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[BSG:BG] Daybreak Game 1 - Game Over

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    All consequence ones did

  • Professor PhobosProfessor Phobos Registered User regular
    2 Cards.

  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Turn 29: Samuel "Doc" Cottle (Cutfang)

    Crisis Step: In the Ring

    Skill Check [12] Politics + Leadership + Tactics
    Pass: +1 morale
    Fail: -1 morale and the current player is sent to "Sickbay".
    Consequence: The current player chooses another player to send to "Sickbay".

    After Crisis: Activate Heavy Raiders, Advance Jump Preparation

    Skill Check Contributions
    Destiny Deck - 2 cards
    Romo Lampkin (blahmcblah) - 2 cards
    Gaius Baltar, Daybreak ver. (Phyphor) - 1 card
    Louanne "Kat" Katraine (Grunt's Ghosts) - 1 card
    Lee Adama, Daybreak ver. (Tenek) - 2 cards
    Helena Cain (Professor Phobos) - 2 cards
    D'Anna Biers (Kaneski) - 1 card
    Sherman "Doc" Cottle (Cutfang) - 3 cards

    Politics 1 - Consolidate Power
    Politics 3 - Investigative Committee
    Politics 5 - Investigative Committee

    Leadership 1 - Executive Order
    Leadership 1 - Executive Order
    Leadership 3 - Declare Emergency

    Tactics 1 - Launch Scout
    Tactics 1 - Launch Scout
    Tactics 2 - Launch Scout
    Tactics 3 - Unorthodox Plan


    Engineering 2 - Repair
    Treachery 0 - Bait
    Treachery 0 - Dradis Contact
    Treachery 0 - Dradis Contact


    9 + 5 + 7 - 2 - 0 = 19, Pass. +1 Morale.

    Bait requires one civilian ship be placed behind Galactica. Dradis Contact places two raiders in front of Galactica. These cards also trigger the skill check Consequence. Cutfang, choose a human player, excluding yourself, to send to Sickbay.

    MrBlarney on
    4463rwiq7r47.png
  • TenekTenek Registered User regular
    Do we want to trade the morale for other cards?

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I wish we could wait to use that on a crisis with a no effect pass, but I think we need it now. Also, probably send Cain to Sickbay. Longest time until her turn, probably get an XO out if it matters.

  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    Helena has been under a lot of pressure and made some difficult decisions, and the cracks are starting to show. Some enforced rest is in order.

    Send Helena Cain to Sick Bay

    Dancing Bagel
  • Professor PhobosProfessor Phobos Registered User regular
    Sickbay is where they keep the happy pills!

  • TenekTenek Registered User regular
    Well, no time like the present and we may not have another chance before it counts. Play Ldr 5 - Change of Plans. Draw 2 Ldr

  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    XO's for all! Wee.

    Dancing Bagel
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    2 Tactics

  • TenekTenek Registered User regular
    A crisis scout may help so we can get jump prep before Baltar's turn.

  • Professor PhobosProfessor Phobos Registered User regular
    1 Leadership, 1 Tactics.

  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited October 2013
    Ah didnt realise we choose individually.

    2 Leadership Tactics

    Cutfang on
    Dancing Bagel
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    That is the hope, yes. Also praying for Critical Situation and/or Scout for Fuel.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Can we just draw all the best cards? Plzthx, spreadsheet gods.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Cutfang wrote: »
    Ah didnt realise we choose individually.

    2 Leadership

    Sadly, gotta be from within your skill set, @Cutfang

  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    Had to quickly look that one up. Thanks.

    Dancing Bagel
  • TenekTenek Registered User regular
    If we jump and don't die we could also try XO'ing Cottle since I believe he'll have a Repair to pass to someone.

  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    I can help in this regard.

    Dancing Bagel
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    @Grunt's Ghosts, you're still human, officially.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    1 Leadership and one Tactics since I can't seem to use piloting cards atm.

  • KaneskiKaneski Registered User regular
    Right... already forgot Adama had that card. Well, hmm... stupid heavy raiders. "Hey guys! We trying to kill humans? Here, let us shamble along." "Go away heavies, the regular raiders were doing just fine."

  • MrBlarneyMrBlarney Registered User regular
    Turn 29: Samuel "Doc" Cottle (Cutfang)

    Cutfang elects Helena Cain (Professor Phobos) to be moved to Sickbay.

    Tenek plays Leadership 5 - Change of Plans to change the pass result to "each human player draws 2 Skill Cards". The following cards are drawn:
    Sherman "Doc" Cottle (Cutfang) - 2 Tactics cards; the Tactics deck is depleted after Cutfang's draw and the discards are shuffled into a new deck.
    Romo Lampkin (blahmcblah) - 2 Tactics cards.
    Louanne "Kat" Katraine (Grunt's Ghosts) - 1 Leadership and 1 Tactics card.
    Lee Adama, Daybreak ver. (Tenek) - 2 Leadership cards.
    Helena Cain (Professor Phobos) - 1 Leadership and 1 Tactics card.

    With strength of spirit, the human fleet manages to brace through the Cylons' attack and prepares for a counterattack. However, the Admiral is injured and sent to Galactica for treatment.

