So anyway, they'll probably repair FTL, so I think our only option is to activate heavies and hope for a heavy activation or not enough jump prep for it to become my turn again
Admiral Cain stares at her options. Option One...a planet where they can refuel, where bisexual multigendered love-beasts will protect humanity forever at no cost...suddenly Cain's unruly dog jumps on the FTL console and hits the controls! Snookums, NO!
Lion's Head Nebula.
-4 fuel.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Long game is hard on the nerves, god-damn. I even played that Declare Emergency to stop a wonderful crisis, just to play the role. I knew it was absolutely paramount to control our destination picks, so I waited. And yes I buried Icy Moon because it wasn't a kill shot.
I didn't, but honestly, I figured we were toast if she was a Cylon anyways. Unfortunately, she had Hoshi covering for her and was for the most part good at being pro-Human.
Reveal Motive: Savour their Demise - Allegiance:Cylon. Reveal if game over and distance traveled is 7 or more. Reveal Motive: Pressure their leaders - Allegiance:Human. Reveal if game over and morale is 5 or lower.
1 unrevealed motive, 2 revealed Cylon motives - I share victory I believe.
I guess we can chalk that up to a learning experience. That first execution was the only reason I didn't toss you in the Brig when I had the chance.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I only knew someone actually was a Cylon, because there were no Repairs or Dradis Contacts in the Destiny Deck, and both turned up in the last crisis. I was certain D'Anna played the Repair, which convinced me that Kat played the Dradis Contact. Bah! Only thing I could've done differently was play Arrest Order on Cain, but I didn't suspect...
After Crisis: Professor Phobos elects to resolve the following destination card, placing the other card at the bottom of the Destination Deck:
Lion’s Head Nebula - Distance +3
Lose 4 Fuel. After the Reset Jump Preparation Track step of this jump, advance the Jump Preparation track by 2.
Distance advances to 11 - one more jump to victory. However, Fuel has been reduced to 0 - Cylons have achieved victory!
Kaneski reveals the following Motives: Savor their Demise - (Allegiance: Cylon) Reveal this card if the game is over and 7 or more distance has been traveled. Pressure their Leaders - (Allegiance: Human) Reveal this card if the game is over and morale is 5 or less.
Including the earlier reveal of No Unneccessary Force, Kaneski has satisfied three of his four Motives, two of which have a Cylon Allegience - Cylon Leader has achieved victory!
Thanks for playing, folks. I've got a couple of bonus posts to make, one post for a few hosting notes, and hopefully I will have time to put together a full animation of the game. Comments on the hosting and the game format are welcome!
I only knew someone actually was a Cylon, because there were no Repairs or Dradis Contacts in the Destiny Deck, and both turned up in the last crisis. I was certain D'Anna played the Repair, which convinced me that Kat played the Dradis Contact. Bah! Only thing I could've done differently was play Arrest Order on Cain, but I didn't suspect...
@Professor Phobos you thought you had stress? Nursing these meatsacks from turn 1, only to have mission/crisis give distance back to back. Holy crap.
For the record - i had savor & pressure leaders from start. So I could go either way at Sleeper, however in any case it meant I had to go full-human from word go. The 7-distance Motive would be absolutely brutal in a non-Earth game.
I only knew someone actually was a Cylon, because there were no Repairs or Dradis Contacts in the Destiny Deck, and both turned up in the last crisis. I was certain D'Anna played the Repair, which convinced me that Kat played the Dradis Contact. Bah! Only thing I could've done differently was play Arrest Order on Cain, but I didn't suspect...
@MrBlarney thanks for hosting mate, had a blast. On that note - if you don't mind sharing the files needed, I'll go start game 3. With Blackjack. And Hookers.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I only knew someone actually was a Cylon, because there were no Repairs or Dradis Contacts in the Destiny Deck, and both turned up in the last crisis. I was certain D'Anna played the Repair, which convinced me that Kat played the Dradis Contact. Bah! Only thing I could've done differently was play Arrest Order on Cain, but I didn't suspect...
Did any of the humans have tre cards though?
