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[BSG:BG] Daybreak Game 1 - Game Over

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Posts

  • KaneskiKaneski Registered User regular
    edited October 2013
    0 cards

    Just for clarification, why are we doing this?

    2 cards left in destiny deck. Pretty sure at least 1 is treachery. Tenek wanted to be rid of it, so we get a new deck for your brig checks on SoE.

    Kaneski on
  • TenekTenek Registered User regular
    0 cards

  • Professor PhobosProfessor Phobos Registered User regular
    0 Cards.

  • MrBlarneyMrBlarney Registered User regular
    Only Phyphor remains for contributions to the skill check.

    Professor Phobos, what will your draw be for your upcoming turn?

    4463rwiq7r47.png
  • Professor PhobosProfessor Phobos Registered User regular
    2 Leadership, 3 Tactics please.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Pass

  • MrBlarneyMrBlarney Registered User regular
    Turn 26: Lee Adama (Tenek)

    [7] Politics + Tactics
    Pass: Tenek may move from the Brig to any location on Galactica.
    Fail: No effect.

    Skill Check Contributions
    Destiny Deck - 2 cards
    Helena Cain (Professor Phobos) - 0 cards
    D'Anna Biers (Kaneski) - 0 cards
    Sherman "Doc" Cottle (Cutfang) - 0 cards
    Romo Lampkin (blahmcblah) - 0 cards
    Gaius Baltar, Daybreak ver. (Phyphor) - 0 cards
    Louanne "Kat" Katraine (Grunt's Ghosts) - 0 cards
    Lee Adama, Daybreak ver. (Tenek) - 0 cards

    Engineering 2 - Repair
    Treachery 3 - A Better Machine

    A Better Machine adds two Treachery cards to the Destiny Deck, which is then shuffled.

    Check Total: -5, Fail.

    Tenek, you are currently over the hand limit and must discard 1 card.

    4463rwiq7r47.png
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Amazing

  • TenekTenek Registered User regular
    Discard Politics 0 - Red Tape

  • TenekTenek Registered User regular
    Well, it was coming eventually. I guess you get your wish, D'Anna.

  • KaneskiKaneski Registered User regular
    edited October 2013
    Phyphor wrote: »
    Amazing

    Yeah... A Better Machine left in destiny until last... 1.4% chance?

    Kaneski on
  • KaneskiKaneski Registered User regular
    Tenek wrote: »
    Well, it was coming eventually. I guess you get your wish, D'Anna.

    Could've been worse. Could've been more civs in AFT. 4/14 in new DD isn't great news, but we've yet to see any of the 0-str ones, and them popping up we can deal with, quite easily.

  • MrBlarneyMrBlarney Registered User regular
    Turn 27: Helena Cain (Professor Phobos)

    Receive Skills Step: Helena Cain (Professor Phobos) draws 2 Leadership and 3 Tactics cards.

    Current Situation:
    BSGBG-GameD01-T27-1.gif
    Resources: Fuel - 3, Food - 5, Morale - 5, Population - 9.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 3.

    Distance Covered: 8

    Galactica: Weapons Control damaged, 1 Centurion (Step 1).
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 4 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 4 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Cutfang) - Bridge (1 Skill Card)
    President Romo Lampkin (blahmcblah) - Quorum Chamber (3 Skill Cards, 1 Mutiny Card, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (3 Skill Cards)
    Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (6 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Brig (10 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
    Admiral-CAG Helena Cain (Professor Phobos) - Main Batteries (9 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Command (2 Skill Cards, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 2 Raiders.
    Starboard-bow (11 o'clock) - 2 Raiders.
    Starboard-quarter (1 o'clock) - 2 Civilian Ships.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - 2 Viper Mk. II, 1 Civilian Ship.
    Port-bow (7 o'clock) - 1 Civilian Ship.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - 1 Raider.
    Port-bow (7 o'clock) - 3 Raiders.

    4463rwiq7r47.png
  • Professor PhobosProfessor Phobos Registered User regular
    Well, poop. No scout. Thoughts?

  • TenekTenek Registered User regular
    I'm confident we won't get 2 x Icy Moon or whatever. Any other useful actions? Or XO?

  • KaneskiKaneski Registered User regular
    edited October 2013
    SOE/XO for civilians. Doooo eeet.

    Kaneski on
  • KaneskiKaneski Registered User regular
    Tenek wrote: »
    I'm confident we won't get 2 x Icy Moon or whatever. Any other useful actions? Or XO?

