My favorite experience in this game was when it first came out. I leveled a Marauder to 9. At 9 I went to the first tier 2 content to get as much of the level 11 gear as I could with a friend (zealot). Once we got our gear we went back to tier 1 for some PvP and we wrecked all the things. The two of us vs at least 10-12 others on the docks and they couldn't do anything to stop us. It was the most exciting thing I experienced in an MMO. It happened purely by accident.
I didn't full grasp the strength tier 2 gear (even partially equiped had). When I saw the group heading my way I ran but my friend stayed on the dock. I decided if he was going to die then I would to. Now he was on the edge of the dock and I was on land (after swimming around). I jumped on the heads of my enemies to get next to my friend while swinging my body around (AoE melee FTW). After 30 seconds the only two left standing where myself and my zealot friend. It was fantastic. I will probably never experience something like that again.
I was quite sad with the direction WAR went. It had a lot of potential.
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Is anyone still playing this/is this worth playing at this point?
I'm starved for Warhammer fantasy games lately.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I still have fond memories of this game. A lot of fun with folks doing the smaller PvP instances and fighting for control of areas, and lots of fun just exploring the world by myself.
T2 scenarios were still some of my favorite pvp in a traditional mmo to date.
Oh, god yes. I loved being a WH on High Pass early on, when people were really still learning it and you could stealth up behind the tomb and steal it out from under them.
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T2 scenarios were still some of my favorite pvp in a traditional mmo to date.
Oh, god yes. I loved being a WH on High Pass early on, when people were really still learning it and you could stealth up behind the tomb and steal it out from under them.
It really was great as the different classes started to acquire their defining skills, but TTK was still low enough to give battles a brawly feel.
Although the massive T4 zergs with @wolvesight and the Candymancers were a special kind of awesome.
T2 scenarios were still some of my favorite pvp in a traditional mmo to date.
Oh, god yes. I loved being a WH on High Pass early on, when people were really still learning it and you could stealth up behind the tomb and steal it out from under them.
That was my favorite thing as a Witch Elf, although one time I actually pulled it off with a Squig Herder. It was in the T1 lake at the little town near the Chaos camp. It was recently captured by the Empire with about a minute left. Everybody was busy fighting so nobody noticed a little goblin (I had put the squig away) sneak in through the side entrance and capture the flag. Let me tell you, my heart was pounding as I watched the capture meter filling. Naturally, I died a few seconds later by a swarm of furious Order players but I was at least able to shout "WORTH IT!" right before I died.
I remember playing a sorcerer when this came out, I think I could hit the hardest, provided I could stand still while casting. The bright wizard ability to run around and dot everyone was pretty OP though.
I also remember that the game was fun IMO up until the realm stuff, where Order had the greater access to CC and instant cast stuff compared to Chaos.
It just seems so unfair. Like I'm moderately curious what things look like but I've no interest in paying them money. I try not to reward bad behavior ...
The worst thing is I never got to play Order as my small group were Chaos people. I've NEVER seen the Order capital city except in terrible, laggy, rage filled raids.
I was really rooting for them too, especially after the WH40K MMO fell through. They had some pretty good ideas, but I'm not sure what possessed them to think that people were gonna stick around in Tiers 1-3. Seems like they so massively overcommitted to non-endgame content for launch that 75% of their game went unused after the first month.
Its almost like the designed the whole game off DAoC where leveling was such a long grind people needed a distraction, but included WoW style quests and activities that whisked you off to endgame in a week. Before SI, I think it was a matter of weeks or months to get to 50, and SI didn't arrived for a year and a half?
I'll give em that the game was pretty enough. I really wanted them to use the assets in another game, but Wrath of Heroes seemed like such a random diversion I think it actually hurt any interest people like me still had.
I was really rooting for them too, especially after the WH40K MMO fell through. They had some pretty good ideas, but I'm not sure what possessed them to think that people were gonna stick around in Tiers 1-3. Seems like they so massively overcommitted to non-endgame content for launch that 75% of their game went unused after the first month.