Yes, every human had treachery. One of the crises or skill check abilities made everyone draw it a few turns back, I think.
I lived in fear of being accidentally de-admiraled or brigged, since I would become the laughing stock of long game cylons everywhere as a result. I was XOed right before my turn twice.
On the plus side, nobody gets to do that Mutiny thing again. Sometimes it hurts not having everyone around a table to talk it out. :P
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Great frakkin game, great hosting job. I have no complaints or suggestions on the hosting end. Thanks a million for running this, MrB! Now I really need to finally run out and get a copy of Daybreak.
I only knew someone actually was a Cylon, because there were no Repairs or Dradis Contacts in the Destiny Deck, and both turned up in the last crisis. I was certain D'Anna played the Repair, which convinced me that Kat played the Dradis Contact. Bah! Only thing I could've done differently was play Arrest Order on Cain, but I didn't suspect...
@Professor Phobos you thought you had stress? Nursing these meatsacks from turn 1, only to have mission/crisis give distance back to back. Holy crap.
For the record - i had savor & pressure leaders from start. So I could go either way at Sleeper, however in any case it meant I had to go full-human from word go. The 7-distance Motive would be absolutely brutal in a non-Earth game.
Yeah... going from 5 distance to 8 without actually having to jump was rediculous
Where was Mission Specialist in the Quorum deck anyways?
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I'd also like to host a game when I have time, but with the least possible effort, so I'm waiting on Phyphor's automation to complete. I might break down and do it before then, but if there are enough games running for everyone who wants to play to get in, I'll wait.
I only knew someone actually was a Cylon, because there were no Repairs or Dradis Contacts in the Destiny Deck, and both turned up in the last crisis. I was certain D'Anna played the Repair, which convinced me that Kat played the Dradis Contact. Bah! Only thing I could've done differently was play Arrest Order on Cain, but I didn't suspect...
@Professor Phobos you thought you had stress? Nursing these meatsacks from turn 1, only to have mission/crisis give distance back to back. Holy crap.
For the record - i had savor & pressure leaders from start. So I could go either way at Sleeper, however in any case it meant I had to go full-human from word go. The 7-distance Motive would be absolutely brutal in a non-Earth game.
Yeah... going from 5 distance to 8 without actually having to jump was rediculous
Worked out well for D'Anna, she would have been toast otherwise.
Turn 13: A blind jump by Cain (Professor Phobos) would end the game immediately in favor of the Cylons... and serendipitously also provide a win to D'Anna (Kaneski) as well! (-2 Fuel from Asteroid Field and -1 Fuel from civilian ship destruction)
Turn 17: If Phyphor had not drawn a Tactics card, Scout For Fuel would have ended up in Professor Phobos' hand - the other cylon player.
Turn 23: I'm a little surprised that Professor Phobos did not play State of Emergency into the skill check. I suppose keeping the admiralty is important for manipulating the human fleet's destinations, but it seems like with Phyphor and two brigged humans' turns after the Skill Check, it would be a good opportunity to try for a strong reveal. (Then again, blahmcblah would be able to brig Professor Phobos via the Quorum from an Executive Order before Professor Phobos would be able to reveal.)
Turn 25: Grunt's Ghosts probably should have used an Executive Order on someone outside the brig, holding on to Unorthodox Tactics for an emergency activation or as a strong skill check contribution.
Turn 26: Considering Professor Phobos has the next turn and a Critical Situation in hand, I'm quite surprised that he did not perform a sabotage maneuver.
Turn 29: Cutfang contributes an Engineering card to the check, negating the rest of his contribution. Whoops. Interestingly, Professor Phobos also submits his Treachery card, though it could have been expected that Phyphor and Kaneski would have done the same.
Post-game: As it turns out, Professor Phobos staying undercover was probably for the best. Humans would have definitely had a chance to win if Professor Phobos had revealed and Binary Star was chosen instead of Lion's Head Nebula. Then again, Phobos' reveal ability would have pushed the jump preparation track back two spaces, and the Raiders might have carved up the human fleet before that chance would be available.
