As in - Adama will play the card 'change of plans', giving them a card refill. Don't get me wrong, I'm sure they will get to play it before it's time for a supercrisis in 8 rounds, but no reason to give them cards for skillchecks and/or abilities in the meantime. Also - since we're doing space/civ pressure, 1 pop is pretty relevant.
Okay it looks like I'm supposed to solo this one, and I can't get to 16 so I'm not gonna waste the cards trying. Between destiny and sabotage I can't make it. Pass.
If no one else is helping then I'm not going to waste my hand trying.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Still, Phobos, you shouldn't contribute out of turn when we have Cylons around. Phyphor could've (but probably wouldn't have in this case) spiked that.
Still, Phobos, you shouldn't contribute out of turn when we have Cylons around. Phyphor could've (but probably wouldn't have in this case) spiked that.
Agreed. It was ok for most of game, but with open hostiles, take every advantage.
I think the only thing that can be affected is Fore. And the only thing that can affect it is AFT - after AFT is resolved, you get choices of where the raiders will chase.
If I'm reading this correctly, if I do Starboard-Bow, Fore, Port-Bow, Port-Quarter, Starboard Quarter and Finally Aft, there's no raiders left over that will target Galactica. Am I correct?
There won't be any regardless, they'll all chase B and G eventually.
I guess we're better to have the Fore group move clockwise so they leave the viper launch spots open. In that case, resolve Port-Bow first. After that it doesn't matter.
Raider 1 kills the Viper. Raider 2 kills B. Raider 3 kills G. D, F, H get killed on their own - Starboard Bow and Fore, if they move after all that, won't chase civilian ships, they'll shoot Galactica, won't they?
After Crisis: Raiders are activated in the following sequence:
Port-Bow (7 o'clock): One Raider destroys civilian ship H: -1 Population. The remaining two raiders advance to Port-quarter (5 o'clock).
Starboard-Bow (11 o'clock): Five raiders advance to Starboard-Quarter (1 o'clock).
Fore (9 o'clock): Two raiders advance to Starboard-Bow (11 o'clock).
Port-Quarter (5 o'clock): Raider attacks unmanned Viper Mk. II. [So that I don't have to make multiple posts for Evasive Maneuvers checking, I've made rolls using random.org - generation seed will be revealed after battle for verification of results.] Attack roll is a 7, hit. The Viper Mk. II is damaged.
Starboard-Quarter (1 o'clock): Two raiders destroy civilian ships D and F: Empty, -1 Population. The remaining raider advances to Aft (3 o'clock).
Aft (3 o'clock): Raiders attack the unmanned Viper Mk. II. Attack roll is an 8, hit. Tenek has conditional orders to play Piloting 1 - Evasive Maneuvers. Attack re-roll is a 6, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Second attack re-roll is a 8, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Third attack re-roll is a 4, miss.
Second raider attacks: 6, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Attack re-roll is a 6, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Second attack re-roll is a 1, miss.
Third raider attacks: 7, hit. Waiting on Evasive Maneuvers declarations. Grunt's Ghosts?
Posts
I'm curious now. Edit: Checked card list - got it. @Phyphor, this check must die or else Change of Plans.
If no one else is helping then I'm not going to waste my hand trying.
Agreed. It was ok for most of game, but with open hostiles, take every advantage.
Crisis Step: Unexplained Deaths
Skill Check [8] Leadership + Tactics
Pass: No Effect.
Fail: -1 morale, -1 population.
Skill Check Contributions
Destiny Deck - 2 cards
D'Anna Biers (Kaneski) - 1 card
Sherman "Doc" Cottle (Cutfang) - 0 cards
Romo Lampkin (blahmcblah) - 0 cards
Gaius Baltar, Daybreak ver. (Phyphor) - 0 cards
Louanne "Kat" Katraine (Grunt's Ghosts) - 0 cards
Lee Adama, Daybreak ver. (Tenek) - 0 cards
Helena Cain (Professor Phobos) - 0 cards
Politics 4 - Investigative Committee
Engineering 3 - Scientific Research
Treachery 3 - Personal Vices
Personal Vices requires that all human players draw 1 Treachery card; Professor Phobos also draws 1 Mutiny Card.
Check Total: -4 - 3 -3 = -10, Fail. -1 morale and -1 population.
The infection has to be ignored in order to focus on larger threats, damaging everyones' spirits.
After Crisis: Professor Phobos, since order may matter, in what order (by space area) will the Raiders be activated?
EDIT: Current map, for reference:
I guess we're better to have the Fore group move clockwise so they leave the viper launch spots open. In that case, resolve Port-Bow first. After that it doesn't matter.
In this case, raiders have to roll 5 to hit a Viper, even an unmanned one, and we have enough EMs to keep it alive for three shots.
(inc. blank blank 1-pop)
After Crisis: Raiders are activated in the following sequence:
Port-Bow (7 o'clock): One Raider destroys civilian ship H: -1 Population. The remaining two raiders advance to Port-quarter (5 o'clock).
Starboard-Bow (11 o'clock): Five raiders advance to Starboard-Quarter (1 o'clock).
Fore (9 o'clock): Two raiders advance to Starboard-Bow (11 o'clock).
Port-Quarter (5 o'clock): Raider attacks unmanned Viper Mk. II. [So that I don't have to make multiple posts for Evasive Maneuvers checking, I've made rolls using random.org - generation seed will be revealed after battle for verification of results.] Attack roll is a 7, hit. The Viper Mk. II is damaged.
Starboard-Quarter (1 o'clock): Two raiders destroy civilian ships D and F: Empty, -1 Population. The remaining raider advances to Aft (3 o'clock).
Aft (3 o'clock): Raiders attack the unmanned Viper Mk. II. Attack roll is an 8, hit. Tenek has conditional orders to play Piloting 1 - Evasive Maneuvers. Attack re-roll is a 6, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Second attack re-roll is a 8, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Third attack re-roll is a 4, miss.
Second raider attacks: 6, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Attack re-roll is a 6, hit. Tenek has conditional orders to play Piloting 2 - Evasive Maneuvers. Second attack re-roll is a 1, miss.
Third raider attacks: 7, hit. Waiting on Evasive Maneuvers declarations. Grunt's Ghosts?
I believe it's his first spend since the game start, not counting discards
Yep... dem good rolls. Luck is still far with the humans in this game though.