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[BSG:BG] Daybreak Game 1 - Game Over

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Posts

  • KaneskiKaneski Registered User regular
    @Kirindal *poke*

  • MrBlarneyMrBlarney Registered User regular
    If I don't hear back from Kirindal within the day, I'll go ahead and search for a substitute player.

  • CutfangCutfang Registered User regular
    edited September 2013
    Substitute, you say?

    Watching this, I honestly can't decide for myself whether it would be better knowing everyone's loyalties. It's quite fun watching a master ploy play out. The element of surprise is also great.

    Cutfang on
    Dancing Bagel
  • KaneskiKaneski Registered User regular
    edited September 2013
    Well... only Doc's. Still, if Doc's the Cylon and you get his loyalty cards, it would be a very good giggle. :D

    Kaneski on
  • MrBlarneyMrBlarney Registered User regular
    I have passed Kirindal's character information (Loyalty Cards, Skill Card Hand) to Cutfang. Cutfang, you may verify acceptance of the substitution by making your contribution to the Turn 16 Crisis Card Skill Check.

  • KaneskiKaneski Registered User regular
    @Cutfang you also need to tell us if you're a Cylon...

  • CutfangCutfang Registered User regular
    My beautiful bottom is all natural. Looks like we're letting our FTL fall over?

    0 cards

    Dancing Bagel
  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Turn 16: Romo Lampkin (blahmcblah)

    Crisis Step: Power Failure

    Skill Check [14] Leadership + Tactics + Engineering
    Pass: No Effect.
    Fail: Reduce the Jump Preparation track by 1.
    Consequence: Damage Galactica once.

    After Crisis: Activate Heavy Raiders

    Skill Check Contributions
    Destiny Deck - 2 cards
    Gaius Baltar, Daybreak ver. (Phyphor) - 0 cards
    Louanne "Kat" Katraine (Grunt's Ghosts) - 0 cards
    Lee Adama, Daybreak ver. (Tenek) - 0 cards
    Helena Cain (Professor Phobos) - 0 cards
    D'Anna Biers (Kaneski) - 1 card
    Sherman "Doc" Cottle (Kirindal) - 0 cards
    Romo Lampkin (blahmcblah) - 0 cards

    Leadership 2 - Executive Order
    Engineering 4 - Calculations

    Politics 3 - Preventative Policy

    Check Total: 2 + 4 - 3 = 3, Fail. Jump preparation moves back to Level 3 - Jump unavailable.

    The power failures prove to be a significant delay in jump preparations and also allows the Cylons ample opportunity to move their forces in closer to the fleet.

    After Crisis: Heavy Raider in Port-Bow (7 o'clock) deposits a Centurion boarding party onto Galactica - four more activations until Cylon victory.



    Turn 17: Gaius Baltar (Phyphor)

    Receive Skills Step: Gaius Baltar (Phyphor) draws 1 Tactics card.

    Current Situation:
    BSGBG-GameD01-T17-1.gif
    Resources: Fuel - 4, Food - 5, Morale - 5, Population - 9.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 3.

    Distance Covered: 5

    Galactica: Weapons Control damaged, 1 Centurion (Step 1).
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 2 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 5 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Cutfang) - Tactical Plot (4 Skill Cards)
    President Romo Lampkin (blahmcblah) - Quorum Chamber (6 Skill Cards, 1 Mutiny Card, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Resurrection Ship (1 Skill Card)
    Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (1 Skill Card, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Brig (5 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
    Admiral-CAG Helena Cain (Professor Phobos) - Communications (4 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Hangar Deck (1 Skill Card, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar.
    Starboard-bow (11 o'clock) - 2 Raiders.
    Starboard-quarter (1 o'clock) - 2 Civilian Ships.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Viper Mk. II, 2 Civilian Ships.
    Port-bow (7 o'clock) - None.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - 1 Raider.
    Port-bow (7 o'clock) - None.

    MrBlarney on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Interesting situation, however I think I will go with the default option of: basestar bridge, place raiders in port bow, mess with jump prep

  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Turn 17: Gaius Baltar (Phyphor)

    Movement Step: Phyphor moves to the Basestar Bridge.
    Action Step: Activate the Basestar Bridge location, first placing 3 Raiders in the Port-Bow (7 o'clock) area of the Cylon Fleet board. For the second part of his action, Phyphor rolls a die to affect Jump Preparation / Pursuit Track; Jump Preparation moves back to Level 2 - Jump unavailable.

