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Let's Play Warhammer 40k DoW: Dark Crusade::: KRONUS TOTAL WAR BABY!

24

Posts

  • Zetetic ElenchZetetic Elench Registered User regular
    edited September 2007
    PiptheFair wrote: »
    You know what? I'd almost consider the Necrons the good guys of 40k...

    that'd be because you're retarded and apparently don't understand their back story or the fact that the entire 40k universe is morally ambiguous

    No, the reason I say it was besides being a joke, killing off all the rest of those races would be a generally good thing for the universe, as they are all a bunch of fanatic psychos.

    But who would be left?

    In The Grim Darkness of the Far Future, There is Only Squats

    Zetetic Elench on
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  • 12gauge12gauge Registered User regular
    edited September 2007
    Guys - there is a game on thread:
    http://forums.penny-arcade.com/showthread.php?t=34341

    This seems to be one of those imported "Let's play" threads.

    Does anyone still remember how easy it was to win against the marines stronghold as Imp?

    12gauge on
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  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    12gauge wrote: »
    Does anyone still remember how easy it was to win against the marines stronghold as Imp?
    Only kind of.

    But then again, I only did it once.

    Also, the Stronghold missions allow a more defensive kind of playing, so I always took the time to build up a massive force before moving in to capture the relic. And then build a Baneblade and absolutely level whatever remained on the enemy forces.

    Personally, I always thought the Necron stronghold mission was the easiest.

    WotanAnubis on
  • ShujaaShujaa Registered User regular
    edited September 2007
    The AI really sucks. They should have made the campaign multiplayer playable too.

    Shujaa on
  • SilpheedSilpheed Registered User regular
    edited September 2007
    I stopped playing this game quite a while ago when they started to hit the IG with the nerfbat. Has Relic improved them or did they hit my beloved Guard even harder since then?

    Silpheed on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    Tau are the closest to good in the 40k universe. And I mean properly good. Sure they have twisted communist ideals but shit, compared to everything else they are saints.

    The_Scarab on
  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    The_Scarab wrote: »
    Tau are the closest to good in the 40k universe. And I mean properly good. Sure they have twisted communist ideals but shit, compared to everything else they are saints.
    Personally, I don't think we should be talking about 'good' races.

    I think the working definition here should be "least likely to instantly shoot you on sight if you're not one of them".

    WotanAnubis on
  • NeliNeli Registered User regular
    edited September 2007
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    Dark crusade was awesome. Necrons all the way <3<3

    Neli on
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    I have stared into Satan's asshole, and it fucking winked at me.
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  • tbloxhamtbloxham Registered User regular
    edited September 2007
    The_Scarab wrote: »
    Tau are the closest to good in the 40k universe. And I mean properly good. Sure they have twisted communist ideals but shit, compared to everything else they are saints.
    Personally, I don't think we should be talking about 'good' races.

    I think the working definition here should be "least likely to instantly shoot you on sight if you're not one of them".

    The eldar wouldnt shoot on sight if you werent one of them, but thats because youd never see them unless they wanted you to. If they wanted you dead, they'd kill you before you knew about it.

    Of course the thing everyone forgets is that in 40K, shoot on sight is actually the right policy due to the all pervasive threat of chaos and demon possesion which almost all races have no defence at all from. The Tau may be a little bit more aproachable, but that is just becuase they are idiots to a standard that even the eldar would say about them, "Those guys make even the humans look long sighted and sensible, I can't believe they are even still alive"

    tbloxham on
    "That is cool" - Abraham Lincoln
  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    tbloxham wrote: »
    The_Scarab wrote: »
    Tau are the closest to good in the 40k universe. And I mean properly good. Sure they have twisted communist ideals but shit, compared to everything else they are saints.
    Personally, I don't think we should be talking about 'good' races.

    I think the working definition here should be "least likely to instantly shoot you on sight if you're not one of them".

    The eldar wouldnt shoot on sight if you werent one of them, but thats because youd never see them unless they wanted you to. If they wanted you dead, they'd kill you before you knew about it.
    Perhaps I then should have said "least likely to shoot you when they see you", which is what I meant.

    WotanAnubis on
  • MalkorMalkor Registered User regular
    edited September 2007
    my brainz!

    Malkor on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited September 2007
    Part the Second! FIRST BLOOD. Or it would be, if them Necron fools had any blood to spill.

