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[Mechwarrior Online] ABANDON THREAD - FUSION REACTOR CRITICAL

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    GaslightGaslight Registered User regular
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    CarbonFireCarbonFire See you in the countryRegistered User regular
    Update, the patch notes are live:

    Patch Notes August 20
    Greetings MechWarriors,

    Wow another patch notes intro! I hope I never stop writing these and I hope you never stop reading.

    Lots happening in the the world of MWO so first a little recap

    The Launch Event was announced if you can make it we hope to see you there.
    Phoenix Variants were revealed and the Loyalty program is unlocking bonus content adding more and more value.
    Sarah's Jenner donation drive is over and It raised a lot of money for a good cause. Thank you from the bottom of our hearts for making this such a success.

    On to the Patch content

    3rd Person is here! We hope you enjoy it!
    The Kintaro is available for C-bills now and we have also released a slew of patterns for the Kintaro.
    The Catapult Champion CPLT-A1©, with its 10% XP bonus, is available for MC now.


    See you on the Battlefield,

    Matt Newman
    Content

    [color=rgb(0,0,0)]New Mechs[/color]
    Kintaro KTO-20


    Tonnage: 55
    Engine: 275 Standard

    Top Speed: 81 kph
    Max Engine Rating: 360
    Torso Movement:

    115 degrees to each side.
    25 degrees up and down.
    Arm Movement:

    45 degrees to each side.
    30 degrees up and down.
    Armor: 358 (Ferro-Fibrous)
    Internal Structure: Standard
    Weapons & Equipment:

    Left Arm: SRM 6
    Center Torso: Large Laser
    Right Torso: SRM 6, LRM 5
    Right Arm: Medium Laser x2
    Hardpoints:

    Left Arm: 1 Missile
    Left Torso: 1 AMS
    Center Torso: 2 Energy
    Right Torso: 2 Missile
    Right Arm: 2 Energy

    Heat Sinks: 10 Double

    Jump Jets: 0 (0 Max)

    ECM Capable?: No

    Module Slots: 2
    Movement Archetype: Medium

    Kintaro KTO-18


    Tonnage: 55
    Engine: 275 Standard

    Top Speed: 81 kph
    Max Engine Rating: 360
    Torso Movement:

    100 degrees to each side.
    20 degrees up and down.
    Arm Movement:

    35 degrees to each side.
    30 degrees up and down.
    Armor: 352 (Standard)
    Internal Structure: Standard
    Weapons & Equipment:

    Left Arm: SRM 6, LRM 5, Medium Laser
    Center Torso: SRM 6
    Right Torso: SRM 6
    Right Arm: Medium Laser
    Hardpoints:

    Left Arm: 1 Energy, 2 Missile
    Left Torso: 1 AMS
    Center Torso: 1 Missile
    Right Torso: 2 Missile
    Right Arm: 1 Energy

    Heat Sinks: 10 Single

    Jump Jets: 0 (0 Max)

    ECM Capable?: No

    Module Slots: 2
    Movement Archetype: Medium

    Kintaro KTO-19


    Tonnage: 55
    Engine: 275 Standard

    Top Speed: 81 kph
    Max Engine Rating: 360
    Torso Movement:

    100 degrees to each side.
    20 degrees up and down.
    Arm Movement:

    35 degrees to each side.
    30 degrees up and down.
    Armor: 358 (Ferro-Fibrous)
    Internal Structure: Standard
    Weapons & Equipment:

    Left Arm: SRM 6, LRM 5, Medium Laser
    Center Torso: Narc
    Right Torso: SRM 6
    Right Arm: Medium Laser
    Hardpoints:

    Left Arm: 1 Energy, 2 Missile
    Left Torso: 1 AMS
    Center Torso: 1 Missile
    Right Torso: 1 Missile
    Right Arm: 2 Energy

    Heat Sinks: 10 Single

    Jump Jets: 0 (0 Max)

