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[BSG:BG] Daybreak Game 1 - Game Over

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Posts

  • MrBlarneyMrBlarney Registered User regular
    Turn 25: Louanne "Kat" Katraine (Grunt's Ghosts)

    Movement Step: Grunt's Ghosts remains in the Brig.
    Action Step: Grunt's Ghosts plays Tactics 4 - Unorthodox Plan, activating Weapons Control, firing at a Raider in Fore (9 o'clock). The attack misses.

    Kat's supporters continue to help out, manning Galactica's weapon systems.



    Turn 26: Lee Adama (Tenek)

    Receive Skills Step: Lee Adama (Tenek) draws 1 Tactics, 2 Piloting, and 2 Leadership cards.

    Current Situation:
    BSGBG-GameD01-T26-1.gif
    Resources: Fuel - 3, Food - 5, Morale - 5, Population - 9.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 3.

    Distance Covered: 8

    Galactica: Weapons Control damaged, 1 Centurion (Step 1).
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 4 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 4 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Cutfang) - Bridge (1 Skill Card)
    President Romo Lampkin (blahmcblah) - Quorum Chamber (3 Skill Cards, 1 Mutiny Card, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (3 Skill Cards)
    Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (6 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Brig (12 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
    Admiral-CAG Helena Cain (Professor Phobos) - Main Batteries (5 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Command (2 Skill Cards, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 6 Raiders.
    Starboard-bow (11 o'clock) - 2 Raiders.
    Starboard-quarter (1 o'clock) - 2 Civilian Ships.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - 2 Viper Mk. II, 1 Civilian Ship.
    Port-bow (7 o'clock) - 1 Civilian Ship.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - 1 Raider.
    Port-bow (7 o'clock) - 3 Raiders.

  • TenekTenek Registered User regular
    edited October 2013
    So, XO target: D'Anna or Cain? Are we still planning to SoE next turn? Or this one? XO + SoE would still give us the scout, Main Batteries, Command, Brig attempts and another Quorum draw.

    Tenek on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I'd say XO Cain. SOE means D'Anna still gets to activate the comm twice before civvies are in danger.

  • TenekTenek Registered User regular
    Still seems a little sketchy to me. Once we jump.. eugh.

    Well, the good news is I can do almost as good a job if someone XO's me, whether I get out or not.

    Ldr 2 - XO on Cain

  • TenekTenek Registered User regular
    ITT, I XO the Admiral, whose turn is next, and has three loyalty cards. -.-

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    SP nuke aft and reveal!

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    The Cagmiral, who's had plenty of opportunity to screw us before. But yeah, it's definitely worrisome.

  • TenekTenek Registered User regular
    Phyphor wrote: »
    SP nuke aft and reveal!

    Not again... D:

  • KaneskiKaneski Registered User regular
    Well hope we have the tactics cards to let you guys out of the brig. Might be OK after Cain's draw...

    Re: brig check after XO... risky. Clearing destiny... eeeeh... there's a 50/50 chance that the thing either adds 2 more treachery, or a civ to AFT, neither of which we need right now. Civs should be cleared first. We're still low on cards and should stretch out draws without crisis as much as we can. If missile launch activation is drawn - about half of the stuff it could hit is vital at the moment. If it's an Admiral discards, admiral is sickbay'ed, or (to counter the luck of the 1 distance) Admiral executed - we are fucked.

    Knife edge here. Excellent plan with SoE/XO/Counter-XO to do awesome things... "I vent through some trouble to prepare that game for McClane. You interfered with a well-laid plan" :P

    @Professor Phobos If you're considering a nuke on fore - good target, just bear in mind: if on your turn (or Adama's if he still wants to risk a brig check), there's a basestar launch, the entire cylon fleet comes down, and we're not yet in FTL position. Since I'll counter-XO you on my turn with only 1 crisis inbetween (and for that crisis both our pilots would be out), you can nuke then, you bloodthirsty CAGmiral you.

    Also - on your turn, move to somewhere an XO on you would do us the most good.

  • KaneskiKaneski Registered User regular
    blahmcblah wrote: »
    I'd say XO Cain. SOE means D'Anna still gets to activate the comm twice before civvies are in danger.

    If I get the SoE/XO that I'm hoping Cain draws, I will clear both from Starboard-Quarter, launch into Port-bow and clear that. That's 6 activations. With piloting cards up to the ears, those vipers can probably survive a round or two getting shot. Doubly so if Cain's current XO either nukes or otherwise thins out the horde.

  • TenekTenek Registered User regular
    I would totally take the whole fleet crashing down before we jump.

  • TenekTenek Registered User regular
    Also, we should probably jump early since we have population to spare as long as the civilians don't get trashed.

  • TenekTenek Registered User regular
    I like my odds on the Treachery card, anyways... 2 of them are "add more to the large pile on the board" and 2 are negated by me being in the Brig already.

  • KaneskiKaneski Registered User regular
    @Tenek Clearing Destiny... ugh. Yeah, we're dealing with a definite negative, but sheer odds say that it's probably a small negative. If you clear it - then the first 2 times that the new destiny will be used is to get you and Kat out of the brig on SoE, bringing the destiny deck back up to 2/3rds hostile with higher value cards possible in the mix. I'd rather ensure getting one of you out by dealing with the probable much smaller negative.

    But this is personal preference rather than probability or tactics - I prefer dealing with knowns, even bad ones.

