Honestly? I'm glad there's only one queue right now.
It forces 1PV-only players to maybe play against people in 3PV and actually find out how "game-changing" it is. That way we can finally find out that the boogeyman that's been keeping us up at night is really just the shadow of a coat rack that can't hurt us at all.
Just tried 3PV on testing grounds and holy crap would you have to be nuts to use 3PV in combat. Like, actually insane. No way is it going to be replacing 1PV anytime ever for serious combat.
Also, new medium torso pitch gives you crazy high/low angles for torso-mounted weapons, compared to other classes. It's a HUGE range now; my torso-mounted Blackjack lasers now traverse fully as far up and down as the arm-mounted ones, which is a pretty massive change.
I don't really feel like it will cut down on sniping though, since snipers can use it just as easily to spot you as you can to spot them. If anything more visibility seems likely to wind up making people more tentative.
I have to disagree completely. They'll only be able to see your camera drone, not shoot you through a hilltop; if you can see a sniper peeking over a hill with the camera and they can see you peeking over the hill to see them, then you get the advantage because you are seeing them without getting shot. That lets you get away without getting pounded by sniper fire, which means you're definitely coming out ahead.
I mean I'll have to try it out on my K2, but it seems like it would make it much easier for snipers to find targets and line up a shot before poking up. Previously you'd have to either poke your head up or rely on targeting to see who was out there, but now you can just pan your camera over the top of whatever hill you're behind.
it was the smallest on the list but
Pluto was a planet and I'll never forget
It's not true that it gives zero advantage. You can definitely see over hills and around corners sometimes when you couldn't before. It's not a huge advantage and you wouldn't want to play in 3PV for any sustained period of time but there is a use to quickly switching in and out of it. It would be good if there was a delay in switching.
It's not true that it gives zero advantage. You can definitely see over hills and around corners sometimes when you couldn't before. It's not a huge advantage and you wouldn't want to play in 3PV for any sustained period of time but there is a use to quickly switching in and out of it. It would be good if there was a delay in switching.
Do you really think people are going to be switching in and out of viewpoints in combat? I can't record, but I bet the amount of time it takes to deploy and undeploy the drone is about 3, 3.5 seconds
Wait, so streaks now do more damage than regular SRMs? I... umm...
Yes, but you can't aim them, and if you don't have the proper tools ECM can make them useless.
0
Options
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I have absolutely zero issue with streaks getting buffed like that. Higher damage for something you can't aim is not bad at all since you'll no longer be hammering just CTs with the damage.
Do you really think people are going to be switching in and out of viewpoints in combat? I can't record, but I bet the amount of time it takes to deploy and undeploy the drone is about 3, 3.5 seconds
It's also highly disorienting, due to the camera movement involved and how you "snap" into the cockpit at the end.
The only functional use of this thing is going to be peeking over ridges without getting splattered.
Wait, so streaks now do more damage than regular SRMs? I... umm...
Yes, but you can't aim them, and if you don't have the proper tools ECM can make them useless.
You might as well just roll the dice on regular SRMs right now. Half of them won't even register damage. Can you imagine what Streak 6's are gonna be like?
0
Options
tuxkamenreally took this picture.Registered Userregular
They seriously buffed the UAC/5? Lolfuckingwhat? They were fine before but ok! I look forward to our new Ultra AC/5 overlords!
Is anyone else concerned that their fix for the AC/2 was to "address a timing issue?" This could very well mean that the ghost heat wasn't a bug at all.
3rd Person? Eh, whatever.
And finally: Jesus, this is all they had for this patch and we've only got one more before launch. This is not good.
Yeah, when I see .5 to .52 I feel like I was right about the heat being intentional. That's not exactly a dealbreaker anyway.
I'm actually excited to try out 3PV. Once or twice.
And finally: Jesus, this is all they had for this patch and we've only got one more before launch. This is not good.
The writing has been on the wall for ages. While they have some really talented artists on their team, PGI either lacks sufficient quantity, or quality of programmers to get this game whipped into shape in a timely fashion.
But I've never subscribed to this whole notion of "it's a beta, wait till release" nonsense. Game development is a fluid thing, and F2P games doubly so. The game in 2 months will not look significantly different than it does now. PGI's track record over the last year is evidence enough of that.