    ECM Capable?: No

    Module Slots: 2
    Movement Archetype: Medium


    Catapult CPLT-A1©


    Tonnage: 65
    Engine: 280 Standard

    Top Speed: 69.8 kph
    Max Engine Rating: 315
    Torso Movement:

    120 degrees to each side.
    16 degrees up and down.
    Arm Movement:

    0 degrees to each side.
    35 degrees up and down.
    Armor: 394 (Ferro-Fibrous)
    Internal Structure: Endo-Steel
    Weapons & Equipment:

    Left Arm: LRM 15, Streak SRM 2 x2
    Right Torso: Beagle Active Probe
    Right Arm: LRM 15, Streak SRM 2 x2
    Hardpoints:

    Left Arm: 3 Missile
    Right Torso: 1 AMS
    Right Arm: 3 Missile

    Heat Sinks: 10 Double

    Jump Jets: 0 (4 Max)

    ECM Capable?: No

    Module Slots: 2
    Movement Archetype: Large
    10% XP bonus


    Cockpit Items

    Highlander Statue.

    New Skin

    Virus skin.

    Gameplay

    Reducing spread on LBX-10 from 2.25 down to 1.3
    Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
    Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
    Ultra AC/5 has a 15% chance of jamming, down from 25%
    Streak SRM-2 damage has been increased from 1.5 to 2.5
    AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.
    Reduced the amount of Conquest Resource reward for the losing team.
    Increased heat amount on lava in Terra Therma.

    Lava heat increased by 20%.
    Lava damage amount per second doubled.
    Slightly increased ambient heat in center volcano area.



    Third Person View:

    In the options menu is a "Start In Third Person" option to determine which view you start each match in

    By default, this option is toggled on (to start games in third person view)
    When you are in third person view, Arm Lock is turned on and cannot be turned off
    When you are in third person view, the lance and minimap HUD elements are not available
    When you are in third person view, there is a camera drone hovering behind you that other players can see
    By default, you can press F4 to toggle between third and first person view

    This key can be rebound in the options menu
    You cannot switch views while your Mech is shut down



    Medium Mech Tuning:

    Blackjack:


    Torso Pitch Angle increased to 30 degrees

    Torso twist speed increased by 25%

    Centurion:


    Torso pitch angle increased to 25 degrees

    Torso twist speed increased by 25%

    Arm pitch angle increased to 35 degrees

    Cicada:


    Torso pitch angle increased to 30 degrees

    Torso twist speed increased by 10%

    Hunchback:


    HBK-4H, -4J, -4P, -4SP:


    Torso pitch angle increased to 20 degrees

    Torso twist speed increased by 25%

    Arm pitch angle increased to 35 degrees

    Max engine size increased to 275

    Torso pitch speed increased by 10%

    Torso twist angle increased to 125 degrees

    HBK-4G:


    Torso pitch angle remains at 25 degrees

    Torso twist speed increased by 25%

    Arm pitch angle increased to 35 degrees

    Max engine size increased to 275

    Torso pitch speed increased by 10%

    Torso twist angle increased to 125 degrees

    Kintaro:


    KTO-20:


    Torso pitch angle increased to 35 degrees

    Torso twist speed increased by 25%

    KTO-18, -19, -GB:


    Torso pitch angle increased to 30 degrees

    Torso twist speed increased by 25%

    Trebuchet:


    Torso pitch angle increased to 35 degrees

    Torso twist speed increased by 25%




    Front End


    Performance


    Bug Fixes

    Changed spawn location in Terra Therma for players spawning too close to the shipping containers. This was causing Mechs to have human scale movement collision capsules, making it very difficult to navigate the world.
    Removed collision around the hole in center of Terra Therma's platform in Assault mode.
    Fixed many "stuck bugs" in Terra Therma.
    Fixed some collision issues in River City (Night) where certain sized Mechs were getting stuck between buildings.


    General

    Navigation marker posts in Terra Therma will now actually cast light (med+ spec) for slightly better path-finding. Pro-tip: If the marker post is on the right edge of the path, you are headed toward the center volcano.
    Terra Therma - Damage and heat sustained whilst in the Volcano has been increased and is subject to further tweaking.
    Cockpit lights indicating the open/closed state of weapon bay doors are currently non-functional. Normal functionality will return in a future release.