    Ok,
    FIRST GREEN OOZING THING!
    it is then.

    So, after picking the awesome Tau as our Race (so please, kids, shut up about races being evil or not, from now on the Tau are REALLY GOOD and all others are EWIL!), we can now start playing.

    I never get tired of PEW PEW PEW.
    darkcrusade200708301227ql2.png

    Here's the map again:
    relic00006pq0.png

    So, there's the Space Maniacs, I mean Marines in BLOOD RED to the northeast, the fancy schmancy Cool Blue Eldar to the NW, the jungle green Ork Hooligans to the SW, the Chaotic Purple Chaos Boys to the SE, the Pale Grey Necron to the immediate east, the Chicken Yellow IG to the far east and me, the Tan Tau smack in the center-west. Starting positions are fixed, the map will always start like that.

    As you guys may see, we start we only the Stronghold. Woo, go Tau. I decided to attack the highlighted territory, the one with the big "5", because 1) it's not a very hard layout to beat and B) it's a very good strategical position to attack lots of cool places later. The Necrons own it, so I know I'll be facing a very annoying Commander unit.

    The bad news is that I'll be attacking with Paddy O'Kais alone at the very moment the mission starts. No wargear upgrades to make him stronger and zero honor guard troops. No Titties for me yet, kids.

    Anyway, I select the territory and we see this:
    darkcrusade200708301229dq6.png

    The attack screen tells me Who owns the place, What's the leve of strength (5, in this case), How much Requisition* this place will give me each turn, What honor guard unit I'll get after conquering it, and finally a few bits of info about the opposing forces. Here it says that the enemy has ONE large base. This is important when playing the actual mission and defining your tactics. Especially the number of bases.

    *Requisition in the main map is used to buy honor guard units for your Commander and regular units to guard the conquered territories in the event of a counter attack.

    So I click attack, of course, and after the loading, we get this:

    darkcrusade200708301230nx1.png

    This is SO exciting, right guys!? Guys?
    Ok, it's kinda boring, alright.

    Anyway, in that screen there's the Cadre Headquarters building, the Earth Caste Builder drone and commander Paddy O'Kais. I'm getting +20 req points and zero power. The mini-map shows that I'm in the middle of the map, and I know that the enemy should be somewhere north.

    The most important thing in these "regular territory missions" is NOT finishing the enemy before you have capped ALL of the Strat Points. They're the blue dots in the mini-map. The yellow ones are Relics, which allow you to build your faction's Ãœber Unit, and the orange ones are Critical Points, which suck because A) they have no particular use in campaing missions (apart the bonus req points) and 2) You cannot reinforce them with a listening post.

    So, first order of business is building a couple of basic infantry dudes to cap some points and building a barracks.

    darkcrusade200708301230md8.png
    Here you can see the HQ build menu. There's the drone button, the Stealth Infantry button and the Vespid button, plus two Stealth Inf. upgrades. I have a drone making a barracks to the north and an uncapped Strat Point (SP) to the immediate east.

    The stealth infantry is good for early capping because, depending on the faction, your enemy just can't see them. They have REALLY weak guns, though, and no melee whatsoever. Later I'll be able to upgrade them with slightly better guns, a tough Sargent, jump jets and better accuracy. They don't really appear on the screens I took, maybe because they're stealth.

    Some time later, here's the situation:
    darkcrusade200708301233or2.png

    The Barracks is done, the SP is capped and enhanced with a listening post. LP's are good because they must be destroyed before the enemy can cap your point, then can be upgraded with guns and they increase the Req point rate of that SP. You can also see on the minimapthat I have some guys capping a few points and drones making Power Generators.

    Oh, that green dot far north is Paddy shouting obscenities at the still-unseen enemy.

    You doubt me?
    Here:
    pissedoffpaddyqd4.png
    The dude is really pissed off.

    BTW, I've built the one Vespid squad I could, beucase they're the elite heavy infantry for the Tau. They can jump over obstacles and ridges, and they kick ass in melee combat. They should be hanging out near the camp's east access, waiting for a regular squad of fire caste warriors in order to go on a capping trip. Because the Vespid Can't Cap.

    Here is a rare image of the savage Stealth Suit Unit on it's natural environment, doing what it does best: capping shit out:
    darkcrusade200708301234sl8.png

    So, we're capping lots of points, building stuff, calling names... Everything goes oh so well.

