a "Start In Third Person" option to determine which view you start each match in
By default, this option is toggled on (to start games in third person view)
When you are in third person view, Arm Lock is turned on and cannot be turned off
When you are in third person view, the lance and minimap HUD elements are not available
When you are in third person view, there is a camera drone hovering behind you that other players can see
By default, you can press F4 to toggle between third and first person view
This key can be rebound in the options menu
You cannot switch views while your Mech is shut down
Medium Mech Tuning:
Blackjack:
Torso Pitch Angle increased to 30 degrees
Torso twist speed increased by 25%
Centurion:
Torso pitch angle increased to 25 degrees
Torso twist speed increased by 25%
Arm pitch angle increased to 35 degrees
Cicada:
Torso pitch angle increased to 30 degrees
Torso twist speed increased by 10%
Hunchback:
HBK-4H, -4J, -4P, -4SP:
Torso pitch angle increased to 20 degrees
Torso twist speed increased by 25%
Arm pitch angle increased to 35 degrees
Max engine size increased to 275
Torso pitch speed increased by 10%
Torso twist angle increased to 125 degrees
HBK-4G:
Torso pitch angle remains at 25 degrees
Torso twist speed increased by 25%
Arm pitch angle increased to 35 degrees
Max engine size increased to 275
Torso pitch speed increased by 10%
Torso twist angle increased to 125 degrees
Kintaro:
KTO-20:
Torso pitch angle increased to 35 degrees
Torso twist speed increased by 25%
KTO-18, -19, -GB:
Torso pitch angle increased to 30 degrees
Torso twist speed increased by 25%
Trebuchet:
Torso pitch angle increased to 35 degrees
Torso twist speed increased by 25%
Front End
Performance
Bug Fixes
Changed spawn location in Terra Therma for players spawning too close to the shipping containers. This was causing Mechs to have human scale movement collision capsules, making it very difficult to navigate the world.
Removed collision around the hole in center of Terra Therma's platform in Assault mode.
Fixed many "stuck bugs" in Terra Therma.
Fixed some collision issues in River City (Night) where certain sized Mechs were getting stuck between buildings.
General
Navigation marker posts in Terra Therma will now actually cast light (med+ spec) for slightly better path-finding. Pro-tip: If the marker post is on the right edge of the path, you are headed toward the center volcano.
Terra Therma - Damage and heat sustained whilst in the Volcano has been increased and is subject to further tweaking.
Cockpit lights indicating the open/closed state of weapon bay doors are currently non-functional. Normal functionality will return in a future release.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team
Balance Changes:
Reducing spread on LBX-10 from 2.25 down to 1.3
Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
Ultra AC/5 has a 15% chance of jamming, down from 25%
Streak SRM-2 damage has been increased from 1.5 to 2.5
AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.
Reduced the amount of Conquest Resource reward for the losing team.
Increased heat amount on lava in Terra Therma.
Lava heat increased by 20%.
Lava damage amount per second doubled.
Slightly increased ambient heat in center volcano area.
Basically:
Space shotgun ++
UAC5 ++
MG --
SSRM +
Going to have to see how the ultracat®© and shotcat play out. My DD is sad though.
/cancels pre-order
Cockpit indicators for missile doors are currently broken. Collateral damage? We may never know.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Hmm, might swap back in the UAC5s in the cata to see if the rng still hates me. I had like a 50% jam rate before.
Breaking out the space shotguns tonight! Hopefully they'll now be the destroyers of worlds up close that they should be.
http://steamcommunity.com/id/pablocampy
Retrofit it to The Triple Nipple(tm) build.
3x AC/2 (8-10T ammo), 3x MG (1T), 2x SPLas, AMS, and what ever engine you can fit (should need extra DHS).
That's what it looked like.
http://steamcommunity.com/id/pablocampy
Considering the bugs they've found in the past I wouldn't be surprised if the heat bug is way down deep and this is the simplest fix they can implement while they get the deeper issue resolved
I'm suprised to see that streaks got buffed. They needed to be buffed, but I wasn't expecting it to actually happen anytime soon. UAC5 change is good, LBX10 is good I guess? Also, the AC2 changes make me laugh a bit because basically they messed up something with ghost heat, and the solution was just to slow down AC2's instead of actually fixing the problem.
3PV and the changes to mediums I'll actually have to try to form any opinion about it.
How much extra speed does the Hunchback change translate to? That quirk might give them a niche against other mediums that can do the same loadouts better.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
They have tightened the cone on the LBX seriously like five times and never showed the slightest sign of understanding the real problems with it.
http://steamcommunity.com/id/pablocampy
With the UAC/5 change the Murdermets just got more reliably murdererer.
My gut reaction to this was "Bah, ugly workaround." Then I realized that this is still much preferrable to waiting, what, 7 months for a PPC "fix" that introduced a new, unnecessarily convoluted and badly documented game mechanic that still doesn't address a problem that may have been solved by just tweaking the numbers in a single XML file.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
If you've already played post Open Beta release it won't be too hard. Be sure to turn off throttle decay and arm lock (unless you are one of those mythical people that likes those "features"). Other than that, use the offline mechlabs to figure out some builds and stuff, and hop on vent and you shouldn't have too many issues.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
And you have no minimap or Lance menu in your HUD, and everyone can see that you're in 3rd person!
Rewards for the losing team reduced on Conquest. Right on the heels of CB earnings getting drastically reduced overall, and 12-mans making longer matches more common, and Conquest already averaging longer games than Assault. Playing Conquest is a really bad choice now if you need to grind CB.
In other news, LBX-10 builds might be a little more viable now? Maybe?
MWO: Adamski
It was fun while it lasted. But yeah, 4 MG Spiders were a little silly as clean up mechs. Hopefully they didn't nerf them too much.
But man, that Streak bump. Ugh. They couldn't have just bumped it 2.0 like it's non-Streak brethren?
Also, and I'm late to the party on the news, but the Phoenix Project stuff? Unf unf unf, so good.
@Karrde1842 If you played before, it's not hard to get back in! Jump on Vent with some Oosiks!
(And if browser settings teach us anything, it's that the majority of people never bother to or learn how to change default settings. Ironically 3PV as implemented could end up being a small advantage for experienced players, if only to be used briefly to peek over hills and such, while at the same time UTTERLY SCREWING OVER newbies.)
People who feel strongly about 3PV being in the game have a right to be upset by this. It's simply very poor form to violate players' trust in such a cavalier fashion, but sadly not too surprising considering PGI's history of inept community relations.
Yeeeeah my armlock toggle key is set to left Alt.
WHAT COULD GO WRONG
Your mistake is using armlock.
Pluto was a planet and I'll never forget
Not really. I will maintain until the day I die that it's more efficient to keep your torso and arm guns synced until you need to move the arms separately, at which point you just do that because the arms will move basically instantaneously to their max separation once you turn arm lock off.
I have watched so many perspectives of people without it trying to get the arms to skew around to the target along with the torso and it's just not happening and they can't get enough shots off before they die.
Turning arm lock off constantly just reduces your accuracy and ability to pinpoint people while maybe giving you a slight edge in a minority of situations. It's not worth it.