    We thank you for your patience and we look forward to seeing you on the battlefield!
    - The MechWarrior® Online™ Team

    Balance Changes:

    Reducing spread on LBX-10 from 2.25 down to 1.3
    Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
    Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
    Ultra AC/5 has a 15% chance of jamming, down from 25%
    Streak SRM-2 damage has been increased from 1.5 to 2.5
    AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.
    Reduced the amount of Conquest Resource reward for the losing team.
    Increased heat amount on lava in Terra Therma.

    Lava heat increased by 20%.
    Lava damage amount per second doubled.
    Slightly increased ambient heat in center volcano area.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
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    TiglissTigliss Registered User regular
    Ooh - potentially a stellar patch. Can't wait to try it out.

    Basically:
    Space shotgun ++
    UAC5 ++
    MG --
    SSRM +

    Going to have to see how the ultracat®© and shotcat play out. My DD is sad though.

    l7n41RV.png
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    SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Machine gun nerf

    /cancels pre-order

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    KashaarKashaar Low OrbitRegistered User regular
    Heh, you missed the biggie: 3PV is in and enabled by default.

    Cockpit indicators for missile doors are currently broken. Collateral damage? We may never know.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    IN THIRD PERSON VIEW YOUR ARMS ARE LOCKED AND CANNOT BE UNLOCKED

    3basnids3lf9.jpg




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    GaslightGaslight Registered User regular
    Well this all sounds pretty good. Except the fact that the increased max engine size on the Hunchbacks breaks all the established max engine size rules, which will make them harder to explain and bugs me.

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    MazzyxMazzyx Comedy Gold Registered User regular
    Well, we will see how 3PV effects the game. I might use it for screen shots but that is it.

    Hmm, might swap back in the UAC5s in the cata to see if the rng still hates me. I had like a 50% jam rate before.

    u7stthr17eud.png
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    CarbonFireCarbonFire See you in the countryRegistered User regular
    Is it just me, or did they change the AC2 firing delay to "fix" the heat scale issue, rather than actually fixing the heat scale issue?

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
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    CampyCampy Registered User regular
    Mmmmm nom nom nom, that is a tasty patch.

    Breaking out the space shotguns tonight! Hopefully they'll now be the destroyers of worlds up close that they should be.

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Also max engine in Hunchbacks now 275

    3basnids3lf9.jpg




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    TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited August 2013
    So basically all of the mediums had some combination of their torso pitch, arm pitch, and torso twist speed/angle increased and the Hunches got their max engine bumped up three steps. Awesome!

    TheCanMan on
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    CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    Tigliss wrote: »
    Ooh - potentially a stellar patch. Can't wait to try it out.

    Basically:
    Space shotgun ++
    UAC5 ++
    MG --
    SSRM +

    Going to have to see how the ultracat®© and shotcat play out. My DD is sad though.

    Retrofit it to The Triple Nipple(tm) build.

    3x AC/2 (8-10T ammo), 3x MG (1T), 2x SPLas, AMS, and what ever engine you can fit (should need extra DHS).

    capsaicin_zps254b275f.png
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    SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    CarbonFire wrote: »
    Is it just me, or did they change the AC2 firing delay to "fix" the heat scale issue, rather than actually fixing the heat scale issue?

    That's what it looked like.

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    CampyCampy Registered User regular
    Guess I'm buying some 275 sized engines...

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    CarbonFire wrote: »
    Is it just me, or did they change the AC2 firing delay to "fix" the heat scale issue, rather than actually fixing the heat scale issue?

    Considering the bugs they've found in the past I wouldn't be surprised if the heat bug is way down deep and this is the simplest fix they can implement while they get the deeper issue resolved

    3basnids3lf9.jpg




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    SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    At least they made the shotgun better. Fitting it to my Flame was a lot of fun.