    Oh shi-
    darkcrusade200708301236dj7.png

    So there's our friend, the Cameron-Movie-Reject, The Necron Lord. He's a mean sonofabitch. He's great at melee, decent at ranged and has lots of cool powers. And when you rebuild him, he just resurrects at the spot he died, instead of re-spawning back at the HQ.

    He also brought a squad of Flailed Ones, the most horrific Necron units. They're crazy psychopathic robots who drape themselves in the flailed skin of their victims. And before killing the victims, they throw them down a hole and order it to put the lotion to the skin. Than it puts the lotion on the basket. Otherwise, it gets the hose.
    Another rare picture of the critter in action:
    pitwo7.jpg

    Anyway, the Necron decided to attack, they're really tough to kill and my Commander alone can't deal with them.

    So I'll just make a break a post the rest of this mission later today. :)

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    Anyway, the Necron decided to attack, they're really tough to kill and my Commander alone can't deal with them.
    Well, that's just your fault for having your Vespids wait around for a bit so that they can escort some guys who are running away from the enemy base, rather than having them reinforce your one-Tau line of defence. :P

    WotanAnubis on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited September 2007
    Anyway, the Necron decided to attack, they're really tough to kill and my Commander alone can't deal with them.
    Well, that's just your fault for having your Vespids wait around for a bit so that they can escort some guys who are running away from the enemy base, rather than having them reinforce your one-Tau line of defence. :P


    Oh Yeah?! Well, you're right. I had completely forgotten about them bugs, though :) I played that mission kinda crappyly, because I was still remembering how to play with the tau.

    The next mission is better.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • CarnarvonCarnarvon Registered User regular
    edited September 2007

    He also brought a squad of Flailed Ones, the most horrific Necron units. They're crazy psychopathic robots who drape themselves in the flailed skin of their victims. And before killing the victims, they throw them down a hole and order it to put the lotion to the skin. Than it puts the lotion on the basket. Otherwise, it gets the hose.

    Should be 'Flensed'.

    STOP RUINING MY LORE! >_<

    Carnarvon on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    Thread requires more Vespene Gas.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • LibrarianThorneLibrarianThorne Registered User regular
    edited September 2007
    PADC is up and running, gents. Send me PMs or IMs if people wish to play.

    Warder and I got our asses totally kicked by computers on Hard on last night. It was sort of pathetic. Finally beat them when I played Tau and spammed Skyray gunships with missile barrage. Comps were about to do their whole olol swarm of doom strategy and I just chained like, 6 missile barrages into the swarm. After they were done, there really was no swarm left and so we just mopped up.

    LibrarianThorne on
  • EchoEcho ski-bap ba-dapModerator mod
    edited September 2007
    I hated not being able to do my own army colors for the DC campaign. :x

    Echo on
  • warder808warder808 Registered User regular
    edited September 2007
    Comp stomp messed us up the first 2 matches. I really stink with the Eldar, but Im gonna try them oiut for a few more weeks to see if it makes a difference. It doesn't help that I was switching back from DC to WA because a friend didn't have DC. But he finally got it so I dont think I'll be going back.

    Is there a decent image or chart that shows the current game's tech tree? I see that they changed it a bit for the Eldar from WA to DC.

    warder808 on
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  • LibrarianThorneLibrarianThorne Registered User regular
    edited September 2007
    warder808 wrote: »
    Comp stomp messed us up the first 2 matches. I really stink with the Eldar, but Im gonna try them oiut for a few more weeks to see if it makes a difference. It doesn't help that I was switching back from DC to WA because a friend didn't have DC. But he finally got it so I dont think I'll be going back.

    Is there a decent image or chart that shows the current game's tech tree? I see that they changed it a bit for the Eldar from WA to DC.


    GameFAQs might help.

    Tonight I think I'll give Orks another go. Anyone have any tips? I'm used to the original strat of spam small Boyz mobs and hope for the best but that's apparently suicidal in DC.

    LibrarianThorne on
  • VicVic Registered User regular
    edited September 2007
    warder808 wrote: »
    Comp stomp messed us up the first 2 matches. I really stink with the Eldar, but Im gonna try them oiut for a few more weeks to see if it makes a difference. It doesn't help that I was switching back from DC to WA because a friend didn't have DC. But he finally got it so I dont think I'll be going back.