    Baltar wakes aboard the Resurrection Ship then immediately gets back to command of the Cylon Forces. With the human fleet plagued with jump preparation issues, Gaius readies the Cylon forces for a future attack.

    Geth roll 1d8 for Jump/Pursuit Manipulation

    Jump/Pursuit Manipulation:
    1d8 1 [1d8=1]

    MrBlarney on
  • MrBlarneyMrBlarney Registered User regular
    Turn 18: Louanne "Kat" Katraine (Grunt's Ghosts)

    Receive Skills Step: Louanne "Kat" Katraine (Grunt's Ghosts) draws 1 Leadership, 2 Tactics, and 2 Piloting cards.

    Current Situation:
    BSGBG-GameD01-T18-1.gif
    Resources: Fuel - 4, Food - 5, Morale - 5, Population - 9.

    Jump Preparation: Level 2 - Jump unavailable.
    Pursuit Track: Level 3.

    Distance Covered: 5

    Galactica: Weapons Control damaged, 1 Centurion (Step 1).
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 2 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 5 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Cutfang) - Tactical Plot (4 Skill Cards)
    President Romo Lampkin (blahmcblah) - Quorum Chamber (6 Skill Cards, 1 Mutiny Card, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (1 Skill Card)
    Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (6 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Brig (5 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
    Admiral-CAG Helena Cain (Professor Phobos) - Communications (4 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Hangar Deck (1 Skill Card, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar.
    Starboard-bow (11 o'clock) - 2 Raiders.
    Starboard-quarter (1 o'clock) - 2 Civilian Ships.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Viper Mk. II, 2 Civilian Ships.
    Port-bow (7 o'clock) - None.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - 1 Raider.
    Port-bow (7 o'clock) - 3 Raiders.

  • TenekTenek Registered User regular
    So... XO on someone?

  • DoctorstrongbadDoctorstrongbad Registered User regular
    Eating popcorn and enjoying the show.
    I have been lurking since the start.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Tenek wrote: »
    So... XO on someone?

    Me!

  • Professor PhobosProfessor Phobos Registered User regular
    I'll take the XO; get me to a better position for future XOing or Critical Situations and I would really like to Launch Scout; we just got slowed down pretty badly and I think Blind Jump should go back on the table. I could (be moved to) the Pegasus CIC or Main Battery to start shooting at things, move to the Armory to shoot at our uninvited guest, move to the Airlock in preparation for future execution - I mean, chances are we've got the Cylon in the brig and preventing both Super Crises from existing would be peachy.

    And even if we don't use my awesome, fun ability I love using, our fuel situation makes destination scouting absolutely vital. I have like, all the scouts. I have basically nothing but Launch Scout.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Yes, XO on Cain with Launch Scout + Blind Jump sounds like a good plan.

  • CutfangCutfang Registered User regular
    edited October 2013
    We can use command to escort two civs off the board? They seem to be piling up. What about our president? Do we trust him? I need to catch up on trustfulness and two quorum uses sounds a bit more useful than using one of the actions for movement.

    edit: Ah blind jump sounds wonderful. I like that.

    Cutfang on
    Dancing Bagel
  • TenekTenek Registered User regular
    Well, the good news about jumping now is we won't have the fleet back until Cottle's turn so we have a bit of time to set up the board for it.

  • Professor PhobosProfessor Phobos Registered User regular
    In addition, I have State of Emergency, so we should probably start thinking about how/if we want to arrange that.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Not sure what I can do since I'm in the Brig. And since I'm trying to prove I'm not a Cylon, I'm going to take No Action.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    That's... really not useful. You don't have Executive Order, Launch Scout, or anything else that's remotely useful for the humans, @Grunt's Ghosts?

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I don't see how doing nothing and basically hurting us with inaction is going to prove you're loyal, dude.

  • TenekTenek Registered User regular
    OK then. Draw 2 Ldr

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Yeah, I guess I can play Tactics 2 - Launch Scout.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Targeting Crisis or Destination? I recommend destination.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Destination then. We are about to try to jump, right?

