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[BSG:BG] Daybreak Game 1 - Game Over

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Posts

  • MrBlarneyMrBlarney Registered User regular
    edited September 2013
    Turn 10: Gaius Baltar (Phyphor)

    Receive Skills Step: Gaius Baltar (Phyphor) draws 2 Politics, 2 Leadership, and 1 Engineering card.

    Current Situation:
    BSGBG-GameD01-T10-1.gif
    Resources: Fuel - 4, Food - 6, Morale - 7, Population - 13.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 3.

    Distance Covered: 3

    Galactica: Weapons Control damaged, no boarding parties.
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 3 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 6 Viper Mk II, 3 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Kirindal) - Captain's Cabin (2 Skill Cards)
    President Romo Lampkin (blahmcblah) - President's Office (7 Skill Cards, 2 Mutiny Cards, 1 Miracle Token, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Research Lab (12 Skill Cards, 2 Miracle Tokens)
    CAG Louanne "Kat" Katraine (Grunt's Ghosts) - Hangar Deck (6 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Quorum Chamber (6 Skill Cards, 1 Miracle Token)
    Admiral Helena Cain (Professor Phobos) - Sickbay (3 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Human Fleet (6 Skill Cards, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 2 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Civilian Ship.
    Port-bow (7 o'clock) - None.

    Cylon Space:
    Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    MrBlarney on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited September 2013
    Like I said, you can have my token - I probably won't need it anytime soon. But you're gonna have to come up here, Baltar. You're gonna have to Come. Up. Here.

    blahmcblah on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Alright then Discard Pol 1 - CP to go visit Romo and "acquire" his miracle token

  • MrBlarneyMrBlarney Registered User regular
    Turn 10: Gaius Baltar (Phyphor)

    Movement Step: Phyphor discards Politics 1 - Consolidate Power to move to President's Office.
    Action Step: Take miracle token from Romo Lampkin (blahmcblah).

    Gaius Baltar moves to Colonial One to congratulate the new President and engage in discourse. Their meeting is cut short due to a clamor from the press who demand an explanation from President Lampkin for the recent events across the fleet.

    Crisis Step: Ambushed by the Press

    President Romo Lampkin (blahmcblah) must choose:
    A) -1 morale
    OR
    B) The President must discard all of his Skill Cards.

    After Crisis: Activate Raiders, Advance Jump Preparation

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Ouch

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Also yeah, with a potential jump prep/jump prep/blind jump setup here I need an XO so we have the fuel for it

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    WHAT IS WRONG WITH YOU PEOPLE

    ALLL YOU DO IS TAKE TAKE TAKE

    YOU DON'T DESERVE AN AWESOME PRESIDENT LIKE ME

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    What should I do here, guys? This sucks, my hand is awesome, but losing more morale would suck. I'm leaning toward tossing my hand, but that totally blows.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited September 2013
    7 cards? Some of which are probably good? That's a really hard choice, especially immediately after your turn

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I would probably discard I think, since we are getting hit hard early in morale

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Waiting to find out what's in the quorum hand before I make my decision.

  • KaneskiKaneski Registered User regular
    Holy crap. Game really doesn't want you to have cards, huh. I normally value morale at around 25 skill cards points worth...

    Also, with the jump track up this high/pursuit track just about ready, might as well FTL it after the cylons come in.

    Or XO Doc for more skill card pinata.

  • TenekTenek Registered User regular
    Eh. We'll get more cards. I'm not worried.

  • Professor PhobosProfessor Phobos Registered User regular
    I'm kinda regretting not trading some morale for fuel. I would rather be in the red on morale than in the red on fuel, all other things being equal.

  • TenekTenek Registered User regular
    You've seen the Quorum hand, I'm not sure why you're worried.

  • KaneskiKaneski Registered User regular
    The best reason I can see for holding on to the cards is if Blah really does hold solid gold in his hand. The demetrius 2-distance mission is... somewhere between 20 and 25 difficulty, so trading morale for that pass would be well worth it.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Sorry, was away at work all day. I thought my CO was good enough, but apparently it wasn't. Option B, discard.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Kaneski wrote: »
    The best reason I can see for holding on to the cards is if Blah really does hold solid gold in his hand. The demetrius 2-distance mission is... somewhere between 20 and 25 difficulty, so trading morale for that pass would be well worth it.

    I would consider my hand to be both solid gold in terms of strength (around 20), and card value (just great, useful cards). But giving up a morale so easily just doesn't seem like the right choice, and we haven't scouted the mission, so... I guess I'll have a new hand in like 5 turns.

  • MrBlarneyMrBlarney Registered User regular
    edited September 2013
    Turn 10: Gaius Baltar (Phyphor)

    Crisis Card: blahmcblah selects option B, discarding Leadership 5 - At Any Cost, Politics 2 - Support the People, Politics 3 - Investigative Committee, Politics 3 - Investigative Committee, Tactics 1 - Launch Scout, and Tactics 3 - Critical Situation.

    President Lampkin takes the time to address the press, answering all questions to the best of his ability.

    After Crisis: One Raider is placed in the Fore (9 o'clock) section of the Cylon Fleet board. The Pursuit track advances to Level 4 - Grunt's Ghosts must place two civilian ships (Aft (3 o'clock) and Port-Quarter (5 o'clock) excluded due to existing ships).

    Geth roll 1d8 for Activate Raiders

    Activate Raiders:
    1d8 7 [1d8=7]

    MrBlarney on
  • TenekTenek Registered User regular
    He discards his skill cards, not loyalty. *cough*

  • MrBlarneyMrBlarney Registered User regular
    Tenek wrote: »
    He discards his skill cards, not loyalty. *cough*

    To be clear, I made the edit because I decided to rule the crisis card language of 'all cards' as equal to blahmcblah's hand size, rather than being equivalent to infinity. In the former, he gets to keep one card due to Romo Lampkin's general ability, whereas in the latter he discards everything.

