Retaliation: Path of War is a new and original
hex-and-counter turn based wargame. It has been designed and
developed with the main purpose of offering a fun and easy
to learn wargame, without the complexity and hyper realism
of traditional simulation wargames while at the same time
keeping all the interesting and challenging elements of
tactical reasoning.
Have you enjoyed playing many matches of Risk™ with
your friends but often felt limited by its simplicity and
yearned for something more? Have you been engaged in
realistic battle simulations lasting several hours (or
days!) and wished you could just get to the point and
vanquish your enemies?
Then you've come to the right place: whether you are a
seasoned strategist or a casual gamer, you will love
crushing tanks and conquering bases in Retaliation!
Retaliation: Path of War draws inspiration
from a great variety of games (Risk™, Chess, Go,
RolePlayingGames, Axis&Allies™, Memoir'44™ just
to name a few) to deliver a fun, immediate and addictive
challenge. It is simple to learn and fast to play but it
offers an infinite variety of tactical situations.
Beta testing We invite all interested players to
participate in our beta testing program, offering up
suggestions and spotting bugs in our product.
Posts
You have the bones of an interesting game here, but even at this early stage it can use some polish to help increase its playability. Best of luck with the development of the game.
Convert a board game to videogame is hard, especially UI.
We know that some "functions" have to be fixed. The camera movement is one.
This game was developed for explain the rules of "Retaliation" ( some similar to classic board game ex risiko, .... ),
many rules are very complicated ( combat phase ).
To satisfy experienced players and beginners there are many "on game" options.
Click to first top-left icon to access "on game menu".
If you don't want auto-camera, you can disable it with "Auto Zoom" and "Auto Scroll".
If you don't want "attack report" you can disable with "Attack Report".
Is impossible to please everyone, we try to do our best,
thanks to you for constructive criticism.
Stefano
http://www.xteamsoftware.com
** Special NOTE: There are two different fonts being tested for mission information and captions, so don't be surprised to see them both used and please let us know which one works best.
What's new?
NEW FEATURES :
* Unlock Manager for independent mission unlocking
* 3 new missions
* Activated Battle menu with 2 battles
* hextile info button now shows attacker's and target's terrain combat modifiers
UNDER THE HOOD CHANGES :
* mission and battle selector
* tile information system
* alert dialog windows system
* camera movement
* font and color of mission information and caption texts
BUGS STOMPED :
* map image previews that were missing
* sidemountains which were being crossed under certain conditions
http://www.xteamsoftware.com
How about a short (1 min) game play video?
A lot of people (myself included) would like to see a game in action before spending the time to download, install & try.
I looked but couldn't find one on your site.
Thanks, Obbe.
Thanks
http://www.xteamsoftware.com
https://www.youtube.com/watch?v=yIqSrgO5ugU
we are working on a "full trailer".
Thanks to all for suggestions
http://www.xteamsoftware.com
Special NOTE: An experimental "arcade" feature is being tested in this version, access it from the main menu options, under game options. Fast reflexes and good aim while clicking on vibrating targets will influence the chance of successful hits during combat.
What's new?
NEW FEATURES:
- started custom modding system
- unlocked possibility of custom background image
- hexinfo cards now have production and movement icons
- experimental arcade game mode
- autosave of mission progress
- prepared data structure for in-game rule book
UNDER THE HOOD CHANGES:
- zoom fit settings saved across maps
- added high res title image for HD
- modified warning dialog position
- changed treatment of independent armies
BUGS STOMPED :
- second page of missions not being correctly unlocked
- airport as stopper
- flanking through sidemountain
- no survivors game mode
http://www.retaliationgame.com
and some video:
http://www.youtube.com/xteamsoftware
http://www.xteamsoftware.com
What's new?
NEW FEATURES:
* first time play UI/buttons help
* help screens slider
* platform independent timer
* betatester "super user" mode enable/disable scheme
* enabled random terrain maps
UNDER THE HOOD CHANGES:
* updated UI help
* opengl optimization
* mission load optimization
* updated hextile info animation
BUGS STOMPED :
* flags were being marked as targets
* access violation
* memory was not freed in map loading
* memory was not freed in board management
* plateau and swamp terrains were not being loaded
demo:
http://www.retaliationgame.com
and some video:
http://www.youtube.com/xteamsoftware
http://www.xteamsoftware.com
** Special NOTE: There are two different fonts being tested for mission information and captions, so don't be surprised to see them both used and please let us know which one works best.
What's new?
NEW FEATURES :
* Unlock Manager for independent mission unlocking
* 3 new missions
* Activated Battle menu with 2 battles
* hextile info button now shows attacker's and target's terrain combat modifiers
UNDER THE HOOD CHANGES :
* mission and battle selector
* tile information system
* alert dialog windows system
* camera movement
* font and color of mission information and caption texts
BUGS STOMPED :
* map image previews that were missing
* sidemountains which were being crossed under certain conditions
www.retaliationgame.com
http://www.xteamsoftware.com
** Special NOTE: There are two different fonts being tested for mission information and captions, so don't be surprised to see them both used and please let us know which one works best.
