Introducing Valkyrius, a 2D shoot-'em-up with a unique teleportation feature!
The game is currently available for Windows. You can buy it as a direct download at
http://www.iridescentgames.com/valkyrius/buy.html
It will also be coming next week to Desura and Green Man Gaming.
The first five people to post on this thread get a free copy of the game and soundtrack!
Here's a trailer and some gameplay:


And here are some screenshots:


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At the splash screen after the intro movie, pressing back/ESC should either exit the game or take you to the main menu. Having it restart the movie is weird.
And I'm not sure I understand what the deal is with funds/score. On my first run I made it to the second boss and died on it. I got about 1600 points and 17 funds. On my second run I made it to the tunnel level and died on the lancer type guy, and score 197 points and got 2 funds.
Does it reset the amount you make whenever you use a continue? If so, that'd be good to say on the help screen at the beginning of the missions.
I think it's pretty neat that you can have two specials and that's not something I've seen often in this type of game, I'm used to a more primary gun with secondary specials or specials altogether replacing the primary.
Initial thoughts:
There was only a little bit of news, screenshots, and gameplay videos on the main website but I still had a heck of a lot of questions about this game so hopefully I can address everything I was thinking about earlier for anyone else on the fence.
Made it to the boss of level three and I have to say that this game scratches an itch I've had for a long time. Every death makes me want to reach into my pocket for another quarter. I'm going to be running through with the story on but I think it's brilliant that an option is added to disable it altogether and just play the game for high scores and funds.
The bosses up to the third level so far are very well thought out and there are only a couple of instances where I've thought a death was cheap due to the fact that I didn't know what a glowing light meant but it was soon remedied when the warning light was lost and I found myself missing it. I've not seen an area that couldn't be done perfectly with the correct amount of skill which I lack at the moment.
The teleport function is pretty unique and necessary, you can toggle a short range or mid range teleport. A circle around your ship shows exactly where you will end up and I believe that you can disable that circle in the options as well.
Controls are fully configurable and if necessary so far it seems like it could be played with one hand with enough practice and repetition if mobility is an issue. Edit/Critique: An option to add a quick doubletap of a movement button for a teleport in said direction would probably be something to look into to make the controls even more accessible.
There is multiplayer but I'm not sure how that works at all but I'm assuming it's split/screen couch coop.
There is also an upgrade system and an achievement like thing for those interested so even if you have a terrible run you still earn "funds" to possibly make your next run easier or at least die horribly as the color you want to be.
I have yet to complete the game but the initial levels are pretty fun. I'll post a bit more when I've tried out the easy/hard difficulties and had a chance to go through the whole game but as of now it's a blast.