The biggest change for release will probably be UI 2.0, maybe another map, and the first wave of CW (which I'm expecting to have very little impact on gameplay). We're still going to have silly matchmaking problems, hitbox issues, weapon imbalances, and a dearth of gameplay modes. 12 v 12 on Forest Colony in October ain't going to look that much different than it does now, and the reasons for playing are still going to be largely to grind C-Bills for new mechs, and then grind XP to level up those new mechs. Oh, and to occasionally have fun I guess ;-)
Do you really think people are going to be switching in and out of viewpoints in combat? I can't record, but I bet the amount of time it takes to deploy and undeploy the drone is about 3, 3.5 seconds
Yes. Here's what's gonna happen: While it's quiet, people are gonna run around in 3PV for better awareness. As they get close to the combat area they'll switch back early enough for their to be ample time for the switch over to happen.
This isn't wild conjecture because I'm going to be doing it because egads man, why wouldn't you do this?
The writing has been on the wall for ages. While they have some really talented artists on their team, PGI either lacks sufficient quantity, or quality of programmers to get this game whipped into shape in a timely fashion.
But I've never subscribed to this whole notion of "it's a beta, wait till release" nonsense. Game development is a fluid thing, and F2P games doubly so. The game in 2 months will not look significantly different than it does now. PGI's track record over the last year is evidence enough of that.
The biggest change for release will probably be UI 2.0, maybe another map, and the first wave of CW (which I'm expecting to have very little impact on gameplay). We're still going to have silly matchmaking problems, hitbox issues, weapon imbalances, and a dearth of gameplay modes. 12 v 12 on Forest Colony in October ain't going to look that much different than it does now, and the reasons for playing are still going to be largely to grind C-Bills for new mechs, and then grind XP to level up those new mechs. Oh, and to occasionally have fun I guess ;-)
The problem I see is that when this game "launches" it's going to be a media feeding frenzy and it's going to get torn the fuck to pieces.
Do you really think people are going to be switching in and out of viewpoints in combat? I can't record, but I bet the amount of time it takes to deploy and undeploy the drone is about 3, 3.5 seconds
Yes. Here's what's gonna happen: While it's quiet, people are gonna run around in 3PV for better awareness. As they get close to the combat area they'll switch back early enough for their to be ample time for the switch over to happen.
This isn't wild conjecture because I'm going to be doing it because egads man, why wouldn't you do this?
The writing has been on the wall for ages. While they have some really talented artists on their team, PGI either lacks sufficient quantity, or quality of programmers to get this game whipped into shape in a timely fashion.
But I've never subscribed to this whole notion of "it's a beta, wait till release" nonsense. Game development is a fluid thing, and F2P games doubly so. The game in 2 months will not look significantly different than it does now. PGI's track record over the last year is evidence enough of that.
The biggest change for release will probably be UI 2.0, maybe another map, and the first wave of CW (which I'm expecting to have very little impact on gameplay). We're still going to have silly matchmaking problems, hitbox issues, weapon imbalances, and a dearth of gameplay modes. 12 v 12 on Forest Colony in October ain't going to look that much different than it does now, and the reasons for playing are still going to be largely to grind C-Bills for new mechs, and then grind XP to level up those new mechs. Oh, and to occasionally have fun I guess ;-)
The problem I see is that when this game "launches" it's going to be a media feeding frenzy and it's going to get torn the fuck to pieces.
Because I don't want people to see my Drone beacon all the way across the map?
And if someone is walking up behind me, I'd like to know
DaMoonRulz on
+2
Options
SarksusATTACK AND DETHRONE GODRegistered Userregular
After getting used to using third person a lot in Arma 3, I'd probably try it out while out of combat, yeah. I don't know if it is viable to be used that way but if I weren't playing hardcore or whatever it'd be something to try.
Is anyone else concerned that their fix for the AC/2 was to "address a timing issue?" This could very well mean that the ghost heat wasn't a bug at all.
Looks more to me like the AC/2 was inadvertantly stepping on the heat penalty check since their timers were identical. They decided to de-sync the two events by 0.02s, rather than actually fix the underlying bug.
eh this is basically the same situation planetside was in at its 'launch,' and they've done pretty well with it over the following months. For all intents and purposes the game 'launched' as soon as they opened beta and started letting people spend actual money, so there's no real reason to care about the media event that makes it official.
it was the smallest on the list but
Pluto was a planet and I'll never forget
Is anyone else concerned that their fix for the AC/2 was to "address a timing issue?" This could very well mean that the ghost heat wasn't a bug at all.