    After Crisis: One Heavy Raider is launched from the Fore (9 o'clock) basestar. The Centurion advances to level 2 - three steps until Cylon victory. Jump Preparation advances to Level 5 - Jump available at some risk (-1 Population on roll of 6 or less).

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Turn 30: Romo Lampkin (blahmcblah)

    Receive Skills Step: Romo Lampkin (blahmcblah) draws 3 Politics and 2 Tactics cards.

    Current Situation:
    BSGBG-GameD01-T30-1.gif
    Resources: Fuel - 2, Food - 3, Morale - 4, Population - 4.

    Jump Preparation: Level 5 - Jump available at some risk (-1 Population on roll of 6 or less).
    Pursuit Track: Level 1.

    Distance Covered: 8

    Galactica: FTL Control, Weapons Control, and Hangar Deck damaged, 1 Centurion (Step 2).
    Pegasus: Engine Room damaged.

    Nuke Tokens: 1 remains.
    Quorum Cards: 4 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 4 Viper Mk II, 1 Raptor, and 1 Assault Raptor available; 2 Viper Mk. IIs and 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Cutfang) - Command (4 Skill Cards, 1 Mutiny Card)
    President Romo Lampkin (blahmcblah) - Quorum Chamber (9 Skill Cards, 1 Mutiny Card, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (2 Skill Cards)
    Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (7 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Brig (4 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
    Admiral-CAG Helena Cain (Professor Phobos) - Main Batteries (10 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Resurrection Ship (1 Skill Card, 2 Super Crisis Cards)

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 2 Raiders, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - 2 Raiders.
    Starboard-quarter (1 o'clock) - 7 Raiders.
    Aft (3 o'clock) - 4 Raiders, 1 Civilian Ship.
    Port-quarter (5 o'clock) - 3 Raiders.
    Port-bow (7 o'clock) - 1 Raider.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    MrBlarney on
    4463rwiq7r47.png
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Damn, no Critical Situation. I was really hoping to be able to do two things. So now my options are: 1. Scout crisis deck in hopes of ensuring jump prep/no activate raiders (but more likely just jump prep); 2. Scout destination deck in hopes of ensuring 2-distance jump that doesn't also kill us; or 3. Activate Quorum Chamber in hopes of finding Brutal Force or Resources for Galactica. I ranked those in order of how good a move I think they are right now, but I'm pretty sure everything sucks and we're kinda screwed anyway.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Looking for feedback from fellow humans before taking my turn, if that wasn't clear.

  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    I agree with scout crisis deck. Pegasus can still soak up some death so a raider activation may not be too deadly.

    Dancing Bagel
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Oh hey, if it's activate raiders, I think we only get shot at 3 times if we activate Aft last. Hooray for civvy distractions!

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Alright, that's 2 votes for scout crisis. I don't trust Kat, and Cain is outnumbered if she votes nay (unless she has a special trick that changes my mind, in which case she has a very short time to announce it).

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Oh right, there was supposed to be a question there. Worth using SP on the scout roll? I'm thinking yes, could be the biggest scout roll of the game.

  • TenekTenek Registered User regular
    Probably, yeah. Kat, have you got one? Since you're still crisis-restricted (and your turn is next) you've got the easiest time replacing it.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Well, I'm in the Brig and your cylons who are killing us are walking around. In the Control room.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    That... doesn't really answer the question?

  • TenekTenek Registered User regular
    You can play any card you like when you're in the Brig, you just can't move.

  • KaneskiKaneski Registered User regular
    So, (revealed) Cylon buddy. Assuming they're going for the scout and succeed and jump... What's the plan?

    Fast-pursuit seems to be the obvious choice. Since none of the raiders are off the board, I think we can safely force civilian placement? Once the cylon fleet jumps in, a single raider activation is game if there are 4 unescorted civs on the board. The only way that's happening on my turn, though, is if they let GG out, because your first pursuit + Tenek's + Phobos crisis won't cut it.

    Alternatives? Crisis deck for fuel loss, since they're bound to be down to 1, though I think Change of Plans flushed that down the toilet with so many new cards on hand for them. And we wouldn't want to give them jump tracks...

    Guess there's also fleet activation to place the 2nd base-star so that SOMETHING jumps in the first launch/missiles crisis. At the very least - fore.

    If Heavy Raiders on Romo's crisis - advance centurion. Armory is up and they have strat plannings up the arse, but it's a turn wasted for them dealing with the centurion instead of space/repairs. Is it worth for you to do heavy raiders anyway? Centurion will be half-way. With up to 3 crisis (if they let Kat out) between your turn and mine for a heavy raiders, it could be game on my turn.

    Thoughts?

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    I didn't see the question when I was writing. Last post I saw was blah saying he didn't trust me.

    I don't know what SP is so I'm sure I don't have it.

  • TenekTenek Registered User regular
    Strategic Planning, Tactics 3 4 or 5.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Let's see what this next crisis brings, but yeah, that's a good summation of our options

    The humans have been way too lucky with jump preps so far... there has to be a streak of nothing eventually!

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Oh. Nope.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    See this? This is my shocked face.

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