  • TenekTenek Registered User regular
    Mmm. Yeah, that's a weird interaction.

  • KaneskiKaneski Registered User regular
    edited September 2013
    So... looking at space situation. The cylons will either all jump in on next crisis, or just the Fore basestar+heavy. If it's the fore basestar + heavy - no big deal. If it's the whole board, though, then AFT civvies have to be defended. Kat will be up on the correct turn to defend the aft civvies, and with enough EMs can live until next jump. However, if raiders activate and it's the whole board, then the fore civvie will be under attack, followed shortly by port bow.


    (EDIT/Redacted): Right, sorry. I should be looking at CURRENT turn, not last turn. I'm tthhhhmart that way.

    Kaneski on
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    I guess we will place the civs at 1 o'clock and Ill have to either defend or go on the offensive on my turn.

  • KaneskiKaneski Registered User regular
    2 Civs, Ghosts. Can't place them both in the same spot. I'd suggest Port-bow for the 2nd civ, because easy escort.

  • MrBlarneyMrBlarney Registered User regular
    Yep, need a second civilian ship location before proceeding.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    7 o'clock just in case I need to quick deploy to save a ship.

  • MrBlarneyMrBlarney Registered User regular
    edited September 2013
    Turn 10: Gaius Baltar (Phyphor)

    After Crisis: Grunt's Ghosts places one Civilian Ship in Starboard-quarter (1 o'clock) and 1 ship at Port-bow (7 o'clock). Jump Preparation advances to Level 4 - Jump available at high risk (-3 population on roll of 6 or less).

    Phyphor has conditional orders to discard Leadership 1 - Executive Order to comply with hand limits.


    Turn 11: Louanne "Kat" Katraine (Grunt's Ghosts)

    Receive Skills Step: Louanne "Kat" Katraine (Grunt's Ghosts) draws 1 Leadership, 2 Tactics, and 2 Piloting cards.

    Current Situation:
    BSGBG-GameD01-T11-1.gif
    Resources: Fuel - 4, Food - 6, Morale - 7, Population - 13.

    Jump Preparation: Level 4 - Jump available at high risk (-3 population on roll of 6 or less).
    Pursuit Track: Level 4.

    Distance Covered: 3

    Galactica: Weapons Control damaged, no boarding parties.
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 3 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 6 Viper Mk II, 3 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Kirindal) - Captain's Cabin (2 Skill Cards)
    President Romo Lampkin (blahmcblah) - President's Office (1 Skill Card, 2 Mutiny Cards, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - President's Office (10 Skill Cards, 3 Miracle Tokens)
    CAG Louanne "Kat" Katraine (Grunt's Ghosts) - Hangar Deck (11 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Quorum Chamber (6 Skill Cards, 1 Miracle Token)
    Admiral Helena Cain (Professor Phobos) - Sickbay (3 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Human Fleet (6 Skill Cards, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - 1 Civilian Ship.
    Aft (3 o'clock) - 2 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Civilian Ship.
    Port-bow (7 o'clock) - 1 Civilian Ship.

    Cylon Space:
    Fore (9 o'clock) - 1 Basestar, 1 Raider, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    MrBlarney on
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Ok, I'm launching myself into a viper at 5 o'clock, using my CAG ability to launch an unmanned viper into 7 o'clock then I'm moving to 3 o'clock.

  • TenekTenek Registered User regular
    I'll draw 2 x Ldr when it gets to me.

  • MrBlarneyMrBlarney Registered User regular
    edited September 2013
    Turn 11: Louanne "Kat" Katraine (Grunt's Ghosts)

    Movement Step: Grunt's Ghosts remains in the Hangar Deck.
    Action Step: Launch in a Viper Mk. II to the Port-quarter (5 o'clock). Use the CAG Action to launch an unmanned viper to Port-bow (7 o'clock) and use the bonus action to move piloted viper to Aft (3 o'clock).

    Kat launches once again to patrol the fleet in case of Cylon incursion. But the memories of the past threaten her once again, as she receives a vision of the past.

    Crisis Card: Unexpected Reunion

    Skill Check [8] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, and the current player discards his hand of Skill Cards.

    After Crisis: Activate Raiders

    Skill Check Contributions
    Destiny Deck - 2 cards
    Lee Adama, Daybreak ver. (Tenek) - 1 card
    Helena Cain (Professor Phobos) - 0 cards
    D'Anna Biers (Kaneski) - 1 card
    Sherman "Doc" Cottle (Kirindal) -
    Romo Lampkin (blahmcblah) -
    Gaius Baltar, Daybreak ver. (Phyphor) -
    Louanne "Kat" Katraine (Grunt's Ghosts) - 1 card

    MrBlarney on
  • TenekTenek Registered User regular
    Ha. Well, clearly not good to fail. 1 card for a lot.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    1 card

  • KaneskiKaneski Registered User regular
    1 card for a little

  • Professor PhobosProfessor Phobos Registered User regular
    edited September 2013
    I can help a bunch, or I can hold on to some good stuff if we think we've got it. But I can only help a lot, at some cost.

    EDIT: Heck with it. 1 Card.

    EDIT 2: Doh! Misremembered my hand. 0 Cards.

    Professor Phobos on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Easy to pass, I'll save my 1 card for when it counts. Pass.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited September 2013
    Well, since I have an important card, it would count as Id hate to lose my hand.

    Grunt's Ghosts on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Not supposed to name individual cards

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    What do you mean?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    As a general rule you're not supposed to reveal individual cards in your hand

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