  • KaneskiKaneski Registered User regular
    edited October 2013
    Tenek wrote: »
    I would totally take the whole fleet crashing down before we jump.

    I would too, but I didn't mean on Cain's turn. We should get a Jump-Track advance before we invite the Cylons. I will XO Cain on my turn anyway - she can nuke then, by then we've had 2 crisis to give us a jump track advance and Doc or Romo can FTL us out. Ooh - delaying will also give Cain extra tactics for strat plans.

    Kaneski on
  • KaneskiKaneski Registered User regular
    Ugh, I wish the current XO was on me - between yours and SoE/XO, there'd be 1 civilian left on the board, WITH escort and we'd be golden.

  • Professor PhobosProfessor Phobos Registered User regular
    edited October 2013
    Does anyone have a Major Victory? If I nuke the basestar, we could use the morale. Also am I moving anywhere or just staying put and Launching a Scout + Something else?

    Professor Phobos on
  • KaneskiKaneski Registered User regular
    SHOOT UP SOME RAIDERS :D

  • KaneskiKaneski Registered User regular
    You can nuke when I XO you on my turn - also gives you 3LDR for a major victory

  • Professor PhobosProfessor Phobos Registered User regular
    Alrighty. First things first, I play Tactics 1 - Launch Scout. After that, I Activate Main Battery, Targeting the Raiders next to the Basestar at the Fore.

    And I like, throw my miracle token my cat, LSO Mittens, since I can't blind jump anymore :(

  • TenekTenek Registered User regular
    Pass on SPs. Activate Brig after XO.

    Sorry, but it's a good time to burn the Treachery if nothing else.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    If we ever use Demetrius again, you might get to spend your token on the Rebel Basestar.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited October 2013
    Also, at least your token didn't get stolen by Robo-Cultar.

    blahmcblah on
  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    I won't wait for Strategic Planning on the scout roll, but I'll pause for one on the Main Battery roll.

    Launch Scout roll was successful, which deck are you scouting?

    Geth roll 1d8 for Launch Scout

    Launch Scout:
    1d8 8 [1d8=8]

    MrBlarney on
  • Professor PhobosProfessor Phobos Registered User regular
    Oh, destination.

  • Professor PhobosProfessor Phobos Registered User regular
    Hmm. We can do better. Put it on the bottom.

    Hopefully I'll pick up another Scout on my turn.

  • KaneskiKaneski Registered User regular
    No SP - not my colors

  • KaneskiKaneski Registered User regular
    blahmcblah wrote: »
    If we ever use Demetrius again, you might get to spend your token on the Rebel Basestar.

    Yeah... no... race for the finish.

    XOs outrank scout launching, Phobos :)

  • Professor PhobosProfessor Phobos Registered User regular
    Fuel is the only realistic way we can lose at this point, barring some kind of morale death spiral. I say scouting is pretty important.

  • KaneskiKaneski Registered User regular
    Civilans hold fuel. I was referring yo your turn draw of xo vs scout. Unless you have an xo saved up to use on me as the soe action...? :D

  • Professor PhobosProfessor Phobos Registered User regular
    edited October 2013
    We'll see. If you're a good little robot this year, who knows what Santa will bring.

    Professor Phobos on
  • KaneskiKaneski Registered User regular
    edited October 2013
    Daddy phobos, will santa make me a real girl?

    Edit: guess it should be mommy phobos...

    Kaneski on
  • MrBlarneyMrBlarney Registered User regular
    Once I confirm Strategic Planning plays from @Grunt's Ghosts and @Cutfang, I'll proceed with the Main Batteries roll.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    No action

  • CutfangCutfang Registered User regular
    None

    Dancing Bagel
  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Turn 26: Lee Adama (Tenek)

    Movement Step: Tenek remains at the Brig.
    Action Step: Tenek plays Leadership 2 - Executive Order, targeting Helena Cain (Professor Phobos). Professor Phobos uses his first action to play Tactics 1 - Launch Scout, targeting the Destination Deck. The roll is successful, and Professor Phobos looks at the top card of the Destination Deck then replaces it on the bottom of the deck. For his second action, Professor Phobos activates Main Batteries, targeting the Fore (9 o'clock) area. Four Raiders are destroyed.

    Tenek uses his general ability to activate the Brig.

    [7] Politics + Tactics
    Pass: Tenek may move from the Brig to any location on Galactica.
    Fail: No effect.

    Skill Check Contributions
    Destiny Deck - 2 cards
    Helena Cain (Professor Phobos) -
    D'Anna Biers (Kaneski) - (max. 2 cards)
    Sherman "Doc" Cottle (Cutfang) -
    Romo Lampkin (blahmcblah) -
    Gaius Baltar, Daybreak ver. (Phyphor) - (max. 1 card)
    Louanne "Kat" Katraine (Grunt's Ghosts) - (max. 1 card)
    Lee Adama, Daybreak ver. (Tenek) - (max. 1 card)

    The Destiny deck has been depleted and a new deck has been created.

    Geth roll 1d8 for Main Batteries

    Main Batteries:
    1d8 7 [1d8=7]

    MrBlarney on
  • KaneskiKaneski Registered User regular
    Assuming tanking for destiny clear. 0 cards

  • CutfangCutfang Registered User regular
    0 cards

    Dancing Bagel
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    0 cards

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    0 cards

    Just for clarification, why are we doing this?

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