    Is there a decent image or chart that shows the current game's tech tree? I see that they changed it a bit for the Eldar from WA to DC.


    GameFAQs might help.

    Tonight I think I'll give Orks another go. Anyone have any tips? I'm used to the original strat of spam small Boyz mobs and hope for the best but that's apparently suicidal in DC.

    I'm currently learning orcs too. From what I know, the best hints I can tell you are:

    Try to get map control by reinforcing your most important strategic points with waagh banners

    Your starting army will be a couple of shoota boy squads, a couple of boy squads and a big mek. Attach your big mek to a unit to allow that unit to teleport with him. Either attach him to a slugga boys squad to allow for teleportation into combat against tau and eldar and suchlike, or to a shoota boy squad to get some really mobile fire support.

    Keep your initial army alive, by running to your safe spots if you must, until you get 50 orc pop. Then get a nob squad and a rocket boy squad out, giving you the staying power to start raiding reinforced strategic points. Around this time it is good to get a mek shop built, where you can get awesome but expensive killa cans.

    The final stage is getting the orcy fort. With two squads of nobs and a meg armor nob squad, two of flash gits, two of rocket boys and some killa cans there is little that can take you on.

    Vic on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited September 2007
    But hey, people, are you at least enjoying the read? Am I succeeding at funny?

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    But hey, people, are you at least enjoying the read? Am I succeeding at funny?

    You're doing fine.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    But hey, people, are you at least enjoying the read? Am I succeeding at funny?
    Personally, I see these threads as a way to get some light-hearted debate going over a game that's been out for a while now. In that regard, you're doing fine. :P

    On the other hand, I could always use more info. If you're saying you're 'building stuff', are we talking Listening Posts here or is your base speeding up the tech tree or what?

    Also, you've introduced the commander unit, stealth suits, Vespids (kinda), but not Fire Warriors. Now, this may be because you haven't built any yet, but that's a bit unclear to understand from the text.

    Not to mention, you end this particular section with telling me that your lone commander is getting pwned by the Necron Lord and a bunch of Flayed Ones, but we don't get to screenshot of the carnage being inflicted upon your dude.

    Yeah, I'm nit-picking.

    WotanAnubis on
  • MechMantisMechMantis Registered User regular
    edited September 2007
    The reason he said to never finish the job before you have ALL the strat points (and all your buildings), because the base is saved in that territory. When someone attacks you, they need to fight a vertical battle against you who is capable of fielding anything from your tech tree at any time.


    If you're anything other than Tau and you wanna really mess some poor sod up, put turrets in the enemy base, and make sure they don't go pop.


    Because then when they attack again, they have 3 or 4 turrets shooting at their base, commander, and builder.

    MechMantis on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited September 2007
    But hey, people, are you at least enjoying the read? Am I succeeding at funny?
    Personally, I see these threads as a way to get some light-hearted debate going over a game that's been out for a while now. In that regard, you're doing fine. :P

    On the other hand, I could always use more info. If you're saying you're 'building stuff', are we talking Listening Posts here or is your base speeding up the tech tree or what?

    Also, you've introduced the commander unit, stealth suits, Vespids (kinda), but not Fire Warriors. Now, this may be because you haven't built any yet, but that's a bit unclear to understand from the text.

    Not to mention, you end this particular section with telling me that your lone commander is getting pwned by the Necron Lord and a bunch of Flayed Ones, but we don't get to screenshot of the carnage being inflicted upon your dude.

    Yeah, I'm nit-picking.

    In my experience, really only Marines and Guard can afford an early tech race. Tau absotively posolutely need to get 2-3 stealth squads out early to cap and run early raids (as so very few races can get units out that see stealth early). Always, always, always cap your points. The RP refund and increased RP rate are ludicrously necessary.

    LibrarianThorne on
  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    Always, always, always cap your points. The RP refund and increased RP rate are ludicrously necessary.
    I am aware of that.

    However, the narrative is not altogether clear on this point. They could be foolishly teching too early or they could be focusing on building LPs. It is my opinion that clarification on this point would have made it a better post.

    Even though it's already a good post, don't get me wrong.

    WotanAnubis on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited September 2007
    If anyone's interested in multiplayer, PADC is up on Hamachi and I'm looking to play.