Looks more to me like the AC/2 was inadvertantly stepping on the heat penalty check since their timers were identical. They decided to de-sync the two events by 0.02s, rather than actually fix the underlying bug.
Or maybe I'm cynical.
Nope, that's exactly it. Rather than change ghost heat they nerfed AC2's instead.
Need someone with C/D reduction trait to see if it still triggers though.
Do you really think people are going to be switching in and out of viewpoints in combat? I can't record, but I bet the amount of time it takes to deploy and undeploy the drone is about 3, 3.5 seconds
Yes. Here's what's gonna happen: While it's quiet, people are gonna run around in 3PV for better awareness. As they get close to the combat area they'll switch back early enough for their to be ample time for the switch over to happen.
This isn't wild conjecture because I'm going to be doing it because egads man, why wouldn't you do this?
Because you and where you're going will be visible from across the entire map. That camera drone beacon is BRIGHT.
Do you really think people are going to be switching in and out of viewpoints in combat? I can't record, but I bet the amount of time it takes to deploy and undeploy the drone is about 3, 3.5 seconds
Yes. Here's what's gonna happen: While it's quiet, people are gonna run around in 3PV for better awareness. As they get close to the combat area they'll switch back early enough for their to be ample time for the switch over to happen.
This isn't wild conjecture because I'm going to be doing it because egads man, why wouldn't you do this?
Because you and where you're going will be visible from across the entire map. That camera drone beacon is BRIGHT.
What if I'm in a 6MG DD, I pop into third person mode, shake my little dinner bell, and then when somebody takes the bait I kill them because 6MG DD.
Of course more than one person might come, but how common is that right!
0
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Is anyone else concerned that their fix for the AC/2 was to "address a timing issue?" This could very well mean that the ghost heat wasn't a bug at all.
Looks more to me like the AC/2 was inadvertantly stepping on the heat penalty check since their timers were identical. They decided to de-sync the two events by 0.02s, rather than actually fix the underlying bug.
Or maybe I'm cynical.
I am 100% confident it's because they could not find the actual underlying bug causing the problem (because lolol Crytek 3) so this is a band-aid fix until they do.
I got about 5 seconds of third person to look at my paint job before I was like nope! First round with my 4sp. In a match with 2 assaults on each side and the rest mediums and heavies with some lights. It was amazing! Wen 2 kills 2 assists and 6 component destruction. So much fun. The changes to mediums helped the 4sp a bit.
Second game brought out the UAC5 murdmets. Went out of ammo damn fast after taking about 2 jagers and a stalker. Yeah, I think they over buffed it.
Funniest moment, I saw one jager on my radar coming in behind so I moved to intercept and flank him. He had his little read dot above his head. Because the man had 0 awareness and 0 radar(I was being plinked by missiles) he couldn't see me because 3rd person has no map.
3rd person is having a big red dot that says I can't see behind me, see my map or have awareness outside this small fov in front and to my sides! KILL ME!
I am not really impressed by anyone have seen with it yet.
Also fuck the money nerfs. 3 kills, 1 assist, 5 component destructions, 3 spots 700 damage and a loss on conquest? 89k. That is with a mech bonus.
Is anyone else concerned that their fix for the AC/2 was to "address a timing issue?" This could very well mean that the ghost heat wasn't a bug at all.
Looks more to me like the AC/2 was inadvertantly stepping on the heat penalty check since their timers were identical. They decided to de-sync the two events by 0.02s, rather than actually fix the underlying bug.
Or maybe I'm cynical.
Maybe. Either way that's pretty shitty and a complete fuck up that they didn't really say what the hell was going on.
I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?
If you've already played post Open Beta release it won't be too hard. Be sure to turn off throttle decay and arm lock (unless you are one of those mythical people that likes those "features"). Other than that, use the offline mechlabs to figure out some builds and stuff, and hop on vent and you shouldn't have too many issues.
It's funny, I hated arm lock, but now I leave it on for everything. Left shift snaps it off, and I haven't had any trouble using that to unlock my arms when I need to hit a fast mover or someone up on a hill. Saves brain cycles when I'm trying to alpha someone.
Of course, all the mechs I usually drive have heavy torso weaponry (stalkers, hunches, cents, phracts, dragons), so ymmv...
I have no doubt the AC2 situation is a bandaid for their messed up ghost heat situation.
