Well, it was coming eventually. I guess you get your wish, D'Anna.
Could've been worse. Could've been more civs in AFT. 4/14 in new DD isn't great news, but we've yet to see any of the 0-str ones, and them popping up we can deal with, quite easily.
Active Quorum Cards:
Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.
Ship Reserves: 4 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.
Yeah, I'm totally with the Cylons. Getting 1 distance crisis immediately after the mission was total bullshit, so you filthy meatbags need to die RIGHT NOW.
@Phyphor my compatriot, help me plan. I can either:
1. Demetrius + 2 treachery for everyone. This gives us plenty of ammo to make skill checks awesome for us via skill check abilities, but a lot of the high-values ones are out, and we've seen none of the 0s. Might not be that effective.
2. I Miracle, stop infiltrating and use the SoE Action to grab a third super-crisis. I'll have to dump one to leave resurrection on my ship, but that gives us 2 supers almost immediately to unleash on the humans.
3. Something else? Open to suggestions. I have one other idea, but can't really post it because humans can still react to it. If 1 or 2 don't sound good - I'll do my secret plan.
Unfortunately, there really are only a couple worthwhile supercrises at all; and since we already have a centurion, there's one less that's useful, so I would really only choose the miracle/SC path if you want to come back and cylon action with me
Tre cards are always good, but you're right there's a bunch of high str ones out, so we would mostly be doing it for the skill check effects. OTOH, one of the 0 str ones is "place a civ behind galacica" and the fleet both has civ problems, and has some brigged pilots; plus they can't discard those without consequences
A different option is to go to comms and move some valuable civvies into the raiders, but I think I'd slightly favor the tre option over that since we are poised to immediately get tons of raiders in literally everywhere
How strong is your current hand, Phyphor? it might be worthwhile drawing something else, like Engineering to stop the brig checks the pilots are going to do? Mine is pretty wimpy, unfortunately...
Oh right I forgot you immediately get a turn next too, so if you come back you can play one of the SCs/activate raiders right away... that might be valuable
If you're thinking of messing with the jump prep/pursuit on your SoE - I say don't... If there's a jump track on Cain's turn, Doc will just FTL them out and then we have all the work to do again. On the other hand - they have no XOs between this turn and your next one, so... need 2 jump-tracks on 4 crisis, and then you can caprica and choose the crisis with a jump-track to make them jump. Cylon board will jump in on Kat's crisis then. This is worst-case (for us) scenario.
If I stay onboard and there's a jump-track on Cain's turn - I'll just FTL to invite the cylon fleet.
I can't really hedge either - it's all-in for plan 1 or 2. Either I come off and we try to CFB-spam them before they win; or I stay, do my damage and they brig/space me, which disables me for the rest of the game.
I could treachery and miracle, because (apparently) I won't lose my super crisis cards if the humans kill me, but a single treachery for everyone is a bit... weak.
Posts
2 cards left in destiny deck. Pretty sure at least 1 is treachery. Tenek wanted to be rid of it, so we get a new deck for your brig checks on SoE.
Professor Phobos, what will your draw be for your upcoming turn?
[7] Politics + Tactics
Pass: Tenek may move from the Brig to any location on Galactica.
Fail: No effect.
Skill Check Contributions
Destiny Deck - 2 cards
Helena Cain (Professor Phobos) - 0 cards
D'Anna Biers (Kaneski) - 0 cards
Sherman "Doc" Cottle (Cutfang) - 0 cards
Romo Lampkin (blahmcblah) - 0 cards
Gaius Baltar, Daybreak ver. (Phyphor) - 0 cards
Louanne "Kat" Katraine (Grunt's Ghosts) - 0 cards
Lee Adama, Daybreak ver. (Tenek) - 0 cards
Engineering 2 - Repair
Treachery 3 - A Better Machine
A Better Machine adds two Treachery cards to the Destiny Deck, which is then shuffled.
Check Total: -5, Fail.
Tenek, you are currently over the hand limit and must discard 1 card.
Yeah... A Better Machine left in destiny until last... 1.4% chance?
Could've been worse. Could've been more civs in AFT. 4/14 in new DD isn't great news, but we've yet to see any of the 0-str ones, and them popping up we can deal with, quite easily.
Receive Skills Step: Helena Cain (Professor Phobos) draws 2 Leadership and 3 Tactics cards.
Current Situation:
Jump Preparation: Level 3 - Jump unavailable.
Pursuit Track: Level 3.
Distance Covered: 8
Galactica: Weapons Control damaged, 1 Centurion (Step 1).
Pegasus: Engine Room damaged.
Nuke Tokens: 2 remain.
Quorum Cards: 4 in hand.
Active Quorum Cards:
Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.
Ship Reserves: 4 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.
Characters:
Samuel "Doc" Cottle (Cutfang) - Bridge (1 Skill Card)
President Romo Lampkin (blahmcblah) - Quorum Chamber (3 Skill Cards, 1 Mutiny Card, Mutineer)
Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (3 Skill Cards)
Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (6 Skill Cards, 1 Miracle Token)
Lee Adama, Daybreak ver. (Tenek) - Brig (10 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
Admiral-CAG Helena Cain (Professor Phobos) - Main Batteries (9 Skill Cards, 1 Miracle Token)
D'Anna Biers (Kaneski) - Command (2 Skill Cards, 1 Miracle Token)
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 2 Raiders.
Starboard-bow (11 o'clock) - 2 Raiders.
Starboard-quarter (1 o'clock) - 2 Civilian Ships.
Aft (3 o'clock) - 3 Civilian Ships.
Port-quarter (5 o'clock) - 2 Viper Mk. II, 1 Civilian Ship.
Port-bow (7 o'clock) - 1 Civilian Ship.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - 3 Raiders.
Starboard-quarter (1 o'clock) - 1 Basestar.
Aft (3 o'clock) - 3 Raiders.
Port-quarter (5 o'clock) - 1 Raider.
Port-bow (7 o'clock) - 3 Raiders.
If anything, we're going to get 2 distance, 1 fuel and a pile of candy. Considering how well it's going...
Hey, it happened in the game I hosted
Yeah, I'm totally with the Cylons. Getting 1 distance crisis immediately after the mission was total bullshit, so you filthy meatbags need to die RIGHT NOW.
@Phyphor my compatriot, help me plan. I can either:
1. Demetrius + 2 treachery for everyone. This gives us plenty of ammo to make skill checks awesome for us via skill check abilities, but a lot of the high-values ones are out, and we've seen none of the 0s. Might not be that effective.
2. I Miracle, stop infiltrating and use the SoE Action to grab a third super-crisis. I'll have to dump one to leave resurrection on my ship, but that gives us 2 supers almost immediately to unleash on the humans.
3. Something else? Open to suggestions. I have one other idea, but can't really post it because humans can still react to it. If 1 or 2 don't sound good - I'll do my secret plan.
Tre cards are always good, but you're right there's a bunch of high str ones out, so we would mostly be doing it for the skill check effects. OTOH, one of the 0 str ones is "place a civ behind galacica" and the fleet both has civ problems, and has some brigged pilots; plus they can't discard those without consequences
A different option is to go to comms and move some valuable civvies into the raiders, but I think I'd slightly favor the tre option over that since we are poised to immediately get tons of raiders in literally everywhere
Or secret plan works too
If I stay onboard and there's a jump-track on Cain's turn - I'll just FTL to invite the cylon fleet.
I could treachery and miracle, because (apparently) I won't lose my super crisis cards if the humans kill me, but a single treachery for everyone is a bit... weak.