What's new?
NEW FEATURES :
* Unlock Manager for independent mission unlocking
* 3 new missions
* Activated Battle menu with 2 battles
* hextile info button now shows attacker's and target's terrain combat modifiers
UNDER THE HOOD CHANGES :
* mission and battle selector
* tile information system
* alert dialog windows system
* camera movement
* font and color of mission information and caption texts
BUGS STOMPED :
* map image previews that were missing
* sidemountains which were being crossed under certain conditions
www.retaliationgame.com
http://www.xteamsoftware.com
In this update have been added Initiative and Reinforcements phases, road/railroad tiles and some new tile type: base, airport, power plant, nuclear plant, oil and desert.
http://www.retaliationgame.com/
http://www.xteamsoftware.com
In this update we have added 9 missions ( for now 40 ) both tactical and strategy.
Corrects some bugs in the AI system ( A* pathfinder and strategy/tactical weight determined )
Now we are working on new missions/battles and development for NintendoDS.
http://www.xteamsoftware.com
Thanks to users report and feedback we have updated Retaliation Path of War.
Many bugs have been fixed and now the base rules engine is complete.
Now we are working on code optimizations and fix/clean some routines to simplify the porting.
We have made some collaborations for create some 3d graphics elements ( 3d isometric ) e for game musics with:
Andrea Giachini
http://andreagiachinicomposer.jimdo.com/
Play free at:
http://www.retaliationgame.com/
We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.
http://www.xteamsoftware.com
Blogs: Endless Space - galaxy seeds | Diablo 3 duels
In the future we plan to try to make "Retaliation" engine on the web: HTML5 (for multiplayer) and Flash ( training )
http://www.xteamsoftware.com
added 8 battles, new isometric 3d armour units (plastic counters style) and new particle sfx: explosions, fire, merge, create.
In next update, will be include new music and other new missions.
Play free at:
http://www.retaliationgame.com/
We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.
http://www.xteamsoftware.com
The 0.92 update introduces an alternative combat mode (called 'videogamer') which
offers a smoother and more action-like combat phase.
This mode has been designed for those players who would prefer a faster combat,
without the use of dice rolls. Those who instead prefer to play in the classic board
game mode can of course keep doing so.
New graphical effects have been added, for explosions and smoke, which together with the isometric tank counters from 0.91 give a new visual feel to the game.
The new hit/miss effects coupled with the videogamer mode remove the need to look at the results of dice rolls and let instead players concentrate on deploying their
armies and enjoy the combat mayhem.
Furthermore, this release introduces roads and the relevant rules, with 5 newly added maps covering both movement and combat on the road.
You can also try the in-game rulebook, which has now been almost completely activated.
As always, we welcome all feedback and suggestions!
http://www.xteamsoftware.com
http://www.retaliationgame.com/
The latest update marks the unlocking of the first full campaign: a
connected multi-battle scenario, with its own background story (which
will also continue with future campaigns). Each map begins where the
previous one finished, moving across a huge continent map which has
been created for Retaliation.
This update also includes a new original music (by composer Andrea
Giachini) and addresses three issues, as per requests expressed by
many players:
1) a new SplitUI: unifying the interface of Merge & Split to avoid
misclicks between merging moves and normal movement
2) new keyboard shortcuts, including "space bar" to deselect the
currently selected unit
3) game phase titles, to clearly mark the changing of phases
(movement, combat...) during the turn
As always we praise the development team for its fast response time to
players' feedback, delivering timely updates, solutions and bugfixes.
http://www.xteamsoftware.com
http://www.retaliationgame.com/
A major release, RC version 0.94 brings several new features:
* the possibility to load external maps (created with the just
released map editor)
* 4 new missions and 4 new battles, introducing railroads and their
use in combat, movement and reinforcements
* the new map directive STARTING_PRODUCTION, which will allow maps
where an initial amount of production is to be spent to build up the
starting army
* the first youtube video tutorials
* and the possibility to run the game in fullscreen
As always, we welcome feedback from the users and their map creations
(the best ones will be included in future versions of the game)
http://www.xteamsoftware.com
http://www.desura.com/games/retaliation-path-of-war
http://www.xteamsoftware.com
No download or installation is needed and you can start "right now" practicing your tank manoeuvres and base conquering by navigating to:
http://www.xteamsoftware.com/site/game/retaliation_pow/
If you like the online demo, then you'll be happy to know that the full game is always freely available
http://www.retaliationgame.com/
for Windows and Linux (via wine).
Furthermore, porting to mobile platforms is well underway, with Android and Ouya versions to be released soon.
http://www.xteamsoftware.com