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    NO ONE WILL MOCK MY SPACE SHOTGUN AGAIN

    3basnids3lf9.jpg




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    imperialparadoximperialparadox Houston, TXRegistered User regular
    Honestly, as a lead-spewing Dragon, I thought that machineguns were a bit too good. I hope they aren't overly nerfed now though. What was the original values for machineguns before the buff?

    I'm suprised to see that streaks got buffed. They needed to be buffed, but I wasn't expecting it to actually happen anytime soon. UAC5 change is good, LBX10 is good I guess? Also, the AC2 changes make me laugh a bit because basically they messed up something with ghost heat, and the solution was just to slow down AC2's instead of actually fixing the problem.

    3PV and the changes to mediums I'll actually have to try to form any opinion about it.
    Gaslight wrote: »
    Well this all sounds pretty good. Except the fact that the increased max engine size on the Hunchbacks breaks all the established max engine size rules, which will make them harder to explain and bugs me.

    How much extra speed does the Hunchback change translate to? That quirk might give them a niche against other mediums that can do the same loadouts better.

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
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    GaslightGaslight Registered User regular
    DaMoonRulz wrote: »
    NO ONE WILL MOCK MY SPACE SHOTGUN AGAIN

    They have tightened the cone on the LBX seriously like five times and never showed the slightest sign of understanding the real problems with it.

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    CampyCampy Registered User regular
    3xLB10X Muromets. More KABLAM than your face can handle!

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    SyngyneSyngyne Registered User regular
    Campy wrote: »
    3xLB10X Muromets. More KABLAM than your face can handle!

    With the UAC/5 change the Murdermets just got more reliably murdererer.

    5gsowHm.png
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    Karrde1842Karrde1842 Registered User regular
    I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?

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    KashaarKashaar Low OrbitRegistered User regular
    edited August 2013
    CarbonFire wrote: »
    Is it just me, or did they change the AC2 firing delay to "fix" the heat scale issue, rather than actually fixing the heat scale issue?

    My gut reaction to this was "Bah, ugly workaround." Then I realized that this is still much preferrable to waiting, what, 7 months for a PPC "fix" that introduced a new, unnecessarily convoluted and badly documented game mechanic that still doesn't address a problem that may have been solved by just tweaking the numbers in a single XML file.

    Kashaar on
    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
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    MvrckMvrck Dwarven MountainhomeRegistered User regular
    Karrde1842 wrote: »
    I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?

    If you've already played post Open Beta release it won't be too hard. Be sure to turn off throttle decay and arm lock (unless you are one of those mythical people that likes those "features"). Other than that, use the offline mechlabs to figure out some builds and stuff, and hop on vent and you shouldn't have too many issues.

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    ElvenshaeElvenshae Registered User regular
    Karrde1842 wrote: »
    I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?
    Not at all hard; just jump in and join us on Vent.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    DaMoonRulz wrote: »
    IN THIRD PERSON VIEW YOUR ARMS ARE LOCKED AND CANNOT BE UNLOCKED

    And you have no minimap or Lance menu in your HUD, and everyone can see that you're in 3rd person!

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    GaslightGaslight Registered User regular
    Biggest jeer of an overall pretty OK patch, which I don't see anybody discussing here:

    Rewards for the losing team reduced on Conquest. Right on the heels of CB earnings getting drastically reduced overall, and 12-mans making longer matches more common, and Conquest already averaging longer games than Assault. Playing Conquest is a really bad choice now if you need to grind CB.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The MG nerfs are a little sad but probably needed to happen, to be honest. If you had a stripped section and ran into someone with MGs you were just dead immediately, which while rad was maybe more powerful than a weapon that you can get 2 of + 1 ton of ammo for 2 tons should be.

    In other news, LBX-10 builds might be a little more viable now? Maybe?

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    No screen shots of the new Virus Skin? I R DISAPPOINT

    steam_sig.png
    MWO: Adamski
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    CarbonFireCarbonFire See you in the countryRegistered User regular
    3clipse wrote: »
    The MG nerfs are a little sad but probably needed to happen, to be honest. If you had a stripped section and ran into someone with MGs you were just dead immediately, which while rad was maybe more powerful than a weapon that you can get 2 of + 1 ton of ammo for 2 tons should be.