    LibrarianThorne on
  • ShujaaShujaa Registered User regular
    edited September 2007
    Someone think of a better way to get PA games other than going on Hamachi/vent and hoping at least 3 other people will read the thread and turn up and wait for each other long enough to get a game going while they all try and install hamachi and vent for the first time only to realise they don't have the map pack so they need to download that and then they finally start a game and get a sync error then someone has to go eat dinner and you're back to square one.

    Shujaa on
  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    Shujaa wrote: »
    Someone think of a better way to get PA games other than going on Hamachi/vent and hoping at least 3 other people will read the thread and turn up and wait for each other long enough to get a game going while they all try and install hamachi and vent for the first time only to realise they don't have the map pack so they need to download that and then they finally start a game and get a sync error then someone has to go eat dinner and you're back to square one.
    Ironically, I was just struggling with my massive anxieties concerning online gaming to, yes, go download Hamachi and try and get a game going with LibrarianThorne, perhaps.

    Thanks to this post, however, my anxiety is winning. :P

    WotanAnubis on
  • ShujaaShujaa Registered User regular
    edited September 2007
    It works ok if you have enough people interested. Like more than 10 or so.

    Shujaa on
  • ToyDToyD Registered User regular
    edited September 2007
    A map pack you say? I have the original, WA, and DC, where might I d/l this aforementioned map pack? Also, I dislike hamachi. Does anyone play on the regular relic servers? It's much easier for me to swing a temporary connection to relic servers than install a network driver I will seldom use and figure out how to use it.

    ToyD on
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  • SnowblindvictimSnowblindvictim Flying casual Registered User regular
    edited September 2007
    I'm not very familiar with 40k but the eldar look awesome

    Snowblindvictim on
  • SilpheedSilpheed Registered User regular
    edited September 2007
    I really hope that Relic will use the DC approach when they plan for the DoW2 campaign, I really enjoyed the Dune 2 style map and the ability to choose where and when to strike.

    Silpheed on
  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    Silpheed wrote: »
    I really hope that Relic will use the DC approach when they plan for the DoW2 campaign, I really enjoyed the Dune 2 style map and the ability to choose where and when to strike.
    Actually, Dune 2 was entirely scripted. The progress of all sides was strictly predetermined.

    Other than that, I agree. Though I would appreciate some more scripted missions other than Stronghold and some special advantage missions. I'm not that big a fan of Skirmish maps.

    WotanAnubis on
  • SilpheedSilpheed Registered User regular
    edited September 2007
    Silpheed wrote: »
    I really hope that Relic will use the DC approach when they plan for the DoW2 campaign, I really enjoyed the Dune 2 style map and the ability to choose where and when to strike.
    Actually, Dune 2 was entirely scripted. The progress of all sides was strictly predetermined.

    Other than that, I agree. Though I would appreciate some more scripted missions other than Stronghold and some special advantage missions. I'm not that big a fan of Skirmish maps.
    Yeah, I know that Dune 2 was really heavily scripted but I was mainly talking about the strategy map. I've gotten tired of RTSs that funnel you down a certain path so DCs approach was pretty welcome in my book. I also agree with you that the story elements really should be expanded beyond the Stronghold missions.

    Silpheed on
  • captainkcaptaink TexasRegistered User regular
    edited September 2007
    Definitely a good start though. It basically makes the campaign more replayable.

    captaink on
  • IoloIolo iolo Registered User regular
    edited September 2007
    But hey, people, are you at least enjoying the read? Am I succeeding at funny?

    "Fine," they say. "Nit-picking," they say. Bah! Where's the love people? You're doing great. Keep it up! Maek more post!

    So, spamming my question from that 'other' LP thread, can you issue orders while you units are paused?

    Iolo on
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  • MechMantisMechMantis Registered User regular
    edited September 2007
    I don't think so. You might be able to, but I'm very sure you can't.

    MechMantis on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited September 2007
    Iolo wrote: »
    But hey, people, are you at least enjoying the read? Am I succeeding at funny?

    "Fine," they say. "Nit-picking," they say. Bah! Where's the love people? You're doing great. Keep it up! Maek more post!

    So, spamming my question from that 'other' LP thread, can you issue orders while you units are paused?

    Yeah, I don't think it's possible. The game is meant to be very dynamic, anyway.

    Edit:
    Oh, yeah, I promise you guys a long poast tomorrow, and, to MechMantis, the save file too.

    Stormwatcher on
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