    If anything, we're going to get 2 distance, 1 fuel and a pile of candy. Considering how well it's going...

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Tenek wrote: »
    I'm confident we won't get 2 x Icy Moon or whatever. Any other useful actions? Or XO?

    Hey, it happened in the game I hosted

  • Professor PhobosProfessor Phobos Registered User regular
    Might as well. Leadership 6 - State of Emergency.

  • TenekTenek Registered User regular
    you're first on the action list, aren't you?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yup

  • Professor PhobosProfessor Phobos Registered User regular
    I thought I was last?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Each player may then move or take 1 Action (starting with the player who played this card and proceeding clockwise)

  • Professor PhobosProfessor Phobos Registered User regular
    Ah, okay. Then I shall play Leadership 3 - Executive Order on D'anna.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    That's a very valuable XO card!

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Hm, so the CL gets (for all intents and purposes) 4 actions in a row? If we weren't concerned before...

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Even I consider it unlikely that the cylon leader is playing the long game here

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I never fully trust anyone.

  • KaneskiKaneski Registered User regular
    Phyphor wrote: »
    Even I consider it unlikely that the cylon leader is playing the long game here
    Sort of... last few rounds really put the pressure on, though.

    Yeah, I'm totally with the Cylons. Getting 1 distance crisis immediately after the mission was total bullshit, so you filthy meatbags need to die RIGHT NOW.


    @Phyphor my compatriot, help me plan. I can either:

    1. Demetrius + 2 treachery for everyone. This gives us plenty of ammo to make skill checks awesome for us via skill check abilities, but a lot of the high-values ones are out, and we've seen none of the 0s. Might not be that effective.

    2. I Miracle, stop infiltrating and use the SoE Action to grab a third super-crisis. I'll have to dump one to leave resurrection on my ship, but that gives us 2 supers almost immediately to unleash on the humans.

    3. Something else? Open to suggestions. I have one other idea, but can't really post it because humans can still react to it. If 1 or 2 don't sound good - I'll do my secret plan.

  • TenekTenek Registered User regular
    We probably want to clear 1:00 so we don't nuke civvies. 6 actions let us clear that and 1 more.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Hahahaha nice one. Give me a minute to check some stuff

  • TenekTenek Registered User regular
    Sigh.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Yeah, I knew that was a bad idea.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited October 2013
    Unfortunately, there really are only a couple worthwhile supercrises at all; and since we already have a centurion, there's one less that's useful, so I would really only choose the miracle/SC path if you want to come back and cylon action with me

    Tre cards are always good, but you're right there's a bunch of high str ones out, so we would mostly be doing it for the skill check effects. OTOH, one of the 0 str ones is "place a civ behind galacica" and the fleet both has civ problems, and has some brigged pilots; plus they can't discard those without consequences

    A different option is to go to comms and move some valuable civvies into the raiders, but I think I'd slightly favor the tre option over that since we are poised to immediately get tons of raiders in literally everywhere

    Or secret plan works too

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Actually wait

  • KaneskiKaneski Registered User regular
    edited October 2013
    How strong is your current hand, Phyphor? it might be worthwhile drawing something else, like Engineering to stop the brig checks the pilots are going to do? Mine is pretty wimpy, unfortunately...

    Kaneski on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Oh right I forgot you immediately get a turn next too, so if you come back you can play one of the SCs/activate raiders right away... that might be valuable

  • KaneskiKaneski Registered User regular
    If you're thinking of messing with the jump prep/pursuit on your SoE - I say don't... If there's a jump track on Cain's turn, Doc will just FTL them out and then we have all the work to do again. On the other hand - they have no XOs between this turn and your next one, so... need 2 jump-tracks on 4 crisis, and then you can caprica and choose the crisis with a jump-track to make them jump. Cylon board will jump in on Kat's crisis then. This is worst-case (for us) scenario.

    If I stay onboard and there's a jump-track on Cain's turn - I'll just FTL to invite the cylon fleet.

  • KaneskiKaneski Registered User regular
    I can't really hedge either - it's all-in for plan 1 or 2. Either I come off and we try to CFB-spam them before they win; or I stay, do my damage and they brig/space me, which disables me for the rest of the game.

    I could treachery and miracle, because (apparently) I won't lose my super crisis cards if the humans kill me, but a single treachery for everyone is a bit... weak.

  • TenekTenek Registered User regular
    With your luck the crisis is jump prep and pursuit advance...

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