I haven't actually tried 3PV yet, but I'm not too shaken up by it. I would prefer that it didn't exist, I would have rather seen the development time go into something else because I like the sim aspect of MWO, but I also realize that the goal of 3PV is to attract more players who want to spend real money to play dress-up barbie robot, and I understand that such infusions of cash are good for the game.
While splitting the queues would make some people happy, I worry that it would end up with a situation like that in War Thunder, but only worse. War Thunder has an arcade mode and two progressively more realistic modes - the arcade mode sees the most play, while the queue for the hardcode mode takes forever. I'm worried that if MWO splits its queues the same thing will happen, and I'm guessing that less people play MWO then War Thunder, so the problem would be worse. I like the idea of a hardcore queue where knockdowns, gyro-hits, pilot deaths all exist, but there's a very likely possibility that section of the game would be a ghost town. I think more people need to be playing MWO before they start splitting up the population.
I have not played this in quite some time. I think the last time there were only like..4 or 5 maps? And everyone used Hunchbacks with a shit-ton of lasers. It appears things have changed significantly. How hard would it be to get back in?
If you've already played post Open Beta release it won't be too hard. Be sure to turn off throttle decay and arm lock (unless you are one of those mythical people that likes those "features"). Other than that, use the offline mechlabs to figure out some builds and stuff, and hop on vent and you shouldn't have too many issues.
It's funny, I hated arm lock, but now I leave it on for everything. Left shift snaps it off, and I haven't had any trouble using that to unlock my arms when I need to hit a fast mover or someone up on a hill. Saves brain cycles when I'm trying to alpha someone.
Of course, all the mechs I usually drive have heavy torso weaponry (stalkers, hunches, cents, phracts, dragons), so ymmv...
Posts
It forces 1PV-only players to maybe play against people in 3PV and actually find out how "game-changing" it is. That way we can finally find out that the boogeyman that's been keeping us up at night is really just the shadow of a coat rack that can't hurt us at all.
I mean I'll have to try it out on my K2, but it seems like it would make it much easier for snipers to find targets and line up a shot before poking up. Previously you'd have to either poke your head up or rely on targeting to see who was out there, but now you can just pan your camera over the top of whatever hill you're behind.
Pluto was a planet and I'll never forget
THERE IS!
The same reason I have my fov cranked way up. Immersion.
They're still really good with a high crit damage multiplier (9). They just aren't ALL OF THE CRITS IN HALF A SECOND anymore.
Like, now they're just good in a brawl instead of being the god weapon.
Do you really think people are going to be switching in and out of viewpoints in combat? I can't record, but I bet the amount of time it takes to deploy and undeploy the drone is about 3, 3.5 seconds
Pluto was a planet and I'll never forget
I think maybe regular SRMs should be put back at 2.5 too, for ummm, logic?
Yes, but you can't aim them, and if you don't have the proper tools ECM can make them useless.
It's also highly disorienting, due to the camera movement involved and how you "snap" into the cockpit at the end.
The only functional use of this thing is going to be peeking over ridges without getting splattered.
You might as well just roll the dice on regular SRMs right now. Half of them won't even register damage. Can you imagine what Streak 6's are gonna be like?
Yeah, when I see .5 to .52 I feel like I was right about the heat being intentional. That's not exactly a dealbreaker anyway.
I'm actually excited to try out 3PV. Once or twice.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
The writing has been on the wall for ages. While they have some really talented artists on their team, PGI either lacks sufficient quantity, or quality of programmers to get this game whipped into shape in a timely fashion.
But I've never subscribed to this whole notion of "it's a beta, wait till release" nonsense. Game development is a fluid thing, and F2P games doubly so. The game in 2 months will not look significantly different than it does now. PGI's track record over the last year is evidence enough of that.
The biggest change for release will probably be UI 2.0, maybe another map, and the first wave of CW (which I'm expecting to have very little impact on gameplay). We're still going to have silly matchmaking problems, hitbox issues, weapon imbalances, and a dearth of gameplay modes. 12 v 12 on Forest Colony in October ain't going to look that much different than it does now, and the reasons for playing are still going to be largely to grind C-Bills for new mechs, and then grind XP to level up those new mechs. Oh, and to occasionally have fun I guess ;-)
Yes. Here's what's gonna happen: While it's quiet, people are gonna run around in 3PV for better awareness. As they get close to the combat area they'll switch back early enough for their to be ample time for the switch over to happen.
