No SP, but I do think it's worth using one. Means almost certainly don't need to worry about civs for 3 crisis'. Also, main battery is best counter to tge raider spam Phyphor is planning on continuing.
Professor Phobos, since you're moving across ships, you'll need to discard a card from your hand to make your movement. I'll pause for Strategic Planning plays from all human players just in case someone wants to aid the roll.
Omg... on Cain's next turn... State of Emergency + XO to draw cards from Demetrius and get the last person in State of Emergency round to draw mission from Demetrius... *drool* I'm... actually tempted to let Adama be that last person. If I can XO him on my turn - he can Scout for Fuel, then Brig check - letting him contribute more than 1 card. By this point, his XO + Scout for fuel has done more good than his cylon-ness can do bad.
Movement Step: Professor Phobos discards Tactics 1 - Launch Scout to move to Main Batteries. Action Step: Main Batteries are activated, targeting the Starboard-Bow (11 o'clock) area. Cutfang has conditional orders to play Tactics 3 - Strategic Planning. 3 + 2 = 5, 2 Raiders destroyed.
Admiral Cain takes command once again aboard Pegasus, ordering the battlestar's weapons to open fire against Cylon invaders. The press follows her to Pegasus, requesting answers regarding recent events aboard the fleet.
Crisis Step: Admiral Grilled
Current Player Helena Cain (Professor Phobos) must choose:
A) Skill Check [9] Politics + Leadership
Pass: No Effect.
Fail: -1 morale, and the Admiral discards 2 Skill Cards. OR -1 morale.
After Crisis: Activate Raiders, Advance Jump Preparation
Current Player Helena Cain (Professor Phobos) must choose:
A) Skill Check [9] Politics + Leadership
Pass: No Effect.
Fail: -1 morale, and the Admiral discards 2 Skill Cards. OR -1 morale.
After Crisis: Activate Raiders, Advance Jump Preparation
Professor Phobos elects to go for the skill check, option A.
I see that the request to play contributions in player order has been ignored. blahmcblah, Phyphor, and Tenek remain to make contribution declarations, then.
Cutfang plays Politics 3 - Investigative Committee; all player contributions must be made face up.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Pretty lame, guys. Like, no one has leadership?
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Contribute
Politics 1 - Consolidate Power
Politics 2 - Consolidate Power
Politics 5 - Negotiation
Politics 6 - Political Prowess
I've given up more to save a morale
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I figure as awesome as Political Prowess is, it's not nearly as important with a Cylon likely in the brig and the presidency where it belongs. If you want something done right...
Posts
normally... Yeah ok... But our 2 jailbirds have so few opportunities to play cards... And they draw tactics.
Movement Step: Professor Phobos discards Tactics 1 - Launch Scout to move to Main Batteries.
Action Step: Main Batteries are activated, targeting the Starboard-Bow (11 o'clock) area. Cutfang has conditional orders to play Tactics 3 - Strategic Planning. 3 + 2 = 5, 2 Raiders destroyed.
Admiral Cain takes command once again aboard Pegasus, ordering the battlestar's weapons to open fire against Cylon invaders. The press follows her to Pegasus, requesting answers regarding recent events aboard the fleet.
Crisis Step: Admiral Grilled
Current Player Helena Cain (Professor Phobos) must choose:
A) Skill Check [9] Politics + Leadership
Pass: No Effect.
Fail: -1 morale, and the Admiral discards 2 Skill Cards.
OR
-1 morale.
After Crisis: Activate Raiders, Advance Jump Preparation
Geth roll 1d8 for Main Batteries
That one's for everyone except me. Should be a breeze to pass.
Crisis Step: Admiral Grilled
Current Player Helena Cain (Professor Phobos) must choose:
A) Skill Check [9] Politics + Leadership
Pass: No Effect.
Fail: -1 morale, and the Admiral discards 2 Skill Cards.
OR
-1 morale.
After Crisis: Activate Raiders, Advance Jump Preparation
Professor Phobos elects to go for the skill check, option A.
Skill Check Contributions
Destiny Deck - 2 cards
D'Anna Biers (Kaneski) - (max. 2 cards)
Sherman "Doc" Cottle (Cutfang) -
Romo Lampkin (blahmcblah) -
Gaius Baltar, Daybreak ver. (Phyphor) - (max. 1 card)
Louanne "Kat" Katraine (Grunt's Ghosts) - (max. 1 card)
Lee Adama, Daybreak ver. (Tenek) - (max. 1 card)
Helena Cain (Professor Phobos) -
On the bright side, I can launch scouts until the end of time.
I'm guessing this one will come down to Kat/Adama to pass.
I didn't read the fine print...
This check just now, and only now, made me realise how poor we are on politics/leadership. But we're mega-rich on tactics.
Cutfang plays Politics 3 - Investigative Committee; all player contributions must be made face up.
Skill Check Contributions
Destiny Deck - 2 cards
D'Anna Biers (Kaneski) - 0 cards (max. 2 cards)
Sherman "Doc" Cottle (Cutfang) - 0 cards
Romo Lampkin (blahmcblah) -
Gaius Baltar, Daybreak ver. (Phyphor) - (max. 1 card)
Louanne "Kat" Katraine (Grunt's Ghosts) - 0 cards (max. 1 card)
Lee Adama, Daybreak ver. (Tenek) - (max. 1 card)
Helena Cain (Professor Phobos) - 0 cards
Politics 1 - Consolidate Power
Politics 2 - Consolidate Power
Politics 5 - Negotiation
Politics 6 - Political Prowess
I've given up more to save a morale
I will, however, wait for Toastercakes in case of bad card.