Its almost like the designed the whole game off DAoC where leveling was such a long grind people needed a distraction, but included WoW style quests and activities that whisked you off to endgame in a week. Before SI, I think it was a matter of weeks or months to get to 50, and SI didn't arrived for a year and a half?
I'll give em that the game was pretty enough. I really wanted them to use the assets in another game, but Wrath of Heroes seemed like such a random diversion I think it actually hurt any interest people like me still had.
Since it apparently isn't well announced yet, there IS another Warhammer 40k MMO, this one an MMOFPS, by a completely different studio. Eternal Crusade. One of these days I'll probably make an OP, but there isn't a ton of info out yet other than a couple press releases.
If nothing else, WAR was worth it. For the year or so I was there, I had great fun, lead massive raids, unearthed random achievements- freaking out that there's some dude with a dryad cloak and that I needed to have it in early T2 when stepping into a former Empire town in Ostland and seeing corpses of farmers litter the streets.
I will for sure have to log back into the game before the game shutters to take a few last photos of Kyder. The Six Mouths live on!
Sounds like they *were* working on a F2P version. Wonder why they never pulled the trigger...
Because of the leash Games Workshop decided to pull
But then I feel this was one of the many reasons why SWToR went F2Pish
Really it's was the thing that really upset me about the game was things like. I convinced my brother to play Warhammer since he liked the lore of it. We created two chaos characters a marauder and a magus. There was a chaos spawn in a pit that we and a bunch of level 4 to 5's decided to attack, there was about 20 of us and we failed to kill it
This and the rather unhelpful GM when my Shadow Hunter was behind the lines and they said for me to delete her and start all over
I feel that there is a fine very blurry line between making a game for a hard core crowd and the really hard to explain much less understand casual crowd.
Yeah, after saying that the thought train went, "Oh, right. GW. They're so anal-retentive about how their brand looks they'll totally shit things up just so they won't 'tarnish their image.' "
Going "free to play" would be like admitting failure. And yet, somehow closing the game down isn't.
So glad I don't give GW any of my money.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
It's been a long while since I actually thought about this game. It's the entire reason I joined up on the Penny Arcade forums. Joined the Six Mouths because I was into PA and into Warhammer, and was encouraged to sign up over here. Kind of sad to see it go. Not in the same way I was sad to see CoX go, as I never had any aspirations of coming back, but still.
I was so excited for this game, particularly once I got into the beta. I planned on making a Magus because sorcerers of Tzeentch are awesome, was gonna give PVP a shot since I had never really done that seriously in an MMO, was going in with a guild and a community already. And the game was pretty fun when I started out, very atmospheric, lots of cool features and touches in game. I was pretty diligent with leaving detailed feedback whenever possible, participating regularly on the testing forums, etc.
Of course eventually the flaws in the game started to show. Balance being the first and most obvious one. Not that I was expecting perfection, but as most of you know balance was pretty shit at launch. It was actually worse before launch though. They released a pretty big balancing update pretty shortly before the game came out. I remember being frustrated after that patch, because they boosted the Magus, but still did not really do much to make them not-shit. In a similar vein, Bright Wizards were very lightly nerfed, but still nigh-unstoppable killing machines. You'd see insane things like all Bright Wizard groups, or Bright Wizards plus one healer, and they would be hell to deal with. I still remember one particular defining moment where this was really hammered home. We had been boosted to 40 to test end game content, and I ended up in a one vs one fight with a Bright Wizard. Now, my Magus was specced towards screwing spellcasters, and Bright Wizards were supposed to be shit without support. This should have been ridiculously in my favor. I hit him with a barb that should hurt him every time he cast a spell, and then cast... I think Bolt of Change? Anyway, I started casting another spell after that finished, and keeled over to his instant cast dot damage. He walked away with about 80% of his health left. Shit was ridiculously broken. There was also shit like... I think keeps, whatever the big fortresses that had to be taken before capital cities could be pillaged were called, being stupidly easy to defend. I know they eventually did something about this after launch, but I also remember writing a detailed report in beta basically saying how and why this design would not work.