Where was Mission Specialist in the Quorum deck anyways?
At the end of the game "Assign Mission Specialist" was eleven cards down from the top of the deck - quite a far distance. It might also interest you to know that "Authorization of Brutal Force" was two cards down from the top of the deck, so that centurion could have been dealt with.
Posts
I'll draw tre/eng
Lion's Head Nebula.
-4 fuel.
Reveal Motive: Savour their Demise - Allegiance:Cylon. Reveal if game over and distance traveled is 7 or more.
Reveal Motive: Pressure their leaders - Allegiance:Human. Reveal if game over and morale is 5 or lower.
1 unrevealed motive, 2 revealed Cylon motives - I share victory I believe.
After Crisis: Professor Phobos elects to resolve the following destination card, placing the other card at the bottom of the Destination Deck:
Lion’s Head Nebula - Distance +3
Lose 4 Fuel. After the Reset Jump Preparation Track step of this jump, advance the Jump Preparation track by 2.
Distance advances to 11 - one more jump to victory. However, Fuel has been reduced to 0 -
Cylons have achieved victory!
Kaneski reveals the following Motives:
Savor their Demise - (Allegiance: Cylon) Reveal this card if the game is over and 7 or more distance has been traveled.
Pressure their Leaders - (Allegiance: Human) Reveal this card if the game is over and morale is 5 or less.
Including the earlier reveal of No Unneccessary Force, Kaneski has satisfied three of his four Motives, two of which have a Cylon Allegience -
Cylon Leader has achieved victory!
Did any of the humans have tre cards though?
For the record - i had savor & pressure leaders from start. So I could go either way at Sleeper, however in any case it meant I had to go full-human from word go. The 7-distance Motive would be absolutely brutal in a non-Earth game.
We all did from that everyone-draws thing.
Yes, every human had treachery. One of the crises or skill check abilities made everyone draw it a few turns back, I think.
Oh right, forgot about that one
Yeah... going from 5 distance to 8 without actually having to jump was rediculous
Worked out well for D'Anna, she would have been toast otherwise.
I'm ready for sleepytimeThanks for hosting Mr B!
Turn 13: A blind jump by Cain (Professor Phobos) would end the game immediately in favor of the Cylons... and serendipitously also provide a win to D'Anna (Kaneski) as well! (-2 Fuel from Asteroid Field and -1 Fuel from civilian ship destruction)
Turn 17: If Phyphor had not drawn a Tactics card, Scout For Fuel would have ended up in Professor Phobos' hand - the other cylon player.
Turn 23: I'm a little surprised that Professor Phobos did not play State of Emergency into the skill check. I suppose keeping the admiralty is important for manipulating the human fleet's destinations, but it seems like with Phyphor and two brigged humans' turns after the Skill Check, it would be a good opportunity to try for a strong reveal. (Then again, blahmcblah would be able to brig Professor Phobos via the Quorum from an Executive Order before Professor Phobos would be able to reveal.)
Turn 25: Grunt's Ghosts probably should have used an Executive Order on someone outside the brig, holding on to Unorthodox Tactics for an emergency activation or as a strong skill check contribution.
Turn 26: Considering Professor Phobos has the next turn and a Critical Situation in hand, I'm quite surprised that he did not perform a sabotage maneuver.
Turn 29: Cutfang contributes an Engineering card to the check, negating the rest of his contribution. Whoops. Interestingly, Professor Phobos also submits his Treachery card, though it could have been expected that Phyphor and Kaneski would have done the same.
Post-game: As it turns out, Professor Phobos staying undercover was probably for the best. Humans would have definitely had a chance to win if Professor Phobos had revealed and Binary Star was chosen instead of Lion's Head Nebula. Then again, Phobos' reveal ability would have pushed the jump preparation track back two spaces, and the Raiders might have carved up the human fleet before that chance would be available.
At the end of the game "Assign Mission Specialist" was eleven cards down from the top of the deck - quite a far distance. It might also interest you to know that "Authorization of Brutal Force" was two cards down from the top of the deck, so that centurion could have been dealt with.
I think we all forgot about my drawback.