  • Professor PhobosProfessor Phobos Registered User regular
    I hate to be captain paranoia, but I'm not gonna jump to a "safe" location based on the say-so of Mr. Might Be A Cylon.

  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    I'll allow the change in action for this instance since I hadn't resolved anything yet and the action only involved one player (I wouldn't allow it in a skill check, for example).

    Roll success, sending Destination draw to Grunt's Ghosts.

    Geth roll 1d8 for Launch Scout

    Launch Scout:
    1d8 3 [1d8=3]

    MrBlarney on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Look for more distance than fuel, or something that can give us more fuel. That's pretty much the most important thing right now. If it meets neither of those criteria, probably send it away. There might be some other awesome destination I can't think of/haven't seen yet that might be good to leave, and if so, someone should mention it.

  • Professor PhobosProfessor Phobos Registered User regular
    edited October 2013
    At this point, fuel-distance ratio is better than raw distance.

    Professor Phobos on
  • KaneskiKaneski Registered User regular
    Oooh... interesting.

    I think the only way we're blind-jumping before getting rid of civilians is if you do it on either Tenek's or your own turn, Phobos. Simple reason - we need as many humans to go before Phyphor as possible. And even then, if you jump on Tenek's turn, the fleet will jump in on my crisis, so it's Doc and Romo to handle any emergencies (at the moment - AFT is the only risk area after the CFB jumps). Personally, I think we should wait a cycle and 1. escort some civs, 2. shoot down the centurion, and ideally 3. blow up the basestar on the board before jumping.

    Re: safe jump. A bit wasteful, but if Adama also has a launch scout and goes for destination - we'll see the responses from both Adama and Kat. If they both put it on top... we might have a 'you are a cylon' card in the loyalty deck. If the jump is safe - we might as well let them both out. Very little chance that if one of them is a cylon that they both top the card.

    Romo: don't suppose you have some brutal force or consultations with oracles?

    For my part - with only a single card, XOing me is wasteful, but if Adama does it, we can get Phobos to command launching good vipers on his turn and making himself an excellent XO target.


    For state of emergency - if combined with an XO on somebody on Demetrius Captain's Cabin, it is a Mission-passing monster. It needs setting up, but it is almighty.

  • KaneskiKaneski Registered User regular
    Oooh, also forgot - the Doc needs an XO at some point. If Adama has one - this is my suggestion for its use. Checking the mission deck for the distance objective (or something else cool) will drastically cut down our fuel needs.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I hate to be captain paranoia, but I'm not gonna jump to a "safe" location based on the say-so of Mr. Might Be A Cylon.

    No, and that's totally fair. You should definitely launch a scout of your own if Kat leaves the one on top so we get more proof one way or the other. It's tough, though, because GG is so green, he might think a good one is bad or a bad one is good, and if he sends a good one away, we'll never know (unless I draw that one Quorum card).

  • KaneskiKaneski Registered User regular
    blahmcblah wrote: »
    I hate to be captain paranoia, but I'm not gonna jump to a "safe" location based on the say-so of Mr. Might Be A Cylon.

    No, and that's totally fair. You should definitely launch a scout of your own if Kat leaves the one on top so we get more proof one way or the other. It's tough, though, because GG is so green, he might think a good one is bad or a bad one is good, and if he sends a good one away, we'll never know (unless I draw that one Quorum card).

    Indeed. @Grunt's Ghosts any destination with distance:fuel ratio of 1:1 or 2:2 or even 3:3 is a waste. 3:2 is... ok at this time, I think. Most of them are 2:1 with some other effect, or a special. 2:1 are good enough.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited October 2013
    Blah blah blah.

    Grunt's Ghosts on
  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Secrecy rules, Grunt's Ghosts. Secrecy rules!

    EDIT: From the first post, first section: "If an ability or action allows you to look at the top card of any deck, you are not allowed to tell the other players what that card is or any specific information about it."

    MrBlarney on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    That's probably way more specific than you're allowed to be, but I'd say leave it.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    But I could be wrong.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    MrBlarney wrote: »
    Secrecy rules, Grunt's Ghosts. Secrecy rules!

    EDIT: From the first post, first section: "If an ability or action allows you to look at the top card of any deck, you are not allowed to tell the other players what that card is or any specific information about it."


    I was hoping that was vague enough since I wasn't saying where it is going.

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