The game was being rushed badly too. I remember one of the developers actually snapping and ranting a bit at players on the Magus forum for being upset about, well, being terrible. The situation all around was less than ideal. Have to wonder how much better this game could have done if it was not rushed to release and then later strangled by remaining subscription only.
One of the things I feel that MMO's need to get over and is one of the failures of this game and SWToR is the holy trinity {Tank, Healer, DPS}
Really I never understood how some of these classes were doomed to be a healer {yes they were a decent well thought out class unlike some other ones}
In Swtor I really cannot figure out how does one "tank" a gunfight and with a lore of Bacta Tanks and other med kits they have a healer class?
Yeah went I got really upset but continued to play was when I made a Magus and really felt let down. They felt broken and half assed
I did pvp a few times most of the time the 'tank" would sit in the door way or make a wall with a few of them while the casters behind them pew pew'd everyone it was not fun
Had so much fun with my Marauder, and then later the Ironbreaker that I made. If anything they did really get the awesome looks down, from the low levels where you have the appearance of what might basically be fodder for the tabletop game. To max level where you have the look of a 'hero' or leader type for your particular thing.
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I didn't full grasp the strength tier 2 gear (even partially equiped had). When I saw the group heading my way I ran but my friend stayed on the dock. I decided if he was going to die then I would to. Now he was on the edge of the dock and I was on land (after swimming around). I jumped on the heads of my enemies to get next to my friend while swinging my body around (AoE melee FTW). After 30 seconds the only two left standing where myself and my zealot friend. It was fantastic. I will probably never experience something like that again.
I was quite sad with the direction WAR went. It had a lot of potential.
I'm starved for Warhammer fantasy games lately.
appears.
So maybe people still play? I wish I could get back into my old account.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Oh, god yes. I loved being a WH on High Pass early on, when people were really still learning it and you could stealth up behind the tomb and steal it out from under them.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
It really was great as the different classes started to acquire their defining skills, but TTK was still low enough to give battles a brawly feel.
Although the massive T4 zergs with @wolvesight and the Candymancers were a special kind of awesome.
That was my favorite thing as a Witch Elf, although one time I actually pulled it off with a Squig Herder. It was in the T1 lake at the little town near the Chaos camp. It was recently captured by the Empire with about a minute left. Everybody was busy fighting so nobody noticed a little goblin (I had put the squig away) sneak in through the side entrance and capture the flag. Let me tell you, my heart was pounding as I watched the capture meter filling. Naturally, I died a few seconds later by a swarm of furious Order players but I was at least able to shout "WORTH IT!" right before I died.
Still subscription-based, which I assume is due to some arcane clause in the contract with GW.
I want to see their sub count. It count be more than a couple hundred, right?
"There's Ted the orc. That dude is tanky as fuck, but he can't turn left. I think his mouse sticks. Just circle strafe him."
Magus and Engineer got a series of buffs, but Mythic was so bad at balance that who knows if the changes did anything worthwhile.
I also remember that the game was fun IMO up until the realm stuff, where Order had the greater access to CC and instant cast stuff compared to Chaos.
The worst thing is I never got to play Order as my small group were Chaos people. I've NEVER seen the Order capital city except in terrible, laggy, rage filled raids.
It was actually pretty rad after only walking through the Inevitable City previously.
Currently using 2 CEs as bookends. At least the art book is pretty.
Whelp
http://www.warhammeronline.com/article/Warhammer-Notice-Shutdown
For some reason I kept waiting for this game to come back from the dead somehow and just forgot about it. No work for two years? Guess they did too.
Well then. Can't say that, even though I haven't played it in ages, I'm not a little bit sad at the news.
XBL:Phenyhelm - 3DS:Phenyhelm
Its almost like the designed the whole game off DAoC where leveling was such a long grind people needed a distraction, but included WoW style quests and activities that whisked you off to endgame in a week. Before SI, I think it was a matter of weeks or months to get to 50, and SI didn't arrived for a year and a half?