    In other news, LBX-10 builds might be a little more viable now? Maybe?

    It was fun while it lasted. But yeah, 4 MG Spiders were a little silly as clean up mechs. Hopefully they didn't nerf them too much.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited August 2013
    These all seem like pretty great changes (opinions on 3rd person notwithstanding). I look forward to not getting stuck on T-Therma, and to actually feel a little threatened when I traipse across the freaking lava pools like they aren't there.

    But man, that Streak bump. Ugh. They couldn't have just bumped it 2.0 like it's non-Streak brethren?

    Also, and I'm late to the party on the news, but the Phoenix Project stuff? Unf unf unf, so good.

    @Karrde1842 If you played before, it's not hard to get back in! Jump on Vent with some Oosiks!

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    GaslightGaslight Registered User regular
    edited August 2013
    Amidst all of the sturm und drang on the official forum right now there is actually a fair point: whether or not 3PV is truly useful, PGI did give their word that people using 3PV would be in a separate queue and nobody would ever be forced to play against people who use 3PV. Now they appear to have completely broken that promise without a word of explanation, and in fact made 3PV the default option for everybody.

    (And if browser settings teach us anything, it's that the majority of people never bother to or learn how to change default settings. Ironically 3PV as implemented could end up being a small advantage for experienced players, if only to be used briefly to peek over hills and such, while at the same time UTTERLY SCREWING OVER newbies.)

    People who feel strongly about 3PV being in the game have a right to be upset by this. It's simply very poor form to violate players' trust in such a cavalier fashion, but sadly not too surprising considering PGI's history of inept community relations.

    Gaslight on
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    W00dst0ckW00dst0ck Registered User regular
    edited August 2013
    Before my post becomes irrelevant, I just wanted to say "Thanks TOGSolid for a good morning laugh!". The pic of the Atlas with the cap and pointer in the OP for whatever reason just made me laugh for a few good minutes. Still smiling as I type this.

    W00dst0ck on
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Yeah, it's pretty ridiculous. Highly considering canceling my Phoenix preorder (if that's even possible. I guess I could just demand it from support if there's no immediately obvious cancel button), because they've now shoehorned in a feature that basically no one wanted before tackling the serious issues the game has (weight balancing and PPC/gauss spring to mind). Their priorities are fucked.

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    GaslightGaslight Registered User regular
    Someone on the official forum also pointed out what a hilariously bad idea it was to make F4 the default key to change views.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Gaslight wrote: »
    Someone on the official forum also pointed out what a hilariously bad idea it was to make F4 the default key to change views.

    Yeeeeah my armlock toggle key is set to left Alt.

    WHAT COULD GO WRONG

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    GaslightGaslight Registered User regular
    3clipse wrote: »
    Gaslight wrote: »
    Someone on the official forum also pointed out what a hilariously bad idea it was to make F4 the default key to change views.

    Yeeeeah my armlock toggle key is set to left Alt.

    WHAT COULD GO WRONG

    Your mistake is using armlock.

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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    hrm might have to actually try the shotguns out on my ilya now

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Gaslight wrote: »
    3clipse wrote: »
    Gaslight wrote: »
    Someone on the official forum also pointed out what a hilariously bad idea it was to make F4 the default key to change views.

    Yeeeeah my armlock toggle key is set to left Alt.

    WHAT COULD GO WRONG

    Your mistake is using armlock.

    Not really. I will maintain until the day I die that it's more efficient to keep your torso and arm guns synced until you need to move the arms separately, at which point you just do that because the arms will move basically instantaneously to their max separation once you turn arm lock off.

    I have watched so many perspectives of people without it trying to get the arms to skew around to the target along with the torso and it's just not happening and they can't get enough shots off before they die.

    Turning arm lock off constantly just reduces your accuracy and ability to pinpoint people while maybe giving you a slight edge in a minority of situations. It's not worth it.

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