This isn't wild conjecture because I'm going to be doing it because egads man, why wouldn't you do this?
The problem I see is that when this game "launches" it's going to be a media feeding frenzy and it's going to get torn the fuck to pieces.
Because I don't want people to see my Drone beacon all the way across the map?
And if someone is walking up behind me, I'd like to know
Looks more to me like the AC/2 was inadvertantly stepping on the heat penalty check since their timers were identical. They decided to de-sync the two events by 0.02s, rather than actually fix the underlying bug.
Or maybe I'm cynical.
Pluto was a planet and I'll never forget
Nope, that's exactly it. Rather than change ghost heat they nerfed AC2's instead.
Need someone with C/D reduction trait to see if it still triggers though.
Because you and where you're going will be visible from across the entire map. That camera drone beacon is BRIGHT.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
dealwithit.gif
Pluto was a planet and I'll never forget
What if I'm in a 6MG DD, I pop into third person mode, shake my little dinner bell, and then when somebody takes the bait I kill them because 6MG DD.
Of course more than one person might come, but how common is that right!
I am 100% confident it's because they could not find the actual underlying bug causing the problem (because lolol Crytek 3) so this is a band-aid fix until they do.
Same as the SRM damage buff.
That is an Awesome that was turned into a Coral Reef
I got about 5 seconds of third person to look at my paint job before I was like nope! First round with my 4sp. In a match with 2 assaults on each side and the rest mediums and heavies with some lights. It was amazing! Wen 2 kills 2 assists and 6 component destruction. So much fun. The changes to mediums helped the 4sp a bit.
Second game brought out the UAC5 murdmets. Went out of ammo damn fast after taking about 2 jagers and a stalker. Yeah, I think they over buffed it.
Funniest moment, I saw one jager on my radar coming in behind so I moved to intercept and flank him. He had his little read dot above his head. Because the man had 0 awareness and 0 radar(I was being plinked by missiles) he couldn't see me because 3rd person has no map.
3rd person is having a big red dot that says I can't see behind me, see my map or have awareness outside this small fov in front and to my sides! KILL ME!
I am not really impressed by anyone have seen with it yet.
Also fuck the money nerfs. 3 kills, 1 assist, 5 component destructions, 3 spots 700 damage and a loss on conquest? 89k. That is with a mech bonus.
Ugh, cbills are way too low right now.
Pluto was a planet and I'll never forget
It's funny, I hated arm lock, but now I leave it on for everything. Left shift snaps it off, and I haven't had any trouble using that to unlock my arms when I need to hit a fast mover or someone up on a hill. Saves brain cycles when I'm trying to alpha someone.
Of course, all the mechs I usually drive have heavy torso weaponry (stalkers, hunches, cents, phracts, dragons), so ymmv...
NO! I was purple BEFORE IT WAS COOL!
/emohipster
"Oh what a day, what a LOVELY DAY!"
ed: also yeah, losing conquest really sucks now in terms of cbills, especially since the games usually seem to take longer
Pluto was a planet and I'll never forget
I haven't actually tried 3PV yet, but I'm not too shaken up by it. I would prefer that it didn't exist, I would have rather seen the development time go into something else because I like the sim aspect of MWO, but I also realize that the goal of 3PV is to attract more players who want to spend real money to play dress-up barbie robot, and I understand that such infusions of cash are good for the game.
While splitting the queues would make some people happy, I worry that it would end up with a situation like that in War Thunder, but only worse. War Thunder has an arcade mode and two progressively more realistic modes - the arcade mode sees the most play, while the queue for the hardcode mode takes forever. I'm worried that if MWO splits its queues the same thing will happen, and I'm guessing that less people play MWO then War Thunder, so the problem would be worse. I like the idea of a hardcore queue where knockdowns, gyro-hits, pilot deaths all exist, but there's a very likely possibility that section of the game would be a ghost town. I think more people need to be playing MWO before they start splitting up the population.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
This so hard. This game is A LOT less fun because of it.
Look what they snuck in on the heat table.
http://mwomercs.com/forums/topic/127904-heat-scale-the-maths/
AC2s have a max of 3 with a 1.0 modifier just like srm4s and srm6s.
So the nerf I think is to not hit that max if you have two groups shooting or something. Not sure.
But I think they added them to this table way later because I don't remember them having a heat penalty at all.