I'll give em that the game was pretty enough. I really wanted them to use the assets in another game, but Wrath of Heroes seemed like such a random diversion I think it actually hurt any interest people like me still had.
Since it apparently isn't well announced yet, there IS another Warhammer 40k MMO, this one an MMOFPS, by a completely different studio. Eternal Crusade. One of these days I'll probably make an OP, but there isn't a ton of info out yet other than a couple press releases.
I will for sure have to log back into the game before the game shutters to take a few last photos of Kyder. The Six Mouths live on!
http://www.aureusknights.com/showthread.php?1127-The-Origins-of-Six-Mouths
I am totally on board with Camelot Unchained, though.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Because of the leash Games Workshop decided to pull
But then I feel this was one of the many reasons why SWToR went F2Pish
Really it's was the thing that really upset me about the game was things like. I convinced my brother to play Warhammer since he liked the lore of it. We created two chaos characters a marauder and a magus. There was a chaos spawn in a pit that we and a bunch of level 4 to 5's decided to attack, there was about 20 of us and we failed to kill it
This and the rather unhelpful GM when my Shadow Hunter was behind the lines and they said for me to delete her and start all over
I feel that there is a fine very blurry line between making a game for a hard core crowd and the really hard to explain much less understand casual crowd.
Going "free to play" would be like admitting failure. And yet, somehow closing the game down isn't.
So glad I don't give GW any of my money.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I was so excited for this game, particularly once I got into the beta. I planned on making a Magus because sorcerers of Tzeentch are awesome, was gonna give PVP a shot since I had never really done that seriously in an MMO, was going in with a guild and a community already. And the game was pretty fun when I started out, very atmospheric, lots of cool features and touches in game. I was pretty diligent with leaving detailed feedback whenever possible, participating regularly on the testing forums, etc.
Of course eventually the flaws in the game started to show. Balance being the first and most obvious one. Not that I was expecting perfection, but as most of you know balance was pretty shit at launch. It was actually worse before launch though. They released a pretty big balancing update pretty shortly before the game came out. I remember being frustrated after that patch, because they boosted the Magus, but still did not really do much to make them not-shit. In a similar vein, Bright Wizards were very lightly nerfed, but still nigh-unstoppable killing machines. You'd see insane things like all Bright Wizard groups, or Bright Wizards plus one healer, and they would be hell to deal with. I still remember one particular defining moment where this was really hammered home. We had been boosted to 40 to test end game content, and I ended up in a one vs one fight with a Bright Wizard. Now, my Magus was specced towards screwing spellcasters, and Bright Wizards were supposed to be shit without support. This should have been ridiculously in my favor. I hit him with a barb that should hurt him every time he cast a spell, and then cast... I think Bolt of Change? Anyway, I started casting another spell after that finished, and keeled over to his instant cast dot damage. He walked away with about 80% of his health left. Shit was ridiculously broken. There was also shit like... I think keeps, whatever the big fortresses that had to be taken before capital cities could be pillaged were called, being stupidly easy to defend. I know they eventually did something about this after launch, but I also remember writing a detailed report in beta basically saying how and why this design would not work.
The game was being rushed badly too. I remember one of the developers actually snapping and ranting a bit at players on the Magus forum for being upset about, well, being terrible. The situation all around was less than ideal. Have to wonder how much better this game could have done if it was not rushed to release and then later strangled by remaining subscription only.
Sorry for rambling though.
Really I never understood how some of these classes were doomed to be a healer {yes they were a decent well thought out class unlike some other ones}
In Swtor I really cannot figure out how does one "tank" a gunfight and with a lore of Bacta Tanks and other med kits they have a healer class?
Yeah went I got really upset but continued to play was when I made a Magus and really felt let down. They felt broken and half assed
I did pvp a few times most of the time the 'tank" would sit in the door way or make a wall with a few of them while the casters behind them pew pew'd everyone it was not fun